$94-06-88-06-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 1098229100 1 Elder] [charaSet D 6027000 1 "Wu Zetian"] [charaSet E 1098231700 1 Con] [charaSet F 1098231700 1 Con2] [charaSet G 3032000 1 Ereshkigal] [charaSet H 3040000 1 Lambda] [charaSet I 1053900 1 "Trưng Trắc"] [charaSet J 1053910 1 "Trưng Nhị"] [charaSet K 1098124500 1 "Effect Dummy"] [imageSet L back10000 1] [sceneSet M 147200 1] [charaScale L 1.1] [charaScale M 1.5] [charaDepth L 2] [charaDepth G 3] [pictureFrame cut063_cinema] [charaFadein M 0.1 -50,-500] [charaMove M -150,-500 5.0] [wt 0.1] [se ade20 0] [seVolume ade20 1.5 0.05] [scene 147500] [fadein black 1.5] [wait fade] [wt 2.5] [seStop ade20 1.0] [charaFadeout M 0.7] [bgm BGM_MAP_2 0.1] [wt 1.7] [se ad13] [charaPut K 0,-50] [charaEffect K bit_talk_10_LowLevel] [wt 0.2] [charaTalk A] [charaFace A 31] [charaFadein A 0.1 0,-50] @Da Vinci Damn, it's no use. [k] @Da Vinci I appreciate you assembling those simple drones and using them to scout the area for us, [%1]... [k] @Da Vinci ...but both magecraft-based and scientific-based sensors are cutting out the moment they enter that fog across the sea. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 0,-50] @Mash So we still don't have any way to observe the outer areas of the islands. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 32] [charaFadein A 0.1 0,-50] @Da Vinci Unfortunately not. [k] @Da Vinci I've been gathering other kinds of data, but the actual position of these islands is as elusive as ever. [k] @Da Vinci We still can't see any of the stars at night, and the data on water quality doesn't match any location in our database. [k] [charaFace A 0] @Da Vinci But, I guess there's no need to be hasty. [k] @Da Vinci Why don't you head on back to the village? I'll start coming up with a way to use the leftover drones later. [k] @Da Vinci Besides, we have some things to discuss with Hai Bà Trưng. [k] [messageOff] [bgmStop BGM_MAP_2 1.5] [fadeout black 1.5] [wait fade] [pictureFrame] [charaFadeout A 0.1] [charaPut K 1200,1200] [scene 147300] [wt 1.5] [fadein black 1.5] [wait fade] [wt 0.2] [bgm BGM_EVENT_147 0.1] ?1:Hi, Elder. ?! [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Elder Hello.[sr]...Hmm, who might you be again? [k] @Elder You do seem familiar, but... Hmm... Oh, I know. You're that giant who holds up the sky, right? [k] ?1:(How in the world did he mistake me for THAT!?) ?2:Uh, no, it's just me! [%1]! ?! [charaFace C 1] @Elder Hoho, I'm just kidding. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wu Zetian Few things are more incomprehensible than an elderly person's joke. [k] [charaFace D 0] @Wu Zetian But never mind that. Where are the Hai Bà Trưng? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Elder Hmm. I think they're somewhere in the village... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace E 0] [charaFadeinFSL E 0.2 -256,0] [charaMoveReturnFSL E -256,15 0.4] [cueSe SE_22 22_ade697] [wt 0.2] [charaFace F 0] [charaFadeinFSR F 0.2 256,0] [charaMoveReturnFSR F 256,15 0.4] [wt 0.4] [charaTalk on] [charaTalk E] @E:Con Waha. Boss-Boss is in the same place as always! [k] [clear] [charaTalk F] @F:Con I'll take you. [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 1] @Ereshkigal That's okay. We know where it is. [k] @Ereshkigal Well, okay. Why not? Lead the way, please. [k] [messageOff] [bgm BGM_EVENT_147 1.0 0.2] [fadeout black 1.0] [wait fade] [charaFadeout G 0.1] [scene 150700] [wt 1.0] [bgm BGM_EVENT_147 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk E] [charaFace E 0] [charaFadeinFSR E 0.2 128,0] [charaMove E 0,0 1.0] [se adm58] [wt 1.1] [seStop adm58 0.2] [se