$94-00-61-07-1-0 [soundStopAll] [bgm BGM_EVENT_2 0.1] [charaSet A 6024000 1 Scáthach] [charaSet B 98100400 1 Mash] [charaSet C 98101200 1 "Boar Piglet"] [charaSet D 98101400 1 "Boar Piglet Chief"] [charaSet E 4024000 1 Mordred] [charaSet F 2025100 1 Mary] [charaSet G 98100800 1 "Boar Piglet 2"] [charaSet H 98101000 1 "Boar Piglet 3"] [scene 30700] [fadein black 2.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Senpai. We have visited all kinds of places and eras in order to repair humanity. [k] @Mash On the previous island, we even built various structures just to survive... [k] [messageOff] [wipeout rightToLeft 0.7 1] [wait wipe] [scene 30800] [charaFadeout B 0.1] [wt 0.4] [wipein leftToRight 0.7 1] [wait wipe] [wt 0.7] [charaTalk B] [charaFace B 13] [charaFadein B 0.4 1] @Mash But even then, I never thought we would end up building something like this... [k] @Mash This is too much of a new experience. [k] [charaFadeout B 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Scáthach ...To help the boar piglets, we're building all kinds of things... [k] @Scáthach Convenience stores, power plants, used book store, condominiums, burger shops... [k] ?1:What the heck are we doing? [charaFadeout A 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash Senpai, please don't say that. [k] [bgmStop BGM_EVENT_2 0.4] [wt 0.4] ?2:To save humanity... [charaFadeout A 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash ...I guess each little step counts... [k] [bgmStop BGM_EVENT_2 0.4] [wt 0.4] ?! [charaFadeout B 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Scáthach But what I've noticed is that civilization is blooming a little too smoothly. [k] @Scáthach Even with our help,[sr]something is off with the rate of growth. [k] @Scáthach So I asked the boar piglet chief whether there are any old folk tales besides the one about the Nine Goddesses... [k] [charaFadeout A 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Boar Piglet Chief According to legend, about 100 or so years ago, a Servant who claimed to be a mage gave us electricity. [k] [charaFadeout D 0.1] [charaTalk C] [charaFace G 0] [charaFadein G 0.1 0] [charaFace C 1] [charaFadein C 0.1 1] [charaFace H 0] [charaFadein H 0.1 2] @Boar Piglet Electronics, yup! [k] [charaFace G 1] [charaFace C 0] @G:Boar Piglet Electric buzzing! [k] [charaFace G 0] [charaFace H 1] @H:Boar Piglet Slippery eels, yup! [k] [charaFadeout G 0.1] [charaFadeout C 0.1] [charaFadeout H 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Mordred Unlike Gramps here, you guys just seem to be saying whatever pops into your head... [k] [charaFadeout E 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 0] [charaFace E 0] [charaFadein E 0.1 2] @Boar Piglet In the end, we are mere boar piglets.[sr]We're like bots, yup. [k] [charaFace C 0] @Boar Piglet Please do not be concerned, yup. [k] [charaFadeout C 0.1] [charaFadeout E 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Mary A mage... Probably a Caster.[sr]So a Caster gave you all electricity, huh... [k] [charaFace F 4] @Mary Well, if this all happened more than a century ago,[sr]I suppose they'd be long dead by now. [k] [charaFadeout F 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Boar Piglet Chief This is also according to legend... [k] [charaFace D 1] @Boar Piglet Chief “I shall sleep now in preparation for the eventual arrival of my comrades. Wake me up if something happens, 'kay?” [k] [charaFace D 0] @Boar Piglet Chief Those were the mage's final words before disappearing into the depths of a large cave on this island. [k] [charaFadeout D 0.1] [bgmStop BGM_EVENT_5 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Scáthach ...There you have it. I am thinking about heading to that cave tomorrow. What say you, Master? [k] ?1:I will go with you. [bgm BGM_EVENT_2 0.1] [charaFace A 1] @Scáthach Understood. I also want you to discern the nature of that Servant with your own eyes. [k] [charaFace A 0] ?2:Can I come along? [charaFadeout A 0.1] [bgm BGM_EVENT_2 0.1] [charaTalk B] [charaFace A 0] [charaFadein A 0.1 0] [charaFace B 13] [charaFadein B 0.1 2] @Mash If that's the case, then I'd like to go too! [k] ?! @Scáthach That settles it. Next[line 3] [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaSet G 2026000 1 Altria] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Altria I, too, shall accompany you. [k] [charaFadeout G 0.1] [charaTalk E] [charaFace G 6] [charaFadein G 0.1 0] [charaFace E 6] [charaFadein E 0.1 2] @Mordred ...Fine. If King Arthur is going, I guess I have no choice but to go. [k] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Scáthach ...V-Very well.[sr]I have my worries, but let's go with this party. [k] [charaFace A 0] @Scáthach Everyone else, continue to work on the defenses and the other construction projects. Dismissed! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_2 1.5] [wait fade] [charaFadeout A 0.1] [scene 20700] [wipeout rightToLeft 0.1 1] [wait wipe] [fadein black 0.1] [wait fade] [wt 0.7] [wipein leftToRight 1.0 1] [wait wipe] [bgm BGM_EVENT_5 0.1] [wt 0.2] [charaTalk G] [charaFace G 4] [charaFadein G 0.4 1] @Altria But what about that Servant in the legend?[sr]Could they survive for more than a century? [k] [charaFadeout G 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Scáthach If this were a normal place, probably not.[sr]But this island doesn't seem to follow the laws of time. [k] @Scáthach If they possess Independent Action and can act without a Master, then yes, it might very well be possible. With a little effort. [k] [charaFadeout A 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Altria We are approaching the cave the boar piglet chief mentioned, but... [k] [bgmStop BGM_EVENT_5 0.4] [charaTalk A] [se ad109] [wt 2.0] [bgm BGM_EVENT_3 0.1] [charaTalk G] [charaFace G 6] @Altria Before that, it is probably best to clear the demon boars wandering around. [k] [charaFace G 2] @Altria Let's go, Master! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]