$94-06-64-02-1-0 [soundStopAll] [enableFullScreen] [charaSet A 3027001 1 Medusa] [charaSet B 9008000 1 Astraea] [charaSet C 10011000 1 ???] [charaSet D 10011000 1 Bazett_Silhouette] [charaFilter D silhouette 00000080] [charaSet E 98006000 1 "Mysterious Enemy"] [imageSet F cut317_text01 1] [imageSet G back10000 1 1] [charaScale G 1.3] [charaSet H 1098231900 1 Bazett_Differences_Silhouette] [charaFilter H silhouette 00000080] [charaSet Q 98115000 1 Effect] [charaSet R 98115000 1 Effect] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [charaPut T 2000,2500] [charaEffect T bit_talk_41_fs] [scene 10000] [fadein black 1.5] [wait fade] [wt 0.5] ?1:Okay, so far so good. ?! [fadeout black 0.5] [wait fade] [wt 0.5] [scene 20730] [fadein black 1.5] [wait fade] [wt 0.5] ?1:You're both here too, right? ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_2 0.1] @Medusa Yes, I'm here. [k] @Medusa The Rayshift doesn't seem to have affected my Spirit Origin at all. How about you, Astraea? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astraea No need to worry about me. I made it here just fine as well. [k] @Astraea Naturally, I didn't fall from the sky or inadvertently bombard a village, either. [k] @Astraea Master, you should let Chaldea know that we arrived here safely. [k] ?1:Oh, yeah, you're right. ?2:Good point. I'll give them a call right now. ?! [messageOff] [charaFadeout B 0.1] [wt 0.2] [se ad13] [wt 0.3] [charaPut S 1] [charaEffect S bit_talk_10] [seStop ad13 0.1] [se ad31] [wt 2.2] [seStop ad31 0.1] [charaPut S 1200,1200] [charaEffectStop S bit_talk_10] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Medusa Hmm, it doesn't look like we can get through. Maybe we have a poor connection? [k] @Medusa Or maybe something about this minute Singularity messes with electronic devices? [k] ?1:Well damn. So much for that. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Astraea Good grief. Well, communication difficulties like this are nothing new at this point, but still. [k] [charaFace B 0] @Astraea At least you've undergone training to handle these sorts of unforeseen situations. [k] @Astraea And, lest you forget, you have no fewer than two goddesses with you. [k] [charaFace B 1] @Astraea You have absolutely nothing to worry about. [k] ?1:Hmm. When you put it like that... ?2:I guess I do have a lot going for me this time, don't I? ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 6] [charaDepth B 4] [charaTalk A] [charaFace A 0] [charaFace B 1] [charaFadeinFSR A 0.1 2] [charaFadeinFSL B 0.1 0] @Medusa Um, about that, Astraea... [k] @Medusa I may technically be a goddess, but I'm kind of, um...an unusual one. [k] [charaFace A 4] @Medusa I'm awfully inexperienced compared to my sisters, or Gorgon, my Avenger self... [k] @Medusa So please, just keep in mind that there are some things I can do, and some things I can't, okay? [k] ?1:Of course. ?2:So we've got Astraea for strength, and Medusa for dexterity! [messageOff] [charaTalk off] [charaFace A 1] [charaFace B 2] [wt 1.4] [charaTalk on] ?! [charaFace B 0] @Astraea ...Ahem. [k] @Astraea How modest of you. Are all scythe-wielders like that? [k] [charaFace B 4] @Astraea Oh, wait. That used to be a sacred spear, didn't it? [k] @Astraea You may look fragile at a glance, but deep down, you possess true inner strength... [k] [charaFace B 1] @Astraea Medusa, I have complete confidence in your abilities. [k] @Astraea Believe me when I say you're not nearly as weak as you think yourself. [k] [charaFace A 3] @Medusa ... [k] @Medusa ...Thank you, Astraea. I'm glad to be on a team with you. [k] [messageOff] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.4] ?1:(Well, that was surprisingly nice of you.) ?2:(I'm surprised to see you're so nice to kids.) ?! [charaFace B 4] @Astraea (And what's so surprising about that?) [k] @Astraea (I'm always kind to the innocent.) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa ...[sr]... [k] @Medusa Master? Astraea? It's a bit sudden, but I have a small request. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astraea O-oh? What is it? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 0] [charaFace B 0] [charaFadeinFSR A 0.1 2] [charaFadeinFSL B 0.1 0] @Medusa I want to investigate this area more thoroughly. Would you help me? [k] [charaFace B 4] @Astraea Yes, of course, but how exactly can we do that? [k] @Astraea I don't see any sort of high ground nearby that would let us get a better view of our surroundings. [k] @Astraea ...[sr]... [k] [charaFace B 0] @Astraea Ahh, now I see. [k] @Medusa Would you mind? [k] [charaFace B 1] @Astraea Hehe, very well. Just be warned that I won't take responsibility for whatever might happen. [k] [bgmStop BGM_EVENT_2 1.5] ?1:Um, what are you two talking about? ?2:Did you have something “elegant” in mind? ?! [charaFace A 1] @Medusa Well, the best way to survey an area is from a high vantage point, right? [k] [charaFace B 1] @Astraea Indeed. All right then, I'm going to put everything I have into this! [k] [messageOff] [charaTalk off] [wt 0.2] [charaMoveReturnFSR A 256,-10 0.5] [wt 0.9] [charaMoveFSL B -56,0 1.1] [charaMoveFSR A 156,0 1.1] [wt 0.1] [cueSe SE_21 21_ad1066] [wt 0.8] [cueSeStop 21_ad1066 0.2] [wt 0.8] [charaTalk on] [charaFace B 5] [charaMoveFSL B -56,-10 0.8] @Astraea (Slowly inhaling)...[charaFace A 5] [k] [messageOff] [charaTalk off] [wipeout rectangleStripUpToDown 0.4 1.0] [wait wipe] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 10000] [wt 0.2] [wipein rectangleStripDownToUp 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk on] @Astraea [f large]Y[messageShake 0.05 4 3 0.4]aaah!!! [k] [messageOff] [wt 0.1] [se ad478] [se ad859] [wipeout circleIn 0.6 1.0] [seStop ad859 0.8] [wait wipe] [scene 106800] [charaPut T -50,150] [cameraMove 0 30,-50 1.4] [wt 0.4] [cameraMove 0.6 0,0 1.01] [wipein circleIn 0.3 1.0] [wait wipe] [wt 0.2] [se ade395] [se ade126] [charaPut S -50,150] [charaEffect S bit_talk_starshine] [wt 0.6] [charaEffectStop T bit_talk_41_fs] [wt 1.0] [bgm BGM_EVENT_94 0.1] ?1:You THREW her!? ?! [charaPut T 2000,2500] [charaTalk on] @Astraea That was an excellent toss, if I do say so myself! [k] @Astraea She should be able to see for kilometers from that altitude. [k] ?1:THAT was your method to get her up high!? ?! @Astraea ...[sr]... [k] @Astraea Medusa, the unusual goddess... She truly is a fascinating girl. [k] @Astraea I know she's a Servant, but deep down, I had my concerns about sending a young child out to fight. [k] @Astraea Fortunately, it seems my concerns were unfounded. [k] @Astraea Most people would never even imagine doing something like this, let alone go so far as to request it. [k] ?1:You really do have soft spot for kids, don't you? ?! @Astraea By the way, Master. [k] @Astraea Did you know that when humans have a near-death experience, they often feel as though they are ascending to heaven? [k] @Astraea But, never mind that. [k] @Astraea That discussion can wait for another time. Stand back a little, would you? [k] ?1:Huh? ?! [messageOff] [bgmStop BGM_EVENT_94 1.5] [wt 0.1] [se ade395] [se ade126] [charaPut S -100,200] [charaEffect S bit_talk_starshine] [wt 1.2] [se ad75] [wt 1.4] [wipeout rectangleStripDownToUp 0.4 1.0] [seStop ad75 0.8] [wait wipe] [scene 20730] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,20] [wt 0.6] [se ad322] [effect bit_talk_impactlanding] [wipein rectangleStripUpToDown 0.4 1.0] [wt 0.1] [charaMove A 0,0 0.1] [charaShake A 0.03 0 2 0.8] [wait wipe] [wt 2.0] [bgm BGM_EVENT_77 0.1] [charaFace A 0] @Medusa Thank you for waiting. I finished surveying the nearby area. [k] @Medusa Hm? Is something wrong? [k] ?1:Um, your legs aren't broken, right? ?2:Um, you're not injured or anything, right? ?! [charaFace A 1] @Medusa Oh no, I'm fine. I'm used to falling from great heights. And besides, I'm a Servant. [k] @Medusa Of course I'm perfectly okay. See? Not so much as a scratch. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astraea Welcome back, Medusa. [k] @Astraea So, what do you make of our surroundings? Did you notice anything interesting? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Yes, I did. [k] @Medusa It looks like we're on the southern edge of a peninsula, near the ocean. [k] @Medusa The nearby area seems to be peaceful. I didn't see anything unusual, but as for points of interest... [k] @Medusa ...I noticed what looked to be a port town to the west. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Astraea Hehe, excellent work. [k] @Astraea Then let's start by heading there, shall we? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] ?1:Way to go, Medusa! ?2:You really are a great Ri[line 2]I mean, Lancer. ?! [charaFace A 3] @Medusa So, I was helpful? I'm glad. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astraea Once we've found this unidentified Rogue Servant, repaired this minute Singularity, and recovered the Holy Grail... [k] [charaFace B 1] @Astraea ...I think taking a little beach vacation here would be a lovely idea. [k] @Astraea I can't wait to see the looks on those lazy goddesses' faces when we tell them all about the good times we had here. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout B 0.1] [wt 1.5] [cueSe SE_21 21_ad1066] [fadein black 1.0] [wait fade] [wt 1.3] [fadeout black 1.0] [wait fade] [scene 20731] [cueSeStop 21_ad1066 1.5] [wt 2.0] [fadein black 1.0] [wait fade] [wt 0.5] ?1:We've been walking for a while now,[csr]and it doesn't feel like we've gotten anywhere. ?! [bgm BGM_EVENT_25 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Astraea Everything we've seen so far has been rather unremarkable. [k] @Astraea It may be minute, but this is still a Singularity, right? I thought it would be a little more, you know...exciting. [k] ?1:Excitement can wait till we've gathered more info. ?2:Our priority right now is gathering information. ?! [charaFace B 3] @Astraea I-I know that. I was just thinking out loud. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Master, Astraea. [k] @Medusa Look, over there. I think that's the way into the town. [k] [messageOff] [cueSe SE_21 21_ad1066] [wipeout leftToRight 1.0 1.0] [bgm BGM_EVENT_25 1.0 0.5] [wait wipe] [charaFadeout A 0.1] [scene 10000] [cueSeStop 21_ad1066 1.5] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [bgmStop BGM_EVENT_25 1.0] @??? Hold it, you three. [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 108000] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk D] [charaFace D 0] [charaFadein D 0.7 1] [wt 1.1] @??? I can tell from the way you're dressed that you're not from around here. [k] @??? No, it's not just that... [k] @??? You two, the child and the blonde. You're Servants, aren't you? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaDepth A 6] [charaDepth B 4] [se ad984] [se ad527] [charaFace A 5] [charaFace B 5] [charaFadeinFSR A 0.1 276,0] [charaFadeinFSL B 0.1 -276,0] [charaMoveFSR A 256,0 0.3] [charaMoveFSL B -256,0 0.3] [wt 0.3] [seStop ad527 0.1] [wt 0.4] [bgm BGM_EVENT_48 0.1] [charaTalk on] @Astraea & Medusa !!! [k] @??? And you must be their Master. [k] [charaFace B 2] @Astraea Stand back, Master! [k] @Astraea It seems this woman is a Servant, too! [k] [charaFace A 2] @Medusa What!? Then, is she the Servant we're looking for!? [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @D:??? ...A perfect shift in your center of gravity, magical energy primed and ready. What a magnificent display. [k] @D:??? I never expected to run into other Servants all the way out here. [k] @D:??? As for you, the Master, I'm surprised to see you controlling two Servants at once. You're either a great mage, or... [k] [messageOff] [se ad984] [charaMove D 0,-10 0.3] [wt 0.8] [se ad421] [messageOff] [charaTalk off] [charaDepth D 6] [charaDepth C 4] [charaFace C 5] [charaFadein C 0.7 0,-10] [wt 1.1] [charaFadeout D 0.7] [wt 1.1] [charaTalk on] @??? Well, no matter. First, I'm going to neutralize all of you. [k] @??? Once I've got you all restrained, I can hear what you have to say. [k] ?1:Can't we try talking this out first? ?! [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2000] [charaEffect S bit_talk_sand_dust_back] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astraea Hehe... No, Master, I think this will be faster. [k] @Astraea She's already come in range. As soon as she drops her guard, I can just do something like... [k] [charaFace B 5] @Astraea ...THIS! [k] [messageOff] [wt 0.1] [se ad678] [charaMoveScale B 1.1 0.2] [charaMove B 0,14 0.2] [charaFadeout B 0.2] [blur motion 0.2 4 10 0.5 0.6 0.05 100] [wt 0.2] [charaScale B 1.0] [blurOff motion 0.1] [wt 0.1] [cueSe Battle bac114] [charaPut T 1] [charaEffect T bit_talk_41_fs] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.1] [cameraMove 0.3 -30,-80 1.25] [wt 0.2] [se ad7] [charaMoveFSL C -450,0 0.4] [charaFadeout C 0.4] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout B 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_talk_41_fs] [cameraMove 0 0,0 1.01] [wt 0.4] [charaDepth S 8] [charaDepth C 4] [charaPut S 0,-300] [charaTalk C] [charaFace C 5] [charaFadeinFSR C 0.1 200,0] [se ad671] [seVolume ad671 0 0.3] [charaMoveFSL C -50,0 0.5] [charaShake C 0.02 3 3 0.8] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaEffectStop S bit_talk_sand_dust_back] [wt 1.4] [charaFadeout C 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Astraea Dammit! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 5] [charaDepth G 4] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaPut G 1] [charaFadeTime G 0.2 0.5] @Medusa (No way. How did she escape Astraea's grasp!?) [k] @Medusa (She's so fast!) [k] [charaFadeout A 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @??? I see. No wonder you're so confident. Looks like you're a grappling expert. [k] [charaFace C 5] @??? But that's all right. I was planning to fight you at a distance, anyway. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Astraea Oh my. That's disappointing. [k] [charaFace B 1] @Astraea But if you think keeping me at arm's reach will let you best me, you're gravely mistaken. [k] [charaFace B 5] @Astraea I am Astraea[line 2]that's Lady Justice to you. It'll take more than some half-baked magecraft to throw me for a loop! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @??? Astraea the Divine Spirit... [k] @??? So, you're the Greek goddess who passes judgment on people with the scales of justice. [k] [charaFace C 5] @??? But even if you are a goddess, you can't possibly have materialized in your original state. [k] @??? Your power is constrained by your Servant Spirit Origin. And if it comes down to a Noble Phantasm face-off... [k] [bgmStop BGM_EVENT_48 1.5] @??? ...I'll come out on top. [k] [messageOff] [wt 0.1] [charaDepth S 6] [charaDepth C 5] [se ad632] [seVolume ad632 0 0.6] [charaPut S 1] [charaEffect S bit_talk_lightning_07b] [wt 3.0] [seStop ad632 0.3] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2500] [bgm BGM_EVENT_72 0.1] [charaTalk depthOff] [charaDepth B 6] [charaDepth G 4] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [charaFadeTime G 0.2 0.5] @Astraea (...!) [k] @Astraea (What the...? Such an intimidating presence... It feels as though it's overwhelming my consciousness!) [k] [messageOff] [charaFadeout B 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut S 1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.6] [cueSe Servants_302000 m07405] [cueSeVolume m07405 0 0.5] [charaCrossFade C 1098231900 0 0.4] [wait charaCrossFade C] [wt 0.7] @??? ...[sr]... [k] @??? Now, come at me with everything you've got. [k] @??? One strike will decide it all! [k] [messageOff] [bgmStop BGM_EVENT_72 0.4] [se ad649] [seVolume ad649 0 0.3] [charaEffectStop S bit_talk_lightning_07b] [wt 0.2] [charaFace C 2] [wt 1.0] [seStop ad649 0.4] [wt 0.6] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2500] [bgm BGM_EVENT_81 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Astraea Huh!? [k] [charaFadeout B 0.1] [wt 0.1] [charaSet C 10011000 1 ???] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Medusa That shriek just now... Someone's in trouble! [k] [charaFace A 2] @Medusa Master, over there! A wagon on the road to the town is under attack! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @??? That merchant must just be coming back to town! [k] [charaFace C 5] @??? Hmph... I guess this will have to wait. [k] @??? Stay exactly where you are while I[line 2] [k] ?1:Come on, you two! Let's go! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 2] [charaFace B 2] [charaFadeinFSR A 0.1 2] [charaFadeinFSL B 0.1 0] @Medusa Okay! [k] @Astraea You don't have to tell me twice! [k] [messageOff] [charaTalk off] [se ad769] [seStop ad769 1.0] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_81 1.0 0.5] [wait wipe] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 10000] [pictureFrame cut063_cinema] [wt 0.2] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [fadeout black 0.3] [wait fade] [scene 108000] [wt 0.5] [fadein black 1.0] [wait fade] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @??? ...