$04-00-02-06-5-1 [soundStopAll] [enableFullScreen] [charaSet A 7046001 1 두료다나] [charaSet B 1098267130 1 메두사] [charaSet C 1098268910 1 사쿠라] [charaSet D 1098270000 1 시온] [charaSet F 6037001 1 카마] [charaSet G 1098270300 1 아유스] [charaSet H 1098269700 1 푸른 수염] [charaSet I 1098267130 1 메두사(연출용)] [charaSet J 1098267130 1 메두사(연출용)] [sceneSet L 191500 1] [charaScale L 1.2] [sceneSet M 189501 1] [charaScale M 1.2] [sceneSet N 110100 1] [charaScale N 1.2] [sceneSet O 191500 1] [charaScale O 1.0] [charaFilter O silhouette 2B2E2E80] [imageSet R back10000 1 1] [charaScale R 1.3] [charaSet S 98115000 1 이펙트용 더미] [charaSet T 98115000 1 이펙트용 더미] [charaSet U 98115000 1 이펙트용 더미] [imageSet V back10000 1 1] [charaScale V 1.3] [scene 10000] [charaTalk L] [charaFadein L 0.1 0,-225] [bgm BGM_BATTLE_184 1.0] [fadein black 1.0] [wait fade] [subCameraOn 2] [charaLayer S sub #A] [charaLayer A sub #A] [charaLayer M sub #A] [charaLayer T sub #B] [charaLayer F sub #B] [charaLayer N sub #B] [subCameraFilter #A maskEdge cut359_mask04 3 231,41,45,255] [subCameraFilter #B maskEdge cut359_mask04 3 243,58,128,255] [charaTalk off] [charaDepth M 1] [charaDepth N 1] [charaDepth S 2] [charaDepth T 2] [charaDepth F 3] [charaDepth A 3] [subRenderScale #A 1.1] [subCameraRoll #A 5 0,0] [charaRoll S 1] [charaRoll A -5] [charaRoll M -5] [charaScale A 1.2] [charaScale M 1.2] [charaPut S 0,200] [charaEffect S bit_talk_42] [charaFace A 5] [charaFadein A 0.1 -180,230] [charaFadein M 0.1 120,0] [subRenderScale #B 1.1] [subCameraRoll #B 5 0,0] [charaRoll T 1] [charaRoll F -5] [charaRoll N -5] [charaScale F 1.2] [charaScale N 1.2] [charaPut T 0,200] [charaEffect T bit_talk_42 0,0 H] [charaFace F 2] [charaFadein F 0.1 180,275] [charaFadein N 0.1 -120,0] [se ade338] [subRenderFadein #A 0.25 100,-520] [subRenderMove #A 0,-520 0.25] [subRenderFadein #B 0.25 -100,-320] [subRenderMove #B 0,-320 0.25] [seStop ade338 1.0] [wt 1.1] [se ad1006] [wt 0.05] [se ad7] [subRenderFadeout #A 0.2] [subRenderFadeout #B 0.2] [subRenderMove #A -100,-520 0.2] [subRenderMove #B 100,-320 0.2] [wt 0.4] [cueSe Servants_105100 m45824] [fowardEffect bit_talk_strike_02] [wt 0.45] [cueSe Servants_105100 m45810] [fowardEffect bit_talk_gram_slash_04_fs] [wt 0.6] [cueSe Battle bac385] [cueSe Battle bac403] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [fowardEffectDestroy bit_talk_gram_slash_04_fs] [shake 0.02 2 3 0.8] [wt 1.1] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_BATTLE_184 0.6 0.5] [wait wipe] [charaFadeout L 0.1] [charaFadeout A 0.1] [charaFadeout F 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_42] [charaPut T 2000,2500] [charaEffectStop T bit_talk_42] [subCameraOff] [charaLayer S normal] [charaLayer T normal] [charaLayer A normal] [charaLayer F normal] [charaLayer M normal] [charaLayer N normal] [charaScale S 1.0] [charaScale T 1.0] [charaScale A 1.0] [charaScale