ad748] [seStop ad748 0.7] [charaMoveReturn E 0,7 0.7] [wt 0.7] [charaTalk H] [charaFace H 0] [charaFadeinFSR H 0.1 2] @Lambda Hey, you're supposed to knock before you enter a dressing room. Stop coming in here uninvited. [k] [charaFace H 4] @Lambda ...Hm? Is everything okay? Something seems off. [k] [messageOff] [bgmStop BGM_EVENT_147 1.0] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [charaFadeout E 0.1] [charaFadeout H 0.1] [pictureFrame cut063_cinema] [charaTalk off] [charaFace J 0] [charaFadein I 0.1 -80,-50] [charaFace I 0] [charaFadein J 0.1 60,-50] [wt 0.4] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [wt 0.7] [charaTalk on] [charaTalk depthOff] [charaDepth I 3] [charaDepth J 4] [charaDepth E 5] [charaTalk I] [charaFace I 6] @Trưng Trắc Phew... [k] [bgm BGM_EVENT_146 0.1] [charaFace I 9] @Trưng Trắc I know I keep saying this, but I'm sooo relieved! [k] @Trưng Trắc This is so nice! I can't seem to stop smiling! [k] [charaFace J 0] @Trưng Nhị ... [k] [charaFace J 3] [charaFadeTime L 0.2 0.6] @Trưng Nhị (Oh maaan, Sister is so cute when she's lounging on the floor. I just want to give her a big hug!) [k] [charaFadeout L 0.1] [wt 0.1] [charaFace I 0] @Trưng Trắc Seriously, for a while, I had no idea how things were going to turn out. [k] [charaFace I 11] @Trưng Trắc I... I know I'm not really cut out to be a king, or a leader, or anything like that. [k] @Trưng Trắc I hate giving orders, and I've never been confident in my abilities. [k] @Trưng Trắc I wish someone else would take over and[line 2] [k] [messageOff] [charaFace I 6] [wt 1.4] [charaFace I 0] @Trưng Trắc ...No, I can't think like that. I started this; it's my responsibility to see it through. [k] [charaFace J 2] @Trưng Nhị Gaah! I can't take it anymore! [k] [messageOff] [charaMove J -96,-100 0.2] [wt 0.2] [se ad183] [charaShake I 0.04 1 1 0.3] [charaFace J 3] @Trưng Nhị I just have to hug you, so I'm going to. (Hugs) [k] @Trưng Nhị My dear sister, you're so kind and earnest. It's what I love about you. [k] [charaFace I 9] @Trưng Trắc Hmm? Hehe, oh Nhị, you're so clingy whenever we're alone. There, there. [k] [charaFace I 0] @Trưng Trắc Oh? Now our elephants are hugging us, too. [k] @Trưng Trắc Maybe they think it's a game? Or maybe they're just jealous? [k] [charaFace I 10] @Trưng Trắc Aww, you're so cuuute. I still don't know what you are exactly, but thank you for being with me. [k] @Trưng Trắc And thank you for being with me too, Nhị. [k] @Trưng Trắc I love you all so much! [k] [messageOff] [charaTalk off] [charaFace J 3] [wt 0.5] [charaMoveReturn J -96,-107 0.4] [wt 0.4] [charaMoveReturn J -96,-107 0.4] [wt 1.1] [charaFace E 0] [charaFadein E 0.7 32,-100] [charaMove E -96,-100 1.0] [se adm58] [wt 1.0] [seStop adm58 0.2] [wt 0.4] [se ad111 0.4] [charaShake I 0.04 1 1 0.3] [charaShake J 0.04 1 1 0.3] [wt 0.7] [charaTalk on] @Con Are you playing stuck-together? I wanna play, too. [k] [charaFace I 10] @Trưng Trắc Aww, you're here too, Con? Mmm, I love you all, too! [k] [messageOff] [bgm BGM_EVENT_146 0.4 0.2] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout J 0.1] [charaFadeout I 0.1] [charaFadeout E 0.1] [pictureFrame] [wt 0.2] [bgm BGM_EVENT_146 0.4 1.0] [wipein rectangleStripLeftToRight 0.4 1] [wait wipe] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wu Zetian What in the world are you doing? [k] [bgmStop BGM_EVENT_146 1.0] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaFace I 2] [charaFadein I 0.1 20,0] [charaFace J 2] [charaFadein J 0.1 -20,0] @Hai Bà Trưng !!! [k] [messageOff] [charaEffect I bit_talk_quickmove] [charaEffect J bit_talk_quickmove] [charaFadeout I 0.1] [charaFadeout J 0.1] [se ad73] [wt 