$94-05-14-15-1-0







[soundStopAll]

[charaSet A 1098200200 1 Shadow]
[charaSet B 1098200200 1 Shadow]
[charaSet C 8001600 1 Mash]
[charaSet D 1033300 1 Sigurd]
[charaSet E 1098200800 1 "Tomoe Gozen"]
[charaSet F 7038000 1 Brynhild]
[charaSet G 3033000 1 Ortlinde]
[charaSet H 3033001 1 Hildr]
[charaSet I 3033002 1 Thrúd]
[charaSet J 3044000 1 "Yu Mei-ren"]
[charaSet K 98109200 1 Coloratura]
[imageSet L back10000 1]
[charaScale L 1.01]

[charaSet S 5009040 1 "Effect Dummy"]
[charaSet T 5009040 1 "Effect Dummy"]

[cameraMove 0 0,0 1.01]

[scene 10000]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_71 0.1]

@
I knew something felt slightly off.
[k]

@
Maybe it was the way [&he:she] behaved...or what[sr][&he:she] said...or just [&his:her] general attitude.
[k]

@
Whatever it was,[sr]I couldn't bring myself to voice my suspicions.
[k]

@
Because if that was a lie...[sr]it would mean everything else was a lie, too.
[k]

[messageOff]
[wt 1.0]
[wipeout openEye 1.5 1.0]
[bgmStop BGM_EVENT_71 1.5]
[wait wipe]

[scene 99702]
[wt 1.0]

[wipein openEye 1.5 1.0]
[wait wipe]
[wt 1.0]

?1:I can't sleep...
?!

[se ad661]
[seVolume ad661 0 0.4]
[wt 2.0]

[se ade247]
[seVolume ade247 0 0.3]
[wipeout leftToRight 1.0 1.0]
[seStop ade247 1.5]
[wait wipe]

[scene 99602]
[wt 1.5]

[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.5]

[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.4 2]
[charaFadein B 0.4 0]
[wt 0.4]

@A:???
That's[line 2]
[k]

[clear]
@B:???
But[line 2]
[k]

[clear]
@A:???
Then[line 2]
[k]

[clear]
@B:???
For now[line 2]
[k]

@
[charaTalk S]
[lr]I catch vague snippets of a[sr]discussion I know nothing about.
[k]

?1:Who is that...?
?!

[charaTalk off]
@???
[f large]!!!
[k]


[messageOff]
[se ade247]
[seVolume ade247 0 0.3]
[wipeout rightToLeft 0.6 1.0]
[wt 0.35]
[se ade247]
[seVolume ade247 0 0.2]
[wt 0.35]
[wait wipe]
[se ade247]
[seVolume ade247 0 0.1]
[seStop ade247 0.3]

[charaFadeout A 0.1]
[charaFadeout B 0.1]

[scene 99702]
[wt 0.5]

[wipein leftToRight 0.6 1.0]
[wait wipe]

[se ad661]
[seVolume ad661 0 0.4]
[wt 1.6]

[wipeout openEye 1.0 1.0]
[wait wipe]

[scene 10000]
[wt 0.5]

[wipein openEye 0.1 1.0]
[wait wipe]

[fadeout black 0.1]
[wait fade]

[scene 99702]

[se ade503]

[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]

[pictureFrame cut063_cinema]
[wt 1.0]

[seStop ade503 1.0]
[wt 1.5]

[fadein black 1.0]
[wait fade]

[wt 1.5]

@
The next thing I knew, it was morning.
[k]

[messageOff]
[wt 1.0]

[fadeout black 1.5]
[wait fade]

[charaFadeout A 0.1]

[scene 99700]

[pictureFrame]
[wt 2.0]

[fadein black 1.5]
[wait fade]

[se ad570]
[wt 1.0]
[seStop ad570 0.1]
[wt 0.5]

[se ad93]
[wt 1.0]


[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 1]
[wt 0.4]

[bgm BGM_EVENT_77 0.1]

@Mash
Good morning, Senpai.[sr]It looks like it's going to be another beautiful day.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
@Sigurd
How are you feeling, Master?
[k]

@Sigurd
I'm sure you must be worn out after[sr]everything that happened yesterday.
[k]

?1:All good here.
?!

