$94-07-27-12-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098124500 1 "Da Vinci"] [charaSet B 1098241700 1 Ishtar] [charaSet C 1098241800 1 Emiya] [charaSet D 2013001 1 Arash] [charaSet E 2002001 1 Gilgamesh] [charaSet F 2018001 1 "Kid Gil"] [charaSet G 2003001 1 "Robin Hood"] [charaSet H 2006000 1 David] [charaSet I 98086000 1 Holmes] [charaSet J 1098158200 1 Sion] [charaSet K 2034000 1 Tell] [charaSet M 98115000 1 Static1] [charaSet N 98115000 1 Static2] [charaEffect M bit_talk_10] [charaPut M 2000,2000] [charaEffect N bit_talk_10] [charaPut N 2000,2000] [charaDepth B 2] [charaDepth C 4] [branchQuestClear lblClear01 94064915] [branchQuestClear lblClear01 3001101] [label lblNotClear01] [scene 104100] [sceneSet O 104100 1] [sceneSet P 104100 1] [branch lblConf01] [label lblClear01] [scene 132900] [sceneSet O 132900 1] [sceneSet P 132900 1] [label lblConf01] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_72 0.1] [se ad31] [charaTalk off] [charaFace B 2] [charaFadeinFSR B 0.1 256,0] [charaPutFSR M 326,0] [charaFace C 2] [charaFadeinFSL C 0.1 -256,0] [charaPutFSL N -256,0] @Ishtar ...![sr]...!!! [k] [seStop ad31] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaPut M 2000,2000] [charaPut N 2000,2000] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 22] [charaFadein A 0.1 1] @Da Vinci Huh!? You missed one!? And it's heading straight for us at lightning speed!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.4 1] [wt 0.4] @Arash Uh-oh. This isn't good! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.4 1] [wt 0.4] @Gilgamesh [f large]You fool! [k] @Gilgamesh This is what you have to show after all that bravado when you pushed me aside!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] @Kid Gil (I...really should kill him someday. It'll have to wait, I guess.) [k] @Kid Gil Way to go, Ishtarin. I knew she wouldn't let us down. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 1] [wt 0.4] @Robin Hood This might be a dumb question, but...it's just one arrow, isn't it? What's the big deal? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Da Vinci It's not just an arrow. It's an arrow that came out on top of a struggle for survival of the fittest. It's got magical energy, durability, and good luck to spare. [k] @Da Vinci You're all Servants; you should understand what that means. [k] @Da Vinci It may just be a single arrow, but that single arrow is devastatingly lethal, packed to the brim with all kinds of curses. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk off] [charaDepth A 1] [charaDepth O 2] [charaDepth I 3] [charaDepth J 3] [charaDepth E 4] [charaDepth P 5] [charaDepth F 6] [charaDepth H 7] [charaScale O 1.2] [charaScale P 1.2] [charaScale E 1.2] [charaScale J 1.2] [charaScale I 1.2] [charaScale G 1.2] [charaScale D 1.2] [charaScale F 1.2] [charaScale D 1.2] [branchQuestNotClear lblNotClear04 3001222] [branch lblClear04] [label lblNotClear04] [charaFace I 5] [charaFadein I 1.0 -450,0] [branch lblConf04] [label lblClear04] [charaFace J 5] [charaFadein J 1.0 -450,0] [label lblConf04] [charaFace E 0] [charaFadein O 1.0 0,-200] [charaFadein E 1.0 250,0] [charaMove J -350,0 10.0] [charaMove I -350,0 10.0] [charaMove E 350,0 10.0] [charaMove O 100,-200 10.0] [wt 1.5] @Da Vinci At this point, even a Servant trying to block the shot with their own body wouldn't be able to stop it. They'd just wind up getting infected and turned into another arrow. [k] [messageOff] [charaFace F 5] [charaFace H 0] [charaFadein P 1.0 0,-200] [charaFadein H 1.0 350,0] [charaFadein F 1.0 -350,0] [charaMove F -450,0 10.0] [charaMove H 250,0 10.0] [charaMove P -100,-200 10.0] [wt 1.5] [charaFadeout O 0.1] [charaFadeout I 0.1] [charaFadeout E 0.1] [charaFadeout J 0.1] @Da Vinci If it makes its way to Chaldea, its concepts will erode everything until it sinks us. [k] [messageOff] [charaDepth O 8] [charaDepth D 9] [charaDepth G 10] [charaFace G 0] [charaFace D 5] [charaFadein O 1.0 0,-200] [charaFadein G 1.0 250,0] [charaFadein D 1.0 -450,0] [charaMove D -350,0 10.0] [charaMove G 350,0 10.0] [charaMove O 100,-200 10.0] [charaFace A 5] [charaFadein A 0.1 1] [wt 1.5] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaFadeout P 0.1] @Da Vinci We only have one method left. It's the strongest possible way to counter a story: face it head-on and shoot it down! [k] [messageOff] [charaFadeout O 1.0] [charaFadeout G 1.0] [charaFadeout D 1.0] [wt 1.5] [charaDepth O 2] [charaDepth D 5] [charaDepth G 6] [charaTalk on] [charaTalk depthOn] @Da Vinci And this time, we absolutely can't afford to miss! [k] [charaFadeout A 0.1] [wt 0.1] [charaScale J 1.0] [charaScale E 1.0] [charaScale I 1.0] [charaScale G 1.0] [charaScale D 1.0] [charaScale F 1.0] [charaScale D 1.0] [branchQuestNotClear lblNotClear02 3001222] [branch lblClear02] [label lblNotClear02] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Holmes I'm afraid we're out of time. Ms. Da Vinci. My good Archers. [k] @Holmes We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you within! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [branch lblConf02] [label lblClear02] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 1] @Sion There is no more time for discussion. Da Vinci. Archers. [k] @Sion We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you inside! [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [label lblConf02] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 1.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [wt 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [wt 1.0] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] [wt 1.0] [charaFadeout H 0.1] [wt 0.1] [bgmStop BGM_EVENT_72 1.5] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] [wt 1.0] [charaFadeout D 0.1] [wt 1.0] [charaFadein O 1.0 100,-250] [charaMove O 120,-250 1.0] [wt 1.0] [se ade74] [seStop ade74 0.3] [charaScale K 1.2] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 -100,0] [wt 0.4] @Tell Could you let me handle this? [k] [messageOff] [charaFadeout O 0.6] [charaFadeout K 0.6] [wt 0.8] [charaScale K 1.0] [bgm BGM_KYOSU_1 0.1] [charaTalk A] [charaFace A 22] [charaFadein A 0.1 1] @Da Vinci William Tell! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 1] [charaFadein K 0.1 1] @Tell We need to shoot down this incoming arrow and we absolutely cannot miss, right? [k] @Tell If that's the only choice we have left, then I'll do it. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Robin Hood He's right. There's no better Archer for the job than Uncle Tell. I think all of us can agree there, yeah? [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 1] [charaDepth E 2] [charaTalk off] [charaFace D 0] [charaFadeinFSR D 0.1 256,0] [charaFace E 3] [charaFadeinFSL E 0.1 -256,0] [wt 1.2] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaFace F 0] [charaFadeinFSL F 0.1 -256,0] [charaFace H 1] [charaFadeinFSR H 0.1 256,0] [wt 1.2] [charaFadeout F 0.1] [charaFadeout H 0.1] [wt 0.1] [charaDepth J 1] [charaDepth I 1] [charaDepth A 2] [charaTalk on] [charaTalk depthOff] [charaTalk A] [charaFace A 26] [charaFadeinFSR A 0.1 2] [branchQuestNotClear lblNotClear03 3001222] [branch lblClear03] [label lblNotClear03] [charaFace I 9] [charaFadeinFSL I 0.1 0] [branch lblConf03] [label lblClear03] [charaFace J 0] [charaFadeinFSL J 0.1 0] [label lblConf03] @Da Vinci ...All right, it's settled! [k] [messageOff] [bgm BGM_KYOSU_1 1.0 0.5] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [charaFadeout J 0.1] [charaFadeout I 0.1] [charaSet A 1098124510 1 "Da Vinci"] [charaSet M 98115000 1 Static1] [imageSet P cut361_radar06 1] [scene 157301] [wt 2.0] [bgm BGM_KYOSU_1 1.0 1.0] [fadein black 1.0] [wait fade] [se ad550] [seVolume ad550 0 0] [seVolume ad550 0.5 0.8] [wt 0.5] [fowardEffect bit_talk_warp_out] [wt 0.8] [seStop ad550 0.3] [se ad473] [seVolume ad473 0 0.5] [se ade132] [seVolume ade132 0 0.5] [wt 0.5] [charaTalk depthOn] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 1.8] [charaFadeout K 0.1] [wt 0.1] [se ad1] [charaFadein P 0.2 0,-200] [wt 1.5] [charaFadeout P 0.2] [wt 0.5] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Tell ...I'm here. Getting into firing position now. [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [se ad13] [charaPut M 0,0] [charaEffect M bit_talk_10_LowLevel] [wt 0.2] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 1] [wt 0.4] @Da Vinci This is well and truly our last line of defense. We're all counting on you, Tell! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut M 2000,2000] [charaTalk K] [charaFace K 1] [charaFadein K 0.1 1] @Tell Don't worry. One chance is all I need. [k] [charaFace K 0] @Tell ...(Exhale) [k] [charaFace K 5] @Tell It might be none of my business, but as a father... [k] @Tell ...I can't just sit back and ignore your regrets. [k] @Tell The least I can do is shoot you down and send you on, cleansed. [k] [messageOff] [se ad825] [seVolume ad825 0 0.5] [se ade343] [seVolume ade343 0.0 0.0] [seVolume ade343 1.0 1.0] [effect bit_talk_lens_flare_fs] [wt 1.5] @Tell ...Here it comes. [k] [messageOff] [seStop ade343 0.4] [seStop ad825 0.4] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [scene 159300] [effectDestroy bit_talk_lens_flare_fs] [charaScale K 1.4] [charaFace K 5] [charaMove K -50,-50 0.1] [pictureFrameTop cut063_cinema] [charaSet B 5009000 1 "Effect Dummy"] [wt 0.5] [charaMove K 0,-50 10.0] [charaEffect K bit_talk_36] [wt 0.2] [cueSe SE_22 22_ad1179] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] @Tell If I absolutely must hit a target, then that's what I'll do. [k] @Tell It's just who I am. [k] [charaFace K 2] @Tell [align center][f large]Apfel Schießen![align] [k] [messageOff] [seStop 22_ad1179] [bgmStop BGM_KYOSU_1 0.1] [cueSe Servants_203400 bac1098] [fadeout white 0.5] [wait fade] [charaFadeout K 0.1] [charaEffectDestroy K bit_talk_36] [scene 10000] [wt 0.5] [seVolume bac1098 0.3 0.1] [fadein white 1.0] [wait fade] [pictureFrame] [charaPut B -270,-330] [charaEffect B bit_talk_rarrow01_tl_fs 0,0 F] [charaRollMove B 0.1 100] [wt 0.8] [cueSe NoblePhantasm_203400 NP_203400_3] [wt 3.0] [fadeout black 0.5] [wait fade] [soundStopAll] [end]