$94-06-04-05-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098215400 1 "Da Vinci"] [charaSet B 1098220400 1 "Sei Shounagon"] [charaSet C 1098220600 1 Kama] [charaSet D 2044001 1 Anastasia] [charaSet E 4026000 1 Ishtar] [charaSet F 2037000 1 Jane] [imageSet G back10000 1 1] [imageSet H cut275_trap 1] [charaSet I 1098183600 1 Enemy] [charaScale G 1.1] [charaDepth G 2] [charaDepth H 3] [charaDepth A 3] [pictureFrame cut063_cinema] [scene 130100] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Jane Hmm, hmmm. Whup, found a trip wire. [k] @Jane So this connects there, which would lead to that...[sr]So I just have to cut it then. Snip, snip. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Ishtar This is way more boring than I expected. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 0,-50] @Jane That's treasure hunting for you. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Ishtar You know, I just realized something. Pretty much all these traps are on the floor, right? [k] @Ishtar I'm always floating, so do I even need to worry about them? What am I saying, of course I don't. [k] @Ishtar My goddess's intuition is telling me I have nothing to worry about. [k] [charaFace E 1] @Ishtar And since speed is of the essence right now, I think it should be fine if I go on ahead. [k] @Ishtar Don't worry, I'll holler if there's any mechanisms I can't get past. Say, a door I can't pry open with brute strength. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,-50] @Jane So brute-forcing your way through was your plan anyway... [k] [charaFace F 9] @Jane Not a good idea, Ishtarin. Traps like these are designed to lull you into getting complacent. [k] @Jane You should assume they've already planned for people being lazy and thinking they can just stay off the floor and[line 2] [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 128,-50] [charaMoveFSL E -128,-50 1.0] [wt 1.0] [charaShake E 0.04 3 3 0.2] [bgmStop BGM_EVENT_62 0.4] [cueSe SE_21 21_ad1093] [charaFace E 12] [wt 1.2] [se ad14] [seVolume ad14 0 0] [seVolume ad14 1.0 0.4] [wt 2.0] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 0,-50] @Jane There, you see!? [k] @Jane Now we've got a giant boulder coming straight for us! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,-50] @Ishtar Thanks, Captain Obvious, I noticed! [k] [messageOff] [seVolume ad14 3.0 0.7] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace E 5] [charaFadeinFSL E 0.1 -256,-50] [charaFace F 5] [charaFadeinFSR F 0.1 256,-50] [se ad7] [charaMoveFSL E -356,-50 0.2] [charaMoveFSR F 156,-50 0.2] [wt 0.7] [charaMoveFSL E -156,-50 0.4] [charaMoveFSR F 356,-50 0.4] [wt 0.1] [se ad7] [wt 0.6] [charaMoveFSL E -256,-50 0.5] [charaMoveFSR F 256,-50 0.5] [wt 1.0] [charaMoveReturnFSL E -256,-45 0.2] [charaMoveReturnFSR F 256,-45 0.2] [wt 0.7] [se ad7] [charaMoveFSL E -392,-50 0.2] [charaMoveFSR F 392,-50 0.2] [wt 1.0] [charaMoveFSL E -256,-50 0.2] [charaMoveFSR F 256,-50 0.2] [wt 0.5] [charaTalk on] [charaFace F 9] @Jane Aw crap, we're not gonna make it! [k] [charaFace E 2] @Ishtar Oh, fine! If we can't run away, then I'll just do THIS! [k] [messageOff] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] [wt 0.5] [bgmStop BGM_EVENT_80 0.7] [effect bit_talk_14] [se bac10] [seStop ad14 0.2] [shake 0.03 4 4 0.7] [wt 1.0] [se ad886] [seVolume ad886 0 0.5] [seStop ad886 1.2] [wt 1.0] [se ad640] [seStop ad640 1.5] [se ad228] [seStop ad228 1.5] [wt 1.5] [charaFace E 6] @Ishtar Heh. Easy as pie. [k] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk F] [charaFace E 6] [charaFace F 9] [charaFadeinFSL E 0.1 -256,-50] [charaFadeinFSR F 0.1 256,-50] @Jane Sorry to interrupt your victory hair tossing, Ishtarin, but we wouldn't have had to worry about the boulder at all if you'd been more careful. [k] [charaFace E 10] @Ishtar Erm... Heh... Well, hey! At least I figured out a solution, right? [k] @Jane Now we have to plan out our route again. And there's no telling how far we might be from our goal. [k] @Jane Goddess or not, you should really try not to waste unnecessary energy. [k] [charaFace E 13] @Ishtar Okay, okay, you've made your point. [k] [charaFace E 6] @Ishtar I'll let you get back to disarming the traps then. [k] @Ishtar ...All that aside, there really are a ton of them down here. I wonder how Master's gang is doing? [k] [messageOff] [bgmStop BGM_EVENT_7 1.0] [fadeout black 1.0] [wait fade] [pictureFrame] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Anastasia Oh. I think there's something over on the floor there. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 26] [charaFadein A 0.1 1] @Da Vinci Hmm, let's see what we've got! [k] @Da Vinci It's a pretty simple mechanism, so as long as you notice it before you set it off, it's easy to disarm. Nice job. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Sei Shounagon Man, this is going great! Almost makes me feel bad for having so much fun. [k] @Sei Shounagon Whup, I can see the next room. I guess this means it's our turn now? [k] [messageOff] [wipeout leftToRight 1.0 1] [wait wipe] [charaFadeout B 0.1] [scene 130101] [wt 1.0] [wipein rightToLeft 1.0 1] [wait wipe] [wt 0.7] [charaTalk C] [charaFace C 20] [charaFadein C 0.1 1] @Kama What in the world? There's a huge hole in the floor. [k] @Kama Wow, it's deep. I can't see the bottom. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 1] @Da Vinci It looks like we can jump across using those tiles. Huh, they all have pictures of animals on them. [k] @Da Vinci I smell a trap! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Anastasia Yes, Viy thinks so, too. But he can't tell just what sort of trap it is... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 18] [charaFadein B 0.1 1] @Sei Shounagon Heeey, over here! I think there's something written on this wall. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaFadeTime G 0.2 0.5] [wt 0.2] [charaFadein H 0.4 0,-200] [wt 2.0] [charaFadeout G 0.2] [charaFadeout H 0.2] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Sure looks like a hint to me. [k] @Da Vinci I'm guessing we have to follow the correct route to open the next door, and if we mess up, the trap activates. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kama So all of these floor tiles have pictures of animals on them, huh? Seems like that must be important, then. [k] @Kama I see monkeys, horses, snakes and spiders...and they repeat. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Sei Shounagon Heh. Now I see. Snakes, horses, and monkeys? It can only mean one thing. [k] [charaFace B 20] @Sei Shounagon The Chinese zodiac! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Kama Really? That's your answer? [k] ?1:(I'm pretty sure that's not it!) ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sei Shounagon Hm? Hey, guys, check this out. There's something written underneath this tile. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Anastasia That looks like more pirate penmanship. [k] @Anastasia And if it is, then we should be able to use Blackbeard's cheat sheet to decipher it... [k] [charaFace D 0] @Anastasia Oh, it's just a “0” and an “↑”. [k] @Anastasia And the arrow is pointing directly to the snake tile... Hmm, interesting. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaFadeTime G 0.2 0.5] [wt 0.2] [charaFadein H 0.4 0,-200] [wt 1.0] @Anastasia Zero, zero, zero...[sr]And what's more, these tiles are... [k] [charaFadeout G 0.2] [charaFadeout H 0.2] [wt 0.2] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Anastasia ...Aha! I've got it! [k] ?1:Great! So what's the answer!? ?! [charaFace D 1] @Anastasia Now, now. All in good time, Master. [k] @Anastasia I think, for a riddle like this, you'll be more satisfied if you figure out the answer yourself. [k] [charaFace D 0] @Anastasia So go on. Think about it. [k] @Anastasia Of course, if you're really feeling stumped, I can always give you a hint. So, what do you want to do? [k] ?1:I'll figure it out on my own. [charaFace D 7] @Anastasia Great♪ [k] ?2:I'll take that hint, please... [charaFace D 7] @Anastasia Got it. The hint is...legs. [k] @Anastasia The number of legs starts at zero, and they go in this order: [k] @Anastasia Zero, two, four, eight. [k] ?! [charaFace D 0] @Anastasia So, which of these three routes is correct? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaFadeTime G 0.2 0.5] [charaFadein H 0.2 0,-200] [wt 1.5] [charaMove H 0,-370 1.0] [wt 1.5] [input selectBranch] [messageOff] [bgmStop BGM_EVENT_7 0.7] [bgmStop BGM_EVENT_80 0.7] [seStop ad14 0.7] [seStop ad886 0.7] [seStop ad228 0.7] [pictureFrame] [charaSet A 1098215400 1 "Da Vinci"] [charaSet B 1098220400 1 "Sei Shounagon"] [charaSet C 1098220600 1 Kama] [charaSet D 2044001 1 Anastasia] [charaSet E 4026000 1 Ishtar] [charaSet F 2037000 1 Jane] [imageSet G back10000 1 1] [imageSet H cut275_trap 1] [charaSet I 1098183600 1 Enemy] [charaScale G 1.1] [charaDepth G 2] [charaDepth H 3] [charaDepth A 3] [scene 130101] [fadein black 0.1] [charaFadeTime G 0.2 0.5] [charaFadein H 0.1 0,-370] [wt 0.8] [maskin black 1.0] [wait mask] [bgm BGM_EVENT_62 0.1] [wt 1.0] [label selectBranch] ?1:The snake, monkey, horse, spider route. ?2:The spider, snake, monkey, horse route. ?3:The horse, spider, monkey, snake route. ?! [branch _sel01a INPUT_SELECT_BRANCH 0] [branch _sel01b INPUT_SELECT_BRANCH 1] [branch _sel01c INPUT_SELECT_BRANCH 2] [label _sel01a] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Okay, let's give that route a shot! Just watch your step so you don't slip and fall, okay, [%1]? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Kama Don't worry. If [&he:she] falls, I'll go down with [&him:her]. [k] @Kama You hear that, Master? I'll follow you wherever you go, even to the depths of hell or the edge of depravity... Teehee. [k] [messageOff] [bgmStop BGM_EVENT_62 1.0] [wipeout rollRight 1.0 1] [wait wipe] [charaFadeout C 0.1] [wt 0.7] [wipein rollLeft 1.0 1] [wait wipe] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Anastasia Okay, snake,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.3] monkey,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.3] horse,[charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.5] and spider![charaMoveReturn D 0,4 0.4][wt 0.2][se ad223][wt 0.5][sr]Well? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [shake 0.04 3 3 1.0] [se ad576] [wt 2.5] ?1:It looks like that was right! ?2:It worked! We did it! ?! [bgm BGM_EVENT_77 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Kama So it WAS the number of legs ordered least to most. [k] @Kama Pretty easy once you figure it out. [k] [charaFace C 17] @Kama I still have no idea where the zodiac thing came from, though. [k] @Kama Even I know that spiders aren't part of that! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Sei Shounagon Hmm... Guess I let my entertainer spirit get the best of me. [k] [charaFace B 0] @Sei Shounagon But seriously, doesn't it seem like some creepazoids were born in the year of the spider? Like Mambo-chan (read: Ashiya Douman). [k] @Sei Shounagon So I guess the more I thought about it, the more I convinced myself the year of the spider was a thing. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Kama Ugh, I swear... All right, you idiot, come on. Let's just see what's behind the door we just opened. [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [fadeout black 1.0] [wait fade] [charaFadeout C 0.1] [scene 130100] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [se ad460] [wt 1.5] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Da Vinci More enemies, huh. Figures. [k] [charaFace A 5] @Da Vinci I guess not even the correct route can get us out of having to face Demonic Beasts... [k] @Da Vinci All right, guys, let's get 'em! [k] [branch _sel01end] [label _sel01b] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [wt 