$03-00-06-10-1-1 [soundStopAll] [charaSet A 8001400 1 "Armored Mash_Goggles"] [charaSet B 8001410 1 Mash] [charaSet C 1017001 1 Musashi] [charaSet D 98002000 1 Fou] [charaSet E 3041001 1 Caenis] [charaSet F 1098191200 1 Adele] [charaSet G 1098191300 1 Macarios] [charaSet S 5009000 1 "Effect Dummy 1"] [charaSet T 5009000 1 "Effect Dummy 2"] [scene 92501] [fadein black 1.0] [wait fade] [charaTalk off] [charaFace A 7] [charaFadein A 0.1 0,10] [charaMove A 0,0 1.0] [se ade18] [seVolume ade18 0.0 0.5] [wt 0.5] [seStop ade18 0.8] [wt 1.0] [charaTalk depthOff] [charaDepth B 1] [charaDepth A 2] [charaFace B 7] [charaFadein B 0.1 1] [wt 0.1] [charaFadeout A 0.4] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 1.2] @Mash All hostiles eliminated.[sr]Ortinax systems remain green. The battle is over! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [bgm BGM_EVENT_70 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Musashi Nice job, everyone! [k] [charaFace C 1] @Musashi That was easier than I thought. I'm glad we didn't have[sr]to deal with any locals getting mixed up in the fray. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Now that you mention it, it does seem like the[sr]Olympians cleared out of the area very quickly... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Musashi Maybe it's all thanks to their daily training? The gods must really have their people on a short leash... [k] [messageOff] [bgmStop BGM_EVENT_70 0.7] [se ad821] [seVolume ad821 0 0] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadeout C 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [se ad39] [seVolume ad821 1.0 1.0] [charaEffect F bit_talk_spell_b] [wt 2.5] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fooou... [k] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_62 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Adele ...There, all done.[sr]Come on, let's hurry to the next one. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Caenis Did it work? I thought magecraft was[sr]s'posed to be all flashy and shit. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Adele Huh? Why would we want to draw more attention? If anything, Blavatsky went out of her way to make the spell as innocuous as possible. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Macarios You can talk about that stuff later, Sister! Now come on! The official guards'll be here any moment, so we're gonna have to make our way past them! [k] ?1:Got it! ?2:Let's go, Mash! ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Understood! Preparing to move to the next target! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait fade] [wt 1.2] [soundStopAll] [end]