$94-07-36-07-5-1 [soundStopAll] [enableFullScreen] [charaSet A 1098247500 1 "Wu Zetian"] [charaSet B 7043001 1 Ibuki-Douji] [charaSet C 1098247200 1 Shuten-Douji] [charaSet D 1054000 1 Gareth] [charaSet E 6026300 1 "Yan Qing"] [charaSet F 6043000 1 Ortlinde] [charaSet G 6045300 1 Rindr] [charaSet H 28003000 1 "Lady Avalon"] [charaSet I 99502600 1 Mash] [charaSet J 98115210 1 "Torturer A"] [charaSet K 98115210 1 "Torturer B"] [charaSet L 98115210 1 "Torturer 3"] [charaSet M 98115210 1 "Torturer 4"] [charaSet N 98002000 1 Fou] [charaSet O 2036001 1 Osakabehime] [charaSet P 23003001 1 Ganesha] [charaSet Q 2042000 1 Illya] [charaSet R 2027000 1 Chloe] [charaSet S 5041001 1 Miyu] [imageSet T cut384_mbst06 1 1] [charaSet U 98115000 1 "Effect Dummy"] [imageSet V back10000 1 1] [charaScale V 1.3] [sceneSet W 161400 1] [charaScale W 1.4] [sceneSet X 161400 1] [charaScale X 1.4] [scene 161400] [bgm BGM_EVENT_63 0.1] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [charaShake A 0.02 3 4 0.5] @Wu Zetian Awww! [k] [messageOff] [bgmStop BGM_EVENT_63 1.0] [charaMove A 0,-80 0.4] [charaFadeout A 0.4] [wt 0.3] [se ad775] [wt 1.6] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Ibuki-Douji Wooo! We won! [k] [messageOff] [cueSe SE_22 22_ade800] [charaMoveReturn B 0,20 0.3] [wt 0.3] [charaMoveReturn B 0,20 0.3] [wt 1.2] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Shuten-Douji ...[sr]... [k] [charaFace C 4] @Shuten-Douji ...Hm, how odd. I can't seem to work up the energy to be angry anymore. [k] [messageOff] [charaFadeout C 0.1] [wt 0.15] [charaTalk A] [charaFace A 7] [charaFadein A 0.3 0,-25] [charaMove A 0,0 0.6] [charaShake A 0.01 1 1 0.6] [wt 0.3] [se ade422] [wt 0.2] [seStop ade422 0.1] [wt 0.7] @Wu Zetian Ghh. Curse you... [k] [charaFace A 6] @Wu Zetian All the spirits I was planning to use for labor have vanished! Now what am I supposed to do!? [k] ?1:I don't think that plan was going to work anyway. ?2:We'll just have to come up with a different plan. ?! [charaFace A 0] @Wu Zetian Hmph. Why do you think I was doing this in the first place? I couldn't see any other way! [k] [charaFace A 6] @Wu Zetian If you say I should abandon it, then provide me with a plausible alternative! [k] @Wu Zetian If you cannot do so after leaving my current plan in shambles, then I may be forced to execute you! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Gareth The big question is, how do we help this haunted house attract customers and make money, right? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Yan Qing You know, when you step back and think about this, I'm not sure a haunted house is really the best idea anyway. [k] @Yan Qing I mean, these places only get two kinds of customers, right? Servants and animals. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Gareth Like polar bears! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Yan Qing And seabirds, and seals, and walruses. [k] @Yan Qing So your customer base is mostly Servants, and then animals that are under the effects of runes. [k] @Yan Qing The things they find scary or surprising are probably very different from what works for regular people. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth G 6] [charaDepth F 4] [charaTalk F] [charaFace F 8] [charaFace G 9] [charaFadeinFSR F 0.1 2] [charaFadeinFSL G 0.1 0] @Ortlinde That's a good point. We agree with that assessment. [k] @Ortlinde For example, if a battle-hardened hero, a writer, and a doctor were to come visit[line 2] [k] [charaFace G 9] @Rindr Yes. Each would have very different fears, tolerance for blood and guts, and so on. [k] [charaFace G 8] @Rindr I connected to Chaldea's database when Ortlinde and I synced up... [k] @Rindr ...and it said haunted houses are meant to create a carefully curated level of fear so as to be enjoyable. [k] @Rindr When done properly, they can manipulate their visitors' emotions into an ultimately entertaining experience. [k] [charaFace G 1] @Rindr It sounded like a good haunted house came down to that balance, really. [k] [charaFace F 8] [charaMoveReturnFSR F 256,-7 0.6] @Ortlinde Right. So if your visitors are all Servants and animals... [k] @Ortlinde ...I think it may be difficult, if not outright impossible, to make a haunted house that scares them all equally. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wu Zetian ...[sr]... [k] [messageOff] [charaTalk off] [charaDepth T 6] [charaDepth A 4] [se ade395] [charaFadein T 0.4 400,-250] [charaMove T 0,-250 0.4] [charaFaceFade A 6 0.4] [wt 1.6] [charaMove T -400,-250 0.4] [charaFadeout T 0.4] [wt 0.6] [charaTalk on] @Wu Zetian That's it! I've been struck by a flash of imperial inspiration! We will go in the opposite direction! [k] [charaFace A 2] @Wu Zetian Instead of scaring ALL our visitors the same way, we will tailor the fright to each individual guest. [k] [charaFace A 1] @Wu Zetian It will be the first ever bespoke haunted house! [k] ?1:That sounds amazing if you can pull it off, but...can you? ?2:That would be great, but wouldn't it be even more difficult? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon ...Hm? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.6 1.0] [bgmStop BGM_EVENT_77 1.5] [wait wipe] [charaFadeout H 0.1] [pictureFrame cut063_cinema] [charaTalk off] [charaDepth W 2] [charaDepth J 4] [charaDepth K 3] [charaDepth X 5] [charaDepth L 6] [charaDepth M 7] [charaScale J 0.8] [charaScale K 0.8] [charaFace J 0] [charaFace K 0] [charaFadein J 0.1 400,-70] [charaFadein K 0.1 150,-70] [charaFadein W 0.1 -150,-250] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.2] [se ad89] [seVolume ad89 0 0.3] [charaMoveReturn K 150,-80 0.5] [wt 0.5] [charaMoveReturn K 150,-80 0.5] [wt 0.3] [seStop ad89 0.4] [wt 0.7] [cueSe SE_21 21_ade635] [wt 0.1] [charaMoveReturn J 390,-70 0.5] [wt 0.4] [cueSeStop 21_ade635 0.1] [wt 0.15] [cueSe SE_21 21_ade635] [wt 0.05] [charaMoveReturn J 390,-70 0.5] [wt 0.4] [cueSeStop 21_ade635 0.1] [wt 0.8] [charaScale L 0.8] [charaScale M 0.8] [charaFace L 0] [charaFace M 0] [charaFadein L 0.7 -420,-70] [charaFadein M 0.7 -170,-70] [charaFadein X 0.7 140,-250] [charaMove L -400,-70 0.7] [charaMove M -150,-70 0.7] [charaMove X 150,-250 0.7] [wt 0.9] [cueSe Servants_504700 m46817] [cueSeVolume m46817 0 0.6] [charaMoveReturn L -390,-70 0.4] [wt 0.5] [cueSe Servants_504700 m46817] [cueSeVolume m46817 0 0.6] [charaMoveReturn L -390,-70 0.4] [wt 0.8] [se ad661] [charaMoveReturn M -150,-80 0.5] [wt 0.5] [seStop ad661 0.5] [wt 0.05] [charaMoveReturn M -150,-80 0.5] [wt 1.0] [wipeout rectangleStripRightToLeft 0.6 1.0] [wait wipe] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout W 0.1] [charaFadeout X 0.1] [pictureFrame] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] [wt 0.5] [wipein rectangleStripLeftToRight 0.6 1.0] [wait wipe] [wt 0.2] [bgm BGM_EVENT_96 0.1] [charaTalk on] @Lady Avalon ...Hmm. [k] @Lady Avalon Excuse me, can I say something? [k] @Lady Avalon I couldn't help but notice those exceptional familiar-like women cleaning up so briskly over there. [k] [charaFace H 6] @Lady Avalon And that's not even getting into their amazing jiāngshī performances. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Wu Zetian Of course they are exceptional. Those are my Torturers, my pride and joy. When it comes to running a nation, they are the most crucial cabinet members I have! [k] @Wu Zetian Their perfect understanding of my favorite book, “Manual of Accusation” in particular makes them impeccable interrogators. [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth J 6] [charaDepth K 7] [charaDepth A 5] [charaScale J 1.0] [charaScale K 1.0] [charaTalk J] [charaFace J 0] [charaFace K 0] [charaFadeinFSL J 0.4 -320,0] [charaFadeinFSL K 0.4 -470,0] [charaMoveFSL J -300,0 0.4] [charaMoveFSL K -450,0 0.4] [wt 0.5] [charaTalk on] @Torturer A We're good at reading manuals and performing their instructions perfectly. [k] @Torturer B Because we get in big trouble if we don't. [k] [charaFace A 6] @Wu Zetian Hey! Who told you you could speak!? If you have time to talk, you have time to clean! [k] [messageOff] [cueSe Servants_402900 bac728] [wt 0.05] [charaMoveReturn A 0,-10 0.2] [wt 1.0] @Torturer B S[messageShake 0.05 4 3 0.4]ee what I mean!?[sr]Forgive us, Your Imperial Highness! [k] [messageOff] [charaFadeout J 0.4] [charaFadeout K 0.4] [charaMoveFSL J -400,0 0.4] [charaMoveFSL K -550,0 0.4] [wt 0.6] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon So, they're good at reading manuals and executing their instructions, huh. I see. [k] @Lady Avalon In that case... [k] @Lady Avalon ...why don't we try making a new manual for them? [k] [charaFace H 1] @Lady Avalon They're clearly capable of responding appropriately to all kinds of patterns. I think it's worth a shot. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Gareth A new manual? What do you mean? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon I'm talking about a manual that would teach the Torturers to adapt to any given visitor's tolerance for fear... [k] @Lady Avalon ...and help them hit that perfect level of fright to make the experience a pleasant one. [k] [charaFace H 1] @Lady Avalon Let's see... We'll first need to set up a device at the entrance that can detect each visitor's tolerance for fear. [k] @Lady Avalon Every time a new visitor arrives, the information on their fear tolerance can be sent to the haunted house's cast... [k] @Lady Avalon ...and they can perform a scenario customized to fit that visitor. [k] @Lady Avalon Easily frightened visitors can enjoy more mild performances, while those who enjoy a good scare get something more intense. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wu Zetian Interesting. That approach does sound like it could help with customer satisfaction. [k] ?1:Can you actually make a detection system like that? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon Sure. Just give me a little time, and I'm certain I can make a Mystic Code that can read minds for this purpose. [k] [charaFace H 6] @Lady Avalon You ARE talking to the Mage of Flowers and the Caster of Paradise, Merlin...'s little sister! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wu Zetian Hey, you there. You were listening, yes? Do you think you could do this? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFace K 0] [charaFadeinFSR J 0.1 2] [charaFadeinFSL K 0.1 0] @Torturer A Yes, Your Imperial Majesty. We're used to your impossible demands by now. [k] @Torturer B (Deadpan) It would be our pleasure. [k] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Wu Zetian All right, I can see a way forward now. [k] @Wu Zetian One of my greatest imperial virtues is my ability to listen to wise counsel, no matter the source. [k] @Wu Zetian Wait here while I write an operations manual for this new approach right now. [k] [charaFace A 1] @Wu Zetian The completion of that task will mark the dawn of a new age for this land! It will be an age of flourishing financial recovery! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Ibuki-Douji Hm? You guys already made up? Then I'll keep cheering you on! [k] [cueSe SE_22 22_ade800] [charaFace B 4] [charaMoveReturn B 0,20 0.3] @Ibuki-Douji Wooo! Wooo! Gooo financial recoveryyy![wt 0.1][charaMoveReturn B 0,20 0.3] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Shuten-Douji ...[sr]... [k] ?1:(Shuten's still got that scary look on her face...) ?! [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_96 1.0] [wait fade] [charaFadeout C 0.1] [scene 160500] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.5] [bgm BGM_EVENT_157 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Wu Zetian Keh heh heh heh! Just as I thought! Ahh, there truly is nothing better than leading a nation to prosperity! [k] ?1:Gotta love a happy ending. ?2:Sales quota, met! ?! [charaFace A 0] @Wu Zetian That being said. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Yan Qing Hm? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wu Zetian You know how devoted I am to self-improvement. It is how I rose to the rank of empress in the first place. [k] @Wu Zetian I cannot afford to rest on my laurels just because things are going well now. There is no telling when matters in my nation might take a turn for the worse. [k] [charaFace A 2] @Wu Zetian I have therefore decided to accompany you, so that I may improve upon my already perfect personage. [k] [charaFace A 4] @Wu Zetian You are headed for that tower? Fine with me. There should still be chances to converse with other area managers on the way. [k] [charaFace A 1] @Wu Zetian That alone will make this excursion more than worthwhile. And the more voraciously I learn, the more my managerial skills will improve! [k] ?1:Sure, that's fine with me, but what about this area? [charaFace A 2] ?2:Will it be okay to leave this area it on its own? [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Yan Qing Well, it is part of a Singularity, so who cares? It's just gonna disappear eventually. [k] [charaFace E 1] @Yan Qing But we know that's really not how you think about this stuff, Master. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut U 1] [charaEffect U bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Mash No, [&he:she] doesn't! That's part of what makes Senpai who [&he:she] is! [k] [charaFadeout I 0.1] [wt 0.1] [charaPut U 2000,2500] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Yan Qing So heartwarming. I love a good, kindhearted soul. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] ?! @Wu Zetian Oh, this place will be fine without me. [k] @Wu Zetian My trusty deputy manager will still be here. Deputy, I am promoting you to act as full-fledged manager in my stead. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Shuten-Douji Eh, I don't know. I'm not really feeling this anymore. [k] @Shuten-Douji Especially not after what that irritating haze put me through. [k] [charaFaceFade C 6 0.2] @Shuten-Douji I'm not really sure what I'm even doing here anymore. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Yan Qing (Wow. You don't really see her sulking like this often...) [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Gareth (Master, Master!) [k] [charaFace D 0] @Gareth (I think you should say something to her!) [k] ?1:Um... ?! [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] [wt 0.5] ?1:Well, I have to go now, but...someone else[csr]might show up soon. Like Kintoki. ?2:Maybe, uh...Kintoki will visit this area soon? ?! [messageOff] [charaFaceFade C 1 0.2] [wt 1.0] [charaFace C 0] @Shuten-Douji ...You think so? [k] @Shuten-Douji Hmm... Weeell...maybe I can hang around a little longer. [k] @Shuten-Douji Not because I care who shows up or doesn't. I just feel like staying here a bit longer. [k] [charaFace C 3] @Shuten-Douji Okay, Empress, leave it to me. I'll take over for you for a while. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Wu Zetian Great. That will be a big help. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Shuten-Douji Though I can't promise I'll earn that much money while you're gone. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Wu Zetian No matter. Just follow the manual. That is what it and the Torturers are for. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Shuten-Douji Fine, fine. [k] [charaFace C 1] @Shuten-Douji ...So, now that that's settled, think you can get that damn haze out of here? [k] @Shuten-Douji I'm getting reeeally tired of looking at it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Ibuki-Douji I don't know what that thing over there is saying, but now seems like a good time for me to go visit another area. [k] [charaFace B 1] @Ibuki-Douji Hey, maybe I'll even go with you, Master! [k] @Ibuki-Douji That way, I can keep cheering you on, just like I did here! [k] ?1:We're technically working, not sightseeing, but sure! ?2:Having your help would be great! ?! [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth B 4] [charaDepth N 5] [charaFace B 4] [wt 1.5] [se adm21] [wt 0.1] [charaFace N 0] [charaFadein N 0.3 340,-70] [charaMove N 240,50 0.6] [wt 0.8] [cueSe Battle bac9] [wt 0.05] [charaMoveReturn N 220,50 0.2] [wt 0.1] [charaShake B 0.01 1 1 0.3] [wt 0.25] [charaFace B 5] [cueSe Battle bac9] [wt 0.05] [charaMoveReturn N 220,50 0.2] [wt 0.1] [charaShake B 0.01 1 1 0.3] [wt 0.55] [charaTalk on] @Fou Fou, fou, fooou! [k] [charaFadeout N 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Gareth So now we have two more Servants on our side: Wu Zetian and Ibuki-Douji. This is great! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Yan Qing All right, how 'bout we head back to the ship? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon I'll join you there as soon as I've double-checked the system here. I built it, so I feel like I ought to check it. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Gareth Oh, okay.[wt 0.5][charaFace D 0] See you later, then! [k] [messageOff] [wt 0.5] [fadeout black 1.5] [bgmStop BGM_EVENT_157 1.5] [wait fade] [charaFadeout D 0.1] [scene 160500] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_147 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon Hmm... [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_147 1.0 0.5] [wait fade] [charaFadeout H 0.1] [scene 160600] [pictureFrameTop cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [se ade520] [wt 1.5] [seStop ade520 0.5] [wt 0.7] [charaTalk O] [charaFace O 9] [charaFadein O 0.1 0,-50] @Osakabehime G[messageShake 0.05 4 3 0.4]yaaah! [k] [charaFace O 7] @Osakabehime Oh man, that bikkuried the hell out of me. Hehe, it almost makes me want to laugh. [k] [messageOff] [charaFadeout O 0.1] [wt 0.1] [charaTalk P] [charaFace P 4] [charaFadein P 0.4 0,-50] [wt 0.4] @Ganesha You really don't mind people hearing you shrieking like that, Hime? [k] [charaFadeout P 0.1] [wt 0.1] [charaTalk O] [charaFace O 5] [charaFadein O 0.1 0,-50] @Osakabehime I-it's daijokay! Nowadays, the best thing you can be to win fans is relatable! [k] [charaFace O 1] @Osakabehime That aside, I'm glad I gave this place another shot. They really did tone down the scariness to the perfect level. [k] [messageOff] [wipeout rollRight 1.0 1.0] [wait wipe] [charaFadeout O 0.1] [wt 1.0] [se ad770] [seVolume ad770 0 0] [wt 0.1] [seVolume ad770 0.6 1.0] [wt 1.5] [se ad7] [seStop ad770 0.1] [wipein