[charaFace D 6]
@Sigurd
Hahaha, glad to hear it.
[k]


@Tomoe Gozen
Breakfast time![sr]Come and get it while it is still hot!
[k]

[messageOff]
[se adm46]
[seVolume adm46 0 0.2]
[wt 1.8]


[charaFace D 0]
@Sigurd
We have a lot to catch up on, but it's nothing that can't wait until after a good meal.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
Good point.[sr]Come on, Senpai.
[k]

[messageOff]

[fadeout black 1.0]
[bgm BGM_EVENT_77 1.0 0.4]
[wait fade]

[charaFadeout C 0.1]

[scene 99600]
[wt 1.0]

[bgm BGM_EVENT_77 1.0 1.0]
[fadein black 1.0]
[wait fade]


@All
Let's eat.
[k]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Mash
So, what should we do today?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFace C 0]
[charaFadein D 0.1 0]
[charaFadein C 0.1 2]
@Sigurd
I'm thinking we'll discuss today's plans after breakfast, followed by a break before putting them into action.
[k]

@Mash
Understood.
[k]

[charaFace D 1]
@Sigurd
My beloved and I did the cooking today, incidentally.
[k]

@Sigurd
While my beloved did an amazing job, as usual, I hope you can forgive the flaws in my own rough attempts.
[k]

[charaFace C 1]
@Mash
There's no need to be so modest.[sr]Everything is delicious.
[k]


?1:I think so too.
?!


[charaFace D 3]
@Sigurd
Good. I'm relieved to hear that.
[k]

[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
@Tomoe Gozen
Hmm. Hmm...
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 4]
[charaDepth E 6]

[charaTalk F]
[charaFace F 7]
[charaFace E 12]
[charaFadein F 0.1 0]
[charaFadein E 0.1 2]
@Brynhild
Lady Tomoe?
[k]

[charaFace E 1]
@Tomoe Gozen
Oh, my apologies. This dish was so good that I thought I would like to try making it myself sometime...
[k]

@Tomoe Gozen
...so I was trying to figure out how it was seasoned.
[k]

[charaFace F 10]
@Brynhild
In that case, I would be happy to teach you the recipe.
[k]

@Tomoe Gozen
Would you? I would appreciate that a great deal.[sr]Thank you.
[k]

[messageOff]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_77 1.0 0.4]
[wait wipe]

[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 1.0]

[bgm BGM_EVENT_77 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]


[charaTalk depthOn]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
@Brynhild
...I was thinking it might be a good[sr]idea to search for Lily today.
[k]

@Brynhild
I know she said she was going to look into some things on her own, but she still should have been back by now.
[k]

[charaFadeout F 0.1]
[wt 0.1]


[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
@Mash
Good point.
[k]

@Mash
It has been a long time since she ran off to investigate whatever caught her attention.
[k]


[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
@Sigurd
I can't say I'm terribly worried about her myself...
[k]

@Sigurd
But, Servant or not, we certainly can't leave[sr]a child to fend for herself forever.
[k]

@Sigurd
As soon as we're all ready, I suggest we draw up a grid of the area near this cottage and begin searching each square until we find her.
[k]


[charaFace D 10]
@Sigurd
Of course...
[k]

?1:Hm?
?!

[charaFace D 0]
@Sigurd
Oh, it's nothing.
[k]

@Sigurd
I was just thinking that, knowing her, she may just show up smiling as though nothing happened.
[k]

?1:I can't argue with that.
?!


[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]

[charaFadeout D 0.1]

[wt 1.0]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_25 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@Tomoe Gozen
All right, we now have some time to relax before we begin our search for Lady Sessyoin.
[k]

[charaFace E 1]
@Tomoe Gozen
I'm sure you and Lady Mash must both be exhausted after everything that happened yesterday, Master, so I do hope you'll take this opportunity to relax!
[k]

?1:How're you gonna spend this break, Mash?
?!

