$03-00-12-12-4-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 1098235400 1 Seton(?)] [charaSet C 9005001 1 Holmes] [charaSet D 1098231810 1 "Xu Fu"] [charaSet E 4004001 1 Astolfo] [charaSet F 1098234740 1 Assassin-Class] [charaSet G 1098234230 1 Saber-Class] [charaSet H 6002001 1 "Cursed Arm"] [charaSet I 6009001 1 Serenity] [charaSet J 6003001 1 "Hundred Personas"] [charaSet K 6025001 1 "First Hassan"] [imageSet O back10000 1 1] [charaScale O 1.01] [imageSet P back10000 1 1] [charaScale P 1.01] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [charaPut T 2000,2500] [charaEffect T bit_sepia01_fade_fs] [cameraMove 0 0,0 1.01] [scene 110101] [fadein black 1.5] [wait fade] [wt 1.5] [fadeout black 1.0] [wait fade] [scene 10000] [wt 0.4] [fadein black 0.1] [wait fade] [wipeout openEye 0.1 1.0] [wait wipe] [scene 152802] [cameraMove 0.1 -30,10 1.15] [wt 0.4] [wipein openEye 1.5 1.0] [wait wipe] [wt 0.2] [cameraMove 1.5 0,0 1.01] [se ad77] [wt 2.5] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Morning, [%1]. You still have some time before you need to leave. [k] @Da Vinci Wanna get a little more shut-eye? [k] ?1:No, I think I'll go for a walk. ?! [charaFace A 10] @Da Vinci Roger that. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [charaPut S 2000,2500] [scene 152601] [wt 1.0] [bgm BGM_EVENT_25 0.1] [fadein black 1.0] [wait fade] [wt 0.5] ?1:(Looks like nobody else is here yet...) ?! [se ad60] [wt 0.6] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Seton(?) Morning! How've you been, pal? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 1] @Da Vinci Oh, hello. I don't believe we've met. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Seton(?) Ooh, is that Chaldea on the line? Nice to meet you. [k] [charaFace B 1] @Seton(?) I'm Seton, [%1]'s comrade in arms! [k] ?1:Still going with “Seton,” huh? [charaFace B 3] @Seton(?) At this point, you better believe I'm gonna keep going with it for as long as I can. Besides, I'm pretty sure I won't be stepping on any other Servant's toes! [k] [branch select01] ?2:Comrade in arms... [charaFace B 3] @Seton(?) Hahaha. Sorry, that was maybe kinda presumptuous. We haven't actually fought together, have we? [k] ?! ?1:No, that's okay. I think it's fitting. ?! [charaFace B 12] @Seton(?) Whoa, really? Aw man, now I'm blushing! [k] [label select01] [charaFace B 4] @Seton(?) Anyway, what are you doing up this early? Hell, it's basically still night. [k] ?1:I've got a lot going on this morning, so... ?! [charaFadeout B 0.1] [wt 0.1] [charaPut S 1] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Da Vinci Uh, [%1], are you sure we can trust[sr]this Servant? [k] [messageOff] [wt 0.1] [cameraMove 0.4 0,10 1.01] [wt 0.5] [cameraMove 0.4 0,0 1.01] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Seton(?) Don't worry about me. I won't tell anyone. [k] [charaFace B 4] @Seton(?) Nobody likes a rat! [k] @Seton(?) I'm just really sorry I still can't be of any help myself... [k] ?1:Well, how about you at least show me your face, then? ?! [charaFace B 3] @Seton(?) Hahahaha. Sorry, but I'm gonna keep the mystery man thing going for a while! [k] @Seton(?) Knowing when to do a thing is almost as important as knowing what thing to do. [k] [charaFace B 0] @Seton(?) That said, I'm not loving how I've gotta draw this out, either. [k] @Seton(?) I can't tell you to trust me or that it'll definitely be worth the wait... [k] [charaFace B 1] @Seton(?) ...but if you can guess my identity on your own, hopefully it'll be a sign of good fortune coming your way! [k] [messageOff] [cueSe SE_21 21_ad1066] [seVolume 21_ad1066 0 0] [seVolume 21_ad1066 1.0 1.0] [charaFadeout B 0.4] [wt 0.4] [scene 152600 2.0] [wt 2.5] [seStop 21_ad1066 0.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] @Seton(?) Oh, hey, is it morning already? Hang in there, pal! I'll be rooting for you! [k] [charaFace B 1] @Seton(?) I'm gonna try and take care of my own business as best I can, too! [k] [messageOff] [se ad132] [seStop ad132 1.0] [charaFadeout B 0.4] [wt 1.6] [charaPut S 1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Hmm... He's a real mystery man, all right. [k] @Da Vinci His Spirit Origin's no stronger than a Phantom Spirit's, so I'm sure he really is weak... [k] [charaFace A 12] @Da Vinci ...but he IS a Servant. You don't sense any hostility from him...right? [k] ?1:None. ?! [charaFace A 0] @Da Vinci Okay. I trust your judgment on these things. [k] [charaFace A 14] @Da Vinci But if that's all true, I wonder why he won't help? [k] @Da Vinci I suppose we'll just have to trust him when he says he's got his reasons. [k] [charaFace A 0] @Da Vinci Okay, let's head back to the castle for now. You've got a long day ahead of you. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_25 1.0] [wait fade] [charaFadeout A 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_10_LowLevel] [scene 152800] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Is everyone ready? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Xu Fu Yeah, I guess. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class All good here. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.4] [cameraMove 0.4 0,10 1.01] [wt 0.5] [cameraMove 0.4 0,0 1.01] [wt 1.0] @Holmes Then let's get going. Remember, we'll be heading very deep into Revenge Realm territory. [k] @Holmes We are bound to encounter enemies on the way, but we won't necessarily need to fight our way through them. [k] [charaFace C 8] @Holmes If we must, we can always run. [k] [charaFace C 7] @Holmes In fact, I had Ms. Xu Fu pack numerous talismans specifically for that purpose. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Xu Fu Just be aware that we won't be able to use them every time. Also, we could be in trouble if the enemy has a Caster too. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad95] [wt 0.6] [charaTalk E] [charaFace E 1] [charaFadein E 0.4 1] [wt 0.4] [seStop ad95 0.1] [wt 0.4] @Astolfo Hey, hey. You guys all ready? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Holmes I'd say so, yes. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Astolfo Got it! I'll be taking you guys right up to the border in one of those golem-drawn carriages! [k] ?1:Thanks! ?! [charaFace E 2] @Astolfo Okay then, let's get going! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_62 1.0] [wait fade] [charaFadeout E 0.1] [wt 0.5] [charaTalk depthOff] [charaDepth E 1] [charaDepth O 2] [charaDepth P 2] [charaDepth D 3] [charaDepth C 3] [charaDepth F 3] [charaFadein O 0.1 -1100,0] [charaFadein P 0.1 1100,0] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [shake 0.04 1 1 4.0] [scene 156200] [wt 0.5] [seVolume ad995 1.0 0.2] [seVolume ad646 1.0 0.4] [fadein black 1.0] [wait fade] [wt 2.5] [seStop ad646 3.0] [seStop ad995 3.0] [shakeStop] [bgm BGM_EVENT_81 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Xu Fu I know you're probably sick of hearing this by now, but remember, the direction we infiltrate the fortress from will be crucial. [k] [charaFace D 6] @Xu Fu Qi Men Dun Jia is an extremely complex spell, but it always goes in a set order... [k] @Xu Fu ...and it doesn't matter how strong the sorcerer casting it is. In some ways, it's a lot like a gun. [k] @Xu Fu If you want to fire a gun, no matter who you are, you have to load it, disengage the safety, and pull the trigger. [k] @Xu Fu No matter how good a shot you are, you can't fire a gun without doing all these things, right? [k] [charaFace D 0] @Xu Fu It's the same with this spell. It might be complex, but it's not invincible. [k] [charaFace D 13] @Xu Fu For example, say it made it so that no one could enter the building from any direction. [k] @Xu Fu If you cast a spell like that on a castle... [k] [charaFace D 23] @Xu Fu ...then how would its defenders come and go? [k] @Xu Fu So, we can definitely get inside. The problem is that doing so will be complex and not at all intuitive. [k] @Xu Fu I'll do my best to solve the riddle, but...in case I get it wrong... [k] ?1:You're sorry? [charaFace D 14] @Xu Fu Sorry really isn't going to cut it here, but yeah. I'll still say it. [k] ?2:You'll try again? [charaFace D 15] @Xu Fu Unfortunately, unlike video games, real life doesn't have a “Continue” option. [k] ?! [charaFace D 0] @Xu Fu Anyway, assuming we make it inside, there probably won't be that many soldiers to contend with. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes I presume we'll have Qi Men Dun Jia to thank for that as well. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Xu Fu Yup. [k] [charaFace D 30] @Xu Fu Not only is it fiendishly difficult to navigate, but the people inside could also mess it all up by inadvertently screwing with orientations. [k] [charaFace D 29] @Xu Fu So they wouldn't be able to station many other Servants in there, even if they wanted to. Which they don't. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Be that as it may, we do believe we will encounter some form of military resistance inside. [k] [charaFace C 5] @Holmes Most likely some sort of being Zhang Jue controls with his Taoist arts in lieu of Servant soldiers. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Xu Fu Hmm, yeah, that's a good point. If he uses familiars or something along those lines... [k] @Xu Fu ...he could severely restrict their behavioral patterns to make sure they don't mess up the spell. [k] [charaFace D 0] @Xu Fu That would make them much harder to control though, so...I think we still have a shot at this. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Holmes Thank you, Ms. Xu Fu. Going over all of this ahead of time has been a great help. [k] @Holmes We'll be counting on your assistance inside the fortress as well, as your skills will be crucial to this operation. [k] [charaFace C 8] @Holmes However, there's one other key to this operation that needs to be addressed. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class Oh, right. You mean me, don't you? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes I take it your Noble Phantasm is equal to the task of killing Zhang Jue. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class ...Yes. [k] @Assassin-Class It may not be as strong as the First Hassan's, but my Noble Phantasm is by no means weak. [k] @Assassin-Class Although thinking back on it, maybe pride is what kept me from ever matching his. [k] @Assassin-Class Speaking of which, [&Lord:Lady] [%1], I understand you've met a number of the Hassans yourself. [k] @Assassin-Class May I ask what they're like? [k] [messageOff] [cueSe SE_22 22_ad1178] [seVolume 22_ad1178 0 0.6] [wt 0.05] [fadeout white 0.4] [bgm BGM_EVENT_81 0.8 0.5] [seStop ad995 0.8] [seStop ad646 0.8] [wait fade] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout F 0.1] [shakeStop] [charaPut T 1] [scene 28610] [charaFace H 0] [charaFadein H 0.1 1] [wt 0.6] [fadein white 0.4] [wait fade] [wt 1.4] [fadeout white 0.4] [wait fade] [charaFadeout H 0.1] [scene 29802] [charaFace J 0] [charaFadein J 0.1 1] [wt 0.5] [fadein white 0.4] [wait fade] [wt 1.4] [fadeout white 0.4] [wait fade] [charaFadeout J 0.1] [scene 29121] [charaFace I 0] [charaFadein I 0.1 1] [wt 0.5] [fadein white 0.4] [wait fade] [wt 1.4] [fadeout white 0.4] [wait fade] [charaFadeout I 0.1] [scene 29300] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.5] [fadein white 0.4] [wait fade] [wt 1.4] [fadeout white 0.4] [wait fade] [charaFadeout K 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_sepia01_fade_fs] [charaFadein O 0.1 -1100,0] [charaFadein P 0.1 1100,0] [wt 0.3] [scene 156200] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 0.3] [bgm BGM_EVENT_81 0.6 1.0] [seVolume ad995 0.6 0.2] [seVolume ad646 0.6 0.4] [fadein white 0.4] [wait fade] [wt 0.6] ?1:They're all really great people. ?! @Assassin-Class I see... [k] @Assassin-Class Well, now I feel a little embarrassed, making big proclamations to someone as accomplished as you... [k] @Assassin-Class ...but I hope you'll trust me to see this mission through! [k] [messageOff] [seVolume ad995 1.0 0.0] [seVolume ad646 1.0 0.0] [wipeout rollRight 1.0 1.0] [bgmStop BGM_EVENT_81 1.0] [seStop ad995 1.0] [seStop ad646 1.0] [wait wipe] [charaFadeout F 0.1] [scene 107801] [wt 0.5] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [shake 0.04 1 1 0] [wt 0.5] [seVolume ad995 1.0 0.2] [seVolume ad646 1.0 0.4] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.8] [se ade46] [se ade32] [seVolume ade32 0 0.3] [se ad671] [seVolume ad671 0 0.3] [seStop ad995 0.2] [seStop ad646 0.2] [wt 0.2] [shakeStop] [seStop ade46 0.2] [seStop ade32 0.2] [wt 0.6] @Astolfo Hey, guys? You got a minute? [k] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes What is it? [k] [messageOff] [charaFadeout C 0.1] [wt 0.15] [se ad527] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 -380,0] [charaMove E -330,0 0.4] [wt 0.4] [seStop ad527 0.2] @Astolfo Well... [k] [charaFace E 5] @Astolfo One of our squads is fighting a skirmish with one of the Revenge Realm's squads. [k] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes I see... What's the situation? