$94-06-57-08-3-0 [enableFullScreen] [soundStopAll] [charaSet A 28002000 1 Faker] [charaSet B 1098166310 1 Conductor] [charaSet C 98006200 1 "Enemy 1"] [charaSet D 98006200 1 "Enemy 2"] [charaSet E 98006200 1 "Enemy 3"] [scene 144300] [imageSet F cut320_rhong01 1] [imageSet G cut320_rhong02 1] [imageSet H cut320_rhong03 1] [sceneSet I 10000 1] [charaFilter I silhouette FF000080] [fadein black 1.0] [cueSe SE_21 21_ade688 0] [seVolume 21_ade688 0.4 0.6] [wait fade] [wt 2.5] [seStop 21_ade688 1.5] [wt 1.0] [bgm BGM_EVENT_72 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker What is that? [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_72 1.0 0.5] [wait fade] [charaFadeout A 0.1] [charaScale F 2.0] [charaScale G 2.0] [charaScale H 2.0] [charaFadein F 0.1 160,-120] [scene 10000] [cameraMove 0.1 0,0 1.01] [wt 1.0] [se ade393] [seVolume ade393 0 0.1] [seVolume ade393 1.0 0.5] [fadein black 1.0] [charaMove F 300,-480 8.0] [bgm BGM_EVENT_72 1.0 1.0] [wait fade] [wt 2.0] [effect bit_talk_lightning_02r -20,0] [shake 0.05 4 4 5.0] [se ad619] [seVolume ad619 0 0.1] [seVolume ad619 1.0 0.8] [se ad626] [seVolume ad626 0 0.1] [seVolume ad626 1.0 0.5] [wt 6.5] [effectStop bit_talk_lightning_02r] [charaDepth F 1] [charaDepth G 2] [charaDepth H 3] [charaDepth I 5] [se ad241] [charaScale I 1.01] [charaPut I 0,-200] [se ad1062] [seVolume ad1062 0 0.5] [se ad1056] [seVolume ad1056 0 0.6] [shake 0.05 1 3 1.8] [charaFadeTime I 0.2 0.6] [charaFadein G 0.2 300,-480] [seStop ad619 5.5] [seStop ad626 5.5] [wt 0.2] [charaFadeout I 0.2] [seStop ad241 5.0] [seStop ade393 5.0] [wt 0.5] [wt 3.5] @Faker Rhongomyniad is transforming again! [k] ?1:What in the world's going on!? ?2:Why is it doing that? ?! [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_72 1.0 0.5] [wait fade] [charaFadeout F 0.1] [charaFadeout G 0.1] [cameraHome 0.1] [scene 144300] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_72 1.0 1.0] [wait fade] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Faker The sacred lance's defenses must have kicked in. Dammit, Mnemosyne, you did too damn good of a job copying it! [k] ?1:Then...! ?! [charaFace A 0] @Faker As far as I know, the true Rhongomyniad is tightly restrained. [k] @Faker But...what if Rhongomyniad didn't have any sort of restraints? [k] @Faker And what if ALL of a Holy Grail's magical energy got poured into it right before those restraints were lifted? [k] ?1:A Holy Grail's magical energy, poured into the sacred lance!? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor That lance is an anchor used to hold this world's textures in place. [k] @Conductor But it also has the potential to become a network capable of modifying those textures. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker I bet a chain reaction like that could only happen in this Singularity. [k] @Faker Remember the memory we caught a glimpse of? The one that said memories are a highly potent source of energy in this Singularity? [k] @Faker That huge mass of memories Mnemosyne accumulated must have affected Rhongomyniad somehow. [k] @Faker It's not just a Fake Rhongomyniad anymore. It's like a chaotic double[line 2]a Nega Rhongomyniad! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_72 1.0 0.5] [wait fade] [charaFadeout A 0.1] [charaScale G 1.3] [charaScale H 1.3] [charaFadein G 0.1 -5,-350] [scene 144500] [cameraMove 0.1 0,0 1.01] [wt 1.0] [se ade393] [seVolume ade393 0 0.1] [seVolume ade393 1.0 0.5] [fadein black 1.0] [se ad241] [seVolume ad241 0 0] [seVolume ad241 1.0 1.0] [bgm BGM_EVENT_72 1.0 1.0] [wait fade] [wt 1.0] [shake 0.05 4 4 3.0] [se ad619] [seVolume ad619 0 0.1] [seVolume ad619 1.0 1.5] [se ad632] [seVolume ad632 0 0.1] [seVolume ad632 1.0 0.6] [wt 2.5] [se ad1062] [se