$94-07-36-02-2-0 [enableFullScreen] [soundStopAll] [sceneSet A 159800 1] [charaScale A 1.3] [charaSet C 99502600 1 Mash] [charaSet D 98002000 1 Fou] [charaSet E 10010300 1 "Ashiya Douman"] [charaSet F 6026300 1 "Yan Qing"] [charaSet G 5043300 1 Asclepius] [charaSet H 1054000 1 Gareth] [charaSet I 6043000 1 Ortlinde] [charaSet J 6044000 1 Hildr] [charaSet K 6045000 1 Thrúd] [charaSet M 28003000 1 "Lady Avalon"] [charaSet N 1098243800 1 "Polar Bear (Parent)"] [charaSet O 1098243900 1 "Polar Bear (Cub)"] [charaSet P 1098244000 1 "Thick-Billed Murre"] [charaSet Q 1098244000 1 "Thick-Billed Murre"] [charaSet R 1098244000 1 "Thick-Billed Murre"] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy 2"] [charaSet U 98115000 1 "Effect Dummy 3"] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [scene 159800] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_2 0.1] [wt 0.4] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Thrúd Master. We've finished scouting around. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Yan Qing I'm part of that “we,” just so you know. [k] @Yan Qing Anyway, I didn't expect it'd be easy to find a way to boost our sales. [k] [charaFace F 1] @Yan Qing But it was! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Ashiya Douman Oho. That's certainly encouraging! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Yan Qing Honestly, Lady A, or whatever your name was, I'm kinda amazed you've just been ignoring it all this time! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Lady Avalon Hmm? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Yan Qing So you have no idea what we're talking about. Okay, we'll explain. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_2 1.0] [wait fade] [charaFadeout F 0.1] [wipeFilter cinema 0.5 0] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_157 0.1] [wt 0.4] [charaTalk depthOff] [charaTalk off] [charaDepth N 3] [charaDepth O 4] [charaDepth P 6] [charaDepth Q 7] [charaDepth R 8] [charaFace P 0] [charaFadein P 0.1 300,-50] [charaFace Q 0] [charaFadein Q 0.1 100,-50] [charaFace R 0] [charaFadein R 0.1 -100,-50] [charaMove P 0,-50 1.8] [charaMove Q -200,-50 1.8] [charaMove R -400,-50 1.8] [charaShake P 0.3 1 2 1.8] [charaShake Q 0.3 1 2 1.8] [charaShake R 0.3 1 2 1.8] [wt 1.5] [charaFadeout P 0.4] [charaFadeout Q 0.4] [charaFadeout R 0.4] [wt 0.8] [charaFace N 0] [charaFadein N 0.1 0,-50] [charaFace O 0] [charaFadein O 0.1 250,-50] [charaMove N 50,-50 0.5] [charaMove O 300,-50 0.5] [wt 0.5] [charaFace O 1] [charaMoveReturn O 300,-60 0.3] [wt 1.0] [charaFace N 1] [charaMove N 75,-50 0.5] [wt 1.0] [charaFadeout N 0.4] [charaFadeout O 0.4] [wt 0.4] @Thrúd This area, Flower Park, is a beautiful garden blooming with ice, mythical, and real, actual flowers. [k] @Thrúd At first glance, you'd think it was quite peaceful. [k] @Yan Qing I mean just look at this place. Feels like something you'd see in a dream, right? [k] @Yan Qing But that's not how it actually goes down. [k] [bgm BGM_EVENT_157 1.5 0.7] @Thrúd Right. I don't know why this is, but... [k] [messageOff] [charaFace P 0] [charaFadein P 0.1 0,-50] [charaFace Q 0] [charaFadein Q 0.1 -200,-50] [charaFace R 0] [charaFadein R 0.1 -400,-50] [wt 0.5] [charaFace P 1] [charaFace Q 1] [charaFace R 1] [charaShake P 0.03 4 4 0.5] [charaShake Q 0.03 4 4 0.5] [charaShake R 0.03 4 4 0.5] [wt 0.5] [charaMove P -100,-50 0.3] [charaMove Q -300,-50 0.3] [charaMove R -500,-50 0.3] [wt 0.2] [bgmStop BGM_EVENT_157 2.0] [charaFadeout P 0.4] [charaFadeout Q 0.4] [charaFadeout R 0.4] [wt 1.0] [charaFace N 1] [charaFadein N 0.1 50,-50] [charaFace O 1] [charaFadein O 0.1 300,-50] [wt 0.5] [charaFace N 2] [charaFace O 2] [charaMoveReturn N 50,-30 0.3] [charaMoveReturn O 300,-30 0.3] [wt 0.6] [charaMove N -50,-50 0.3] [charaMove O 200,-50 0.3] [wt 0.2] [charaFadeout N 0.4] [charaFadeout O 0.4] [wt 1.0] [bgm BGM_MAP_14 0.1] [se ade79] [shake 0.03 0 5 0.3] [wt 1.0] [seStop ade79 0.2] [wt 0.2] [se ade79] [shake 0.03 0 5 0.3] [wt 1.0] [seStop ade79 0.2] [wt 0.2] [se bac255] [se ad1041] [charaPut T 200,0] [charaPut U -200,0] [charaEffect T bit_talk_presage] [charaEffect U bit_talk_presage] [wt 1.5] [se bac255] [seStop ad1041 1.0] [wt 1.5] [charaPut T 2000,2000] [charaPut U 