$94-05-34-17-1-0 [soundStopAll] [charaSet A 4037000 1 Nemo] [charaSet B 8001600 1 Mash] [charaSet C 1098176810 1 Osakabehime] [charaSet D 25004001 1 "Yang Guifei"] [charaSet E 1098182110 1 "Nemo Professor"] [charaSet F 5039000 1 Scáthach-Skadi] [charaSet I 25006000 1 "Van Gogh"] [sceneSet J 107100 1] [charaSet V 98115000 1 Transmission] [charaDepth J 1] [charaScale J 1.01] [scene 99002] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo What in the world is going on here!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Mash We've had several of the same attacks now, and neither Osakabehime nor Yang Guifei were able to detect the attacks ahead of time... [k] @Mash We haven't even seen any actual void enemies this time, just their attacks... What is going ON here? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo I don't know...but the fact is, if they wanted to[sr]sink us, we'd already be in Davy Jones's locker. [k] @Nemo This is the most unpleasant thing I've experienced since my bout with puffer fish tetrodotoxin. I don't know if they're toying with us, or we're just getting lucky... Dammit, I hate this. [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [se ad8] [wt 0.7] [charaTalk C] [charaFace C 5] [charaFadein C 0.4 1] @Osakabehime I'm back from patrol![sr]You already got the data I sent you, right? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaEffect V bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Nemo Professor Yup, on it. I'm putting the images I processed up on the monitor now. [k] [messageOff] [se ad1] [wt 1.0] @Nemo Professor We still haven't seen scale or fin of any enemies here, but if we zoom in real tight on this one part... [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1200,1200] [wt 0.1] [charaFadein J 0.4 0,-200] [wt 1.7] @Nemo ...So it's nothing but shadows? [k] [messageOff] [wt 1.0] [charaFadeout J 0.7] [wt 1.0] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Osakabehime Exactly! There's a ton of sus grid spaces here, but I can't find the enemy that oughta be in the center of them anywhere! [k] @Osakabehime We haven't seen a single attack from any of the small enemies, and we still have no idea where all these beam attacks are coming from. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...That does it. These waters are too dangerous for us to linger. For the time being, I say we head back to the previous area. [k] ?1:Got it. ?2:Okay, let's plan our next move somewhere we can take a breath. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Yang Guifei Actually, Captain, before we leave, do you think we could try sending out a ping of our own, just once? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo You think we'll be able to find these enemies that way? That doesn't seem likely... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 16] [charaFadein D 0.1 1] @Yang Guifei I don't think it'll help us find these enemies, either. It would be great if it did, but there's another reason I want to try. [k] [charaFace D 15] @Yang Guifei I want to try scanning the terrain here to see what's going on with these strange reverberations I've been hearing from the enemy attacks. [k] [charaFace D 13] @Yang Guifei Like you said, Captain, if they'd wanted to sink us, we'd already be sunk by now, so I don't think sending out one ping is going to get us killed. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...I see. Okay, let's do it. Mash, get in a defensive position just in case. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Mash Understood! [k] [messageOff] [bgm BGM_EVENT_81 1.0 0.2] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [scene 10000] [wt 0.4] [bgm BGM_EVENT_81 1.0 0.5] [fadein black 1.0] [wait fade] [charaTalk D] [charaFace D 15] [charaFadein D 0.4 1] @Yang Guifei Okay, sending out one pulse... [k] [messageOff] [wt 0.4] [se ade464] [seVolume ade464 0 0.6] [seStop ade464 1.0] [wt 1.5] [bgm BGM_EVENT_81 1.0 0.2] [fadeout black 1.0] [wait fade] [charaFadeout D 0.1] [scene 99002] [wt 0.4] [bgm BGM_EVENT_81 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...No retaliation so far... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Yang Guifei Well, I just learned one thing.