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
Oh, good question.[sr]Would you be okay if I went along with you, Senpai?
[k]

[messageOff]
[wt 0.1]

[cameraMove 0.5 0,10 1.01]
[wt 0.5]
[cameraMove 0.5 0,0 1.01]
[wt 0.7]

[fadeout black 1.0]
[bgm BGM_EVENT_25 1.0 0.4]
[wait fade]


[charaFadeout C 0.1]

[scene 99900]

[effect bit_talk_40]
[wt 1.0]

[bgm BGM_EVENT_25 1.0 1.0]
[fadein black 1.0]
[wait fade]


[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Mash
It's very foggy today, isn't it?
[k]

?1:Weirdly chilly, too...
?!

@Mash
So, what shall we do today?[sr]We could always pay someone else a visit...
[k]

?1:How about we keep it just the two of us today?
?!

[charaFace C 6]
@Mash
O-okay.
[k]

@Mash
Just the two of us it is, then.
[k]

[charaFace C 0]
@Mash
That being said, it's not safe to go too far away from the cottage, so there isn't much to do besides walk around the lake...
[k]

[messageOff]
[bgmStop BGM_EVENT_25 1.0]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth I 4]
[charaDepth G 5]
[charaDepth H 6]

[charaTalk G]
[charaFace G 0]
[charaFace H 1]
[charaFadein G 0.4 2]
[charaFadein H 0.4 0]
[wt 0.4]
@Ortlinde
Then why don't we go with you?
[k]

@Hildr
Yeah! We can all go round and round together!
[k]

[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
@Mash
Good morning, Valkyries.[sr]That sounds like a good idea.
[k]

@Mash
Thank you for letting us accompany you.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
It might be fun to go out canoeing,[sr]if only we had a canoe...
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
@Ortlinde
What about fireworks?
[k]

[charaFadeout G 0.1]
[wt 0.1]


[bgm BGM_EVENT_7 0.1]

[charaTalk depthOn]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
@Mash
Fireworks?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
@Hildr
That sounds great! I love fireworks in summer!
[k]

@Hildr
The way they burn up and scatter is just like[sr]what happens to the souls of fallen warriors!
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
@Mash
I like fireworks too...but it's still morning.
[k]

@Mash
So I can't help but think they'll be less impressive with the sun out.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
@Ortlinde
Oh, don't worry about that.
[k]

@Ortlinde
We can just wrap the area where we[sr]set the fireworks off in darkness.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
@Hildr
We might not be able to do anything huge like control the weather, but we can still make a localized area dark.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Mash
I see...[sr]What do you think, Senpai?
[k]

?1:Let's do it!
?!

[charaFace C 1]
@Mash
Okay!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaTalk I]
[charaFace I 0]
[charaFace G 0]
[charaFace H 1]
[charaFadein I 0.1 350,0]
[charaFadein G 0.1 1]
[charaFadein H 0.1 -350,0]
@I:Thrúd (Responsible One)
All right then, I'll set the fireworks up.
[k]

@H:Hildr (Hardworking One)
I'll cover our surroundings with a veil of night.
[k]

@G:Ortlinde (Clever One)
And I'll sit back and enjoy.
[k]

[charaFace I 8]
@Thrúd
Ortlinde.
[k]

[charaFace G 8]
@Ortlinde
...Fine, I'll help too...
[k]

[messageOff]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait wipe]

[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]

[effectStop bit_talk_40]

[scene 99902]
[wt 1.0]

[wipein rollLeft 1.0 1.0]
[wait wipe]

[bgm BGM_EVENT_94 0.1]

[charaTalk depthOn]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
Oh wow, it really does look like nightfall now.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
@Hildr
Hehe. But it goes right back to daylight if you just take a few steps outside the curtain.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk off]
[charaTalk depthOff]

[charaFace I 7]
[charaFace G 4]
[charaFadein I 0.1 2]
[charaFadein G 0.1 0]
@Thrúd & Ortlinde
And here are the fireworks.
[k]

