$94-06-88-10-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098229700 1 Vodyanoy] [charaSet B 1098231700 1 Con] [charaSet C 1053900 1 "Trưng Trắc"] [charaSet D 1053910 1 "Trưng Nhị"] [charaSet E 1098124510 1 "Da Vinci"] [charaSet F 1098229300 1 "Mighty Merman"] [charaSet G 1098124500 1 Effect] [charaSet H 1098124500 1 "Effect Dummy"] [ifClear 60068801] [charaSet I 1098238200 1 "Armed Ribbon Con"] [charaSet J 1098237900 1 "Armed Con"] [charaSet K 1098237900 1 "Armed Con"] [flag Seisaku_B 1] [ifClear 60068802] [charaSet I 1098238210 1 "Armed Ribbon Con"] [charaSet J 1098237910 1 "Armed Con"] [charaSet K 1098237910 1 "Armed Con"] [flag Seisaku_B 1] [ifClear 60068803] [charaSet I 1098238220 1 "Armed Ribbon Con"] [charaSet J 1098237920 1 "Armed Con"] [charaSet K 1098237920 1 "Armed Con"] [flag Seisaku_B 1] [ifClear 60068804] [charaSet I 1098238300 1 "Armed Ribbon Con"] [charaSet J 1098238000 1 "Armed Con"] [charaSet K 1098238000 1 "Armed Con"] [flag Seisaku_B 2] [ifClear 60068805] [charaSet I 1098238310 1 "Armed Ribbon Con"] [charaSet J 1098238010 1 "Armed Con"] [charaSet K 1098238010 1 "Armed Con"] [flag Seisaku_B 2] [ifClear 60068806] [charaSet I 1098238320 1 "Armed Ribbon Con"] [charaSet J 1098238020 1 "Armed Con"] [charaSet K 1098238020 1 "Armed Con"] [flag Seisaku_B 2] [ifClear 60068807] [charaSet I 1098238400 1 "Armed Ribbon Con"] [charaSet J 1098238100 1 "Armed Con"] [charaSet K 1098238100 1 "Armed Con"] [flag Seisaku_B 3] [ifClear 60068808] [charaSet I 1098238410 1 "Armed Ribbon Con"] [charaSet J 1098238110 1 "Armed Con"] [charaSet K 1098238110 1 "Armed Con"] [flag Seisaku_B 3] [ifClear 60068809] [charaSet I 1098238420 1 "Armed Ribbon Con"] [charaSet J 1098238120 1 "Armed Con"] [charaSet K 1098238120 1 "Armed Con"] [flag Seisaku_B 3] [else] [charaSet I 1098238200 1 "Armed Ribbon Con"] [charaSet J 1098237900 1 "Armed Con"] [charaSet K 1098237900 1 "Armed Con"] [flag Seisaku_B 1] [endIf] [imageSet L back10000 1] [charaScale L 1.01] [charaFilter L silhouette e6b42280] [charaFilter L silhouette ffd70080] [charaDepth L 2] [charaDepth E 3] [charaDepth B 10] [charaDepth J 1] [charaDepth K 1] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [charaPut G 0,0] [charaBackEffect G bit_talk_ppl_fog02] [scene 147104] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [fowardEffect bit_talk_x_slash01] [wt 0.1] [se bac137] [charaShake A 0.04 4 4 0.4] [wt 0.1] [fowardEffect bit_talk_x_slash02] [wt 0.1] [se bac136] [charaShake A 0.04 4 4 0.4] [wt 0.4] [charaScale J 1.2] [se bac1 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 320,-170] [charaMoveScale J 1.0 0.4] [charaMove J 256,-150 0.4] [wt 0.4] [branch lblClear_B1_1 Seisaku_B 1] [branch lblClear_B2_1 Seisaku_B 2] [branch lblClear_B3_1 Seisaku_B 3] [label lblClear_B1_1] [se bac136] [branch lblConf1] [label lblClear_B2_1] [se bac141] [branch lblConf1] [label lblClear_B3_1] [se bac145] [branch lblConf1] [label lblConf1] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 1.2] [charaFadeout J 0.2] [wt 0.2] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [scene 147400] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [se bac149] [fowardEffect bit_talk_13 80,140] [wt 0.1] [charaShake A 0.04 4 4 0.4] [wt 0.1] [se bac150] [fowardEffect bit_talk_13 -150,-80] [wt 0.1] [charaShake A 0.04 4 4 0.4] [wt 0.4] [charaScale J 1.2] [se bac1 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 -320,-170] [charaMoveScale J 1.0 0.4] [charaMove J -256,-150 0.4] [wt 0.4] [branch lblClear_B1_2 Seisaku_B 1] [branch lblClear_B2_2 Seisaku_B 2] [branch lblClear_B3_2 Seisaku_B 3] [label lblClear_B1_2] [se bac136] [se bac137] [branch lblConf2] [label lblClear_B2_2] [se bac141] [se bac142] [branch lblConf2] [label lblClear_B3_2] [se bac145] [se bac146] [branch lblConf2] [label lblConf2] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 1.2] [charaFadeout J 0.2] [wt 0.2] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [scene 147700] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [charaFadeTime L 0.2 0.7] [cueSe Servants_403800 bac1589] [wt 0.3] [charaFadeout L 0.4] [charaShake A 0.04 4 4 0.7] [wt 0.4] [charaScale J 1.2] [charaScale K 1.2] [se bac1 0.4] [wt 0.1] [charaFace K 0] [charaFadein K 0.4 320,-170] [charaMoveScale K 1.0 0.4] [charaMove K 256,-150 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 -320,-170] [charaMoveScale J 1.0 0.4] [charaMove J -256,-150 0.4] [wt 0.25] [branch lblClear_B1_3 Seisaku_B 1] [branch lblClear_B2_3 Seisaku_B 2] [branch lblClear_B3_3 Seisaku_B 3] [label lblClear_B1_3] [se bac137] [branch lblConf3] [label lblClear_B2_3] [se bac142] [branch lblConf3] [label lblClear_B3_3] [se bac146] [branch lblConf3] [label lblConf3] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 0.2] [branch lblClear_B1_4 Seisaku_B 1] [branch lblClear_B2_4 Seisaku_B 