$94-06-04-08-2-0 [soundStopAll] [enableFullScreen] [charaSet A 8001600 1 Mash] [charaSet B 1098215400 1 "Da Vinci"] [charaSet C 4029300 1 Achilles] [charaSet D 4008300 1 Blackbeard] [charaSet E 4039300 1 Mandricardo] [charaSet F 1098216800 1 "Okita Alter"] [charaSet G 1098220500 1 Caenis] [charaSet H 1098220610 1 Kama] [charaSet I 1098220400 1 "Sei Shounagon"] [imageSet J back10000_fs 1] [charaScale J 1.5] [charaDepth J 1] [charaDepth E 2] [charaDepth C 3] [charaDepth D 4] [charaDepth F 6] [charaDepth G 5] [scene 130600] [se ad2] [seVolume ad2 0 0] [seVolume ad2 0.7 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [seStop ad2 1.5] [se ad892] [wt 1.5] [seStop ad892 0.7] [wt 0.1] [cueSe SE_21 21_ade613] [se ad82] [seVolume ad82 0 0] [seVolume ad82 0 0.7] [wt 0.4] ?1:Easy does it... ?! [bgm BGM_EVENT_62 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash How are you doing, Master? [k] ?1:All good here! ?2:I'm getting the hang of these ice axes. ?! [charaFace A 1] @Mash Understood. Just let me know if you need anything. [k] @Mash That ledge is nice and spacious. Why don't we take a short break once we get there? [k] ?1:Sounds good! ?! [messageOff] [bgm BGM_EVENT_62 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 0,-20] [se ad977] [wt 0.7] [charaMove C 0,0 0.3] @Achilles Hup. You know, this is pretty fun. Good training, too. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Blackbeard Nope, definitely still a man of the sea. Why can't the land just carry us the way the sea carries ships? [k] [messageOff] [bgm BGM_EVENT_62 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout D 0.1] [wt 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Mandricardo Don't worry, Da Vinci. Even if you fall, I'll hold onto you with every fiber of my being. [k] @Mandricardo That's what it means to be part of a buddy system. [k] [charaFace E 2] @Mandricardo You kept me from being the odd man out. I'll never let you down! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Da Vinci Wow, you're weirdly fired up about this, aren't you!? It's really encouraging. [k] [charaFace B 0] @Da Vinci Incidentally, don't worry if you fall, either. [k] @Da Vinci My mecha arms can grab you, compensate for our weight difference, and hold our position all at once! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Mandricardo 'Preciate it! [k] [messageOff] [bgm BGM_EVENT_62 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout E 0.1] [wt 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 -75,-20] @Okita Alter Hup,[wt 0.2][se ad73][charaMove F -175,0 0.2] hup,[wt 0.2][se ad73][charaMove F -75,20 0.2] hup! Come on, let's keep going! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Caenis Whoa, whoa, slow the hell down. You'll never make it to the top if you wear yourself out so early. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 -75,0] @Okita Alter I'll be fine! I've got plenty of energy! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 18] [charaFadein G 0.1 1] @Caenis Hmph. Gonna have to apply a little force then, I guess. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk G] [charaFace G 18] [charaFadeinFSL G 0.1 0] [charaFace F 0] [charaFadeinFSR F 0.1 181,0] [wt 0.5] [charaMoveReturnFSL G -276,0 0.2] [se ad532] [charaShake F 0.05 2 2 0.3] [charaFace F 2] @Okita Alter Gurk! The rope! It's so tight! [k] [charaFace G 0] @Caenis We're taking a short break in this crevice. Got it? [k] [charaFace F 11] @Okita Alter But, I still want to[line 2] [k] [charaFace G 8] @Caenis Got.[wt 0.5] It? [k] [charaFace F 4] @Okita Alter ...'Kaaay. [k] [messageOff] [bgm BGM_EVENT_62 1.0 0.5] [wipeout rollRight 1.0 1.0] [wait wipe] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 1.5] [bgm BGM_EVENT_62 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.4] ?1:(Huff, huff... This is tough, even with regular breaks.) ?2:(I can't help but feel...a little tired...) ?! [charaTalk depthOn] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash Whatever you do, Master, please don't push yourself too hard! [k] @Mash I can always pull your weight by myself for a while if you need to rest! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad2] [seVolume ad2 0 0] [seVolume ad2 0.7 1.0] [wt 1.5] [seStop ad2 1.0] [wt 1.0] [bgmStop BGM_EVENT_62 1.0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Achilles Guess it's no surprise the wind would pick up the higher we go. Let's hope it doesn't get any harder from here on[line 2]Hm? [k] [messageOff] [se ad892] [wt 1.5] [bgm BGM_EVENT_3 0.1] [charaFace C 2] @Achilles Aw crap! Falling rocks incoming! All of you, hug the wall as close as you can! [k] [messageOff] [bgm BGM_EVENT_3 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout C 0.1] [wt 0.5] [bgm BGM_EVENT_3 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk E] [charaFace E 5] [charaFadeinFSL E 0.1 0] [charaFace B 5] [charaFadeinFSR B 0.1 2] @Mandricardo Khh...! [k] [messageOff] [bgm BGM_EVENT_3 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.5] [bgm BGM_EVENT_3 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [se ade478] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Stay below me, Master! [k] [messageOff] [seStop ade478] [se ad1014] [se ad170] [effect bit_talk_14] [charaShake A 0.05 2 2 0.5] [wt 1.0] [bgm BGM_EVENT_3 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [bgm BGM_EVENT_3 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 -75,0] @Okita Alter Heh. [k] @Okita Alter It'll take more than a few rocks to stop me. I'll cut them down to size with a slash of my sword! [k] [messageOff] [charaMoveReturn F -65,0 0.2] [effect bit_talk_kengekiall02_fs] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [se ad1053] [wt 1.0] [effectDestroy bit_talk_kengekiall02_fs] [se ad1057] [wt 0.4] [charaMove F -65,-50 0.3] [charaFadeout F 0.4] [wt 1.0] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Caenis Idiot! You can't hold your sword with both hands up here! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 -75,50] [charaMove F -75,0 0.1] [se ade533] @Okita Alter Hrrk.[charaShake F 0.05 2 2 0.2][sr](Rope suddenly taut) [k] [messageOff] [bgm BGM_EVENT_3 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout F 0.1] [wt 0.5] [bgm BGM_EVENT_3 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] [se ad892] [charaShake D 0.05 2 2 0.2] @Blackbeard Yeow![wt 0.3][charaShake D 0.05 2 2 0.3][seStop ad892 1.5] Ow ow ow! [k] @Blackbeard Dammit! Why do I have to get hit with rocks from a mountain instead of marshmallows from a cute girl!? [k] [se ade478] [charaFace D 7] @Blackbeard Aw crap, we've got a big one incoming! Gaaah! [k] [messageOff] [seStop ade478] [bgmStop BGM_EVENT_3] [se ad678] [fowardEffect bit_talk_13] [wt 0.2] [cameraFilter gray] [charaShake D 0.05 2 2 0.2] [wt 0.2] [charaMove D 0,-200 15.0] @Blackbeard (Welp, guess this is how I die.) [k] [charaFace D 11] @Blackbeard (Dammit! Now my dream harem will never get beyond the candidate selection stage!) [k] @Blackbeard (There were just too many...hotties...) [k] [messageOff] [charaDepth C 3] [charaDepth D 4] [charaFadeout D 0.1] [wt 0.5] [cameraFilter normal] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 -100,0] @Achilles Hrah! [k] [charaTalk off] [charaTalk depthOff] [messageOff] [charaMoveReturn C -100,10 0.2] [se ad85] [charaFace D 6] [charaFadein D 0.4 100,-100] [charaMove D 100,0 0.3] [wt 0.3] [se ad77] [wt 1.0] [cueSe SE_21 21_ade588] [backEffect bit_talk_yume01] [effect bit_talk_valentine_brilliant_fs] [charaTalk on] [charaFace C 1] @Achilles Sheesh. Why you gotta make me work like that, huh? Anyway, glad I made it in time. [k] [charaFace D 10] @Blackbeard Oh wow. I never noticed how strong your arms are before... (Heart fluttering) [k] @Blackbeard Oh gosh. My badump circuit is overloading... [k] [messageOff] [seStop 21_ade588 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [effectDestroy bit_talk_valentine_brilliant_fs] [backEffectDestroy bit_talk_yume01] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [bgm BGM_EVENT_62 0.1] [charaTalk H] [charaFace H 15] [charaFadein H 0.1 1] @Kama Hmph. This would've been a perfect chance to get close to Master if only I'd been buddies with [&him:her]. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 12] [charaFadein I 0.1 1] [charaShake I 0.05 3 3 0.3] @Sei Shounagon W-waaah! [k] [messageOff] [se ad75] [charaMove I 0,-100 0.3] [charaFadeout I 0.4] [wt 0.5] [seStop ad75 1.0] [wt 1.0] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Kama Hey! What're you doing!? [k] [messageOff] [se ad532] [charaFace H 14] [charaShake H 0.05 2 2 0.5] [wt 0.5] @Kama Ghh... You're a lot...heavier...than you look... [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Sei Shounagon Hehe. If it wasn't for this rope tying us together,[sr]I'd be plummeting down headfirst right now. [k] [charaFace I 13] @Sei Shounagon Unfortunately...it looks like this is as far as I go. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 20] [charaFadein H 0.1 1] @Kama Huh??? [k] [charaFadeout H 0.1] [wt 0.1] [bgmStop BGM_EVENT_62 1.0] [charaTalk I] [charaFace I 10] [charaFadein I 0.1 1] @Sei Shounagon I must've hit my head pretty hard. Don't think I can move so much as a finger anymore... [k] @Sei Shounagon But we shouldn't both die. [k] [charaFace I 2] @Sei Shounagon Cut the rope, Kamacho!!! [k] [charaFadeout I 0.1] [wt 0.1] [messageOff] [charaTalk H] [charaFace H 0] [charaFadeinFSL H 0.1 0] [charaFace I 2] [charaFadeinFSR I 0.1 2] [wt 1.0] [charaFace I 0] @Sei Shounagon ...That's from a movie I saw recently. What would you do in that situation, Kamacho[line 2] [k] [cueSe SE_21 21_ade608] @ [charaTalk A] (Snip) [k] [charaFace H 20] @Kama Huh? [k] [charaFace I 12] @Sei Shounagon Huh? [k] [messageOff] [se ad75] [charaFace I 11] [charaMoveFSR I 256,-100 0.3] [charaFadeout I 0.4] [wt 1.0] [seStop ad75 1.0] [wt 0.5] [charaTalk H] [charaFace H 19] [wt 0.8] [charaFace H 13] [wt 1.2] [charaFaceFade H 4 0.3] @Kama Later, moron. I'll be climbing for both us from now on. [k] [charaFadeout H 0.1] [wt 0.1] [bgm BGM_EVENT_27 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Da Vinci Wow, you didn't hesitate...at all. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk H] [charaFace H 21] [charaFadein H 0.1 1] @Kama W-well, can you blame me!? [k] @Kama It's her fault! Saying something like that, under circumstances like this! What an idiot! [k] [charaFace H 9] @Kama Who WOULDN'T think she was serious!? Besides, she was really heavy, and I didn't have any reason to hold on, anyway! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut J 0,-200] [charaFadeTime J 0.2 0.5] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Mandricardo (Part of me feels sorry for her... But I think she kinda brought it on herself...) [k] [charaFadeout J 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Da Vinci W-well... You've got a point... [k] [charaFace B 5] @Da Vinci And at least she should survive thanks to her safety device! [k] [bgmStop BGM_EVENT_27 1.0] [charaFace B 6] [charaShake B 0.05 2 2 0.3] @Da Vinci ...Huh? Aah! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad673] [charaTalk I] [charaFace I 8] [charaFadein I 0.4 0,-50] [charaMove I 0,0 0.3] @Sei Shounagon Oh man, I thought I was done for! [k] [bgm BGM_EVENT_77 0.1] @Sei Shounagon But I guess people really can do crazy things if they put their mind to it! And that's how I skateboarded back up here! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 16] [charaFadeinFSL H 0.1 0] [charaFace I 8] [charaFadeinFSR I 0.1 2] @Kama Ugh... You really need to work on your sense of humor. [k] [charaFace I 10] @Sei Shounagon I'm sorry! For realsies! [k] [charaFace H 16] @Kama Well... If you're really sorry, and won't do it again...I guess I can find it in my heart to forgive you. [k] @Kama Here. If you want to tie our ropes back together, go ahead. I won't stop you. [k] @Kama Not that I, um, care either way, of course. [k] [charaFace I 20] @Sei Shounagon Hehe... Yeah, you're right. It doesn't matter how many times our bonds come undone. We can always tie them again. [k] @Sei Shounagon That goes for our physical bonds...and our emotional ones. [k] [charaFace H 17] @Kama I could also just cut the rope again and send you down for good this time. [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 -75,0] @Okita Alter Those two bicker constantly, but they also seem like good friends. How strange. [k] [charaFace F 4] @Okita Alter I wonder if...we seemed that way, too... [k] @Okita Alter Rengoku... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Caenis ...Ugh. [k] [charaFace G 8] @Caenis All right, no more falling rocks, and we're almost done with this damn cliff! Let's keep moving! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]