$01-00-07-07-4-1 [soundStopAll] [charaSet A 8001002 1 Mash] [charaSet B 98106200 1 Merlin] [charaSet C 98002000 1 Fou] [charaSet D 3027000 1 Ana] [charaSet F 2020001 1 Ishtar] [charaSet G 98015000 1 "Skeleton 1"] [charaSet H 98015000 1 "Skeleton 2"] [charaSet E 98015000 1 "Skeleton 3"] [bgm BGM_EVENT_3 0.1] [scene 32942] [fadein black 1.5] [se ad244] [seVolume ad244 0 0.5] [wait fade] [charaSet F 98015000 1 "Skeleton 4"] [charaSet D 98015000 1 "Skeleton 5"] [charaFadein G 0.4 1] [charaFadein F 0.4 192,0] [charaFadein H 0.4 -192,0] [charaFadein D 0.4 384,0] [charaFadein E 0.4 -384,0] [seStop ad244 0.7] [wt 0.7] [effect bit_bolg_02] [se bac7] [charaShake G 0.01 3 3 0.4] [charaShake H 0.01 3 3 0.4] [charaShake E 0.01 3 3 0.4] [charaShake F 0.01 3 3 0.4] [charaShake D 0.01 3 3 0.4] [wt 0.4] [charaSpecialEffect G enemyErasure 1 1.0] [charaSpecialEffect F enemyErasure 1 1.0] [charaSpecialEffect H enemyErasure 1 1.0] [charaSpecialEffect D enemyErasure 1 1.0] [charaSpecialEffect E enemyErasure 1 1.0] [se ad42] [wait charaSpecialEffect G] [wt 0.4] [charaDepth G 2] [charaDepth E 0] [charaDepth D 0] [charaDepth F 1] [charaDepth H 1] [se ad244] [seVolume ad244 0 0.5] [charaFadein G 0.4 1] [wt 0.4] [charaFadein F 0.4 192,0] [wt 0.4] [charaFadein H 0.4 -192,0] [wt 0.4] [charaFadein D 0.4 384,0] [wt 0.4] [charaFadein E 0.4 -384,0] [wt 0.7] [seStop ad244 0.7] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout D 0.1] [charaSet D 3027000 1 Ana] [charaSet F 2020001 1 Ishtar] [wt 0.2] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Merlin Hmm... We have a problem here. Earlier, I said the number of enemies exceeded the population of Kutha. Let me rephrase that. [k] @Merlin This has nothing to do with the population of Kutha. To be precise, these skeletons are all the people who died on this land in the past. [k] @Merlin I mean, look over there. Even their ancestors are all here. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.3 1] [wait wipe] [charaFadeout B 0.1] [wt 0.1] [charaSet G 98104300 1 Ghost] [charaSet H 98104300 1 "Ghost 2"] [charaSet E 98104300 1 "Ghost 3"] [wipein rectangleStripLeftToRight 0.3 1] [charaDepth H 1] [charaFadein G 0.1 -400,0] [charaFadein E 0.1 400,0] [charaFadein H 0.1 1] [wait wipe] [charaTalk off] [se ad21] [wt 1.7] [wipeout rectangleStripLeftToRight 0.3 1] [wait wipe] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout E 0.1] [wipein rectangleStripRightToLeft 0.3 1] [wait wipe] [wt 0.2] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] [charaEffect A bit_talk_13] [wt 0.1] [se ad32] [charaShake A 0.05 2 2 0.4] @Mash It's no use! They've blocked our path! They're weak individually, yes, but there are just too many of them! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Ana ...I'm sorry. If only I were older... I could blast them away with my Noble Phantasm... [k] [wt 0.2] [messageOff] [charaFadeout D 0.1] [wt 0.4] [charaSet G 98015000 1 "Skeleton 1"] [charaSet H 98015000 1 "Skeleton 2"] [charaSet E 98015000 1 "Skeleton 3"] [charaSet F 98015000 1 "Skeleton 4"] [charaSet D 98015000 1 "Skeleton 5"] [se ad226] [seVolume ad226 0 0.4] [se ad14] [fowardEffect bit_talk_38] [wt 0.2] [shake 0.05 0 4 0] [wt 1.0] [shakeStop] [fowardEffectStop bit_talk_38] [seStop ad14 0.4] [wt 0.4] [charaFadein G 0.1 1] [charaFadein F 0.1 192,0] [charaFadein H 0.1 -192,0] [charaFadein D 0.1 384,0] [charaFadein E 0.1 -384,0] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [se bac16] [wt 1.0] [charaSpecialEffect G enemyErasure 1 1.0] [charaSpecialEffect F enemyErasure 1 1.0] [charaSpecialEffect H enemyErasure 1 1.0] [charaSpecialEffect D enemyErasure 1 1.0] [charaSpecialEffect E enemyErasure 1 1.0] [se ad42] [wait charaSpecialEffect G] [wt 0.4] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [wt 0.1] @Mash That was...! [k] [wt 0.2] [messageOff] [wipeout rectangleStripDownToUp 0.3 1] [wait wipe] [scene 20322] [charaFadeout A 0.1] [wt 0.1] [wipein rectangleStripUpToDown 0.3 1] [wait wipe] [charaSet F 2020001 1 Ishtar] [charaShake F 0.2 0 3 0] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 0,50] [wt 1.0] [charaFace F 10] @Ishtar Now you know not to go near Kutha. If you're ever captured in the underworld, you'll find out just how hard it is to come back. [k] [messageOff] [charaShakeStop F] [se ad28] [charaMove F 0,0 0.2] [wait charaMove] [charaMove F 0,50 0.05] [wait charaMove] [charaFadeout F 0.1] [wipeout upToDown 0.4 1] [wait wipe] [scene 32942] [wt 0.4] [wipein downToUp 0.2 1] [wait wipe] [wt 0.2] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash Ishtar provided covering fire for us! ...Now she's flying off to the northeast! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Merlin That was really more like air support than covering fire. Not sure what came over her, but I think we're safe now. [k] @Merlin Now's our chance to pass through the southern gate. We've got the tablet already, so let's get outta here! [k] [messageOff] [bgmStop BGM_EVENT_3 1.4] [fadeout black 1.5] [wait fade] [wt 0.4] [soundStopAll] [end]