$03-00-08-11-3-0 [soundStopAll] [enableFullScreen] [charaSet A 5045000 1 Altria] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 1098209620 1 Oberon] [charaSet D 1049000 1 "Senji Muramasa"] [charaSet G 1098231510 1 Mash] [sceneSet H 10000 1] [charaScale H 1.01] [charaSet I 3039000 1 Gareth] [charaSet J 1098210410 1 Mors] [charaSet K 1098210410 1 "Mors 2"] [charaSet L 1098210410 1 "Mors 3"] [charaSet M 1098209300 1 "Store Owner Faerie"] [charaSet S 1098209300 1 "Store Owner Faerie Silhouette"] [charaFilter S silhouette 00000080] [charaSet N 98115000 1 Effect] [charaSet T 98115000 1 "Effect 2"] [charaSet O 98014000 1 "Norwich MP"] [charaSet P 98014000 1 "Norwich MP 2"] [charaSet Q 98014000 1 "Norwich MP 3"] [charaSet R 1098210900 1 "Count Peperon"] [scene 122401] [fadein black 1.0] [wait fade] [wt 1.0] [scene 122400 1.0] [wt 2.0] [fadeout black 1.0] [wait fade] [scene 120200] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk R] [charaFace R 6] [charaFadein R 0.1 1] @Count Peperon Goood morning, honeybuns. Everyone sleep well? [k] ?1:Absolutely. ?2:The Ritz has nothing on this place. [charaFaceFade R 9 0.2] @Count Peperon Right!? Believe me, I have veeery high standards about my interior design choices. [k] @Count Peperon But what's this Ritz place you're talking about!? I've had so much going on, I don't think I've heard of it! [k] ?! [messageOff] [bgmStop BGM_EVENT_77 0.8] [wt 1.0] [bgm BGM_EVENT_70 0.1] [charaFaceFade R 0 0.2] @Count Peperon Okay, before we have breakfast, there's something important we should talk about. [k] @Count Peperon For my part, I wanted to ask you guys something about Norwich's security... [k] @Count Peperon But if you have a report you'd like to make, Oberon, please, go right ahead. [k] [charaFadeout R 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Oberon Thank you, Count. That's very considerate of you. [k] [charaFaceFade C 0 0.2] @Oberon Last night, I did a bit of scouting in Norwich and Camelot. [k] @Oberon The rain cloud[line 2]that is, the calamity pool above Norwich, is picking up steam, figuratively speaking. [k] @Oberon It's swirling around faster now, and I can sense an incredible amount of magical energy I couldn't before. [k] @Oberon If the magical energy were, say, gasoline...there'd be enough to burn Norwich to the ground. [k] [charaFadeout C 0.1] [wt 0.1] [charaSet C 1098209600 1 Oberon] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Da Vinci He's right. [k] @Da Vinci As of this morning, that “rain cloud” has enough magical energy to rival a gigantic reactor. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] @Senji Muramasa Exactly how big a reactor are we talking about here? Is it like the ones the Olympus machine gods used? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci No...but it does contain enough energy to power all of Chaldea for two months. [k] ?1:That's enough for a Singularity repair Rayshift...! ?2:(Does that include the energy needed to preserve all the Servants...?) ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Oberon Wow, you Chaldeans really are something else, huh? I can't believe you go through that much magical energy in only two months. [k] [charaFace C 0] @Oberon Anyway, suffice to say, the situation in Norwich is much worse today than it was yesterday. All the townspeople are on edge, too. [k] @Oberon As for Camelot, fortunately,[sr]there was nothing major to report. [k] @Oberon Their only troop deployment was a squad of about twenty soldiers sent to hunt mors. No sign of any large-scale deployments. [k] @Oberon Let's see... The only other noteworthy thing I saw was the queen sitting in an empty throne room all night. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Altria ... [k] @Altria That must mean Spriggan hasn't told her about Mash[line 2]the “Child of Prophecy” yet. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Oberon Definitely not. Spriggan's greed is working for us there. [k] @Oberon Even though he's counting on the calamity, he also wants to make sure his vault castle stays safe. [k] @Oberon He's got years' worth of looted treasure stored there, and he wouldn't want to risk any of it. [k] @Oberon For all his big talk about how the calamity could never destroy it, I'm sure he's eager for some kind of insurance. [k] @Oberon That's why he brought Mash there; so he could make the “Child of Prophecy” at least protect his castle. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 19] [charaFadein I 0.1 1] @Gareth Unbelievable. What kind of clan head does that? [k] @Gareth I just hope he gets what's coming to him someday... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Oberon Agreed. That's just another reason we need to keep Norwich safe. [k] @Oberon The worst possible outcome here would be Norwich remaining intact, at least as far as he's concerned. [k] [charaFaceFade C 10 0.2] @Oberon Just imagine what would happen to an incredibly unpopular lord who failed to take back his land once next year rolls around. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 22] [charaFadein I 0.1 1] @Gareth Oh, yeah! Good point! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Oberon Anyway, that's all for my report.[sr]Sorry I couldn't contribute more. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Don't be silly. That was plenty of useful info. [k] @Da Vinci Now that we know the queen's army isn't headed here, we can focus on investigating that rain cloud up in[line 2] [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [charaFadeout B 0.1] [wt 0.1] [se ade427] [seVolume ade427 0 0] [seVolume ade427 1.0 1.0] [wt 1.0] [seStop ade427] [se ad533] [wt 0.7] [charaTalk O] [charaFace O 2] [charaFadein O 0.3 1] [wt 0.3] @Norwich MP Count Peperon! We have an emergency! [k] @Norwich MP A large mass of mors is advancing on the residential district from the ocean! [k] @Norwich MP There must be at least a thousand of them![sr]The calamity's begun! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [pictureFrame cut063_cinema] [charaFadeout O 0.1] [wt 1.0] [scene 119701] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [cueSe SE_21 21_ad1096] [wt 1.5] [bgm BGM_EVENT_126 0.1] [charaTalk O] [charaFace O 2] [charaFadein O 0.1 0,-50] @Norwich MP Those of you with homes, stay inside them! Don't come outside, or the mors will get you! [k] @Norwich MP Those of you without homes, run for the shelter! Hurry! [k] [charaFace O 3] @Norwich MP Dammit, there's no end to them![sr]Where are they all coming fro[line 2] [k] [charaFadeout O 0.1] [wt 0.1] @Store Owner Faerie Aaaaaah![sr]Stay back! Get away from meeeeee! [k] [messageOff] [charaPut N -300,-50] [charaEffect N bit_talk_morse] [charaTalk off] [charaFace J 0] [charaFadein J 0.3 -300,-50] [wt 0.6] [cueSe SE_21 21_ad1071] @Mors [image npc_language_1] [k] [messageOff] [charaPut T 300,-50] [charaEffect T bit_talk_morse] [charaFace K 0] [charaFadein K 0.3 300,-50] [wt 0.6] [cueSe SE_21 21_ad1072] @Mors [image npc_language_2] [k] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaPut N 2000,2000] [charaPut T 2000,2000] [charaTalk on] [charaTalk M] [charaFace M 5] [charaFadein M 0.1 0,-50] @Store Owner Faerie Eee! There's even more over here![sr]Help! Save meee! [k] @Store Owner Faerie No, no, no, nooo![sr]Please, let me go! Just let me[line 2] [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth M 2] [charaDepth S 1] [charaDepth J 3] [charaDepth K 4] [cueSe SE_21 21_ad1083] [charaFadein S 0.1 0,-50] [charaFace J 0] [charaFace K 0] [charaPut N -300,-50] [charaFadein J 0.3 -300,-50] [wt 0.6] [charaPut T 300,-50] [charaFadein K 0.3 300,-50] [wt 0.5] [se ad1041] [charaMove J -150,-50 0.5] [charaMove K 150,-50 0.5] [wt 0.5] @Store Owner Faerie Gaaah! What're you doing!? It hurts! It huuurts![sr]Aah! Aaah! Aaaaaah! [k] [messageOff] [fadeout black 0.4] [charaMove J -100,-50 0.4] [charaMove K 100,-50 0.4] [charaFadeout M 0.4] [wait fade] [wt 1.5] [se ad1041] [wt 1.0] [seStop ad1041 0.5] [charaMove J -200,0 0.1] [charaMove K 200,0 0.1] [charaMoveScale J 1.2 0.1] [charaMoveScale K 1.2 0.1] [charaFadeout S 0.1] [wt 0.5] [fadein black 0.7] [wait fade] [wt 1.5] [charaEffectStop N bit_talk_morse] [charaEffectStop T bit_talk_morse] [charaMove J -250,0 0.4] [charaMove K 250,0 0.4] [charaFadeout J 0.4] [charaFadeout K 0.4] [wt 1.5] [charaPut N 2000,2000] [charaPut T 2000,2000] [charaScale J 1.0] [charaScale K 1.0] [charaTalk depthOff] [charaTalk off] [charaTalk O] [charaFace O 3] [charaFadein O 0.1 0,-50] @Norwich MP What the hell!? Did that mors just eat a faerie and GROW!? [k] @Norwich MP I've never heard of anything like that happening before... If this is part of this new calamity, then... [k] [charaFace O 2] @Norwich MP Hey! Someone contact the Count! Tell him we can't hold them back, and he needs to give the order to retreat! [k] @Norwich MP These mors can grow by eating faeries! Human soldiers alone won't be able to stop them! [k] @Norwich MP Hurry! It might be too late for the north district, but there should still be time to evacuate the south! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1] [bgmStop BGM_EVENT_126 1.0] [wait wipe] [charaFadeout O 0.1] [pictureFrame] [scene 120200] [wt 1.0] [charaTalk on] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [bgm BGM_EVENT_81 0.1] [charaTalk O] [charaFace O 2] [charaFadein O 0.1 1] @Norwich MP That's the whole message from the captain! Please, Count! We need to evacuate now! [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk R] [charaFace R 7] [charaFadein R 0.1 1] @Count Peperon I see. And here I thought we'd have a little more time. Ah, c'est la vie, non? [k] @Count Peperon These things always seem to happen when you most desperately want them NOT to. Ugh. [k] [charaFadeout R 0.1] [wt 0.1] [charaTalk O] [charaFace