2000,2000] @Yan Qing For some reason, some of these trees and bulbs are picking up their roots and attacking the customers! [k] @Yan Qing N[messageShake 0.05 3 3 0.5]o wonder you haven't been hitting your quotas! How did you not notice this sooner!? [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_MAP_14 1.5] [wait fade] [wipeOff] [charaSet O 6043000 1 Ortlinde] [charaSet P 6044000 1 Hildr] [charaSet Q 5009000 1 "Effect 1"] [charaSet R 5009000 1 "Effect 2"] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.4] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] [bgm BGM_EVENT_146 0.1] @Gareth Say, those bulbs over there kind of look like Gazers! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Yan Qing Gazer bulbs, huh. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash This part of the park does seem quite dangerous as it is now. Do you know how this happened, Lady Avalon? [k] [charaPut S 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk M] [charaFace M 4] [charaFadein M 0.1 1] @Lady Avalon Hmmm... Nope! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Yan Qing You sure about that? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Lady Avalon The whole point of my area was to make a nice, peaceful place where visitors could go on walks and take relaxing breaks. [k] @Lady Avalon My only source of income besides the modest entry fee is the food stands. [k] @Lady Avalon You know, hot dogs, ice cream, that sort of thing. [k] [charaFace M 2] @Lady Avalon But this can't continue! I'll never get any customers if it does! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [bgmStop BGM_EVENT_146 1.8] @Yan Qing Oh come on. All you needed to do was look around the place! Are you always this dense!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Ashiya Douman Now, now, there's no call to be so unkind. It can be surprisingly hard to notice irregularities when they are right under your nose. [k] [bgm BGM_EVENT_62 0.1] @Ashiya Douman Well, for the time being...shall we get started? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Yan Qing Yeah, let's do it. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 1] @Ashiya Douman Let us exterminate these walking trees and floating bulbs, then. So long as you do not object, Master? [k] ?1:Not at all! ?2:Begin Operation Weed Control! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Gareth You want us to exterminate them, huh? Understood! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Hildr Thrúd! Ortlinde! Let's go with them! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Ortlinde Right! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaDepth O 6] [charaDepth P 5] [charaDepth K 4] [charaFace K 9] [charaFadein K 0.1 1] [wt 0.5] [se ad39] [effect bit_talk_radiallight01] [wt 1.5] [charaFace O 8] [charaFace P 10] [charaPutFSL O -256,0] [charaPutFSR P 256,0] [charaFadeTime O 0.3 0.6] [charaFadeTime P 0.3 0.6] [charaMoveFSL O -50,0 1.3] [charaMoveFSR P 50,0 1.3] [wt 0.6] [charaFadeout O 0.6] [charaFadeout P 0.6] [fadeout white 0.4] [seStop ad39 1.0] [se bac398] [wait fade] [effectDestroy] [wt 0.5] [fadein white 1.0] [wait fade] [wt 1.0] [charaFace K 2] @Thrúd ...Spirit Origin stabilized as Valkyrie Thrúd. Entering combat mode! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Lady Avalon Huh. Those Valkyries are very interesting. [k] @Lady Avalon Originally three separate Heroic Spirits sharing a single Spirit Origin? Intriguing. Most intriguing. [k] [messageOff] [charaTalk on] [charaDepth M 5] [charaDepth D 3] [cueSe SE_21 21_ade621] [charaTalk D] [wt 0.5] [charaFace D 0] [charaFadein D 0.4 350,0] [charaMove D 300,0 0.4] [wt 0.4] [cueSeStop 21_ade621 0.1] @Fou Fooou...fooou![charaMoveReturn D 290,10 0.2][cueSe SE_21 21_ade578] [k] [charaTalk M] [charaFace M 2] @Lady Avalon Aah![charaShake M 0.03 4 4 0.3] [k] [charaFace M 4] @Lady Avalon Please stop sneaking up and scaring me, Cath Palug. [k] @Lady Avalon I know. I'll help too, of course. It IS supposed to be a tourist attraction. [k] [charaFace M 2] @Lady Avalon So if I have to show off what I can really do to keep our guests happy, then I will! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_62 0.4] [wait fade] [soundStopAll] [end]