$91-20-23-01-3-0

[soundStopAll]


[charaSet B 98115300 1 Holmes]
[charaSet C 2023002 1 Moriarty]
[charaSet D 6005001 1 Jack]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 2023001 1 Moriarty(?)]

[charaSet H 98115000 1 Effect]
[charaSet I 98115000 1 "Effect 2"]
[charaSet J 98115000 1 "Effect 3"]

[charaPut I 1200,1200]
[charaEffect I bit_talk_06b2]

[bgm BGM_EVENT_24 0.1]

[scene 10950]

[charaPut H 1200,1200]
[charaEffect H bit_talk_10]

[charaPut I 1200,1200]
[charaEffect I bit_talk_06b2]

[fadein black 1.0]
[wait fade]
[wt 0.5]

[se adm14]
[effect bit_talk_Slash_white_01_L]
[wt 0.1]
[se adm14]
[effect bit_talk_Slash_white_01]
[wt 0.5]

[se ade65]
[charaPut J -200,100]
[charaEffect J bit_shot_01]
[wt 0.2]
[se ade65]
[charaPut J 200,-100]
[charaEffect J bit_shot_01]
[wt 1.0]
[charaEffectStop J bit_shot_01]

[charaPut I -50,0]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.2 0,0]
[se ad671]
[charaMove F -50,0 0.2]
[wt 0.4]

@Moriarty(?)
Arrrghhh!
[k]

@Moriarty(?)
You arrogant fool! You lie about being good, you can't harness the magical bullets' true power... Curse you!
[k]

@Moriarty(?)
I can't entrust Moriarty to the likes of you![sr]I can't!
[k]

[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 1200,1200]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 50,0]

@Moriarty
Then unfortunately, it seems[sr]we've reached an impasse...
[k]

[charaFace C 1]

@Moriarty
...as I don't think I can keep pretending to be suave or interesting for much longer.
[k]

[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.1]
[scene 10000]

[wipein rectangleStripLeftToRight 0.1 1]
[wait wipe]

[se bac329]
[effect bit_talk_ereshki02 0,0 F]
[wt 0.8]
[se bac324]
[wt 1.2]
[se bac327]
[wt 1.8]

[seVolume bac327 0.5 0.6]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.5]
[seStop bac327 1.5]
[wait fade]

[scene 10950]
[effectStop bit_talk_ereshki02]

[charaPut I -50,0]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 -50,0]
[wt 0.1]
[seStop bac327 1.5]
[cueSe NoblePhantasm_202300 NP_202300_7]
[wt 3.0]

[cueSeStop NP_202300_7 1.0]
[fadein black 1.0]
[wait fade]

[wt 1.0]

[se ad52]
[charaSpecialEffect F darkEnemyErasure 1 2.0]
[wt 1.0]
[charaEffectStop I bit_talk_06b2]
[wt 1.5]
[charaPut I 1200,1200]
[wt 1.0]


[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

@Moriarty
Hooray, we won!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[bgm BGM_EVENT_81 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]

@Jack
Hey, Mommy! Mister Moriarty!?
[k]

@Jack
The fog's getting thicker![sr]What do we do now!?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

@Moriarty
Hmm.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[se ad31]
[seVolume ad31 0 0.4]
[charaPut H 1]
[charaTalk E]
[charaFace E 23]
[charaFadein E 0.1 1]

@Da Vinci
[image berserker_language_2]?
[k]

[seStop ad31]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut H 1200,1200]

[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]

@Moriarty
Oh? That doesn't seem right...
[k]

[charaFace C 2]

@Moriarty
Oi, Holmes! Come in, damn you!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[se ad31]
[seVolume ad31 0 0.5]
[charaPut H 1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
@Holmes
...[sr]...Is...your...ing?
[k]

?1:We can't hear you!
?!

[messageOff]
[seStop ad31 1.0]
[bgmStop BGM_EVENT_81 1.0]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[wt 0.5]
[scene 10953 2.5]
[wt 1.5]

[bgm BGM_EVENT_80 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]

@Jack
Look out! More enemies are coming!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

@Moriarty
Dammit, of all the times! Come on then, let's take them out quickly and find an area where the fog isn't so thick!
[k]


[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]