O 3] [charaFace R 7] [charaFadeinFSR O 0.1 2] [charaFadeinFSL R 0.1 0] @O:Norwich MP Um... Count? [k] [charaFace R 8] @Count Peperon Don't worry, I haven't lost my mind. There's no point in telling people to evacuate the city. [k] @Count Peperon Spriggan's soldiers have shut the gates, remember? They WANT the local faeries dead. [k] @Count Peperon No, just take them to the shelter we set up instead. That includes the MP faeries as well. [k] @Count Peperon In the meantime, I'd like you human soldiers to keep the civilians safe, and to hold back the mors coming in from the harbor as best you can. [k] @Count Peperon Remember, the people's safety comes first. That includes all of you. Whatever you do, don't try to fight the mors yourselves. [k] @O:Norwich MP But, somebody has to defeat them,[sr]or the shelter will be[line 2] [k] [charaFace R 6] @Count Peperon Yes, I know. Which is where these people will come in. Right, Child of Prophecy and company? [k] ?1:Right! We can handle this! ?! [charaFace O 1] @O:Norwich MP Oh! Then, you really are the Child of Prophecy! [k] @O:Norwich MP You look a little more...ordinary than I expected, but I like it! [k] [charaFadeout O 0.1] [charaFadeout R 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Altria A-ahaha. Thank you for being honest. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 9] [charaFadein I 0.1 1] @Gareth H-hold on. Are we sure about this? [k] [charaFace I 4] @Gareth These are mors we're talking about. There's no way faeries can beat them. [k] [charaFace I 10] @Gareth I can't even imagine how we'd win. I think we should retreat for now and assess the situation... [k] [bgmStop BGM_EVENT_81 1.0] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Oberon Oh? I'm surprised to hear that from you, Gareth. You're usually so brave. [k] [bgm BGM_MAP_64 1.0] @Oberon Yes, the mors may be faeries' natural predators, but that doesn't mean we're helpless against them. [k] @Oberon Altria will have Muramasa and Da Vinci backing her up, and [%1] has [&his:her] summons. [k] @Oberon I'd say that's enough to fend at least some of them off. [k] @Oberon Isn't that right, Altria? You did come to Norwich to save it, didn't you? [k] @Oberon No matter the nature of the calamity, you'll have to face it for your story to truly begin. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Altria Y-yes, of course! Don't worry, I can do this! [k] @Altria Besides, the mors don't have any effect on me! I can touch them, no problem! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 22] [charaFadein I 0.1 1] @Gareth Really!? Well, then... Yeah! Yeah, this could work! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk R] [charaFace R 0] [charaFadein R 0.1 1] @Count Peperon Then it's settled. Get to Main Street and hold back the mors in the south district. [k] @Count Peperon I'd go with you too, but I need to stay here so I can command and supervise. [k] [charaFace R 8] @Count Peperon If you can just hold them back for an hour, I can get everyone in the south district to safety. [k] ?1:Got it! ?2:Let's go, Altria! ?! [messageOff] [charaFadeout R 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 5] [wt 0.5] [charaMoveReturn A 0,-5 0.4] [wt 1.0] [wipeout leftToRight 0.7 1] [bgmStop BGM_MAP_64 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [scene 119701] [wipein rightToLeft 0.7 1] [wait wipe] [bgm BGM_EVENT_80 0.1] [cueSe SE_21 21_ad1071] [charaTalk off] [charaPut N -300,0] [charaEffect N bit_talk_morse] [charaPut T 300,0] [charaEffect T bit_talk_morse] [charaFace J 0] [charaFace K 0] [charaFace L 0] [charaFadein J 0.1 1] [charaFadeinFSR K 0.1 2] [charaFadeinFSL L 0.1 0] [wt 1.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [charaPut N 2000,2000] [charaPut T 2000,2000] [charaTalk on] @Cobbler Faerie Hiding under a Shelf Oh gosh, oh gosh, oh gosh... [k] @Cobbler Faerie Hiding under a Shelf I knew I shouldn't've come back to check on the store... I knew I shouldn't've gone to check on the field when I knew a big storm was coming... [k] @Cobbler Faerie Hiding under a Shelf Oh man, I'm completely surrounded... It's just a matter of time until they find me... [k] @Cobbler Faerie Hiding under a Shelf Somebody... Please, help me... Savior... Lady Aesc... [k] @Cobbler Faerie Hiding under a Shelf I'm just a humble faerie who's been making shoes in Norwich since my great-great-great predecessor's time... [k] @Cobbler Faerie Hiding under a Shelf There might even be a legend or two about how he once made shoes for Lady Aesc... [k] @Cobbler Faerie Hiding under a Shelf So please... Please, don't let me die like this...[sr]Ahh, why are the mors so terrifying...? [k] ?1:Over there! That cobbler's in trouble! ?! [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Altria Stay where you are! I'm going to take care of these mors right now! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]