$03-00-01-07-2-1 [soundStopAll] [bgm BGM_EVENT_80 0.1] [charaSet A 5036001 1 Avicebron] [charaSet B 1098126400 1 Patxi] [charaSet C 1098128000 1 Mash] [charaSet D 98115300 1 Holmes] [charaSet F 1098123210 1 Goredolf] [charaSet G 1098124510 1 "Da Vinci"] [charaSet H 5009000 1 "Effect Dummy"] [scene 54100] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [se ad586] [wt 0.5] [fadein black 1.0] [wait fade] [seStop ad586 0.5] [wt 1.2] [bgmStop BGM_EVENT_80 0.3] [wt 0.5] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Avicebron There they go.[sr]It would seem there is no need to follow them. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Patxi Guess they weren't actually trying to attack us. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash ...Right. If anything, it looked[sr]more like they were running away. [k] @Mash Some of them even broke away during the fight... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Avicebron I am sure there are any number of reasons why they may have done so, but for the moment, perhaps our time might be better spent making haste to our goal? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Holmes ...Hm? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Avicebron What is it, Holmes? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes It took some time to register the Yaga biosignals,[sr]but I've managed by using Patxi's as a base. [k] @Holmes That said, at this point all I can do is use this data to determine if any Yaga are in the direction you're headed. [k] @Holmes For example, at this moment, I can tell you that there are several hundred Yaga along your current path. [k] @Holmes I rather doubt they are all bandits, so it would seem that there is still an opportunity to stop those who are. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Patxi Come on, [%1], let's hurry! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_77 2.0] [wait fade] [wt 1.0] [soundStopAll] [end]