$94-06-88-04-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 3040001 1 Lambda] [charaSet F 1053900 1 "Trưng Trắc"] [charaSet G 1053910 1 "Trưng Nhị"] [ifClear 60068831] [charaSet H 1098237800 1 Con] [charaSet I 1098237800 1 Con] [charaSet J 1098237800 1 Con] [flag Seisaku_B 1] [ifClear 60068832] [charaSet H 1098237810 1 Con] [charaSet I 1098237810 1 Con] [charaSet J 1098237810 1 Con] [flag Seisaku_B 2] [ifClear 60068833] [charaSet H 1098237820 1 Con] [charaSet I 1098237820 1 Con] [charaSet J 1098237820 1 Con] [flag Seisaku_B 3] [else] [charaSet H 1098237800 1 Con] [charaSet I 1098237800 1 Con] [charaSet J 1098237800 1 Con] [flag Seisaku_B 1] [endIf] [charaSet K 1098229500 1 "Hermit Crab"] [charaSet L 3006001 1 Benkei] [charaSet M 3014001 1 Inshun] [charaSet N 1098231700 1 Con] [charaSet O 1098231700 1 Con] [charaSet P 98115000 1 "Effect Dummy"] [charaSet Q 98115000 1 "Effect Dummy"] [charaSet R 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 "Effect Dummy"] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [charaDepth R 8] [charaDepth K 7] [charaDepth N 5] [charaDepth O 4] [charaDepth F 5] [charaDepth G 4] [scene 147400] [bgm BGM_EVENT_3 0.1] [fadein black 1.5] [wait fade] [charaTalk off] [charaFace H 5] [charaFadein H 0.1 1] [charaFace I 5] [charaFadeinFSR I 0.1 2] [charaFace J 5] [charaFadeinFSL J 0.1 0] [wt 1.0] [charaMove H 0,15 0.2] [charaMoveScale H 1.1 0.2] [charaMoveFSR I 236,15 0.2] [charaMoveScale I 1.1 0.2] [charaMoveFSL J -236,15 0.2] [charaMoveScale J 1.1 0.2] [se bac1] [charaFadeout H 0.2] [charaFadeout I 0.2] [charaFadeout J 0.2] [wt 0.2] [charaScale H 1.0] [charaScale I 1.0] [charaScale J 1.0] [branch lblClear_B3 Seisaku_B 3] [effect bit_talk_kengekiall02_fs] [wt 0.2] [se ad1013] [se ad1015] [wt 0.3] [se ad687] [wt 0.1] [se bac139] [effect bit_talk_14] [shake 0.05 2 2 0.4] [wt 1.2] [branch lblConf] [label lblClear_B3] [wt 0.1] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [charaPut R -256,-20] [charaEffect R bit_talk_13] [wt 0.1] [cueSe Battle bac15] [wt 0.1] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [charaPut P 256,20] [charaEffect P bit_talk_13] [wt 0.1] [cueSe Battle bac16] [wt 0.2] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [charaPut Q 1] [charaEffect Q bit_talk_13] [cueSe Servants_301400 bac507 0.7] [shake 0.05 2 2 0.4] [wt 1.2] [branch lblConf] [label lblConf] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.5] [se ad952] [charaPut R 0,0] [charaEffect R bit_talk_kira_lp] [wt 0.3] [charaShake K 0.03 4 4 0.3] [wt 1.0] [seStop ad952 0.5] [cueSe SE_22 22_ade699] [charaFadeout K 0.5] [charaFace N 0] [charaFadein N 0.2 1] [charaFace O 0] [charaFadein O 0.2 1] [charaMove N 126,0 0.3] [charaMove O -126,0 0.3] [wt 1.8] [charaEffectStop R bit_talk_kira_lp] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.2] [charaEffectDestroy R bit_talk_kira_lp] [charaPut S 0,0] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [bgmStop BGM_EVENT_3 1.5] @Da Vinci Looks like that was the last of them! We've freed all the Con they ate! [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk I] [charaFace H 0] [charaFadein H 0.1 1] [charaFace I 0] [charaFadeinFSR I 0.1 2] [charaFace J 0] [charaFadeinFSL J 0.1 0] [bgm BGM_EVENT_2 0.1] @I:Con We won? [k] [clear] [charaTalk J] [charaFace J 1] @J:Con Waha! We won big! [k] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc We...won? [k] [charaFace F 6] @Trưng Trắc Phew. Thank goodness... [k] [charaTalk G] [charaFace G 9] @Trưng Nhị That's right, Sister! We did it! We took this area back! [k] [charaTalk F] [charaFace F 1] @Trưng Trắc ...Yeah! [k] ?1:Way to go, everyone! ?2:You did it! ?! [charaFace F 0] [charaFace G 1] @Trưng Trắc I don't know what to say. [k] @Trưng Trắc You figured out the identities of these water monsters and gave the Con weapons to defeat them... You did all the hard work. [k] @Trưng Trắc We never would have been able to do this without your help. Thank you so, so much! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Wu Zetian Keh heh heh! I love a good show of gratitude! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Ereshkigal It's not as if there was any chance of you failing since the goddess of the underworld herself came all the way here to help. [k] @Ereshkigal In fact, I've always been better at cultivating land than building a nation. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Lambda Hehe. It won't be long now. [k] @Lambda Soon, my dream of a stage where Leviathans and Con dance beside me in perfect tandem will be a reality. [k] @Lambda Now that will be something to look forward to, don't you think? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Inshun I'm glad Benkei and I were of some help in this. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Benkei Indeed. I was surprised to see variants of crab monks here, though... Are we anywhere near the coastal waters of Japan? [k] [charaFadeout L 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci I wish I could say, but we still can't get a fix on the Singularity's position. [k] @Da Vinci Even at night, a thin layer of cloud cover prevents us from checking constellations, and the topography isn't helping, either. [k] [charaFace A 0] @Da Vinci Oh well, I'm sure we'll figure it out sooner or later. [k] [charaFace A 26] @Da Vinci Besides, this is only the first step. We have a lot still to do. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc Exactly. This was a great victory, but we've only recovered a relatively small part of the island. [k] @Trưng Trắc Most remains under the water monsters' control. [k] @Trưng Trắc I'm sure it'll take us some time, but I'm hoping we can use the land we've reclaimed as a stepping stone for our next campaign. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Ereshkigal So there are still other water monsters out there that need to be defeated, huh? [k] @Ereshkigal Well, that shouldn't be a problem. All the Con those hermit crabs ate have come back, right? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace F 0] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Nhị ...Yeah. I don't expect that weird rule about Con having to deal the final blow is going to change. [k] @Trưng Nhị So once we have more of them, that should give us a proportionate advantage...[wt 0.7][charaFace G 7]maybe. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Yeah, the Con aren't going to be of any help in battle, no matter how many of them there are. [k] @Da Vinci We're really just talking about making dealing the finishing blow easier. [k] @Da Vinci Which means we'll, in turn, focus on our role of preparing the way to keep things easy! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Now that we've recaptured this area, we may be able to find new places to collect resources as well. [k] @Mash I'll continue to make sure you have a lineup of Servants ready to be deployed when needed. [k] @Mash In the meantime, let's solidify our position here and make preparations to advance to the next area! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_2 2.0] [wait fade] [charaFadeout B 0.1] [charaPut S 2000,2000] [scene 10000] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_129 0.1] @ [lr]This new development may be an unexpected one... [k] @ ...but we will never run out of bait, nor creatures to feed on them. [k] @ ...The cultivation will continue. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_129 2.0] [wait fade] [soundStopAll] [end]