ad1056] [charaFadein H 2.0 -5,-350] [scene 144501 2.0] [seStop ad619 5.5] [seStop ad632 5.5] [wt 1.5] [seStop ade393 5.0] [seStop ad241 5.0] [wt 2.0] [fadeout black 1.0] [bgm BGM_EVENT_72 1.0 0.5] [wait fade] [cameraHome 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [scene 144300] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_72 1.0 1.0] [wait fade] [scene 144301 0.2] [flashin loop 0.7 1 FF000080 FF000000] [se ad9] [seVolume ad9 0 0.8] [wt 2.8] [seStop ad9] [flashOff] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Emergency! Emergency! Hostiles are massing on the tracks ahead! [k] @Conductor This is very bad. They're blocking the whole track. [k] @Conductor Not even the Rail Zeppelin can force its way through that many monsters. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Faker They've gotta be doing it on purpose[line 2]eh, probably more like instinct. They're desperate to keep us here. [k] @Faker They must've decided everything in this Singularity exists to serve as magical energy for them. [k] @Faker These enemies came from falsifying the textures acquired from Mnemosyne's records. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor They may leave us alone if we don't try to escape, but that will leave us caught in the Singularity's effort to repair itself. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Ugh, dammit! C'mon, [%1]! Let's go get rid of[sr]these things! I'll lead the way in my chariot! [k] ?1:You can do that!? ?! @Faker It'll consume a lot of my magical energy, but we haven't got much choice! Now, follow me! [k] [messageOff] [se ad59] [seStop ad59 1.0] [bgmStop BGM_EVENT_72 1.0] [wipeout leftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [scene 110101] [wt 1.0] [se ad547] [wt 0.4] [se ad548] [seVolume ad548 0 0.1] [seVolume ad548 1.0 0.6] [wt 0.8] [se ad546] [wipein rightToLeft 0.5 1.0] [wait wipe] [wt 0.9] [se ad223] [charaTalk A] [charaFace A 5] [charaEffect A bit_talk_quickmove 0,0 H] [charaSpecialEffect A appearanceReverse 1 0.2] [charaMoveReturn A 0,-4 0.2] [wt 0.4] [bgm BGM_EVENT_63 0.1] [charaFace A 2] @Faker Here we go! I can definitely release my Noble Phantasm out here! [k] [messageOff] [charaEffect A bit_talk_36] [se ad39] [wt 1.2] [charaFace A 5] @Faker O Hecate, bless me with your guidance. [k] @Faker My name is a lie. My body is a shadow. [k] @Faker But these falsehoods are my pride. Once more, I hold these reins in my hands! [k] [charaFace A 2] @Faker [f large]Shatter them! Hecatic Wheel! [k] [messageOff] [se ad606] [seVolume ad606 0 0.4] [se ade338] [fadeout white 1.0] [wait fade] [charaFadeout A 0.1] [charaEffectStop A bit_talk_36] [wt 1.5] [cueSe SE_21 21_ade546] [fadein white 0.7] [wait fade] [se ad845] [seVolume ad845 0 0] [seVolume ad845 1.0 0.6] [wt 2.5] [seStop ad845 1.0] [wt 1.0] ?1:A flying chariot...! ?! [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Get in! [k] [messageOff] [charaMoveScale A 1.05 0.2] [charaMove A 0,20 0.2] [cameraMove 0.2 0,-10 1.1] [se ad7] [se ade139] [seVolume ade139 0 0.4] [wt 0.1] [shake 0.05 3 3 0.2] [wipeout upToDown 0.5 1.0] [bgm BGM_EVENT_63 0.5 0.5] [wt 0.2] [wait wipe] [se ad845] [seVolume ad845 0 0] [seVolume ad845 1.0 0.4] [cameraHome 0.1] [charaFadeout A 0.1] [charaScale A 1.0] [wt 0.2] [wipein downToUp 0.5 1.0] [bgm BGM_EVENT_63 0.5 1.0] [wait wipe] [wt 1.0] [seStop ad845 1.5] [charaDepth C 1] [charaDepth D 2] [charaDepth E 3] [charaTalk off] [se ad42] [charaFace C 0] [charaFadeinFSL C 0.4 -312,0] [wt 0.2] [charaFace D 0] [charaFadeinFSR D 0.4 312,0] [wt 0.2] [charaFace E 0] [charaFadein E 0.4 1] [wt 2.0] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Out of our way, weaklings! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_63 0.4] [wait fade] [soundStopAll] [end]