F 1.0] [charaScale M 1.0] [charaScale N 1.0] [charaRoll S 0] [charaRoll T 0] [charaRoll A 0] [charaRoll F 0] [charaRoll M 0] [charaRoll N 0] [scene 189501] [wt 0.5] [bgm BGM_BATTLE_184 0.6 1.0] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [se ad671] [charaScale A 1.1] [charaTalk A] [charaFace A 15] [charaFadein A 0.2 0,10] [charaMove A 0,0 0.3] [charaMoveScale A 1.0 0.3] [charaShake A 0.02 2 3 0.6] [seStop ad671 0.7] [wt 1.2] @두료다나 헉, 헉. 이 녀석, 이 몸께서, 이렇게나,[r]움직이게 만들다니…… [k] @두료다나 이제 그만 좀 끝내라고! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaDepth S 9] [charaDepth B 5] [se ad223] [charaPut S 1] [charaEffect S bit_talk_quickmove] [charaFace B 3] [charaPut B 1] [charaSpecialEffect B appearance 0,0 0.3] [wait charaSpecialEffect B] [wt 0.4] [charaTalk on] @메두사 쉽게 말하시네요. [k] [bgm BGM_BATTLE_184 0.5 0.5] [charaTalk depthOff] [charaDepth R 4] [charaDepth B 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] @메두사 (좋은 기회이기는 해. 하지만,[r] 이쪽의 리소스도 무한은 아니야) [k] @메두사 (호흡을 가다듬어야 해.[r] 빨리, 빨리[line 3]) [k] [charaFadeout R 0.2] [bgm BGM_BATTLE_184 0.5 1.0] [charaFace B 1] @메두사 ![messageShake 0.05 4 3 0.3] [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_BATTLE_184 0.6 0.4] [wait wipe] [charaFadeout B 0.1] [charaDepth M 1] [charaDepth C 2] [charaDepth S 9] [charaScale M 1.2] [charaFadein M 0.1 100,-225] [pictureFrame cut063_cinema] [charaTalk C] [charaFace C 20] [charaFadein C 0.1 0,-50] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [cueSe SE_23 23_ad1304 0 0.8] [charaPut S 0,-50] [charaEffect S bit_talk_raniment01] [wt 2.5] [charaMove S 100,-50 0.6] [wt 0.2] [wipeout rectangleStripRightToLeft 0.4 1.0] [cueSeVolume 23_ad1304 0.5 0.4] [wait wipe] [charaFadeout C 0.1] [charaFadeout M 0.1] [pictureFrame] [charaPut S -100,0] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] [wt 0.5] [charaMove S 1 0.6] [bgm BGM_BATTLE_184 0.6 1.0] [wipein rectangleStripLeftToRight 0.4 1.0] [cueSeVolume 23_ad1304 0.5 0.8] [wait wipe] [wt 0.2] [wt 0.2] [charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5] [wt 0.3] [cueSeStop 23_ad1304 0.2] [cueSe SE_23 23_ad1305 0 0.8] [charaEffectStop S bit_talk_raniment01] [wt 0.5] [se adm20] [wt 2.0] [charaEffectEdgeBlurStop B] [bgm BGM_BATTLE_184 0.5 0.5] [charaDepth R 4] [charaDepth B 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaFace B 16] @메두사 (사쿠라의 라니먼트![r] 저 아이, 어디에 이런 리소스를?) [k] @메두사 ([line 3]아니, 그것보다 지금은, 이 좋은 기회를 살려야 해!) [k] [messageOff] [bgm BGM_BATTLE_184 0.5 1.0] [subCameraOn 1] [charaLayer I sub #A] [charaLayer J sub #A] [charaLayer T sub #A] [charaLayer V sub #A] [charaLayer M sub #A] [charaLayer U sub #A] [subCameraFilter #A maskEdge cut359_mask08 3 217,93,151,255] [subRenderDepth #A 1] [charaTalk off] [charaDepth M 1] [charaDepth V 2] [charaDepth I 3] [charaDepth T 4] [charaDepth J 5] [charaDepth U 6] [charaRoll M 0] [charaScale I 1.4] [charaScale J 1.7] [charaScale T 1.4] [charaScale U 1.7] [charaScale M 1.2] [charaFace I 24] [charaFace J 23] [charaFadein I 0.1 0,220] [charaFadein M 0.1 0,-50] [cueSe Servants_2800200 m40512] [cueSeVolume m40512 0 0.5] [cueSe Servants_2800200 m45707] [cueSeVolume m45707 0 0.5] [subRenderFadein #A 0.4 500,-282] [subRenderMove #A 0,-282 0.4] [cueSeStop m40512 1.0] [cueSeStop m45707 1.0] [charaFadeout R 0.4] [wt 1.0] @메두사 일종의 도박입니다. 