$03-00-12-19-5-0 [soundStopAll] [enableFullScreen] [charaSet A 1008001 1 Siegfried] [charaSet B 1052000 1 Charlemagne] [charaSet C 1043000 1 Roland] [charaSet D 3036001 1 Bradamante] [charaSet E 1098242600 1 "Zhang Jue"] [charaSet F 1098234310 1 Archer-Class] [charaSet G 1098234510 1 Caster-Class] [imageSet H back10000 1] [charaScale H 1.01] [imageSet I back10000 1] [charaScale I 1.01] [sceneSet J 151500 1] [sceneSet K 151600 1] [sceneSet L 151501 1] [charaSet S 98115000 1 Effect] [imageSet T back10000 1 1] [charaScale T 1.3] [charaScale J 1.5] [charaScale K 1.5] [charaScale L 1.5] [charaDepth J 1] [charaDepth K 2] [charaDepth L 3] [charaSet M 1043000 1 Roland_Closeup] [charaScale M 1.3] [charaDepth M 4] [scene 151600] [fadein black 1.0] [wait fade] [bgm BGM_BATTLE_92 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Siegfried The arrows... They've stopped! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Charlemagne All right! Astolfo did it![wt 1.0][sr]I've giving him a big reward when he gets back! [k] @Charlemagne Now, keep moving! Don't waste a single second! [k] [messageOff] [charaFadeout B 0.2] [wt 0.2] [se ad678] [seVolume ad678 0 0.0] [se ad455] [seVolume ad455 0 0.0] [se ad16] [seVolume ad16 0 0.0] [seVolume ad455 0.5 0.6] [seVolume ad16 0.5 0.9] [seVolume ade393 0.4 0.6] [wt 0.7] [se ad769] [cueSe SE_21 21_ad1120 0.5] [wt 0.3] [seStop ad678 5.0] [seStop ad455 5.0] [seStop ad16 5.0] [seStop ad769 5.0] [seStop 21_ad1120 1.5] [fadeout black 1.0] [wait fade] [charaScale J 1.1] [charaFadein J 0.1 20,-240] [scene 151500] [wt 1.0] [charaMove J -20,-240 4.0] [cueSe SE_22 22_ad1151] [seVolume 22_ad1151 0 0] [seVolume 22_ad1151 1.0 1.0] [fadein black 1.0] [wait fade] [wt 2.5] [wipeout rectangleStripRightToLeft 0.6 1] [seStop 22_ad1151 1.0] [wait wipe] [charaScale J 1.4] [charaFadeout J 0.1] [scene 151600] [wt 0.3] [wipein rectangleStripLeftToRight 0.6 1] [wait wipe] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Roland One hundred meters to go until we reach the Revenge Realm's main gate! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Charlemagne Whoa, that's close! Won't be much longer now! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Roland Our Casters think the gate can stand up to at least five A-rank Anti-Army Noble Phantasms! [k] @Roland And to make matters worse, it's embedded with a reflect spell that'll send any half-assed Noble Phantasms right back at their user! [k] [charaFace C 2] @Roland ...Which is apparently why they call it the Retribution Gate! [k] @Roland Soooooo... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Charlemagne Yeah!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Roland This might be as far as I go, General! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Charlemagne Got it. [k] @Charlemagne Master! Hey, Master! Roland's probably not gonna make it past here. [k] [charaFace B 5] @Charlemagne So make sure you've got some other Servants ready to go! [k] ?1:...Got it! ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaFadein K 1.0 0,-300] [charaFace M 0] [charaFadein M 1.0 1] [wt 1.2] [charaFadeout C 0.1] @Roland Looks like this is goodbye, Master. [k] [charaFace M 1] @Roland I knew backing Proper Human History was the right choice. You guys were awesome! [k] @Roland Hey, give my regards to Don Quixote too, okay? [k] @Roland Oh, and also to that really cute girl who sometimes pops up on your calls! [k] ?1:Hang on. Can you really do this!? ?! [charaFace M 0] @Roland 'Course I can. This is Durendal, the sacred sword I inherited from Hektor himself. [k] [charaFace M 5] @Roland The same incredible sword Mandricardo used to create a miracle. [k] [charaFace M 2] @Roland So, now I'm going to show you all the kinda miracle its proper owner can pull off! [k] [messageOff] [charaFadeout K 0.8] [charaFadeout M 0.8] [wt 1.0] [charaTalk on] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Bradamante Roland! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Roland Yeah!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Bradamante It might not've been long, but it was an honor to fight by your side! [k] @Bradamante Even though, yeah, it really wasn't for very long! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Roland Thanks! 'Course, we would've had more time together if you hadn't gone to fight for the enemy! [k] [messageOff] [se ad1004] [charaTalk off] [charaScale M 1.2] [charaFadein K 0.6 -80,-300] [charaFace M 0] [charaFadein M 0.6 50,0] [charaMove K -100,-300 10.0] [charaMove M 80,0 10.0] [wt 0.4] [charaFadeout C 0.1] @Roland All right...it's miracle time! [k] [messageOff] [bgm BGM_BATTLE_92 1.0 0.2] [fadeout black 1.0] [wait fade] [pictureFrame cut063_cinema] [charaFadeout K 0.1] [charaFadeout M 0.1] [sceneSet K 151500 1] [charaScale K 1.5] [charaDepth K 2] [charaScale M 1.4] [charaTalk on] [scene 151900] [wt 1.0] [bgm BGM_BATTLE_92 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Caster-Class Sir! The Righteous/Reinstatement Alliance Army has stopped its march thirty meters from the gate! [k] @Caster-Class I believe they're having trouble getting it open! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Zhang Jue Good. Have the other Casters layer it with more protective spells. [k] @Zhang Jue I don't care where they're from[line 2]the East, the West, the Middle East, South America, wherever. Just cast whatever you've got. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Caster-Class Is that really necessary, sir? [k] @Caster-Class The gate can already shrug off multiple A-rank Anti-Army Noble Phantasms! [k] @Caster-Class It's even been reinforced with a multitude of conceptual spells which make it incredibly difficult even for us to open it once it's been closed. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 0,-50] @Zhang Jue That's exactly it. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Caster-Class Sir? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 0,-50] @Zhang Jue At the end of the day, gates are made to be opened, not closed. [k] @Zhang Jue If the enemy were to open it not with force, but with a concept that overpowers ours... [k] @Zhang Jue ...a concept that could render all the hard work we've put into it meaningless... [k] @Zhang Jue ...they may be able to open the Retribution Gate with surprising ease. [k] [messageOff] [bgm BGM_BATTLE_92 1.5 0.2] [fadeout black 1.5] [wait fade] [pictureFrame] [charaFadeout E 0.1] [scene 151500] [wt 1.0] [bgm BGM_BATTLE_92 1.5 1.0] [fadein black 1.5] [wait fade] [wt 0.5] [fowardEffect bit_talk_quickmove] [charaPut C 0,-10] [charaTalk C] [charaFace C 0] [charaSpecialEffect C appearanceReverse 1 0.2] [se ad223] [wait charaSpecialEffect C] [wt 0.6] [se ad984] [charaMove C 0,0 0.6] [wt 1.0] @Roland Allow me to handle this one, Lord Siegfried! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Siegfried It's all yours! [k] [messageOff] [bgmStop BGM_BATTLE_92 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaScale K 1.3] [charaScale M 1.2] [charaFadein K 0.4 0,-300] [charaFace M 5] [charaFadein M 0.4 1] [wt 0.4] [se ade321] [se ad714] [wt 1.0] [bgm BGM_MAP_53 0.1] @Roland Durendal. Remainder of the great saint. I implore you, grant a miracle unto mine army once again. [k] [charaFadeout M 0.2] [wt 0.1] @ [lr]Roland's sword[line 2]the legendary Durendal. [k] @ The sword was once wielded by Hektor, the great hero of Troy. [k] @ However, there