$94-06-04-06-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098218400 1 "Mysterious Boy"] [charaSet B 1098118400 1 "Mysterious Aide"] [charaSet C 8001600 1 Mash] [charaSet D 98002000 1 Fou] [charaSet E 4029300 1 Achilles] [charaSet F 4008300 1 Blackbeard] [charaSet G 2044001 1 Anastasia] [charaSet H 1098215400 1 "Da Vinci"] [charaSet I 1098215500 1 Goredolf] [charaSet J 4039300 1 Mandricardo] [charaSet K 5048000 1 "Charlotte Corday"] [charaSet L 1098220400 1 "Sei Shounagon"] [charaSet N 1098220600 1 Kama] [charaSet O 1098216800 1 "Okita Alter"] [charaSet P 1098216900 1 Rengoku] [imageSet Q back10000 1 1] [imageSet R cut276_map2 1] [charaScale Q 1.1] [charaDepth Q 2] [charaDepth R 3] [pictureFrame cut063_cinema] [scene 110100] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_92 0.1] @ From the journal of Leonardo da Vinci: [k] @ Steggy was very vocal last night. [k] @ I thought he might have been hungry, so I gave him a bigger dinner than usual. [k] @ ...It didn't make a difference, though. [k] @ I guess it could be colic. He is only a few days old, so it would make sense. [k] @ I just wish I knew why he keeps mewling.[sr]Could he be lonely? [k] @ And if he is, is it because he's the only one of his kind? [k] [messageOff] [wt 1.0] @ ...This heart-pounding adventure will never end.[sr]It'll keep on going forever and ever. [k] @ I know that's not true, but I still think it sometimes. Especially at night, when everyone else is fast asleep. [k] [messageOff] [wt 0.7] [bgmStop BGM_EVENT_92 1.5] [fadeout black 1.5] [wait fade] [scene 107900] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_MAP_16 0.2] [charaTalk B] [charaFace B 0] [charaFilter B silhouette 00000080] [charaFadein B 0.4 0,-50] @Mysterious Aide Ss, ss ss ss... [k] @Mysterious Aide The production of the additional batch has finished. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] [charaFilter A silhouette 00000080] @Mysterious Boy Oh, right. I've been meaning to ask: What is with that weird laugh you've been doing? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide Oh. My apologies if I offended you. I sometimes like to change it up... [k] @Mysterious Aide Right now, I'm in the mood for a hissing laugh. Yes. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Okay, then. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide But we digress. Let us move on to more consequential matters. [k] @Mysterious Aide Such as that functionality I meant to implement in the latest mass-produced models. [k] @Mysterious Aide Regretfully, I had to omit it! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Aww, really? But it was going to be revolutionary! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide Alas! [k] @Mysterious Aide I simply didn't have enough funding! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Why not!? You could've just cut your curse costs down to the bone! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide Mmmmmm, I'm afraid you ask for the impossible. As I explained, those curses are absolutely necessary. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Tch. Fine, I'll just cut them by half then. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [effect bit_talk_06b2] [cueSe SE_21 21_ad1082] [seVolume 21_ad1082 0 0.6] [seStop 21_ad1082 2.0] [wt 1.0] [effectStop bit_talk_06b2] [wt 1.3] [effectDestroy bit_talk_06b2] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide Oh? Did you just collect something from me? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Who, me? Of course not. [k] @Mysterious Boy Anyway, we finally have the numbers we need, yeah?[sr]Then it's time to go on the offensive! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide So you're no longer waiting to assess the situation? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Hey, I'm not going to let them just forget about me. [k] @Mysterious Boy I want to meet with them face-to-face at least once. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide I see. Then I'll excuse myself to attend to another matter. [k] @Mysterious Aide There is a great deal happening in the far north right now, you see... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Don't be ridiculous. You're coming, too. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Mysterious Aide Nnn...