0.1] [charaTalk on] [charaTalk I] [charaFace I 0] [charaFadeinFSL I 0.1 -80,0] [charaFace J 0] [charaFadeinFSR J 0.1 60,0] [wt 0.4] [bgm BGM_EVENT_7 0.1] @Trưng Trắc Hello, everyone. Please, come right in. I take it you're here to discuss the next part of our strategy? (All business) [k] [charaFace J 5] @Trưng Nhị (Look that says “How dare you interrupt my moment of tranquility”) [k] ?1:(So that's how you are in private...) [charaFace I 3] @Trưng Trắc Um, I wouldn't say that, necessarily. [k] ?2:Sorry to bother you while you were relaxing. [charaFace I 0] @Trưng Trắc Um, is that what we were doing? Ahaha. [k] ?! [charaFace I 0] @Trưng Trắc I know I'm a leader here, and I do feel like I need to take that role seriously. [k] [charaFace I 2] @Trưng Trắc So if it ever seems like I'm not taking my leadership role seriously, or like I'm slacking off... [k] [charaFace I 3] @Trưng Trắc ...I assure you you're just, um...imagining things? And so I'd appreciate it if you just, uh, forgot it? [k] ?1:I don't think you were doing anything wrong, but okay. ?2:If that's how you feel, consider it forgotten. ?! [charaFace I 1] [bgmStop BGM_EVENT_7 1.5] @Trưng Trắc Phew. [k] [charaFace J 5] [bgm BGM_EVENT_77 0.1] @Trưng Nhị Anyway...you're here to talk about which area we attack next, right? [k] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Ereshkigal Yes. I think we're ready to move on now. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lambda We can still use the weapons we made for the Con last time, right? Won't they make things a lot easier? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadeinFSL I 0.1 -80,0] [charaFace J 5] [charaFadeinFSR J 0.1 60,0] @Trưng Trắc Hard to say, really. [k] [charaFace I 5] @Trưng Trắc The water monsters in this next area are very...well, strong. That's their most defining feature. [k] [charaFace J 5] @Trưng Nhị Or at least, that's how they seemed to us the few times we fought them. [k] @Trưng Nhị There may be more to them than that, but we couldn't tell what. [k] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaPut K 1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci So what did they look like? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut K 1200,1200] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 176,0] @Trưng Trắc Well, um... Kind of like alligators, and dogs, but neither, all at once...? [k] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaPut K 1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Hm? So they're animals of some sort? Guess I'll try sketching them again. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut K 1200,1200] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Wu Zetian If strength is their main quality, couldn't we simply overwhelm them by being stronger still? [k] @Wu Zetian Surely there can be no more to consider than that. [k] [charaFace D 1] @Wu Zetian So we will go and fight them ourselves! [k] @Wu Zetian And once we have thoroughly weakened them with our overwhelming power, the Con can come in with their weapons and... Stab! The end! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Ereshkigal I just hope it's that easy. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Wu Zetian Do not say things like that, Yōumíng Niángniang! It's bad luck! Spending all that time in a dark cave underground has made you such a downer! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut K 1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash At any rate, I've already got new helpers all ready to go. Let's make sure we're ready for anything before heading out! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]