$91-10-05-02-3-1 [soundStopAll] [bgm BGM_EVENT_2 0.1] [scene 20300] [charaSet A 8001001 2 Mash] [charaSet B 98002000 2 Fou] [charaSet C 1005001 2 Nero] [charaSet D 98003003 2 "Dr. Roman"] [charaTalk A] [charaFadein B 0 0] [charaFace A 15] [charaFadein A 0 2] [fadein black 1] [wait fade] @Mash We've taken out the enemy golems...[sr]The battle is over... [k] @Fou Kyuu... [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [communicationCharaLoop 98003003 1 5 0 2] @Dr. Roman What a primitive way of fighting...[sr]To pummel the gates physically... [k] [communicationCharaClear] [wait communicationChara] [charaFace C 4] [charaFadein C 0.1 1] @Nero U-Umu, this went too far.[sr]I've realized my mistake here... [k] [charaFace C 0] @Nero But with this much material here, let's start building![sr]I'll show you how mankind first started using concrete! [k] ?1:In what pose will you build the statue? @Nero Hm...I have to think about that... [k] ?2:I want to build a statue of Mash, too. [charaFadeout C 0] [charaFace A 3] [charaFadein A 0.1 1] @Mash N-No, that's quite okay, Senpai! [k] ?! [charaFadeout A 0] [charaFace C 4] [charaFadein C 0.1 1] @Nero ...Sorry. I'll build the statue later.[sr]These golems make for good materials, but... [k] [charaFace C 4] @Nero They just don't have the right appeal.[sr]The voices I hear from the stones are the brawny types. [k] @Nero I can't carve a good statue with this.[sr]I've given up on the Colosseum style this time. [k] [charaFace C 1] @Nero But I will rebuild the Theater.[sr]Don't worry, I won't waste your effort Master. [k] [charaFace C 2] @Nero Now it's time to really get to work! Let's get the[sr]materials together and make our triumphant return to Rome! [k] @Nero We're going to make my Theater strong, firm, and as tough as a fortress... [k] [charaFace C 1] @Nero That's right, something Heracles can't even handle.[sr]The strongest Theater yet! [k] [charaFadeout C 0] [communicationCharaLoop 98003003 1 5 0 4] @Dr. Roman This emperor hasn't learned anything! [k] [messageOff] [fadeout black 0.5] [communicationCharaClear] [wait communicationChara] [bgmStop BGM_EVENT_2 0.4] [wait fade] [soundStopAll] [end]