[charaTalk on]
@Ortlinde
It's too bad we couldn't use any of[sr]the kind you launch into the sky...
[k]

[charaFace I 8]
@Thrúd
But unfortunately, those would cause this veil of darkness to disappear.
[k]

[charaFadeout I 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
@Hildr
Well, what are we waiting for?[sr]Let's light some fireworks♪
[k]

[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[bgm BGM_EVENT_94 0.5 0.4]
[wait wipe]

[charaFadeout H 0.1]

[scene 10000]
[wt 0.8]

[wipein rectangleStripDownToUp 0.1 1.0]
[wait wipe]

[se ade504]
[effect bit_talk_hand_fireworks]
[wt 6.0]

[wipeout rectangleStripDownToUp 0.5 1.0]
[seStop ade504 1.0]
[wait wipe]

[effectDestroy bit_talk_hand_fireworks]

[scene 99902]
[wt 0.8]

[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]


[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
@Mash
They're very cute, aren't they?
[k]

@Mash
It's just too bad they disappear so quickly.
[k]

?1:Yeah. If only this could last forever...
?!

[charaFace C 4]
@Mash
...Senpai?
[k]

?1:Sorry, forget it. It's nothing.
?!

[charaFace C 8]
@Mash
...[sr]...
[k]

[charaFace C 12]
@Mash
Um, Senpai?
[k]

?1:Y-yes?
?!

@Mash
If there's something on your mind,[sr]please tell me what it is.
[k]

@Mash
I know I probably won't be able to help you resolve it...
[k]

@Mash
...but like Da Vinci said, sometimes just talking about things that are weighing on you can help you feel better.
[k]

?1:...Thanks, Mash.
?!

[messageOff]
[charaFace C 6]
[wt 1.0]
[charaFace C 13]
[wt 1.0]

[charaFadeout C 0.1]
[wt 0.1]

[bgm BGM_EVENT_94 0.6 1.0]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
And last, but certainly not least...
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
Ooh, sparklers.
[k]

@Mash
I've heard these are often used to finish up[sr]a round of fireworks, especially in Japan.
[k]



@Mash
Apparently, everyone gathered together is supposed to compete to see whose sparkler lasts the longest.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
In that case, I'll use a flame rune to light all our sparklers at the same time to keep things fair.
[k]

@Thrúd
Is everyone ready?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 19]
[charaFadein C 0.1 1]
@Mash
Ready!
[k]

[messageOff]
[wt 0.1]

[cameraMove 0.5 0,10 1.01]
[wt 0.5]
[cameraMove 0.5 0,0 1.01]
[wt 0.9]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
All right...
[k]

[messageOff]
[bgm BGM_EVENT_94 1.0 0.4]
[charaFadeout I 0.1]
[wt 0.2]

[se ade505]
[wt 0.3]
[se ade505]
[wt 0.3]
[se ade505]
[wt 1.0]

[se ade506]
[seVolume ade506 0 0]
[seVolume ade506 0.6 0.6]
[wt 3.5]

[seStop ade506 1.0]




[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
[charaMoveReturn G 0,4 0.3]
@Ortlinde
It's lit! It's lit![sr][wt 0.2][charaMoveReturn G 0,4 0.4][wt 0.4][charaFace G 8]...Ah.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth H 4]
[charaDepth G 6]

[charaTalk H]
[charaFace H 1]
[charaFace G 8]
[charaFadein H 0.1 2]
[charaFadein G 0.1 0]
@Hildr
Ahahaha, looks like you're the first one out, Ortlinde.
[k]

@Ortlinde
(Sniff)
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 8]
[charaFadein I 0.1 2]
@Thrúd
That's what happens when you get so excited[sr]you wave it around every which way...
[k]

[charaFace G 4]
@Ortlinde
I-I couldn't help it! It was just too cute!
[k]

[charaFadeout I 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
@Hildr
Okay, Hildr, easy does it...[wt 0.6][charaFace H 8][charaShake H 0.02 3 3 0.3][sr]Achoo!
[k]