[sr](Expression that clearly says “Great. Just great.”) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mysterious Boy Now come on, no dragging your feet. We're leaving right now! Buon viaggio! [k] [messageOff] [bgmStop BGM_MAP_16 1.5] [fadeout black 1.5] [wait fade] [pictureFrame] [charaFadeout A 0.1] [scene 129700] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_94 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Da Vinci [f large]Goooood morning! [k] ?1:Morning! [charaFace H 9] @Da Vinci Oho, answering in kind, are you? That's the spirit! Love to see you as energetic as I am! [k] [messageOff] [charaTalk H] [wt 0.1] [cueSe SE_21 21_ade592] [wt 0.8] [charaFace H 13] @Da Vinci Looks like Steggy woke up too.[sr]Nope, never mind. He's out again. [k] ?2:I see someone woke up on the right side of the bed today. [charaFace H 11] @Da Vinci I sure did! [k] @Da Vinci It's kind of just starting to sink in how much fun I'm having. [k] ?! [charaFace H 0] @Da Vinci Anyway, today, we look for the fourth treasure. We're finally at the halfway point. [k] @Da Vinci I wonder if we're going to find another cave or ruin... Let's give it our all! [k] [messageOff] [bgmStop BGM_EVENT_94 1.0] [fadeout black 1.0] [wait fade] [charaFadeout H 0.1] [scene 129700] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_MAP_13 0.1] ?1:So what's on the menu this morning, Chef? ?! [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Goredolf Piping hot scrambled eggs, avocado, bacon, and cheese, all stacked for a warm breakfast sandwich. [k] @Goredolf Go on, take it. Eat it. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash Gladly! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFadein D 0.1 1] @Fou Foooucon! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Da Vinci I don't think Steggy likes avocado. Oh well, he'll just have to make do with the ferns I gathered during our expeditions. [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [se ad413] [seVolume ad413 0 0] [seVolume ad413 1.0 0.7] [charaDepth F 2] [charaDepth E 1] [charaDepth J 3] [charaFace F 3] [charaFace E 1] [charaFace J 0] [charaFadeinFSL F 0.1 -320,0] [charaFadein E 0.1 1] [charaFadeinFSR J 0.1 320,0] [wt 1.5] [charaFadeout F 0.1] [charaFadeout E 0.1] [charaFadeout J 0.1] [wt 0.1] [charaDepth K 2] [charaDepth N 1] [charaDepth G 3] [charaFace K 7] [charaFace N 16] [charaFace G 7] [charaFadeinFSL K 0.1 -320,0] [charaFadein N 0.1 1] [charaFadeinFSR G 0.1 320,0] [wt 1.5] [charaFadeout K 0.1] [charaFadeout N 0.1] [charaFadeout G 0.1] [wt 0.1] [charaDepth O 1] [charaDepth P 2] [charaDepth L 3] [charaFace O 7] [charaFace P 0] [charaFace L 1] [charaFadeinFSL O 0.1 -256,0] [charaFadeinFSL P 0.1 -256,0] [charaFadeinFSR L 0.1 256,0] [wt 1.5] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout L 0.1] [seStop ad413 1.0] [wt 0.7] ?1:So while we eat, there's something I'd like to discuss about the next map. ?2:Is now a good time to bring up the next map? ?! [messageOff] [bgmStop BGM_MAP_13 1.0] [charaFadeout H 0.1] [wt 0.1] [charaFadeTime Q 0.2 0.5] [wt 0.2] [charaTalk on] [charaTalk R] [charaFace R 0] [charaFadein R 0.4 0,-200] [wt 1.7] [bgm BGM_EVENT_147 0.2] [charaFadeout Q 0.2] [charaFadeout R 0.2] [wt 0.4] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf Let's see... Hmm. This certainly isn't clear at a glance... [k] @Goredolf There's just a squiggly line running down the bottom-left corner, and more of that pirate writing at the top right. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Blackbeard Let's see... [k] @Blackbeard “Take this map entirely as it is.” [k] @Blackbeard The end. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf There's also an “x” in the middle of it... I presume it marks where this treasure is located? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 12] [charaFadein H 0.1 1] @Da Vinci Maybe, but we don't have nearly enough to go on here. [k] [charaFace H 0] @Da Vinci Do you have any ideas where we might find the fourth treasure, Kama? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk N] [charaFace N 6] [charaFadein N 0.1 1] @Kama None at all. And that's all I'm saying. [k] [charaFace N 0] @Kama ...No, really, I honestly have no idea.[sr]I'm here from Chaldea too, remember? [k] @Kama I'm not omniscient or anything. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk H] [charaFace H 25] [charaFadein H 0.1 1] @Da Vinci Nnn, gotcha. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Mandricardo ...Hm? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 17] [charaFadein K 0.1 1] @Charlotte Corday What is it, Mandricardo? Aren't you too close to the map to see it properly? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Mandricardo No... I was just looking at the squiggle. [k] @Mandricardo I thought it kind of looked like a coastline, is all. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Anastasia Oh... Now that you mention it, it kind of does. [k] @Anastasia So then, this “x” in the middle must be[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 12] [charaFadein K 0.1 1] @Charlotte Corday The middle of the sea![sr]...Maybe? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf Unfortunately, even if the squiggle is a coastline, we can't tell from this map which side is land and which is sea. [k] @Goredolf And that's setting aside that we're not even sure it's a coastline to begin with. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Mandricardo 'Zactly. I'm probably just seeing things that aren't there. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Goredolf You're awfully quick to dismiss your own theory, aren't you!? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Mandricardo Well... I got scared by the thought that you might actually follow my idea... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Da Vinci Now, now, it's okay. I kind of got the feeling this was a map of the ocean, too. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash ...Hm? What is it, Senpai? [k] ?1:I was just thinking this map feels different from the others. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Mandricardo Oh, yeah. This one's made from parchment. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Goredolf Ah yes, the kind of paper commonly used in the Middle Ages. It's much more durable than wood pulp used nowadays. [k] @Goredolf Incidentally, parchment tips are still used as mage charms to this day. [k] @Goredolf There are also a good number of mages who use parchment for their Self Geas Scrolls. [k] @Goredolf Maybe that's why this map has more residual magical energy than the others. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 23] [charaFadein H 0.1 1] @Da Vinci So, maybe that means... [k] @Da Vinci ...we can perform some kind of ritual to activate the map's magical energy? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf That's certainly possible. But what exactly would that entail? [k] [charaFadeout I 0.1] [wt 0.1] @All Hmm... [k] [messageOff] [bgm BGM_EVENT_147 1.0 0.4] [wipeout rollRight 1.0 1] [wait wipe] [wt 0.5] [bgm BGM_EVENT_147 1.0 1.0] [wipein rollLeft 1.0 1] [wait wipe] [charaTalk I] [charaFace I 12] [charaFadein I 0.1 1] @Goredolf Ugh. I've been staring at this map for so long it's giving me a headache. [k] [charaFace I 0] @Goredolf Maybe I'll have a cup of coffee to help me relax... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Achilles Oh, I'd love one too if you don't mind. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Goredolf Yes, yes, all right. [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.4] [charaMoveReturn E 0,-5 0.4] [charaFace E 1] [wt 0.2] [se ad78] [wt 1.0] [charaFace H 0] [charaFadeinFSL H 0.4 -384,0] [wt 0.7] [cueSe SE_21 21_ade592] [wt 0.8] [charaTalk on] [charaFace E 4] [charaShake E 0.04 3 3 0.4] @Achilles Aah! Your pet dinosaur's eating my hair again! [k] [charaFace H 15] @Da Vinci Whoa! Easy there, Steggy! [k] [messageOff] [charaFadeout H 0.1] [charaFadeout E 0.1] [wt 0.4] [se ade203] [seStop ade203 0.4] [wt 0.7] ?1:Aah! The map! ?! [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Achilles Aw crap, I'm sorry! I spilled coffee on it! Think it's okay? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf What were you thinking?[sr]Well, at least it's only a few drops. [k] @Goredolf It shouldn't affect the map's legibility, but do be[sr]careful from now o[line 2]Hm?