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 -330,0] @Astolfo Um, it looks like we're losing, but at least they're already prepared to retreat. [k] [charaFace E 0] @Astolfo So, what do you guys want to do? Go around them since this is a stealth mission? [k] [charaFadeout E 0.1] [wt 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Xu Fu That would probably be best. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes What do you think, [&Mr.:Ms.] [%1]? [k] [input selectBranch] [messageOff] [bgmStop BGM_EVENT_25 1.0] [bgmStop BGM_EVENT_62 1.0] [bgmStop BGM_EVENT_81 1.0] [cueSeStop 21_ad1066 1.0] [cueSeStop 22_ad1178 1.0] [seStop ad77 1.0] [seStop ad13 1.0] [seStop ad60 1.0] [seStop ad132 1.0] [seStop ad95 1.0] [seStop ad646 1.0] [seStop ad995 1.0] [seStop ade46 1.0] [seStop ade32 1.0] [seStop ad671 1.0] [seStop ad527 1.0] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 1098235400 1 Seton(?)] [charaSet C 9005001 1 Holmes] [charaSet D 1098231810 1 "Xu Fu"] [charaSet E 4004001 1 Astolfo] [charaSet F 1098234740 1 Assassin-Class] [charaSet G 1098234230 1 Saber-Class] [charaSet H 6002001 1 "Cursed Arm"] [charaSet I 6009001 1 Serenity] [charaSet J 6003001 1 "Hundred Personas"] [charaSet K 6025001 1 "First Hassan"] [imageSet O back10000 1 1] [charaScale O 1.01] [imageSet P back10000 1 1] [charaScale P 1.01] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [scene 107801] [charaTalk depthOff] [charaDepth E 1] [charaDepth O 2] [charaDepth P 2] [charaDepth D 3] [charaDepth C 3] [charaDepth F 3] [charaFadein O 0.1 -1100,0] [charaFadein P 0.1 1100,0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.0] [bgm BGM_EVENT_5 1.0] [maskin black 1.0] [wait mask] [label selectBranch] ?1:Let's help them. ?2:Let's steer clear. ?! [branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1] [label INPUT_SELECT_BRANCH_1] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 -330,0] @Astolfo Woo, now you're talking! [k] @Astolfo I was just getting tired of doing nothing but driving this carriage! [k] [charaFace E 2] @Astolfo Okay, let's do this thing! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [charaFadeout E 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.2] [se ade248] [seVolume ade248 0 0.7] [wt 0.2] [seStop ade248 0.2] [se ad223] [wt 0.9] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_3 0.1] [charaTalk depthOn] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Astolfo Hey all! I'm Astolfo, a paladin of the Righteous Realm! [k] @Astolfo It's my duty to assist you in batt[line 2][wt 0.7][charaFace E 4][sr]No, wait. That's not right. [k] @Astolfo As a paladin of the Righteous Realm, I guess, um, I'm the reinforcements? [k] [charaFace E 1] @Astolfo Eh, something along those lines! Anyway, nice to meet you all! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class How polite of him. [k] ?1:Yeah, but we're still about to fight! ?! [branch select_end] [label INPUT_SELECT_BRANCH_2] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 -330,0] @Astolfo Gotcha. [k] @Astolfo The squad does seem like they have things handled. Okay, we'll take a detour then. [k] [messageOff] [se ad7] [charaMove E -380,0 0.4] [charaFadeout E 0.4] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [charaFadeout E 0.1] [scene 10000] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 0.6] [seVolume ad995 0.6 0.2] [seVolume ad646 0.6 0.4] [fadein black 1.0] [wait fade] [wt 1.0] [fadeout black 1.0] [wait fade] [scene 107801] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] @Astolfo There, we made it past without a prob[line 2] [k] @Astolfo ...Huh? Waah! [k] [messageOff] [seStop ad995 0.4] [seStop ad646 0.4] [charaTalk off] [wt 0.1] [se ade32] [se ade364] [seVolume ade364 0 0.4] [shake 0.02 2 3 0.8] [wt 0.7] [seStop ade32 0.4] [seStop ade364 0.4] [wt 0.9] [bgm BGM_EVENT_3 0.1] @Astolfo Demonic Beast attack! Demonic Beast attack! [k] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class Understood. We'll take care of them. Let's go! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Xu Fu Good luck. [k] ?1:Thanks! ?! [messageOff] [wt 1.0] [charaFace D 28] @Xu Fu Ugh... Well, I guess I'd better help out a little too... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class Why not just agree to do so in the first place? [k] [label select_end] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]