[charaFace H 2]
@Hildr
Ah!
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth H 5]
[charaDepth I 4]
[charaTalk I]
[charaFace H 2]
[charaFace I 8]
[charaFadein H 0.1 0]
[charaFadein I 0.1 2]
@Thrúd
Oh Hildr...
[k]

[charaFace H 8]
@Hildr
Aw maaan! I can't believe I got so careless!
[k]

[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
You both need to learn to be much more careful.
[k]

@Thrúd
When handling delicate fireworks like this, you need to keep your grip nice and loose instead of freezing up like[line 2]
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 0]
[charaFace I 0]
[charaFadein H 0.1 0]
[charaFadein I 0.1 2]
@Hildr
Um, Thrúd?
[k]

@Thrúd
Yes?
[k]

@Hildr
You dropped the ball. Literally.
[k]

[charaFace I 3]
@Thrúd
Huh!?
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0]
@Ortlinde
I think your grip was a little too loose.
[k]

[charaFace I 8]
@Thrúd
I can't believe it...
[k]


[charaFadeout G 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
@Hildr
Welp, looks like it's all down[sr]to you and Mash now, Master.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
Right! I'll do my best!
[k]

[charaFace C 0]
@Mash
(Staaare)
[k]

?1:...Ah.
?!

[charaFace C 6]
@Mash
Oh. You dropped your sparkler, huh?
[k]

?1:Oh well, these things happen, right?
?!

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
@Hildr
And we have a winner! Congrats, Mash!
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
Could we...maybe try again?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
@Ortlinde
...[sr]...
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth G 7]
[charaDepth L 6]
[charaDepth I 5]

[charaTalk I]
[charaFace I 0]
[charaFace G 0]
[charaFadein I 0.1 2]
[charaFadein G 0.1 0]
@Thrúd
Ortlinde?
[k]

[charaFace G 4]
@Ortlinde
Oh, sorry. It's nothing.
[k]

[charaFadein L 0.1 0,-200]
[charaFadeTime L 0.1 0.6]
@Ortlinde
(That's weird. It almost looked to me like Master[sr]dropped [&her:his] sparkler on purpose...)
[k]

@Ortlinde
(Why would [&she:he] do that?[sr]Did [&she:he] just want to make Mash happy?)
[k]

[charaFadeout G 0.1]
[charaFadeout I 0.1]
[charaFadeout L 0.1]
[wt 0.1]

[bgm BGM_EVENT_94 1.0 1.0]

[charaTalk depthOn]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
This was so much fun.[sr]I've never done fireworks in the morning before.
[k]

@Mash
Thank you, Valkyries!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
@Hildr
No problemo♪
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
@Thrúd
...It seems break time is almost over.
[k]

@Thrúd
You two go back to the cottage.[sr]We'll clean up around here.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Mash
Okay, if you're sure. Thanks again!
[k]

?1:Thanks, Valkyries!
?!

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_94 1.0]
[wait fade]

[charaFadeout C 0.1]

[scene 99600]
[wt 1.0]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_25 0.1]

[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
@Mash
We're back.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFace C 13]
[charaFadein D 0.1 0]
[charaFadein C 0.1 2]
@Sigurd
Good. Did you enjoy yourselves?
[k]

[charaFace C 19]
@Mash
We sure did!
[k]


[charaFace D 10]
@Sigurd
I'm glad to hear that. As for my beloved and I, we split up to investigate the nearby area, and...well...
[k]

[charaFace C 0]
@Mash
Did you find something?
[k]


[charaFace D 0]

@Sigurd
Yes, we did. A couple of things.
[k]

@Sigurd
First, remember those lodgings you encountered in your recent dream? The Smiling Hotel?
[k]

@Sigurd
Well, it seems a hotel with that same[sr]name exists in real life as well.
[k]

?1:It does? Really?
?!