하지만 이 상황에서,[r]마안의 영향력을 지금까지보다 광범위로 넓히면, [k] [bgmStop BGM_BATTLE_184 1.5] @메두사 캐스터의 예상 위치 전체를 석화시킬 수 있습니다[line 3]! [k] [messageOff] [charaDepth R 9] [charaPut R 1] [charaPut V 1] [charaFadeTime R 0.5 0.7] [charaFadeTime V 0.3 0.2] [wt 0.2] [charaRoll T 0] [charaPut T 0,210] [charaEffect T bit_talk_mysticeyes_mds] [charaRoll U 0] [charaPut U 0,245] [charaEffect U bit_talk_mysticeyes_mds] [wt 0.45] [cueSe SE_23 23_ad1296] [wt 0.1] [charaFace I 23] [charaFadein J 0 0,258] [charaFadeout J 1.2] [charaFadeTime V 1.0 0.5] [wt 0.6] [cueSeStop 23_ad1296 0.9] [wt 1.0] [cueSe Battle bac1774] [cueSeVolume bac1774 0 0.5] [fadeout white 0.5] [wait fade] [subRenderFadeout #A 0.1] [charaFadeout B 0.1] [charaPut B 2000,2500] [charaFadeout R 0.1] [charaFadeout V 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout M 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_talk_mysticeyes_mds] [charaPut U 2000,2500] [charaEffectStop U bit_talk_mysticeyes_mds] [wt 0.1] [subCameraOff] [charaLayer I normal] [charaLayer J normal] [charaLayer M normal] [charaLayer T normal] [charaLayer U normal] [charaScale I 1.0] [charaScale J 1.0] [charaScale M 1.0] [charaScale T 1.0] [charaScale U 1.0] [wt 0.1] [charaTalk off] [charaDepth L 2] [charaDepth O 4] [charaDepth T 9] [charaDepth U 9] [charaScale L 1.01] [charaFadein L 0.1 0,-200] [charaPut T 2000,2500] [charaPut U 2000,2500] [charaEffect T bit_talk_crack01] [charaEffect T bit_talk_crack02] [charaEffect U bit_talk_crack03] [cameraFilter gray] [wt 1.5] [fadein white 1.0] [wait fade] [wt 1.0] [se ad210] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [shake 0.01 1 1 0] [se ade393] [seVolume ade393 0 0.1] [se ad14] [seVolume ad14 0 0.3] [se ad227] [wt 0.1] [charaPut T 1] [wt 1.2] [se ad210] [se ad113] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [shake 0.01 2 2 0] [se ad915] [seVolume ad915 0 0.5] [seVolume ade393 0.1 0.3] [seVolume ad14 0.1 0.5] [wt 0.1] [charaPut U 1] [wt 1.4] [se ad114] [se ad243] [se ad299] [seVolume ad299 0 0.2] [se ad228] [fadeout white 0.5] [wait fade] [charaFadeout O 0.1] [charaPut T 2000,2500] [charaPut U 2000,2500] [charaEffectStop T bit_talk_crack01] [charaEffectStop T bit_talk_crack02] [charaEffectStop U bit_talk_crack03] [seStop ad228 2.0] [seStop ad299 2.0] [seStop ade393 2.0] [seStop ad14 2.0] [seStop ad915 2.0] [cameraFilter normal] [wt 2.5] [fadein white 1.5] [wait fade] [shakeStop] [wt 0.5] [sceneSet N 189501 1] [charaScale N 1.2] [sceneSet