2] [branch lblClear_B3_4 Seisaku_B 3] [label lblClear_B1_4] [se bac139] [branch lblConf4] [label lblClear_B2_4] [se bac143] [branch lblConf4] [label lblClear_B3_4] [se bac147] [branch lblConf4] [label lblConf4] [wt 1.1] [charaFadeout J 0.2] [charaFadeout K 0.2] [wt 0.2] [charaScale J 1.0] [charaScale K 1.0] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [charaDepth B 0] [charaFilter L normal e6b42280] [scene 147104] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [bgmStop BGM_EVENT_80 2.0] [se ade153 0.4] [seStop ade153 2.0] [charaBackEffectStop G bit_talk_ppl_fog02] [scene 147100 0.5] [wt 2.0] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @Trưng Trắc Hey, the mist is gone! The vodyanoy attack must finally be over! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 -196,0] @Trưng Nhị Phew. We did it. We kept everyone safe... [k] [charaFace D 1] @Trưng Nhị We've never been able to drive them all off before. This is great. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk off] [charaFace I 1] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSL J 0.1 0] [charaFace K 1] [charaFadeinFSR K 0.1 2] [wt 0.4] [cueSe SE_22 22_ade697] [charaMoveReturn I 0,4 0.4] [wt 0.1] [charaMoveReturnFSL J -256,4 0.2] [wt 0.2] [charaMoveReturnFSR K 256,4 0.5] [wt 0.2] [cueSe SE_22 22_ade697] [charaMoveReturnFSL J -256,4 0.2] [wt 0.1] [charaMoveReturn I 0,4 0.4] [wt 0.7] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 176,0] @Trưng Trắc What Nhị said. Even when we managed to reclaim parts of the island before... [k] @Trưng Trắc ...new water monsters would eventually show up and take them back from us. [k] @Trưng Trắc But now, it feels like we're finally making some real progress. [k] @Trưng Trắc I couldn't be happier! [k] [charaFace C 0] @Trưng Trắc And we never could have done it without the defense network you built. [k] @Trưng Trắc And then there all the other incredible things you've built. We've never seen anything like them... [k] @Trưng Trắc Thank you so, so much. The Con are thrilled, too. [k] ?1:I'm just glad we could help. [charaFadeout C 0.1] [wt 0.1] ?2:We couldn't have done this without you two leading the way, either! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth C 2] [charaDepth D 1] [charaFace C 1] [charaFadein C 0.1 1] [charaFace D 1] [charaFadein D 0.1 1] [wt 1.2] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] ?! [charaPut H 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci All right, now that it seems like the water monster attack is over... [k] @Da Vinci ...we should prepare to retake the next area before more show up. [k] @Da Vinci After taking a little break, of course! [k] [charaFace E 24] [bgm BGM_EVENT_77 0.2 0.7] [charaFadeTime L 0.2 0.6] @Da Vinci (And while they're doing that, I need to make some headway on our analysis.) [k] @Da Vinci (A strange mist from across the sea... Water monsters from all over the world...) [k] @Da Vinci (And coordinates we still can't determine. Just what and where is this place?) [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [fadeout black 1.0] [wait fade] [charaPut H 1200,1200] [charaFadeout E 0.1] [charaFadeout L 0.1] [pictureFrame cut063_cinema] [scene 10000] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_129 0.1 0.7] @ [lr]The replenishments failed. It seems they weren't enough. Pathetic. [k] @ I would have thought they'd fight harder than that given what they stood to lose. [k] @ But then, I never had any expectations for them, so they could hardly fail to live up to them. [k] @ ...Which is also why I have no interest in the leftovers. [k] [messageOff] [bgm BGM_EVENT_129 1.0 0.4] [fadeout black 1.0] [wait fade] [scene 147700] [wt 1.0] [bgm BGM_EVENT_129 1.0 0.7] [fadein black 1.0] [wait fade] [wt 0.2] [charaTalk depthOff] [charaDepth F 2] [charaDepth A 1] [charaScale F 0.8] [charaTalk off] [charaFace A 0] [charaFadeinFSL A 0.1 -256,-50] [charaFace F 0] [charaFadeinFSR F 0.1 256,-50] [se ad26] [wt 1.0] [seStop ad26 1.0] [cueSe SE_22 22_ade702] [wt 1.4] [charaMove A 0,-50 0.2] [charaMove F 0,-50 0.2] [charaFadeout A 0.2] [charaFadeout F 0.2] [wt 0.4] [se bac149 0.7] [wt 0.2] [se bac148 0.7] [se ad466 0.7] [wt 0.3] [se ad1028 0.7] [effect bit_talk_35] [wt 2.0] [charaSet F 1098229310 1 "Mighty Merman"] [charaScale F 0.8] [charaTalk on] [charaTalk depthOn] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 0,-50] [wt 0.4] @Mighty Merman Haaa... [k] [messageOff] [bgm BGM_EVENT_129 1.0 0.4] [fadeout black 1.0] [wait fade] [charaFadeout F 0.1] [scene 10000] [wt 1.0] [bgm BGM_EVENT_129 1.0 0.7] [fadein black 1.0] [wait fade] @ [lr]They may be a far cry from that feast... [k] @ ...but they should at least be enough to fill someone's stomach. [k] [messageOff] [bgmStop BGM_EVENT_129 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]