$03-00-12-14-6-0 [soundStopAll] [enableFullScreen] [charaSet A 1043000 1 Roland] [charaSet B 4004001 1 Astolfo] [charaSet C 7007001 1 "Vlad III"] [charaSet D 1098234430 1 Lancer-Class] [charaSet E 1098234530 1 Caster-Class] [charaSet F 1098234730 1 Assassin-Class] [charaSet G 1098234820 1 Berserker-Class] [charaSet H 1098234820 1 Berserker-Class2] [charaSet I 1098234820 1 Berserker-Class3] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [imageSet O back10000 1 1] [charaScale O 1.05] [imageSet P back10000 1 1] [charaScale P 1.05] [scene 154401] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Roland Well, this isn't good... [k] @Roland Looks like they've assembled people who can smash through. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Lancer-Class This is the west gate! Enemy Berserkers are hammering us with their Noble Phantasms! [k] @Lancer-Class We're pinned down out here, and it's only a matter of time until they break down the gate! We need reinforcements, now! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Roland I'll be right there! Astolfo, I'm trusting you to hold down the fort here! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Astolfo You got it! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Roland Assassin! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class Sir! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Roland Use your Presence Concealment to get behind them and throw them off-balance! [k] @Roland Don't worry about killing them. Just make them think they've got a whole force flanking them! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Assassin-Class Yes, sir! [k] [messageOff] [cueSe Battle ba4] [wt 0.1] [charaFadeout F 0.7] [wt 1.6] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Roland All right, I'm heading out for a bit! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Astolfo See you later! Oh, and we're having curry for dinner tonight, so make sure you're back before the nightingale sings! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Roland Astolfo, sometimes I have no damn clue what you're talking about. [k] [messageOff] [wt 0.05] [charaDepth A 5] [charaDepth S 8] [charaDepth T 2] [se ad678] [charaPut S 1] [charaEffect S bit_talk_quickmove] [wt 0.1] [charaSpecialEffect A erasureReverse 1 0.2] [wt 0.6] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_80 0.5 0.5] [wait wipe] [charaEffectDestroy S bit_talk_quickmove] [scene 154100] [wt 0.3] [wt 0.2] [bgm BGM_EVENT_80 0.5 1.0] [se ad556] [seVolume ad556 0 0] [seVolume ad556 0.4 0.5] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [seStop ad556 1.5] [wt 1.0] [se ad728] [seVolume ad728 0 0.2] [cueSe Servants_104800 m42604] [charaPut S 1] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 0,0] [charaMove A 0,-20 0.2] [charaEffect S bit_talk_impactlanding 0,-250] [shake 0.05 0 2 1.0] [wt 2.5] [charaFadeout A 0.1] [wt 0.1] [charaPut S 2000,2500] [charaPut T 2000,2500] [effectDestroy bit_talk_impactlanding] [charaTalk off] [charaDepth G 6] [charaDepth H 5] [charaDepth I 4] [se ade264] [charaFace G 2] [charaFace H 2] [charaFace I 2] [charaFadein G 0.1 1] [charaFadeinFSL H 0.1 -350,0] [charaFadeinFSR I 0.1 350,0] @Berserker-Class [i berserker_language_1] [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Roland Shaddup! They don't call me Crazy Roland for nothing, you know! I can go just as wild as anyone! [k] [messageOff] [se ad678] [wt 0.1] [charaMoveScale A 1.1 0.2] [charaMove A 0,14 0.2] [charaFadeout A 0.2] [blur motion 0.2 4 10 0.5 0.6 0.05 100] [wt 0.2] [blurOff motion 0.1] [wt 0.4] [charaScale A 1.0] @Roland D[messageShake 0.05 4 3 0.3][cueSe Battle bac137][effect bit_talk_x_slash01]urendal![wt 0.5] D[messageShake 0.05 4 3 0.3][cueSe Battle bac143][effect bit_talk_x_slash02 0,0 V]urendal![wt 0.5] D[messageShake 0.05 4 3 0.3][cueSe Battle bac128][effect bit_talk_x_slash02]urendal![wt 0.5] K[messageShake 0.05 4 3 0.3][cueSe Battle bac150][effect bit_talk_14]nee strike![wt 0.4] D[messageShake 0.05 4 3 0.3][cueSe Battle bac266][effect bit_talk_x_slash03]urendal![wt 0.5][sr]A[cueSe Battle bac8][effect bit_talk_13] shot to the delicates,[wt 0.5] t[messageShake 0.05 4 3 0.3][cueSe Battle bac211][effect bit_talk_h_slash01_fs]hen another Durendal! [k] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Lancer-Class Was that blow to the delicates really necessary? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Roland Nope! [k] [charaFace A 0] @Roland But you know how it is when you're raising hell and just want to start throwing out nonsensical attacks, right? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Lancer-Class I...really don't. Pretty sure that's just you. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Roland If you say so! Hraaah! [k] [messageOff] [wipeout rectangleStripUpToDown 0.4 1.0] [bgm BGM_EVENT_80 0.5 0.5] [wait wipe] [charaFadeout A 0.1] [scene 154401] [wt 0.4] [bgm BGM_EVENT_80 0.5 1.0] [wipein rectangleStripDownToUp 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astolfo Ooh, Roland's really going at it, huh? Hey, you there. The Caster and Assassin. Got a moment? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaDepth E 4] [charaDepth F 5] [charaFace E 0] [charaFace F 0] [charaFadeinFSR F 0.1 2] [charaFadeinFSL E 0.1 0] @Both Sir? [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astolfo I want you two to pull Roland out and make him rest up when the time's right[line 2][wt 0.5][charaFace B 4]Well, when he starts[sr]getting tired, really. [k] @Astolfo He always uses WAY more magical energy than you'd expect, so you've gotta stop him before he pushes himself too far. [k] @Astolfo He should know things are not the same as when he was alive, but I think he forgets when he gets all hyped up. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Caster-Class Understood. Is it okay if I use a sedative spell on him then? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Astolfo Oh, no, don't do that. Those things don't work too well on him. [k] @Astolfo I think...[wt 0.6][charaFace B 1] Yeah, just throw water on him![sr]Then, an Assassin can drag him back! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Caster-Class Damn, really? Well...understood! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_80 1.0] [wait fade] [charaFadeout E 0.1] [charaTalk depthOff] [charaDepth A 6] [charaDepth F 4] [charaDepth O 9] [charaDepth P 9] [charaDepth D 5] [charaDepth S 3] [charaDepth C 2] [charaFadein O 0.1 0,-760] [charaFadein P 0.1 0,760] [scene 154100] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_81 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Lancer-Class It's no use! There're just too many of them![sr]Lord Roland! What should we[line 2] [k] [se ad416] [seVolume ad416 0 0.1] @Lancer-Class Gaaah! They're taking Roland away...and he's all drenched! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaFace A 5] [charaFace F 0] [charaFadein A 0.2 -200,-50] [charaFadein F 0.2 100,-50] [charaShake A 0.02 2 3 0.5] [charaMove F 150,-50 0.4] [charaMove A -150,-50 0.4] [wt 0.6] [charaTalk on] @Roland I-I'm not done for yet! I can still fight! [k] @Assassin-Class I know you can, sir, but save it for later! [k] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Lancer-Class Dammit! I can't believe it's over already! [k] [messageOff] [bgmStop BGM_EVENT_81 1.5] [charaFadeout D 0.1] [wt 0.1] [se ad922] [wt 0.3] [wt 0.1] [wt 0.6] @Vlad III Attention, west gate troops. I have just sent you more reinforcements. [k] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Lancer-Class Really!? Th-that's great! [k] @Lancer-Class But I'm afraid it's going to take more than a handful of soldiers to make any diff[line 2] [k] [messageOff] [se ad133] [charaMove O 0,-850 1.0] [charaMove P 0,850 1.0] [wt 1.5] ?1:I'll help too! ?! [bgm BGM_EVENT_63 0.1] @Lancer-Class That Caster...! [k] @Lancer-Class Okay, can you put up a Bounded Field or help us with the offensive? [k] @Lancer-Class If nothing else, we could really use suppo[line 2] [k] ?1:I'm gonna do some summoning! ?! [messageOff] [se ad29] [se ad476] [effect bit_talk_summon_fs] [wt 2.5] [seStop ad476 0.5] [fadeout black 0.5] [bgmStop BGM_EVENT_63 0.4] [wait fade] [soundStopAll] [end]