[sr]This area's exit is blocked off. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo What!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Yang Guifei Here, I'll show you an updated map on the monitor. [k] [charaFace D 18] @Yang Guifei There we go. [k] [messageOff] [charaFadeout D 0.1] [wt 0.2] [se ad1] [wt 1.2] ?1:Whoa, you're right. ?2:It really is blocked off... ?! [wt 0.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...How can this be happening?[sr]The terrain itself is...changing? [k] @Nemo This has to be deliberate, if not outright malicious... Who's behind this? Why is this happening to us? [k] @Nemo I know that monstrous enemy ship wanted to stop us[sr]from going further, but we already defeated it... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Scáthach-Skadi Did I not already tell you? That ship was almost certainly being controlled by someone else. [k] [charaFace F 5] @Scáthach-Skadi And if that is correct, this mysterious entity can only be telling us one of two things: [k] @Scáthach-Skadi “I'm going to kill you slowly,” or[sr]“You shall not pass.” [k] @Scáthach-Skadi If it is the former, we are simply done for. But if it is the latter, it would be worth seeing what happens if we comply and cease our attac[line 2] [k] [bgmStop BGM_EVENT_81 0.5] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Yang Guifei Ah! Sorry to interrupt,[sr]but we have another incoming explosion! [k] [messageOff] [charaFadeout D 0.1] [wt 0.2] [se ad789] [se ad211] [seVolume ad211 0 0.5] [seStop ad211 1.0] [shake 0.04 4 4 0.7] [wt 1.5] [bgm BGM_EVENT_80 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Scáthach-Skadi What do you say, Captain? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo All right... Let's give it a shot. Shut the engines down. Standby. Mash, keep your guard up. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Right! [k] [messageOff] [bgmStop BGM_EVENT_80 2.0] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.4] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nemo ...It looks like the attacks have stopped. [k] ?1:You don't look so good, Captain... ?2:You look pale, Captain. ?! [bgm BGM_EVENT_81 0.1] @Nemo Yeah, you might be right. But can you blame me? [k] @Nemo I feel like a kid who just had his parent take away his checkers set. It's like our opponent's ignoring the rules and pinning me down by my head. [k] @Nemo If I don't snap out of it, this might even start to wear down my confidence in my abilities as captain... [k] [charaFace A 0] @Nemo Since the attacks seem to have stopped, I'm going to lower the threat level for now and take a break for a while. [k] [charaFace A 4] @Nemo I need some time alone. [k] ?1:Got it. ?2:Come on, everyone, we could all use a break. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace A 4] [charaFace I 9] [charaFadein A 0.1 0] [charaFadein I 0.1 2] @Van Gogh ...Nemo? Can I stay with you...? [k] @Nemo Van Gogh... Sorry, but no. Not right now... [k] [charaFace I 7] @Van Gogh ...Ehehe, right, of course.[sr]I'm sorry. I should have known better... [k] [messageOff] [charaTalk A] [wt 0.2] [charaFadeout A 0.4] [wt 0.4] [se ad8] [wt 1.0] [charaFadeout I 0.1] [wt 0.1] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] @Van Gogh ... [k] @Van Gogh ...I can't do anything to help... I want to pay Nemo back for helping me, but I can't... [k] [charaFace I 4] @Van Gogh Why not...? [k] [messageOff] [bgmStop BGM_EVENT_81 1.0] [fadeout black 1.0] [wait fade] [charaFadeout I 0.1] [scene 10000] [wt 0.2] [fadein black 1.0] [wait fade] @ [lr]Is it because I'm not really Van Gogh? [k] @ No, that can't be it. I AM Van Gogh. I am. All my memories, and everything I know, say I am. [k] @ There might be some inconsistencies here and there...but I know I'm Van Gogh. [k] @ The only reason I can't bring myself to believe it is because I lack conviction. [k] @ So what can I do to show my conviction?[sr]Knowing me...I can... [k] [messageOff] [wt 0.4] [effect bit_talk_35] [se ad46] [wt 3.0] @Van Gogh ...Iä, iä, ngluilllnyth, Xoth.[sr]Ch'ooboshuftaghuagl, y'ulnmghlirgh, nafh'fhtagn... [k] [messageOff] [fadeout black 1.5] [wait fade] [wt 0.5] [soundStopAll] [end]