was one aspect in which it differed from Hektor's time. [k] @ Having been possessed by a saint once before, it had gained an additional ability: [k] @ Miracles. [k] @ Roland raised this sword high above his head to open the Retribution Gate[line 2]a gate that would surely remain impervious even to Johanna's prayers. [k] [charaTalk M] [charaFace M 2] [charaFadein M 0.2 1] [wt 0.2] [charaTalk C] [charaFace C 2] [charaFadein C 0 1] @Roland Retribution Gate...open! [k] [messageOff] [charaFadeout K 0.6] [charaFadeout M 0.6] [wt 1.0] [charaTalk on] [cueSe Servants_204500 m47115] [se ad28] [wt 0.4] [fowardEffect bit_talk_37 -400,0] [wt 0.1] [se ad32] [cueSe SE_21 21_ad1118] [se bac142] [fowardEffect bit_talk_14] [charaFace C 5] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [charaShake C 0.04 3 3 0.4] [wt 0.8] [charaShake C 0.03 3 3 0.3] [fowardEffect bit_talk_35] [se ad240] [wt 1.5] [messageOff] [bgm BGM_MAP_53 1.0 0.2] [fadeout black 1.0] [wait fade] [charaFadeout C 0.1] [scene 151900] [wt 1.0] [pictureFrame cut063_cinema] [bgm BGM_MAP_53 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Zhang Jue Oho, so that's Roland. He's supposed to be the strongest of the Twelve Paladins. [k] @Zhang Jue But it seems he's not impervious to arrows. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Archer-Class Odd. They never affected him before... [k] [charaFace F 0] @Archer-Class Guess it just means luck is on our side today. Fire at will! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Zhang Jue Hmm, the gate's not budged an inch. I suppose I was worried over nothing. [k] @Zhang Jue It won't be long now before we can send in a battalion to surround them. [k] [charaFace E 1] @Zhang Jue Then, we'll wipe them all out at once. [k] [messageOff] [wt 0.5] [bgm BGM_MAP_53 1.0 0.2] [fadeout black 1.0] [wait fade] [charaFadeout E 0.1] [scene 151500] [wt 1.0] [pictureFrame] [bgm BGM_MAP_53 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.2] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 1] [se ad984] @Siegfried ...! [k] [messageOff] [charaTalk off] [charaScale K 1.2] [charaScale M 1.2] [charaFadein K 0.4 0,-300] [charaFace M 2] [charaFadein M 0.4 1] [wt 0.4] [charaFadeout A 0.1] @Roland Stay back! [k] [messageOff] [charaFadeout K 0.4] [charaFadeout M 0.4] [wt 0.4] [charaPut S 1] [cueSe Servants_201300 m40408] [cueSe NoblePhantasm_200100 NP_200100_7 0.5] [charaEffect S bit_talk_ereshki01] [wt 0.7] [se bac200] [se bac146] [se ad248] [seVolume ad248 0 0.7] [seStop bac1211 0.7] [seStop NP_200100_7 1.5] [wt 2.5] [seStop ad248 1.5] [wt 0.4] [wipeout rectangleStripRightToLeft 0.6 1] [wait wipe] [charaPut S 2000,2000] [charaEffectStop S bit_talk_ereshki01] [scene 151600] [wt 0.1] [wipein rectangleStripLeftToRight 0.6 1] [wait wipe] ?1:Wait! Siegfried might be able to help! [charaTalk on] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Charlemagne He can't. This is as far as Roland goes. [k] @Charlemagne We can't try to help him. If we do, no miracle. [k] ?2:But I thought Roland was invincible!? [charaTalk on] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Charlemagne That's right. He is. [k] ?! [charaFace B 0] @Charlemagne Roland's always been blessed with an invincible body[line 2]a body so hard it may as well be diamond. [k] @Charlemagne It's how he made a name for himself among the Twelve Paladins. [k] [charaFace B 6] @Charlemagne But invincibility alone won't be enough to open this gate. So, he's let go of it. [k] @Charlemagne No. It's more that he gave it up. [k] @Charlemagne All to make this miracle happen. [k] [charaTalk depthOff] [charaDepth B 6] [charaDepth T 4] [charaPut T 1] [charaFadeTime T 0.2 0.5] @Charlemagne (But...what