$94-05-15-06-1-0 [soundStopAll] [charaSet A 5043002 1 Asclepius] [charaSet B 7014001 1 Nightingale] [charaSet C 6012000 1 Sanson] [charaSet D 2023000 1 Moriarty] [charaSet E 1039000 1 Lakshmi] [charaSet F 1098199500 1 Zombie] [imageSet G back10000 1] [charaScale G 1.01] [charaSet H 98115000 1 Effect] [charaSet I 98115000 1 "Effect 2"] [scene 21004] [fadein black 1.5] [wait fade] @           – Paradise Lake –[sr]        – Temporary Medical Tent – [k] [messageOff] [scene 21020 1.0] [wt 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_77 0.1] @Asclepius One can find all manner of dangers in the mountains. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] @Nightingale Indeed. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Asclepius And a mountain like this that has spawned a mysterious Singularity is to be trusted even less. [k] [charaFace A 4] @Asclepius In addition to the typical assortment of wounds and injuries one can incur, this mountain is apparently also home to a variety of bizarre spiritual phenomena... [k] [charaFace A 0] @Asclepius ...which means we can expect to see supernatural illnesses here as well. [k] [charaFace A 6] @Asclepius Hehehe... Muahahahaha! Yes, that's it! Show me every strange and unusual symptom you can muster! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad661] [seVolume ad661 0 0.7] [wt 0.5] [seStop ad661 0.5] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] @Sanson Excuse me, but could I have a word with you two? [k] [charaFace C 1] @Sanson Oh, good. I see you finished the poster you were talking about. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Asclepius Yes, we did. These are the rules we expect all seeking treatment in this tent to abide by. No exceptions. [k] [charaFace A 5] @Asclepius This is not our usual infirmary.[sr]We have almost nothing in the way of equipment. [k] @Asclepius So if we are going to practice medicine to our full ability, we must work with what we have. [k] [charaFace A 0] @Asclepius Which is why we needed to make the rules of this tent clear for all to see. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Sanson Let's see... “Always answer the doctor's questions truthfully.” “Always do exactly what the doctor says.” [k] @Sanson “Do not cry, even if it hurts.”[sr]“Crying will not make us stop the treatment”... [k] [charaFace C 1] @Sanson Well, these rules do make sense given the circumstances, and they're certainly not unreasonable. [k] @Sanson But I do think they could use a few[sr]adjustments to their phrasing. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Asclepius I just don't want to waste my time explaining the rules to foolish patients who can't take a hint. [k] @Asclepius Now what do you want? Things are not so dire that we need more assistants at the moment. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Sanson Oh, right, I nearly forgot.[sr]I have a patient for you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Asclepius Oh? [k] [messageOff] [se ade395] [charaPut H -30,135] [charaPut I 30,135] [charaEffect H bit_talk_starshine] [charaEffect I bit_talk_starshine] [bgmStop BGM_EVENT_77 1.0] [wt 1.0] [charaEffectStop H bit_talk_starshine] [charaEffectStop I bit_talk_starshine] [charaPut H 1200,1200] [charaPut I 1200,1200] [charaFadeout A 0.1] [wt 0.2] [se ad661] [seVolume ad661 0 0.7] [wt 0.5] [seStop ad661 0.5] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] [bgm BGM_EVENT_7 0.1] @Moriarty Well hello there. So this is the local first-aid station? I see, I see. [k] [charaFace D 1] @Moriarty As for what brings me here, well,[sr]it's really nothing to worry about. [k] @Moriarty I was merely skipping around the mountain in[sr]a manner rather unbefitting my age when[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFace D 1] [charaFadein D 0.1 0] [charaFadein A 0.1 2] @Asclepius You lost your footing on a slope and got your head stuck in a tree hollow, and the inertia from your tumble caused your neck to swivel around three and a half times!? [k] [charaFace A 6] @Asclepius Great. Let me take a look. [k] [charaFace D 4] @Moriarty What? No![sr]My poor back just got a bit bruised, that's all. [k] [messageOff] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [se ad661] [seVolume ad661 0 0.7] [wt 0.5] [seStop ad661 0.5] [charaTalk E] [charaFace E 4] [charaFadein E 0.4 1] [wt 0.4] @Lakshmi Excuse me. I'm sorry to trouble the medical team with this, but I didn't want to risk it growing worse and causing trouble for everyone else. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nightingale What's the problem? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Lakshmi I've been exorcising spirits since I got here, and I think my shoulders have been growing heavier as of late. I've also been getting chills down my spine. [k] [charaFace E 3] @Lakshmi I've always had something of an affinity for,[sr]um, negative forces... [k] @Lakshmi ...and I'm worried that might be causing problems with my Spirit Origin... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Asclepius Oho, I see! It could be that, or it could be a rare disease unique to this region... [k] @Asclepius All right, come over here and have a seat,[sr]and we'll begin the consultation right away. [k] [charaFace A 0] @Asclepius Now, when did this begin? How unpleasant would you say this sensation is? Have you noticed anything else amiss? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Moriarty Um... What about me? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Asclepius Tch. There are compresses right over there.[sr]Help yourself. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Moriarty What kind of doctor clicks their tongue at a patient!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nightingale It is a matter of triage, sir. Patients are treated as they come in, in accordance with the urgency of their condition. [k] [charaFace B 6] @Nightingale Worry not, you'll get the treatment you need as well. It's essential that you do. [k] @Nightingale There's no need to trouble the doctor for it, either. I'll see to it myself. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace B 6] [charaFace D 4] [charaFadein D 0.1 0] [charaFadein B 0.1 2] @Moriarty H-hang on, just a moment, please. Might I ask why you're holding the compress like that? That stance reminds me of a sumo wrestler preparing to slap their opponent with a harite. [k] @Moriarty Please tell me you aren't going to hit my poor back at full strength like[line 2] [k] [messageOff] [charaTalk off] [se ad443] [seStop ad443 0.2] [charaMove B 206,0 0.3] [wt 0.6] [se ad443] [seStop ad443 0.2] [charaMove B 156,0 0.3] [wt 0.8] [se ad7] [charaMove B 0,0 0.2] [wt 0.2] [se bac149] [charaFace D 2] [charaShake D 0.05 3 3 0.4] [wt 0.5] [charaFadeout D 0.4] [charaMove D -256,-50 0.4] [wt 0.4] [se ad144] [wt 1.0] [charaFace B 0] [charaTalk on] @Nightingale There you go.[sr]Now you just need to rest and let your injury heal. [k] [charaFace B 1] @Nightingale ...I applaud your initiative in getting your rest, but I can't recommend sleeping on the floor. It's not hygienic. [k] @Nightingale Here, allow me to carry you to bed.[sr]If you prefer, I can bring a bed to you. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [charaFadeTime G 0.1 0.6] @Sanson (I'm amazed to see those two getting along so well.[sr]I never would have expected it.) [k] [messageOff] [bgmStop BGM_EVENT_7 0.8] [charaFadeout C 0.1] [charaFadeout G 0.1] [wt 1.0] [bgm BGM_EVENT_2 0.1] [charaTalk C] [charaFace C 0] [charaFace A 0] [charaFadein C 0.1 0] [charaFadein A 0.1 2] @Sanson Oh, by the way, did you hear the news? [k] @Asclepius What news? Is this about more prospective patients? [k] [charaFace C 1] @Sanson Well, no... But it is something I[sr]think you would find interesting. [k] @Sanson Apparently, this Singularity... [k] @Sanson ...is home to real, honest-to-goodness zombies. [k] @Asclepius ...Tell me more.[sr]After I've finished treating this patient, that is. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_2 1.0] [wait fade] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaSet A 5043000 1 Asclepius] [scene 20803] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Nightingale Are these “zombies” really such an urgent matter... [k] @Nightingale ...that we had to leave the medical[sr]tent unattended to go see them? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Asclepius Yes, they are. I insist on looking into anything relating to life after death, or humans otherwise overcoming death in some form. [k] [charaFace A 1] @Asclepius Even if these zombies have nothing to do with longevity, and their post-death animation is just some sort of disease or other natural phenomenon, they would still warrant close study. [k] [charaFace A 0] @Asclepius They could very well hold some kind of[sr]hint to advancing medicine as a whole. [k] @Asclepius I can't let these fascinating specimens[sr]slip through my fingers. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Nightingale ...? [k] @Nightingale What are you saying, Doctor? Surely you must know that there's no creature that moves after dying. [k] @Nightingale We should assume these so-called zombies are simply ordinary people suffering feverish delusions. [k] [messageOff] [charaFace B 7] [wt 1.0] [charaFace B 1] @Nightingale Oh, wait, I see. You were just making a joke,[sr]weren't you? Now I understand. [k] @Nightingale So we're basically just making a house call, yes?[sr]In that case, I'd be glad to help. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Asclepius ...Good. Thanks. [k] [charaFace A 0] @Asclepius Hm? Hold it.[sr]Take a look at that. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1] [bgmStop BGM_EVENT_77 0.7] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [se ade471] [seVolume ade471 0 0.6] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 3.0] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [charaFadeout F 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [bgm BGM_EVENT_3 0.1] @Asclepius Perfect. That thing can be our first test subject. [k] @Asclepius I'll need a complete sample to study this phenomenon thoroughly, so we'll have to subdue it without harming it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Nightingale Understood. Not to worry. I have a fair amount of experience when it comes to subduing patients. [k] [charaFace B 7] @Nightingale All right, let us begin our consultation! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]