$03-00-05-25-1-0 [soundStopAll] [charaSet A 1098182700 1 "Atlantis Border Guard"] [charaSet B 1098181800 1 Odysseus] [charaSet C 1038000 1 Jason] [charaSet D 4039002 1 Mandricardo] [charaSet E 8001400 1 Mash] [charaSet J 5009000 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 86002] [pictureFrame cut063_cinema] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 0,-50] [wt 0.4] [bgm BGM_EVENT_90 0.1] @Atlantis Border Guard ...I have a visual on the enemy![sr]But I can't see them on the radar! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Odysseus Turn it up to maximum sensitivity. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Atlantis Border Guard But, that would show every single fish in these waters for kilometers around... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Odysseus Tag the signals headed towards us[sr]and set it to exclude the rest. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Atlantis Border Guard Yes, sir. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Odysseus The enemy will probably continue to drop off the radar periodically. The key to victory will be in how quickly we can reacquire them. [k] @Odysseus Double the number of lookouts. [k] @Odysseus Make sure they share every observation they make, no matter how seemingly insignificant. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Atlantis Border Guard Yes, sir! [k] [messageOff] [se ad166] [wt 0.2] [charaMove A 50,-50 0.4] [charaFadeout A 0.4] [wt 0.4] [seStop ad166 0.4] [wt 0.8] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Odysseus So, they've decided to face us head-on. I suppose it's too soon to say whether they're simply throwing caution to the wind... [k] @Odysseus ...or if they have some sort[sr]of secret strategy in mind. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_90 1.0] [wait fade] [charaFadeout B 0.1] [scene 85800] [pictureFrame] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_63 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Jason We're about to reach an enemy ship! [k] @Jason But we're only going to get[sr]in close for a quick moment! [k] @Jason Your job is to take down the ship's crew and destroy its engine as quickly as possible! [k] [charaFace C 2] @Jason Remember, the clock is ticking,[sr]even if you can't see it. Get in, and get out! [k] @Jason Every Servant should be able to make the impossible possible, so now's the time for you to prove it! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Mandricardo Got it. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Mash Understood! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Jason It's time to kick off this war! [k] @Jason Now gooo! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad520] [se ad414] [seVolume ad414 0 0] [seVolume ad414 0.4 0.5] [wt 2.2] [seStop ad520 0.2] [seStop ad414 0.2] [se adm11] [se ade54] [seVolume ade54 0 0.5] [se ade59] [seVolume ade59 0 0.5] [shake 0.02 3 3 0] [wt 2.4] [seStop adm11 0.6] [seStop ade54 0.6] [seStop ade59 0.6] [wt 0.2] [se ad7] [wipeout leftToRight 0.4 1.0] [wait wipe] [shakeStop] [scene 86000] [wt 0.5] [wipein rightToLeft 0.4 1.0] [wait wipe] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 0,50] [charaMove D 0,-10 0.1] [wt 0.1] [se ad223] [wt 0.8] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Atlantis Border Guard We're under attack! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Mandricardo You heard Jason.[sr]We're gonna get in and get out! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_63 0.4] [wait fade] [soundStopAll] [end]