[sr]... [k] @??? Who in the world are those people...? [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_81 1.0] [wait fade] [charaFadeout C 0.1] [scene 20731] [charaSet C 1098231900 1 ???] [pictureFrame] [se ad769] [seVolume ad769 0 0] [wt 1.5] [seVolume ad769 1.0 1.0] [charaPut S 1] [charaEffect S bit_talk_41_fs] [shake 0.02 2 3 0] [bgm BGM_EVENT_80 1.0] [fadein black 1.0] [wait fade] [wt 1.0] [shakeStop] [seStop ad769 0.4] [charaEffectStop S bit_talk_41_fs] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 0.8] ?1:It's just a single enemy! ?2:It's got almost no magical energy! We can totally do this! ?! [charaPut S 2000,2500] [charaEffectDestroy S bit_talk_41_fs] [charaEffect S bit_talk_42] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [overlayFadein A 0.1 1] @Medusa I'll draw it away from the wagon! [k] [messageOff] [wt 0.1] [charaPut S 1] [charaMove A 0,-10 0.1] [cueSe Battle bac96] [se adm51] [fowardEffect bit_talk_throwing] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_throwing] [charaPut S 2000,2500] [charaEffectDestroy S bit_talk_42] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Astraea And I'll handle the rest! [k] [messageOff] [se ad7] [charaMoveScale B 1.2 0.2] [charaMove B 0,20 0.2] [charaFadeout B 0.2] [wt 0.5] [charaScale E 1.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,10] [charaMoveScale E 1.0 0.2] [charaMove E 0,0 0.2] [charaShake E 0.02 3 4 0.7] [wt 0.2] [cueSe Battle bac178] [wt 0.9] [charaFadeout E 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Astraea Got you! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Monster ...!!! [k] [messageOff] [charaTalk off] [cueSe SE_21 21_ad1082] [seVolume 21_ad1082 0 0.5] [charaEffect E bit_talk_curse] [wt 2.5] [charaFadeout E 0.1] [wt 0.1] [charaPut E 3000,3500] [cueSeStop 21_ad1082 2.0] [charaTalk on] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] [charaPut Q 1] [charaEffect Q bit_talk_curse] @Astraea What the...!? [k] [charaTalk depthOff] [charaDepth F 9] @Astraea Oh barbell![overlayFadein F 0.4 -10,-90] I feel like I'm being pulled apart from the inside! [k] [bgmStop BGM_EVENT_80 1.0] @C:??? Get back![charaFadeout F 0.1] [k] [messageOff] [charaTalk off] [se ad7] [charaMove B 250,0 0.3] [charaMove Q 250,0 0.3] [charaFadeout B 0.3] [wt 0.3] [charaPut Q 3000,3500] [charaEffectDestroy Q bit_talk_curse] [wt 0.25] [charaPut Q 3500,3500] [charaEffect Q bit_talk_curse] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.15] [cueSe Servants_603600 bac865] [cueSeVolume bac865 0 0.5] [charaPut S -70,-50] [charaEffect S bit_talk_14] [charaShake E 0.02 3 4 0.8] [wt 0.2] [cueSe Servants_603600 bac865] [cueSeVolume bac865 0 0.5] [charaPut T 40,100] [charaEffect T bit_talk_14] [wt 0.3] [cueSeStop bac865 0.2] [wt 0.7] [charaFadeout E 0.1] [wt 0.1] [charaPut E 2000,2500] [bgm BGM_EVENT_3 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @??? You can't grapple with that thing! It'll steal your magical energy! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.1] [cueSe Servants_603600 bac865] [cueSeVolume bac865 0 0.5] [charaPut S -150,80] [charaEffect S bit_talk_14] [charaShake E 0.02 3 4 0.8] [wt 0.2] [cueSe Servants_603600 bac865] [cueSeVolume bac865 0 0.5] [charaPut T 100,-120] [charaEffect T bit_talk_14] [wt 0.2] [cueSeStop bac865 0.2] [cueSe Servants_603600 bac867] [charaPut R 0,100] [charaEffect R bit_talk_14] [charaShake E 0.03 4 5 0.6] [wt 1.0] @Monster ...! [k] [messageOff] [charaTalk off] [charaFadeout E 0.1] [wt 0.1] [charaPut E 2000,2500] [charaEffectDestroy E bit_talk_curse] [charaDepth B 4] [charaDepth A 6] [charaPut Q -100,0] [charaFace B 4] [charaFadein B 0.1 -100,0] [wt 0.2] [se ad581] [seStop ad581 0.4] [charaFace A 2] [overlayFadein A 0.3 150,0] [charaMove A 100,0 0.3] [wt 0.6] [charaTalk on] @Medusa Stand back, Astraea. I'll handle this one! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaPut Q 3000,3500] [charaEffectDestroy Q bit_talk_curse] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @??? You there, the Master. You should be able to figure out what's going on here! [k] @??? So now that you've stuck your noses in my business, stay here and help me get rid of this thing! [k] ?1:Right back at you! ?2:You got it! Let's work together to take this thing down! ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]