if it's not enough? I guess then Siegfried and I'll have to use our Noble Phantasms.) [k] @Charlemagne (It's a big sacrifice... Is this really our only option?) [k] [charaFadeout B 0.1] [charaFadeout T 0.1] [wt 0.1] [charaTalk depthOn] @ [lr]According to Charlemagne, Roland was giving up everything he had to open the gate. [k] @ But, he was actually only half right. [k] @ The fact is, Roland was giving up even more than that. [k] [messageOff] [bgm BGM_MAP_53 0.4 0.5] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [scene 151500] [wt 0.3] [bgm BGM_MAP_53 0.4 1.0] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [wt 0.2] [cueSe Servants_204500 m47115] [shake 0.05 2 2 0.3] [wt 0.4] [cueSe Servants_204500 m47116] [shake 0.05 2 2 0.3] [wt 0.5] [se bac403] [shake 0.05 2 2 0.3] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [effect bit_talk_14] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [charaShake C 0.03 3 3 0.3] [fowardEffect bit_talk_35] [se ad240] [wt 1.5] @Roland Man... Arrows really hurt, don't they... [k] @ [charaTalk S] [lr]Roland smiled wryly as the words brought a froth of blood to his lips. He spat. [k] [charaFace C 5] @Roland But, this'll get the gate open... I'm sure of it... [k] [charaFadeout C 0.1] [wt 0.1] @ [lr]But it remained steadfastly closed. A miracle, it seemed, would take more than has yet been given. [k] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Roland No! Dammit! [k] @Roland Open... Open... Open up! Come on, miracle! [k] [charaFace C 5] @Roland I'm begging you! Please! Please don't let me be late again! [k] @Roland Please... Please don't let this be another bloody Battle of Roncevaux Pass! [k] [charaFace C 2] @Roland Forget me! I don't care if I survive! Just please, save my friends! [k] @Roland Take my life, if that's what you need! [k] @Roland And if I have anything else to give, take that too! I'll give up everything! Everything!!! [k] [charaFadeout C 0.1] [wt 0.1] @ [lr]The sacred sword heard his wish. [k] @ To give up everything. [k] @ That is what it takes for a miracle. [k] @ A sacred sword isn't enough. A relic alone won't do the job. [k] @ Even throwing in his life wasn't quite enough. [k] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Roland What is it? What more can I possibly give!? [k] [charaFadeout C 0.1] [wt 0.1] @ [lr]There was one thing. Just one more thing left. [k] @ A small, humble dream he had kept to himself. [k] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Roland ...That's it! [k] [charaFace C 4] @Roland But, is that really what you want? [k] [bgmStop BGM_MAP_53 2.0] @Roland ...[sr]... [k] [charaFace C 0] @Roland Right. In one sense...I value that even more than my life. [k] [charaFace C 2] @Roland Hear me, gate![wt 1.0][bgm BGM_EVENT_91 0.1][sr]I offer you everything I am! All my memories! [k] @Roland Everything, you hear me!? Everything! That includes all the memories of me! [k] @Roland I don't care if nobody ever knows who died to open this gate! [k] @Roland You can even take their joy of knowing who they fought beside! [k] @Roland I don't care if I can never be proud of this accomplishment! [k] @Roland I don't care if nobody ever knows what happened here! [k] [messageOff] [charaFadeout C 0.2] [wt 0.2] [charaScale J 1.3] [charaFadein J 0.4 -50,-200] [charaMove J 50,-200 20.0] [wt 0.7] @ [lr]To this day, nobody remembers how or why the gate opened. [k] @ They all forgot Roland had fought here[line 2]that he had even been there. [k] @ Even Sherlock Holmes, who should have been able to piece the events together logically, was none the wiser. [k] @ Nor, of course, was Roland himself. [k] @ That...is the cost of a miracle. [k] [messageOff] [charaScale K 