$03-00-09-17-4-0 [enableFullScreen] [soundStopAll] [charaSet A 5045001 1 Altria] [charaSet B 1098231510 1 Mash] [charaSet C 1098210900 1 "Count Peperon"] [charaSet D 1098210400 0 1] [charaSet E 1098210400 0 1] [charaSet F 1098210400 0 1] [scene 21410] [cameraMove 0.1 0,0 1.01] [wt 0.1] [se ade426] [seVolume ade426 0 0] [se ade427] [seVolume ade427 0 0] [seVolume ade426 1.0 0.8] [seVolume ade427 1.0 0.8] [fadein black 1.5] [wait fade] [seStop ade426 1.0] [seStop ade427 1.0] [wt 0.8] [se ad14] [shake 0.02 2 2 0.5] [seStop ad14 1.0] [wt 1.2] [bgm BGM_EVENT_81 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Did anyone else feel that tremor? It almost felt like the prelude to an earthquake. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 27] [charaFadein A 0.1 1] @Altria An earthquake? We almost never get those in Britain... [k] ?1:Let's hurry. I've got a bad feeling about this. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Count Peperon ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Pepe? Um... Are you not feeling well? [k] [charaFace B 12] @Mash I couldn't help but notice that you haven't quite seemed like yourself... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Count Peperon Oh Mashie. You really don't miss anything, do you? [k] @Count Peperon Well, don't worry about me. I'm just feeling a little bummed out, that's all. [k] [charaFace C 6] @Count Peperon But I do appreciate you looking out for me.[sr]Thanks, Mashie. [k] [charaFace C 0] @Count Peperon Now, come on. Once we get through that door and out to the hall, it's a straight shot back to the surface. [k] @Count Peperon So let's get going already. You guys still aren't anywhere close to done. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_81 1.5] [wait fade] [charaFadeout C 0.1] [scene 21400] [wt 1.0] [fadein black 1.5] [wait fade] [se ad768] [seVolume ad768 0 0.4] [cueSe SE_21 21_ad1071] [seVolume 21_ad1071 0 0.6] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] [seStop ad768 0.6] @??? Ahh... Ahhh...[sr]Aaahhh... [k] [messageOff] [charaTalk depthOff] [charaDepth D 5] [charaDepth E 4] [charaDepth F 3] [charaTalk off] [se ad768] [seVolume ad768 0 0.4] [charaFace E 0] [charaFadeinFSL E 0.4 -350,0] [wt 0.2] [charaFace F 0] [charaFadeinFSR F 0.4 350,0] [wt 0.4] [seStop ad768 0.6] [bgm BGM_EVENT_80 0.1] @??? Haaah... Ahh... Aaah... [k] ?1:!? ?2:What are those things!? ?! [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Altria Whoa! Their bodies are rotten![sr]They're corpses! [k] @Altria They're remains of the people who died in the calamity of Darlington one hundred years ago come back to life! [k] @Altria Now I see. This was a human burial ground! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [wt 1.2] [charaFace B 7] [se bac170] @Mash ...All right. If they mean to attack us, we'll just have to defend ourselves! I'll keep the fighting to a minimum and secure a path to the upper floors! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]