@Sigurd
Indeed.
[k]

@Sigurd
I thought it was solely the realm of this dream you all shared, but it seems it genuinely exists.
[k]

[charaFace D 10]
@Sigurd
Of course, there was no sign of the three Servants you saw there now. It appears to be a perfectly ordinary establishment.
[k]


[charaFace C 7]
@Mash
So, is that where we're going to investigate today?
[k]


[charaFace D 0]

@Sigurd
Not necessarily. In addition to the hotel,[sr]we also found another, completely new building.
[k]

?1:What kind of building?
?!

@Sigurd
From the outside, it looks to be a mansion,[sr]but we still have yet to investigate the inside.
[k]

@Sigurd
Personally, I'm of the opinion that we should[sr]explore this mansion before we visit the hotel.
[k]

@Sigurd
If there's nothing of significance there, we can always go to the hotel afterward. What do you all think?
[k]

?1:...Okay, we can check out the mansion first.
?!

@Sigurd
Understood.
[k]

@Sigurd
Then let's set off as soon as we're all ready.
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_25 1.0]
[wait fade]

[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[scene 71000]
[wt 1.0]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_77 0.1]

[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
@Yu Mei-ren
...A new building, huh.
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 17]
[charaFadein F 0.1 1]
@Brynhild
Right.
[k]

@Brynhild
And as far as I've been able to tell, the area was empty until it spontaneously showed up.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
@Tomoe Gozen
So it is not that we overlooked it. It just popped up out of nowhere, like all the other buildings we have seen so far.
[k]

@Tomoe Gozen
It certainly seems more than a little suspicious...
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth D 6]
[charaDepth F 4]

[charaTalk D]
[charaFace D 0]
[charaFace F 17]
[charaFadein F 0.1 2]
[charaFadein D 0.1 0]
@Sigurd
The front door doesn't seem to be locked.[sr]What shall we do?
[k]


[charaFace F 12]
@Brynhild
I, um...[sr]I'll go anywhere as long as I'm with you, Honey.
[k]

?1:I think we pretty much have to check this place out. ...Mash?
?!

[charaFadeout F 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
@Mash
...
[k]

?1:Is something wrong?
?!

[charaFace C 6]
@Mash
Oh, uh, no, I'm sorry. It's nothing.
[k]

[charaFace C 0]
@Mash
So we're going to investigate this new building then? Right. Understood. Let's all be careful in there.
[k]

[messageOff]
[wt 0.1]

[se ad538]
[seVolume ad538 0 0]
[seVolume ad538 0.6 0.8]
[wt 0.2]

[wipeout leftToRight 1.5 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait wipe]

[charaFadeout C 0.1]

[scene 58500]
[wt 1.5]

[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]

[charaMove E 150,0 0.4]
[wt 0.4]

[charaMoveReturn E 150,10 0.4]
[wt 0.8]

[charaMove E -150,0 0.8]
[wt 0.8]

[charaMoveReturn E -150,10 0.4]
[wt 0.8]

[charaFadeout E 0.1]
[wt 0.1]


[bgm BGM_EVENT_7 0.1]

[charaTalk J]
[charaFace J 4]
[charaFace E 1]
[charaFadein J 0.1 2]
[charaFadein E 0.1 0]
@Yu Mei-ren
Hey, Tomoe. Tomoe.
[k]

@Tomoe Gozen
Y-yes! What is it, Lady Yu Mei-ren?
[k]

@Yu Mei-ren
Why are you so excited about this?
[k]

[charaFace E 4]
@Tomoe Gozen
Oh... I'm so sorry.
[k]

[charaFace E 2]
@Tomoe Gozen
The prospect of exploring this mansion excites me for two reasons!
[k]

[charaFace E 12]
@Tomoe Gozen
The first is that no buildings such as[sr]this ever existed in my own time...
[k]

[charaFace E 2]
@Tomoe Gozen
And the second is that mansions like this show up in all the best horror games! Oh, this is so exciting!
[k]

[charaFace E 1]
@Tomoe Gozen
Has anyone found any mysterious statues with medal-shaped indentations yet? Or perhaps large murals that are conspicuously missing segments?
[k]

@Tomoe Gozen
Maybe a grand piano? Those tend to be part of the environmental puzzles, too.
[k]

[charaFadeout J 0.1]
[charaFadeout E 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
@Sigurd
I'm afraid we haven't seen any of those things yet, Lady Tomoe. It seems we'll just have to all work together to investigate this mansion.
[k]

?1:Sounds like a plan.
?!