0.2] ?1:Okay, let's see if I was right! ?! [cueSe SE_21 21_ade617] [wt 0.6] [shake 0.05 2 2 1.5] [se ad295] [seVolume ad295 0.5 0.7] [wt 1.0] [charaScale D 0.95] [charaTalk D] [charaFace D 5] [charaFadein D 0.2 0,-6] [charaMoveScale D 1.0 0.2] [charaMove D 0,0 0.2] [wt 0.15] [shakeStop] [se ad215] [seStop ad295 1.0] [wt 1.0] [charaFace D 4] @Anastasia Sorry, Master. I'm afraid that wasn't it. [k] ?1:Damn... ?! [charaFace D 3] @Anastasia Still, at least you did your best, Master! All right, the correct answer is: snake, monkey, horse, spider. [k] [charaFace D 7] @Anastasia It's all about the number of legs. Snakes don't have legs, so they're marked as the starting line. [k] @Anastasia Pretty simple once you know the trick, right? Hehehe. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Sei Shounagon All right, looks like we're out of options. [k] [charaFace B 2] @Sei Shounagon Last resort: brute force![sr]Hraaah! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ade493] [se ad608] [seStop ad608 2.5] [shake 0.04 3 3 0.7] [wt 1.5] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Da Vinci Did you just break down that stone door with a[sr]hammer!? Hey, whatever gets the job done! Okay, let's[sr]go in![wt 0.5][charaFace A 5] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Kama Didn't you come along to help solve Japan-themed riddles? Whatever happened with that? [k] [messageOff] [se ad586] [seStop ad586 1.0] [se ad132] [seStop ad132 1.0] [bgmStop BGM_EVENT_62 1.0] [wipeout leftToRight 0.7 1] [wait wipe] [charaFadeout C 0.1] [scene 130100] [wt 0.4] [wipein rightToLeft 0.7 1] [wait wipe] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [se ad460] [wt 1.5] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Da Vinci Wah! It's an ambush! [k] @Da Vinci We're just gonna have to fight our way through![sr]Come on, let's do this! [k] [branch _sel01end] [label _sel01c] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [wt 0.2] ?1:Okay, let's see if I was right! ?! [cueSe SE_21 21_ade617] [wt 0.6] [shake 0.05 2 2 1.5] [se ad295] [seVolume ad295 0.5 0.7] [wt 1.0] [charaScale D 0.95] [charaTalk D] [charaFace D 5] [charaFadein D 0.2 0,-6] [charaMoveScale D 1.0 0.2] [charaMove D 0,0 0.2] [wt 0.15] [shakeStop] [se ad215] [seStop ad295 1.0] [wt 1.0] [charaFace D 4] @Anastasia Sorry, Master. I'm afraid that wasn't it. [k] ?1:Damn... ?! [charaFace D 3] @Anastasia Still, at least you did your best, Master! All right, the correct answer is: snake, monkey, horse, spider. [k] [charaFace D 7] @Anastasia It's all about the number of legs. Snakes don't have legs, so they're marked as the starting line. [k] @Anastasia Pretty simple once you know the trick, right? Hehehe. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Sei Shounagon All right, looks like we're out of options. [k] [charaFace B 2] @Sei Shounagon Last resort: brute force![sr]Hraaah! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ade493] [se ad608] [seStop ad608 2.5] [shake 0.04 3 3 0.7] [wt 1.5] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Da Vinci Did you just break down that stone door with a[sr]hammer!? Hey, whatever gets the job done! Okay, let's[sr]go in![wt 0.5][charaFace A 5] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Kama Didn't you come along to help solve Japan-themed riddles? Whatever happened with that? [k] [messageOff] [se ad586] [seStop ad586 1.0] [se ad132] [seStop ad132 1.0] [bgmStop BGM_EVENT_62 1.0] [wipeout leftToRight 0.7 1] [wait wipe] [charaFadeout C 0.1] [scene 130100] [wt 0.4] [wipein rightToLeft 0.7 1] [wait wipe] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [se ad460] [wt 1.5] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Da Vinci Wah! It's an ambush! [k] @Da Vinci We're just gonna have to fight our way through![sr]Come on, let's do this! [k] [branch _sel01end] [label _sel01end] [messageOff] [bgmStop BGM_EVENT_80 0.4] [fadeout black 0.5] [wait fade] [soundStopAll] [end]