$03-00-08-01-2-0 [soundStopAll] [enableFullScreen] [charaSet A 8001410 1 Mash] [charaSet B 4037000 1 Nemo] [charaSet C 2008002 1 Tristan] [charaSet D 1098124500 1 "Da Vinci"] [charaSet E 1098123200 1 Goredolf] [charaSet H 98115000 1 Effect] [scene 86202] [cameraFilter gray] [pictureFrame cut063_cinema] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaTalk E] [charaFace E 18] [charaFadein E 0.1 0,-50] @Goredolf N-nnn...! I'll admit, that does make sense...! [k] @Goredolf Gnnn... All...right... You have my permission...to go with them, Technical Advisor! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Nemo ...Okay. I can at least take you to the shore.[sr]Take care of them for us, Da Vinci. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_70 1.0] [wait fade] [charaFadeout B 0.1] [scene 117100] [pictureFrame] [cameraFilter normal] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Da Vinci And here we are! The Isle of Britain at last! [k] [charaFace D 35] @Da Vinci Whoooa, it's so foggy out here![sr]And it's so warm, too! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFace D 35] [charaFadeinFSL B 0.1 0] [charaFadeinFSR D 0.1 2] @Nemo All right, settle down. [k] @Nemo You've already taken out five Lostbelts, so another strange land shouldn't be anything new to you. [k] [charaFace D 27] @Da Vinci Well it is, as a matter of fact, since this is my first time out on an adventure like this. You can't blame me for getting excited. [k] [charaFace D 26] @Da Vinci Now, go on, Captain. Head back to the Storm Border already. You're having a hard enough time as it is out here, right? [k] @Da Vinci It's our job to investigate this area, so you can just sit around and grit your teeth until it's your turn. [k] [charaFace B 4] @Nemo Fine. I guess I don't have to worry if you're in such good spirits, anyway. [k] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nemo [%1]. Mash. Don't forget to take care of Da Vinci while you're out there on your mission. [k] [charaFace B 6] @Nemo It wasn't much, but I got a brief glimpse of the place back in the Command Room, right before we lost consciousness. [k] @Nemo Everything east of this shore is shrouded in fog, but I did make out what looked like a city approximately two hundred kilometers from here. [k] @Nemo Assuming nothing gets in your way, you three should be able to get there in about two or three days, so that's where I'd start if I were you. [k] @Nemo I hate to ask you to trudge through this fog, but I don't see any way of going around it even if we had the time to spare. [k] ?1:Don't worry. We'll be careful. We know what we're doing by now. ?2:Hey, there's a reason we've managed to make it this far. ?! [charaFace B 1] @Nemo I guess that's true, isn't it? Okay, [%1],[sr]Mash, Da Vinci. Good luck out there. [k] @Nemo I can't wait to hear back from you with good news. [k] [messageOff] [charaFadeout B 0.4] [se ad122] [seVolume ad122 0 0.5] [se ad746] [cueSe SE_21 21_ad1063] [seVolume 21_ad1063 0 0.5] [wt 1.0] [seStop ad746 1.5] [seStop 21_ad1063 1.5] [wt 1.5] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash I finished checking our equipment, Master. Our survival kits are all set, and we have ninety days worth of rations. [k] [messageOff] [se ad574] [seVolume ad574 0 0.3] [charaPut H 1] [effect bit_talk_simple_summon] [wt 2.5] [seStop ad574 0.5] [charaFadeout A 0.1] [charaEffectStop H bit_talk_simple_summon] [wt 0.5] [charaPut H 1200,1200] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci Great! You two can keep the food for yourselves.[sr]I don't get hungry as long as I have enough mana. [k] @Da Vinci Say, where's Fou? [k] @Da Vinci I don't see him with either of you. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash Well... Fou actually never got on the Storm Border with us this time, so... [k] ?1:I don't know why, but he basically bolted and hid from us. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 32] [charaFadein D 0.1 1] @Da Vinci Aww, really? That's too bad. He was always there on your journey to restore humanity, right? [k] @Da Vinci Man, I was looking forward to having the same experience as my grown-up self, too. Maybe Fou just doesn't like Britain or something? [k] [charaFace D 0] @Da Vinci Oh well, nothing we can do about that now. Besides, I'm sure we'll have other chances to travel together. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Absolutely! [k] @Mash I'd love to go on an adventure with you, Holmes, Director Goredolf, Sion, Meunière, Fou, and Senpai all together! [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] [wt 1.5] [charaFadeout D 0.1] [wt 1.0] ?1:All right then, let's get going! ?! [bgm BGM_MAP_2 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci You said it! Next stop: a city about two hundred kilometers to the east! [k] @Da Vinci Buckle up, guys, 'cause we've got a long road ahead of us! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Tristan Indeed we do. I can sense it as well. [k] [messageOff] [se ad151] [wt 1.0] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_MAP_2 1.0] [charaTalk depthOff] [charaDepth A 1] [charaDepth D 2] [charaTalk off] [charaFace D 22] [charaFace A 2] [charaFadeinFSL D 0.1 -270,0] [charaFadeinFSR A 0.1 2] @Da Vinci & Mash ...Bwa? [k] ?1:...Huh? ?! [bgm BGM_EVENT_7 0.1] [charaTalk on] [charaFace D 4] @Da Vinci ...I can't believe it.[sr]Of all the luck... [k] @Da Vinci My first adventure ever, and I'm already hallucinating... [k] [charaFace A 8] @Mash Then...you and Master are seeing this too, Da Vinci? [k] @Mash I thought I was so on edge that my eyes were playing tricks on me... [k] [messageOff] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.0] ?1:That's definitely Tristan, all right... ?! [charaFace C 3] @Tristan ...Why are you all acting like it's so strange for me to be here? This is making me very sad... [k] [charaFace C 4] @Tristan I mean, I will admit that this certainly wasn't the most dramatic summoning. [k] @Tristan If anything, it felt as casual and automatic as a weathercock turning in response to the wind. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Oh! I'm sorry, everyone! I have a report to make! My round shield is pulsing with the same warmth it typically has after conducting a summoning! [k] ?1:(Now that I think of it, there WAS a familiar[csr]light surrounding Mash not too long ago...) ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 23] [charaFadein D 0.1 1] @Da Vinci Whoa, really? So I'm not hallucinating after all?[sr]...Oh wow, you're right! His Spirit Origin is solid! [k] @Da Vinci Then it really IS Sir Tristan! But how!? I thought this place rejected all Heroic Spirits from Proper Human History! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Tristan ...Hmm. I see. [k] @Tristan It sounds as though you're not upset with me, but rather, that my summoning itself came as a surprise. [k] @Tristan Well, I can assure you all I didn't answer the summon of my own volition. One moment I wasn't here, the next, I was. [k] @Tristan Of course, I am a Heroic Spirit on humanity's side, and know about you and Chaldea... [k] @Tristan But aside from that, I have no clue as to what's going on, either. Could someone please explain it to me? [k] [messageOff] [wt 1.0] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [wt 1.5] [fadein black 1.0] [wait fade] [wt 1.0] ?1:...And that's the whole story. ?2:We can't summon Heroic Spirits here, but you were still summoned anyway. Got it? ?! [bgm BGM_EVENT_77 0.1] [charaFace C 1] @Tristan Now I see. So this is a Lostbelt... A hypothetical version of Britain that could normally never exist. [k] @Tristan I don't know why this Lostbelt allowed me to be here any more than you do... [k] @Tristan But I suspect it has something to do with this being the Cornwall shore. [k] @Tristan I do have close ties to this land, after all. [k] @Tristan And while its history may be different, the land itself is still the same. I think. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Oh! That's right. [k] @Mash I forgot that Sir Tristan is said to have been born in Cornwall, in southwest Britain. [k] @Mash That must be why we were able to summon you.[sr]Or maybe...the land itself needed your aid? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci It could also be that [%1] was nervous about exploring a mysterious new land... [k] @Da Vinci ...so [&he:she] ended up summoning[sr]Sir Tristan here unconsciously. [k] @Da Vinci Either way, having him here with us should be a big help. And it bodes well for the future, too! [k] @Da Vinci Even if this Lostbelt is devoid of human heroes, we now know that it's still possible to summon Heroic Spirits from Proper Human History with strong ties to a given area. [k] @Da Vinci Maybe we'll also be able to summon Sir Gawain of Orkney, or even Camelot's own King Arthur! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Tristan You wish to summon King Arthur here directly? I'm not so sure that's[line 2] [k] [charaFace C 1] @Tristan ...No, you're right. That would be wonderful. And knowing him, I'm certain he would be willing and able to help you. [k] @Tristan In the meantime, I will of course be happy to offer whatever meager assistance I can. Any Knight of the Round Table would do the same. [k] @Tristan Master [%1]. [k] @Tristan I know that neither of us meant for this summoning to happen, but rest assured that my bewitched bow is yours to command regardless. [k] @Tristan From here on, I, Tristan, Child of Sadness,[sr]shall be your faithful Servant. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 1] [charaDepth D 2] [charaTalk off] [charaFace A 1] [charaFace D 10] [charaFadeinFSR A 0.1 2] [charaFadeinFSL D 0.1 -270,0] [wt 1.5] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Tristan Now then, allow me to lead the way. [k] @Tristan I know this southwest corner of Britain like the back of my hand. [k] @Tristan There's a hilly area just past a few mountains not too far from here. [k] @Tristan With a little luck, we should be able to reach a high road in about two hours. Shall we, Master? [k] ?1:Sounds good. Lead the way, Tristan! ?2:I knew we could count on you, Sir Tristan! ?! [messageOff] [charaFace C 6] [wt 1.0] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout C 0.1] [wt 2.0] [fadein black 1.0] [wait fade] @ [align center]– One Hour Later –[align] [k] [messageOff] [se ade429] [se ad173] [wt 2.0] [seStop ade429 1.0] [seStop ad173 1.0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Tristan ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 24] [charaFadein D 0.1 1] @Da Vinci ... [k] ?1:... ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash Um... Sir Tristan? I'm very sorry to say this, but... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.5] ?1:I'm pretty sure we're los[line 2] ?! [bgm BGM_EVENT_7 0.1] [charaFace C 2] @Tristan [f large]We are not lost. [k] [charaFace C 8] @Tristan Now, I don't blame you for feeling like we are, since you all rely on your eyes so much... [k] @Tristan But I can assure you, we are indeed making progress. In fact, we've covered no less than four kilometers by now. [k] @Tristan The only downside is that we somehow haven't been able to escape this shore yet. [k] @Tristan If Sir Bedivere was here now, he'd happily say, [k] @Tristan “Don't worry about it, Tristan. You just go to sleep.” [k] @Tristan “I'll lead the way from here.” [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Da Vinci Then we ARE lost! I knew it! Also, I doubt Bedivere would be any happier about this than we are! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Tristan ...Yes. I suppose you're right about that... [k] [se ad151] [charaFace C 4] @Tristan Ahh, this makes me so sad... If Sir Bedivere would only be straight with me, I would have been happy to play him an encouraging song. [k] ?1:(I have a feeling that'd only make Bedi mad.)[csr]Either way, this isn't looking good. ?2:Something's definitely not right here, that's for sure. ?! [bgmStop BGM_EVENT_7 1.0] [charaFace C 2] @Tristan Yes, that's true. Perhaps this fog is to blame. [k] [bgm BGM_EVENT_81 0.1] @Tristan I've been laying down bow strings wherever we go to ensure we don't get turned around... [k] @Tristan But at some point, the string trail keeps going cold. And not because someone's been cutting it. [k] @Tristan It's because I've been letting go of them myself. [k] @Tristan It's almost like...I keep forgetting what I meant to do with it just a minute ago... [k] @Tristan ...! [k] [messageOff] [bgmStop BGM_EVENT_81 1.0] [charaFadeout C 0.1] [wt 0.1] [se ade153] [seVolume ade153 0 0.2] [effect bit_talk_white_fog01] [wt 2.0] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ...! Master! I'm detecting high-density magical energy signals up ahead! [k] @Mash I can't tell you any more than that without analysis from the Border, but[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad85] [effect bit_talk_v_slash02] [wt 0.4] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] [wt 0.1] [se ad32] [effect bit_talk_14] [charaShake A 0.05 3 3 0.2] @Mash ...! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Da Vinci They're attacking us![sr]Get ready to engage, [%1]! [k] @Da Vinci Be on your guard! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]