[charaFace I 7] [k] [bgm BGM_EVENT_147 0.7 0.4] [messageOff] [charaFadeout I 0.1] [wt 0.1] [se ad39] [seVolume ad39 0 0.7] [seStop ad39 1.2] [effect bit_talk_blight_01] [wt 1.0] [effectStop bit_talk_blight_01] [wt 0.5] [effectDestroy bit_talk_blight_01] [wt 0.4] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] [bgm BGM_EVENT_147 1.0 1.0] @Goredolf What the...? Did anyone else notice that magical energy reaction? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk K] [charaFace K 6] [charaFadein K 0.1 1] @Charlotte Corday I did! It looks like it was the coffee. [k] [charaFace K 8] @Charlotte Corday ...Should we just pour the rest of the coffee on the map? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Goredolf Stop, stop! We won't be able to read the map at all if you do that! [k] [charaFace I 5] @Goredolf First, we need to find out exactly why that activated the map's magical energy. [k] ?1:...“Take this map entirely as it is”... ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Anastasia Did you just think of something, Master? [k] [messageOff] [se ad77] [wt 1.0] [cueSe SE_21 21_ade600] [wt 1.0] [charaFace G 4] @Anastasia A canteen? [k] ?1:If this is a map of the sea, and we're meant to take it[csr]as it is, maybe we're supposed to submerge it in water. ?2:What if “taking this map as it is” means submerging it in water,[csr]since it's supposedly a map of the sea? ?! [messageOff] [charaFadeout G 0.1] [wt 0.1] [se adm18] [seVolume adm18 0 0.4] [se ade203] [seVolume ade203 0 0] [seVolume ade203 0.7 0.7] [wt 1.0] [seStop adm18 0.7] [seStop ade203 0.7] [wt 1.0] [bgm BGM_EVENT_147 0.7 0.5] @All ...[sr]... [k] [messageOff] [se ad39] [seVolume ad39 0 0.7] [seStop ad39 1.5] [effect bit_talk_blight_01] [wt 1.0] [effectStop bit_talk_blight_01] [wt 0.5] [effectDestroy bit_talk_blight_01] [wt 0.4] [se ade28] [wt 1.8] [seStop ade28] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] [bgm BGM_EVENT_147 0.7 1.0] @Goredolf It does look like its magical energy is reacting...[sr]But there's no other change. [k] ?1:Guess that wasn't it, then... ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Mandricardo I s'pose we'll just have to think up a different approach then... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash ...[sr]...“Take this map entirely as it is”... [k] [charaFace C 6] @Mash Wait, I think I've got it![sr]Hup. [k] [messageOff] [charaMove C 0,-4 0.4] [cueSe SE_21 21_ade598] [wt 1.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Goredolf Now you're pouring sand on the map?[sr]What are you trying to do? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash If we're taking this map as it is, then the bottom-left part must be land. [k] @Mash So if we pour water on the sea part, and sand on the land... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Goredolf That does make logical sense, but[line 2]Hm? [k] [charaFace I 17] @Goredolf Ah! [k] [messageOff] [bgmStop BGM_EVENT_147 1.0] [charaFadeout I 0.1] [wt 0.1] [se ad39] [effect bit_talk_easy_spell_r] [wt 2.5] ?1:Now the map's showing coordinates! And a direction! ?! [bgm BGM_EVENT_62 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Anastasia Now, if we just compare it to a map of the Caribbean, we should find our treasure in no time! Sear this image into your Mystic Eyes, Viy! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mash We did it, Senpai! [k] ?1:Way to go, Mash! ?! [messageOff] [wt 0.1] [charaMoveScale C 1.1 0.3] [charaMoveReturn C 0,30 0.6] [wt 0.2] [se ade124] [wt 0.1] [charaMoveScale C 1.0 0.3] [wt 0.7] [fadeout black 1.0] [bgm BGM_EVENT_62 1.0 0.5] [wait fade] [charaFadeout C 0.1] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_62 1.0 1.0] [wait fade] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Achilles All right, I'll go on ahead and scout out the area. [k] @Achilles If it's the kind of place we think it is, I'll need about a day to scout it, so just sit tight. [k] ?1:Got it! ?! [charaFace E 6] @Achilles Okay, see you later. Let's go, Tarasque! [k] @Tiny Tarasque Okay! [k] [messageOff] [se ad678] [charaEffect E bit_talk_quickmove] [charaFadeout E 0.1] [wt 1.0] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Da Vinci All right, in the meantime, we'll get everything[sr]ready for[line 2][wt 0.7][charaFace H 23]Hm? Steggy? [k] [messageOff] [bgmStop BGM_EVENT_62 1.0] [wt 0.1] [cueSe SE_21 21_ade593] [wt 1.5] [bgm BGM_EVENT_70 0.1] [charaFace H 22] @Da Vinci Steggy? Steggy!? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Goredolf What's wrong? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 22] [charaFadein H 0.1 1] @Da Vinci It's Steggy! He's gone limp! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Goredolf No way! [k] [messageOff] [bgm BGM_EVENT_70 1.0 0] [fadeout black 1.0] [wait fade] [charaFadeout I 0.1] [charaSet H 9012000 1 "Da Vinci"] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 1.0 1.0] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf Hmm... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace I 10] [charaFadeinFSL I 0.1 0] [charaFace H 8] [charaFadeinFSR H 0.1 2] @Da Vinci Well? Well? Any idea what's wrong, Gordy? [k] [charaMoveFSR H 226,0 0.5] @Da Vinci I can't check since I'm having trouble using magecraft.[sr]Maybe it's because I've changed my Spirit Orig[line 2][wt 0.3][se ad181][charaShake I 0.03 3 3 0.7][charaFace I 14] [k] [charaFace I 13] @Goredolf Settle down, Technical Advisor! And please stop pinching my stomach! [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk H] [charaFace H 14] [charaFadein H 0.1 1] @Da Vinci Oh, sorry. So, you were saying? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf Mages may be knowledgeable about many things, but I'm hardly a veterinarian... [k] @Goredolf Even if I were, there's no one alive who is truly familiar with dinosaur physiology. [k] @Goredolf So, bear in mind that I'm far from certain about anything I have to say here. [k] [charaFace I 10] @Goredolf He has a runny nose, a phlegmy cough, eye discharge, and pus in his respiratory organs... [k] @Goredolf This may be some kind of reptilian pneumonia. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 21] [charaFadein H 0.1 1] @Da Vinci Oh no! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Goredolf We don't have much to fear from this sort of disease ourselves thanks to our Mystic Codes and support spells... [k] @Goredolf But I never would have imagined that such a fantastic creature as this would come down with what I suspect is pneumonia. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 22] [charaFadein H 0.1 1] @Da Vinci What are we gonna do...? [k] [messageOff] [charaFace H 4] [wt 1.2] [charaFace H 18] @Da Vinci How can we help him!? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk L] [charaFace L 2] [charaFadeinFSL L 0.1 0] [charaFace H 18] [charaFadeinFSR H 0.1 2] @Sei Shounagon Get ahold of yourself, Daviko! [k] [messageOff] [charaTalk off] [charaMoveFSL L -192,0 0.4] [wt 0.3] [se ad7] [charaShake H 0.03 3 3 0.4] [charaFace H 15] [wt 1.0] [charaTalk on] @Da Vinci !!! [k] [charaFace L 15] @Sei Shounagon It's okay. Deep breaths. [k] [charaFace H 4] @Da Vinci Okay... [k] [charaFadeout L 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Anastasia Don't we already have medicine for pneumonia? Like antibiotics and such? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Blackbeard Well, yeah, but those are designed for humans, not dinosaurs. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Anastasia I know, but what other choice do we have? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Goredolf ...Hang on. [k] [charaFace I 15] @Goredolf We may be able to use alchemy to turn standard antibiotics into an elixir that would work on him. [k] @Goredolf If I make one for a lizard familiar...[sr]Hmm... I think it should work...? [k] @Goredolf The making of medicine has long been a core aspect of alchemy and magecraft. [k] [bgmStop BGM_EVENT_70 1.0] [charaFace I 16] @Goredolf And in my bag here... [k] ?1:You don't mean[line 2] ?! [bgm BGM_EVENT_82 0.1] [charaFace I 11] @Goredolf That's right! Of course I brought along antibiotics! [k] [charaFace I 10] @Goredolf You can't take chances with diseases and magecraft that can break through your Mystic Code's defenses, especially when you usually camp alone. [k] @Goredolf So I brought some antibiotics along just in case. However, I'll also need other ingredients before I can turn them into proper magecraft medicine. [k] [charaFace I 15] @Goredolf [%1]! Kyrielight![sr]And a few of the rest of you as well! [k] @Goredolf I need you to bring me these ingredients, on the double! [k] [charaFadeout I 0.1] [wt 0.1] @All [f large]Yes, sir! [k] [messageOff] [bgmStop BGM_EVENT_82 0.4] [fadeout black 0.5] [wait fade] [soundStopAll] [end]