$94-06-04-09-2-0 [soundStopAll] [enableFullScreen] [charaSet A 8001600 1 Mash] [charaSet B 1098215400 1 "Da Vinci"] [charaSet C 5048000 1 "Charlotte Corday"] [charaSet D 4008300 1 Blackbeard] [charaSet E 4039300 1 Mandricardo] [charaSet F 9002300 1 "Mysterious Phantom Thief"] [charaSet G 1098220400 1 "Sei Shounagon"] [charaSet H 2025200 1 Anne] [charaSet I 2025100 1 Mary] [imageSet J back10000_fs 1] [charaScale J 1.5] [imageSet K cut238_Grail01 1] [charaScale K 0.7] [charaDepth J 1] [charaDepth D 2] [charaDepth H 3] [scene 131600] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_141 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash O-oh wow, these ruins are enormous! They're much bigger than the ones we saw before! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mandricardo Oh, good. That much more space for death traps. [k] [charaFace E 5] @Mandricardo Be careful in here, Master. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Charlotte Corday ...Hm? Hey, Blackbeard? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Blackbeard Yeees? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Charlotte Corday There's something written on the wall here.[sr]Can you read it? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Blackbeard Lessee... [k] [charaFace D 0] @Blackbeard “Courage and recklessness are not the same.[sr]Recklessness is way better, obviously.” [k] @Blackbeard “Pirates laugh at bravery, and commend rats who walk into traps.” [k] @Blackbeard “That's how this place works.” [k] @Blackbeard Fin. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Mandricardo ...As advice goes, that's pretty weird. [k] [charaFace E 0] @Mandricardo Everyone knows courage and recklessness are different, but you never see anyone praising the latter over the former. [k] @Mandricardo Maybe it's code for something? [k] ?1:I kind of get the feeling it's not. [branch select01] ?2:Maybe... [branch select02] ?! [label select01] [charaFace E 4] @Mandricardo Y-you think? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Blackbeard Ding ding ding! Spot on, Master. [k] [branchQuestNotClear lblNotClear1 01000314] [branch lblConf1] [label lblNotClear1] [branch lblNotClear_out1] [label lblConf1] @Blackbeard I can tell you've been around us pirate Servants awhile now... Yes, as I've said before, pirates are basically idiots. [k] [label lblNotClear_out1] [charaFace D 0] @Blackbeard This isn't a code. We can just take it at face value. [k] @Blackbeard No pirate worth their sea salt would bother writing down meaningless words to try and confuse anyone. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Charlotte Corday So then, what we see is what we get with them... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Blackbeard Exactly. [k] [charaFace D 8] @Blackbeard On which note: come on, let's go! I can't wait to see what these ruins have in store! [k] [branch select-end] [label select02] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Blackbeard Nah, I don't think so. I've said it before and I'll say it again, Master: pirates are basically idiots. [k] [charaFace D 0] @Blackbeard This isn't a code. We can just take it at face value. [k] @Blackbeard No pirate worth their sea salt would bother writing down meaningless words to try and confuse anyone. [k] ?1:I-is that so? ?! [charaFace D 8] @Blackbeard Oh yeah. Definitely. [k] @Blackbeard Come on, Master, you should know what makes pirates tick better by now! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Charlotte Corday Don't listen to him, Master. [k] @Charlotte Corday Understanding pirates is something no decent person should ever do. [k] [charaFace C 2] @Charlotte Corday Isn't that right, Blackbeard? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Blackbeard Uh, right. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadeinFSL D 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] @Blackbeard [f small]Hey, Ricardo. Did something happen with her? [k] @Mandricardo [f small]I'd bet on Anne and Mary. Probably. [k] [charaFace D 13] @Blackbeard [f small]Ahh, okay. So she's feeling competitive. True, those two definitely aren't shy about going after what they want. [k] [label select-end] [messageOff] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.2] [cueSe SE_21 21_ade592] [wt 0.8] [charaFace B 7] @Da Vinci Oh good! Steggy's in high spirits, too. [k] @Da Vinci Anyway, whatever may be waiting for us, skipping out on the adventure is not an option. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Right. The only way forward is forward! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Da Vinci Yup! Now let's go find that Holy Grail! [k] ?1:Yeah! ?! [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_141 1.5] [wait fade] [wt 0.5] [charaFadeout B 0.1] [scene 111300] [wt 1.0] [fadein black 1.5] [wait fade] [cameraMove 1.0 0,0 1.1] [wt 1.2] [se adm19] [seStop adm19 2.0] [scene 10000 0.5] [charaFadein K 0.5 0,-130] [wt 2.5] [scene 111300 0.5] [charaFadeout K 0.2] [wt 0.8] [cameraHome 1.0] [wt 1.2] [bgm BGM_EVENT_146 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Blackbeard The hell? This can't be right. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Mash I-I have to agree. Something's very strange about this room! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Mandricardo Even the background looks way out of place... [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut F 0,0] [charaTalk F] [charaFace F 1] [charaFadeTime F 0.5 0.5] [wt 0.4] @Mysterious Phantom Thief Hahaha. The Holy Grail is right there for the taking. Hahaha. [k] ?1:Crap. Now I'm seeing things. ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Sei Shounagon Sure looks like a perfect Holy Grail. Might be perfect for serving up shaved ice, too. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Charlotte Corday Um, Nagiko? I'm asking you nicely: Could you please not go over there, no matter how tempting it looks? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Sei Shounagon Wahaha, you're such a worrywart, Corleen! [k] @Sei Shounagon Just 'cause I'm a Berserker now doesn't mean I don't know an illusion trap when I see one! [k] [charaFace G 17] @Sei Shounagon I mean, it's not like anyone's gonna come all this way to see the thing, no matter how you dress it up. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Blackbeard ...[sr]... [k] [charaFace D 0] @Blackbeard Well, hang on. [k] @Blackbeard When a trap is this obvious, doesn't it make you think it could loop right back around to being real? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [wt 0.1] [cueSe SE_21 21_ade592] [wt 0.8] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Blackbeard Look, Steggy agrees with me! [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_146 1.0] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Da Vinci No he doesn't! Stop making stuff up! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad95] [wt 0.1] [se ade422] [wt 0.8] [charaTalk off] [charaFace H 0] [charaFadeinFSL H 0.4 0] [charaFace I 0] [charaFadeinFSR I 0.4 2] [wt 0.5] [seStop ad95] [seStop ade422] [wt 0.3] [charaTalk on] [charaTalk H] [bgm BGM_MAP_14 0.1] @Anne Ooh, treasure. [k] [charaFace I 1] @Mary And a Holy Grail at that! All right![sr]Talk about a huge score! [k] [charaFace H 1] @Anne Well, what are we waiting for? Let's go get it! [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 15] [charaFadein C 0.1 1] @Charlotte Corday U-um... Excuse me? [k] @Charlotte Corday Did it never cross your minds that that could be a trap? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Anne Hmm. Well, if it is, that'll be fun, too♪ [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Mary I mean, a pirate made this trap for other pirates, right? And how are you going to make your dreams come true without taking risks!? [k] [charaFace I 1] @Mary Come on, Anne, let's go. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Anne 'Kaaay♪ [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk D] [charaFace D 10] [charaFadeinFSR D 0.1 200,0] [charaFace H 1] [charaFadeinFSL H 0.1 -200,0] @Blackbeard Heeere we gooo♪ [k] @Anne Front kick♡ [k] [messageOff] [se ad129] [charaMoveReturn H -100,0 0.2] [wt 0.1] [charaMove D 300,0 0.2] [charaFadeout D 0.4] [wt 1.0] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Blackbeard Did old Blackbeard just get sucker kicked!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Mary Hmm... Looks like we've got pitfalls and a suspended ceiling! [k] [charaFace I 2] @Mary All right, let's run past them at top speed! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Anne Right behind you! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [pictureFrame cut063_cinema] [charaFadeout H 0.1] [effect bit_talk_41_fs] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 0,-50] [charaShake I 0.1 0 5 0.0] [wt 0.5] [se ad59] [wt 0.3] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [seStop ad59] [se ad73] [charaShakeStop I] [charaMoveReturn I 0,0 0.5] [wt 0.2] [charaShake I 0.1 0 5 0.0] [se ad238] [effect bit_talk_haboob_03 0,-700] [se ad59] [wt 1.0] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.5] [effectDestroy bit_talk_haboob_03] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [se ad777] [seStop ad59] [se ad73] [charaMoveScale I 1.1 0.2] [charaMove I 0,-10 0.2] [charaFadeout I 0.4] [wt 0.5] [effectDestroy bit_talk_41_fs] [effect bit_talk_impactlanding] [se ad322] [wt 1.8] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaShakeStop I] [charaMoveScale I 1.0 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 0,-50] [effectDestroy bit_talk_impactlanding] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] @Mary Annnd hup! [k] [messageOff] [se ad641] [charaMove I 0,-10 0.2] [charaMoveScale I 1.1 0.2] [fadeout white 1.0] [wait fade] [wt 1.5] [charaFadeout I 0.1] [charaScale I 1.0] [scene 131600] [pictureFrame] [fadein white 1.0] [wait fade] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Mary Whoa. This isn't a Holy Grail... It's a crown! [k] [charaFace I 1] @Mary I'll take it! [k] ?1:No way! ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadeinFSR I 0.1 2] [charaFace H 0] [charaFadeinFSL H 0.1 0] @Mary Okay Master, see you later! [k] [charaFace H 1] @Anne Let's make a deal after we've gotten the Holy Grail, 'kay? [k] [charaFace H 1] @Anne We'll trade it for a full day occupation course. [k] ?1:Occupation? As in, occupying...me? ?! [charaTalk off] [messageOff] [bgmStop BGM_MAP_14 1.3] [wt 0.2] [se ad95] [wt 0.1] [se ade422] [charaFadeout I 0.4] [charaFadeout H 0.4] [wt 0.8] [seStop ad95 0.5] [seStop ade422 0.5] [wt 1.0] [bgm BGM_EVENT_7 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Blackbeard ...[sr]... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Da Vinci Khh, okay, okay, you were right! Now quit giving me that “told you so” look! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Charlotte Corday W-well hey, at least it wasn't a Holy Grail, right? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Blackbeard Hmm. [k] @Blackbeard I knew it. These traps are worth tripping. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci Looks that way. [k] @Da Vinci In fact, it looks like it might even be best to go out of our way to trip them. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mandricardo Oh! [k] @Mandricardo So this is what that sign by the entrance was talking about! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash So, in other words... [k] @Mash Even though there are traps here, we should make our way through them recklessly? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Charlotte Corday If what Mary just did is anything to go by, yes. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash It's a good thing for us she only got a crown that LOOKS like a Holy Grail, but[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Da Vinci Yeah. If we let them get too far ahead, there's a good chance they'll reach the Grail before us. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Blackbeard And once that happens, it'll be the full day occupation course for [%1]. [k] @Blackbeard Are you okay with that, Master? [k] ?1:Of course not! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Right, that is NOT an acceptable outcome! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Charlotte Corday We have to stop that from happening, no matter what! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Mandricardo I don't wanna see you come back looking wrung out like a dishcloth. [k] ?1:You say that like it's a sure thing... @Mandricardo I mean, this might not be the best way to put it... [k] @Mandricardo But let's just say I can't imagine those two holding back when it comes to...you know. [k] [charaFadeout E 0.1] [wt 0.1] ?2:Yes, I'm very scared. [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Blackbeard Your monotone is only freaking me out more, Master. [k] @Blackbeard Trust me, I don't recommend it. It could turn your world upside down, in more ways than one. [k] [charaFadeout D 0.1] [wt 0.1] ?! [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Da Vinci Here's the real problem. For our purposes, there are three kinds of things we can find in these ruins. [k] @Da Vinci The first is a Holy Grail. The second is treasure that Chaldea can make use of. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Blackbeard The third is none of the above, by which I mean something that's either useless, and/or means us harm, like enemies. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 26] [charaFadein B 0.1 1] @Da Vinci Exactly. [k] [charaFace B 9] @Da Vinci Man, whatever pirate[line 2]no, pirate-slash-mage made these ruins had some crazy ideas! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut J 0,-200] [charaFadeTime J 0.2 0.5] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Blackbeard (Maybe it was, like, a secret society that swore to do battle with some order of knights or something?) [k] [charaFadeout J 0.2] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mandricardo Well, if we do run into enemies, we can just take 'em down and keep moving. [k] [charaFace E 1] @Mandricardo And if they have any useful materials or stuff we can strip off 'em, we'll even come out in the black. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Sei Shounagon Ooh, way to see the upside! Good thinking, Ricacchi! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Charlotte Corday So from now on, if we see a trap, we shouldn't hesitate to trip it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Blackbeard Okay, but who's gonna be the damage sponge who soaks the hurt from traps we can't get around? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] @Sei Shounagon Heh. Since fewer sacrifices are better, we should clearly settle that with... [k] [se ad186] [charaFace G 2] @Sei Shounagon [f large]Rock-paper-scissors! [k] [charaFace G 0] @Sei Shounagon Oh, but let's leave Daviko and Chan-mas out of it, obvs. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Blackbeard ...Got it! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mandricardo Well, I've got some experience adventuring, so I can at least figure out what kinds of traps we're dealing with first. [k] ?1:Too bad we don't have a bandit Servant here. [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Blackbeard True. We've got pirate and king Servants up the wazoo, but no bandits in the bunch. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mandricardo Maybe, but we do have some who get close. Like, say, Robin Hood. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Mash There's a lot we don't know about Emiya's backstory (*because he won't tell us) but he does know a lot about traps. [k] [charaFadeout A 0.1] [wt 0.1] ?2:That'd be great if you don't mind. [charaFace E 0] @Mandricardo ...Well, honestly, don't count on me to be that much help. I just wanna do what I can to keep you safe. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Charlotte Corday Yes, don't worry, Master! We won't hesitate to rush in where angels fear to tread! [k] [charaFadeout C 0.1] [wt 0.1] ?! [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Blackbeard Okay, so for the time being, we'll all just charge at any traps we see together. [k] @Blackbeard All right! Good to have that settled! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_7 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]