1.5] [charaScale M 1.4] [charaFadein K 1.0 0,-250] [wt 1.2] [se ad952] [seStop ad952 2.5] [charaEffect C bit_talk_gold_kamui 0,50] [wt 1.0] @??? Come on, miracle! Come on! [k] @ [lr]At this point, there wasn't even anything human. There was nothing more than a vague concept. [k] @ But, at last, the gate began to open. [k] [messageOff] [se ad578] [se ad852] [seVolume ad852 6.0 0.7] [charaFadein L 3.0 0,-250] [wt 2.0] [seStop ad578 1.0] [fadeout white 3.0] [wait fade] [charaEffectDestroy C bit_talk_gold_kamui] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [scene 151501] [wt 1.0] [seStop ad852 3.0] [se ad578] [fadein white 2.0] [wait fade] [seStop ad578 1.5] [wt 1.5] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Charlemagne All right! It's opening! It's really opening! [k] [charaFace B 4] @Charlemagne No idea WHY it's opening, but it is! Come on! Now's our chance! [k] ?1:Why'd it open all of a sudden!? ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Bradamante I don't know, and we don't have time to worry about it! [k] @Bradamante Come on! Let's hurry! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Charlemagne Charge!!! [k] [messageOff] [se ad647] [seVolume ad647 0.2 1.0] [se ad455 0] [seVolume ad455 0.2 1.0] [wt 1.0] [seStop ad647 2.0] [seStop ad455 2.0] [se adm76] [seVolume adm76 0 0] [seVolume adm76 0.2 0.8] [se ade393] [seVolume ade393 0 0] [seVolume ade393 0.2 0.6] [se ad769] [cueSe SE_21 21_ad1120 0.5] [wt 1.5] [seStop ad769 3.0] [seStop 21_ad1120 3.0] [seStop ad647 3.0] [seStop ad455 3.0] [seStop adm76 3.0] [seStop ade393 3.0] [bgm BGM_EVENT_91 0.4 0.5] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [charaFadeout B 0.1] [scene 151900] [pictureFrame cut063_cinema] [wt 0.3] [bgm BGM_EVENT_91 0.4 1.0] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 0,-50] @Zhang Jue Huh!? Who opened the gate!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Archer-Class I-I don't know, sir! It just started to open on its own all of a sudden! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 0,-50] @Zhang Jue Dammit! Is there a traitor among us!? [k] [charaFace E 11] @Zhang Jue Close it now! Hurry! Hurry up, dammit! [k] @Zhang Jue ...Fall back! Fall back to the castle! [k] [messageOff] [se ad1025 0.6] [seStop ad1025 1.2] [charaFadeout E 0.4] [wt 0.2] [bgm BGM_EVENT_91 1.0 0.2] [fadeout black 1.0] [wait fade] [pictureFrame] [cameraMove 0.1 -50,0 1.2] [scene 151501] [wt 1.0] [bgm BGM_EVENT_91 1.0 1.0] [fadein black 1.0] [cameraMove 20.0 50,0 1.2] [wait fade] [wt 0.7] [wt 0.5] @ [lr]No one could stop the gate from opening. [k] @ To do so would require stopping someone who became the very phenomenon of opening it. [k] @ And until the gate was fully opened and closed again... [k] @ ...that phenomenon would continue to produce a miracle. [k] [messageOff] [se ad578] [scene 151500 3.0] [wt 1.5] [seStop ad578 1.5] [wt 1.5] [cueSe SE_21 21_ad1141] @ And so, once the gate had seen that the last of the Alliance Army's survivors had made it inside, it finally closed itself again. [k] @ There appeared to be nothing there. No sign of who had opened the gate or how it had been done. [k] @ No one had any recollection, either friend or foe. Not the Master who should have remembered or the observers from Chaldea. [k] @ As far as they knew, the gate had opened and closed all on its own. [k] [bgmStop BGM_EVENT_91 3.0] [cueSe SE_22 22_ad1151] [seVolume 22_ad1151 0 0] [seVolume 22_ad1151 1.0 1.0] @ But that's okay, thought [image talk_language_5], as he smiled and forgot, slowly disappearing into the ether... [k] @ ...leaving behind nothing and no one. [k] [messageOff] [wt 2.0] [seStop 22_ad1151 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]