O 10000 1] [charaScale O 1.2] [subCameraOn 3] [charaLayer B sub #A] [charaLayer D sub #A] [charaLayer F sub #A] [charaLayer M sub #A] [charaLayer A sub #B] [charaLayer G sub #B] [charaLayer N sub #B] [charaLayer H sub #C] [charaLayer O sub #C] [subCameraFilter #A maskEdge cut359_mask12 3 0,0,0,255] [subCameraFilter #B maskEdge cut359_mask11 3 0,0,0,255] [subCameraFilter #C maskEdge cut359_mask05 3 176,32,156,255] [charaTalk depthOff] [charaDepth M 1] [charaDepth N 1] [charaDepth O 1] [charaDepth B 2] [charaDepth A 2] [charaDepth H 2] [charaDepth D 2] [charaDepth F 2] [charaDepth G 2] [charaScale B 1.0] [charaFace B 3] [charaFadein B 0.1 -550,94] [charaFadein M 0.1 0,100] [charaScale A 1.0] [charaFace A 6] [charaFadein A 0.1 590,70] [charaFadein N 0.1 0,100] [charaScale H 1.2] [charaFace H 10] [charaFadein H 0.1 0,125] [charaFadein O 0.1 0,-125] [subRenderFadeinFSSideL #A 0.4 160,200] [subRenderMoveFSSideL #A 160,-70 0.4] [wt 0.5] [bgm BGM_BATTLE_135 0.1] [charaTalk on] @메두사 ……웃. [k] @메두사 알았습니다. 석화는 되었습니다.[r]틀림없이, 효과가 있습니다. [k] @메두사 캐스터가 있는 부분에도 효과를 발휘했습니다. [k] [messageOff] [charaTalk A] [subRenderFadeinFSSideR #B 0.4 -160,200] [subRenderMoveFSSideR #B -160,-70 0.4] [wt 0.5] @두료다나 거짓말 하지 마![r]그러면 왜 안 쓰러지는데?! [k] [charaFace B 3] @메두사 너무 거대하기 때문에, 저의 마안으로도[r]석화가 대상에게 전파되는 데 약간의 시간이 걸립니다. [k] @메두사 지금, 캐스터는 살덩이 속에 숨어 있는 기생충에 가깝지요. [k] @메두사 바깥 부분의 석화가 진행되는 짧은 사이에[line 3] 녀석은 새로운 살덩이을[r]만들어내서 그 안에 숨는 겁니다. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 -580,130] @시온 러시아의 마트료시카 인형처럼, [k] @시온 석화된 준마 안에 준마의 살덩이를 만들어 내서,[r]그것을 대역으로 삼으며 회피하고 있다는 겁니까[line 3] [k] [charaFace A 9] @두료다나 어이. 그러면…… 어쩔 셈이야? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 -555,120] @카마 캐스터의 위치를 포착해도 석화가 효과를 발휘하지 못한다면. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 570,100] @아유스 대체, 어떻게 해야 캐스터를 쓰러뜨릴 수 있다는 거야……?! [k] [messageOff] [subRenderMoveFSL #A 60,-70 0.4] [subRenderMoveFSR #B -60,-70 0.4] [subRenderFadeout #A 0.4] [subRenderFadeout #B 0.4] [wt 0.5] [subRenderMoveFSL #A 10000,0 0.1] [subRenderMoveFSR #B 10000,0 0.1] [subCameraFilter #A maskEdge cut359_mask05 3 156,114,168,255] [charaScale D 1.2] [charaScale M 1.2] [charaFace D 8] [charaFadein D 0.1 0,150] [charaFadein M 0.1 0,-75] [wt 0.2] [charaTalk H] [subRenderFadeinFSL #C 0.4 -270,-140] [subRenderMoveFSL #C -270,-190 0.4] [wt 0.5] @푸른 수염 그렇다. 방에는 비밀이 가득 차 있다.[r]나를 비웃는 아내들의 시체. [k] @푸른 수염 그것을 본 아내가 다시 시체가 된다.[r]그리고 다음 아내. 또 다음 아내. [k] [charaFace H 6] @푸른 수염 무한, 무한, 무한인 것이다! [k] @푸른 수염 얼마든지 피의 아내는 그 방에 있다.[r]얼마든지 금기의 해방은 반복된다! [k] [messageOff] [charaTalk D] [subRenderFadeinFSR #A 0.4 270,-140] [subRenderMoveFSR #A 270,-190 0.4] [wt 0.5] @시온 ……큭. 처음부터 ‘반복된다’는 개념,[r]무한성을 내포한 보구였습니까……! [k] [charaTalk H] [charaFace H 7] @푸른 수염 하하하, 하하하하하[line 3]! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStopEnd BGM_BATTLE_135 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]