[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_7 1.0 0.4]
[wait wipe]

[charaFadeout D 0.1]

[scene 58600]
[wt 1.0]

[bgm BGM_EVENT_7 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]

[se ade74]
[wt 1.6]
[seStop ade74 0.1]
[wt 0.6]

[charaTalk depthOff]
[charaDepth D 6]
[charaDepth F 4]

[charaTalk F]
[charaFace F 8]
[charaFace D 1]
[charaFadein F 0.1 2]
[charaFadein D 0.1 0]
@Brynhild
It's so quiet here, isn't it?[sr]It's as though no one has been here in ages...
[k]

@Sigurd
One of these days, I would love to live in a mansion just like this, with you by my side as my wife.
[k]

[messageOff]
[charaTalk off]
[charaFace F 15]
[wt 1.0]


[charaFadeout F 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk depthOn]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
@Yu Mei-ren
Ugh, will you two give it a rest already!? Don't drag the rest of us into your own little private world!
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
@Tomoe Gozen
The quieter it is, the easier[sr]we can predict what comes next.
[k]

@Tomoe Gozen
We must listen closely for the sound of someone or something breathing, or perhaps something crawling...
[k]

[charaFace E 2]
@Tomoe Gozen
Oh, and keep an eye on the walls as well![sr]Enemies in horror games love to burst through walls!
[k]

@Tomoe Gozen
They simply smash right through as though the wall were made of paper or whatnot!
[k]

@Tomoe Gozen
Truly, they remind me of nothing so much as[sr]fierce warriors on the field of battle!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[bgm BGM_EVENT_7 1.0 0.4]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Mash
...
[k]

@Mash
Master, can I ask you something?[sr]Have you noticed anything kind of...off?
[k]

?1:Um... Like what?
?!

[charaFace C 12]
@Mash
Oh, um, I'm sorry, I can't point to anything in particular. It's more like...a vague, general feeling.
[k]

?1:No, I don't think I've noticed anything like that...
?!

[charaFace C 4]
@Mash
I, uh, I see.[sr]Of course you haven't...
[k]

?1:...?
?!

[messageOff]
[bgmStop BGM_EVENT_7 1.0]
[charaFadeout C 0.1]
[wt 0.2]

[se ad70]
[seVolume ad70 0 0.3]

[wt 0.8]
[seStop ad70 0.1]
[wt 0.6]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
@Tomoe Gozen
Hooray! Now there are strange sounds!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
@Yu Mei-ren
Again, why're you so excited about this?
[k]

[messageOff]
[charaFadeout J 0.1]
[wt 0.1]

[se ad66]
[wt 0.8]

[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 0.4]
[seStop ad66 0.1]
[wt 0.8]

[charaFadeout K 0.1]
[wt 0.1]

[bgm BGM_EVENT_80 0.1]

[charaTalk depthOff]
[charaTalk D]
[charaFace D 5]
[charaFace F 5]
[charaFadein D 0.1 0]
[charaFadein F 0.1 2]
@Sigurd
They would seem to be some form of automata.
[k]

@Brynhild
Grrr.
[k]

@Brynhild
How dare these things attempt to interrupt our precious tryst. No, not attempt... They've already succeeded.
[k]

@Brynhild
Dolls or not, be warned that you will pay dearly for this transgression.
[k]

[charaFadeout D 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
@Yu Mei-ren
Then you WERE having a tryst! Ugh, dammit! Why couldn't I be here having a tryst of my own with Lord Xiang Yu!?
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 1]
@Brynhild
I-I'm sorry! That just slipped out![sr]A-anyway, let's go take care of these things!
[k]






[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]