$91-70-08-01-3-1

[soundStopAll]
[bgm BGM_EVENT_3 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98002000 1 Fou]
[charaSet C 7008001 1 Beowulf]
[charaSet D 98006000 1 Grendel]
[charaSet E 9001001 1 Jeanne]
[charaSet F 1005001 1 Nero]
[charaSet G 4003001 1 Drake]
[charaSet H 98016000 1 "Soldier A"]

[scene 20602]
[fadein black 2.0]
[wait fade]


[charaTalk off]
[charaFace E 5]
[charaFadein E 0.4 1]
@Grendel
D-Damn you!
[k]

[wt 0.2]
[messageOff]
[wt 0.2]
[bgmStop BGM_EVENT_3 0.1]
[se ad20]
[charaSpecialEffect E enemyErasure 1 1.7]
[wait charaSpecialEffect D]
[wait se ad20]

[charaFace F 0]
[charaFadein F 0.4 0]
[charaFace G 5]
[charaFadein G 0.4 2]

[wt 0.4]

[charaSpecialEffect F enemyErasure 1 1.7]
[se ad48]
[wait charaSpecialEffect F]
[wait se ad48]


[wt 0.2]

[charaSpecialEffect G enemyErasure 1 1.7]
[se ad48]
[wait charaSpecialEffect G]
[wait se ad48]

[wt 1.0]

[charaTalk on]

[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 1]
@Mash
Ugh... I feel queasy... I know they're fakes, but the sensation when you hit them...
[k]

[charaFace A 13]
@Mash
But it's all over now, right?[sr]There's no response. Let's head back.
[k]

[charaFadeout A 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Beowulf
...[sr]...Master, don't you think something's off?
[k]

?1:I don't know.

[charaFace C 4]
@Beowulf
I see...
[k]

[charaFadeout C 0.1]

[charaTalk A]
[charaFace C 4]
[charaFadein C 0.1 0]
[charaFace A 6]
[charaFadein A 0.1 2]
?2:Yeah, vaguely.

[charaFace C 1]
@Beowulf
You've got a sharp nose.[sr]That's my Master.
[k]

[charaFadeout C 0.1]

[charaTalk A]
[charaFace C 1]
[charaFadein C 0.1 0]
[charaFace A 6]
[charaFadein A 0.1 2]
?!

@Mash
What do you mean?
[k]

[charaFace C 4]
@Beowulf
It's a vicious creature we're dealing with.[sr]Not the sort to accept death without a struggle.
[k]

@Beowulf
...Something smells.[sr]Can we search a little longer?
[k]

[charaFace A 12]
@Mash
Okay... If you think it's a good idea,[sr]there's no problem.
[k]

[messageOff]
[fadeout black 0.5]
[wt 0.4]
[bgmStop BGM_EVENT_5 0.1]
[wait fade]
[soundStopAll]
[end]