cutVer 0.5 1.0] [wait wipe] [charaTalk off] [charaTalk depthOff] [charaDepth Q 6] [charaDepth R 5] [charaDepth S 7] [charaFace Q 7] [charaFace R 2] [charaFadeinFSL Q 0.1 -256,-50] [charaFadeinFSR R 0.1 256,-50] @Illya & Chloe E[messageShake 0.05 4 3 0.6]eeeeek! [k] [charaTalk on] [charaFace Q 14] @Illya Oh man, that was scary! [k] [charaFace R 1] @Chloe It was better than last time though, right? Last time was absolutely nuts. [k] [charaFace R 0] @Chloe I guess we didn't need to bring Miyu along as a shield this time after all. [k] [charaFace Q 4] @Illya Sorry for dragging you along, Miyu. I don't even know if you like this sort of thing or not. Were you bored? [k] [messageOff] [charaFadeout Q 0.1] [charaFadeout R 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk S] [charaFace S 6] [charaFadein S 0.4 0,-50] [wt 0.4] @Miyu Not at all. This was a lot of fun. [k] [charaFadeout S 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk Q] [charaFace Q 1] [charaFace R 0] [charaFadeinFSL Q 0.1 -256,-50] [charaFadeinFSR R 0.1 256,-50] @Illya Oh good! I'm glad to hear that! [k] [charaFace R 1] @Chloe That's kind of a surprise to hear, since you never screamed...or even blinked. But hey! As long as you had fun! [k] [charaFadeout R 0.1] [charaFadeout Q 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth S 6] [charaDepth V 4] [charaPut V 1] [charaFadeTime V 0.2 0.5] [charaTalk S] [charaFace S 3] [charaFadein S 0.1 0,-50] @Miyu (Of course I did. There's nowhere else in the world...) [k] [charaFace S 1] @Miyu (...where Illya screams and clings to me without any hesitation whatsoever... Hehe...) [k] [messageOff] [wipeout rollRight 1.0 1.0] [wait wipe] [charaFadeout S 0.1] [charaFadeout V 0.1] [wt 0.2] [charaSet J 2044001 1 Anastasia] [charaSet K 5048000 1 Corday] [charaSet L 3026000 1 "Jeanne d'Arc Alter Santa Lily"] [charaSet M 5004001 1 "Nursery Rhyme"] [charaSet N 7028000 1 "Paul Bunyan"] [charaSet O 1029000 1 Arthur (Silhouette)] [charaFilter O silhouette 00000080] [charaSet P 1029000 1 Arthur] [sceneSet W 160600 1] [charaScale W 1.4] [sceneSet X 160600 1] [charaScale X 1.4] [wt 0.2] [charaTalk off] [charaDepth W 2] [charaDepth J 3] [charaDepth K 4] [charaDepth X 5] [charaDepth L 6] [charaDepth M 7] [charaDepth N 8] [charaFadein W 0.1 -150,-250] [wt 0.1] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.1] [charaScale J 0.8] [charaScale K 0.8] [charaFace J 6] [charaFace K 10] [charaFadein J 0.4 400,-70] [charaFadein K 0.4 150,-70] [charaShake K 0.02 2 3 0] [wt 0.8] [charaMoveReturn J 390,-70 0.3] [wt 0.3] [charaMoveReturn J 390,-70 0.3] [wt 1.4] [charaFadein X 0.7 150,-250] [wt 0.7] [charaFadeout W 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaScale L 0.8] [charaScale M 0.8] [charaScale N 0.8] [charaFace L 4] [charaFace M 4] [charaFace N 8] [charaFadein L 0.3 -450,-70] [charaFadein N 0.3 -250,-70] [charaFadein M 0.3 -50,-70] [wt 0.5] [charaMove L -450,-80 0.5] [wt 0.5] [charaMove M -50,-80 0.5] [wt 0.7] [charaMoveReturn N -250,-60 0.3] [wt 0.3] [charaMoveReturn N -250,-60 0.3] [wt 0.9] [fadeout black 1.0] [wait fade] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout X 0.1] [scene 160500] [pictureFrameTop] [wt 1.0] [bgm BGM_EVENT_147 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk on] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Lady Avalon Hmm. Looks like it's going well. [k] [charaFace H 4] @Lady Avalon It's strange. I understand the theory, but I really don't quite get the appeal of places like this. [k] [charaFace H 1] @Lady Avalon But, since it looks like my system and Wu Zetian's manual are working as intended, maybe that's just fi-[line 2] [k] [messageOff] [bgmStop BGM_EVENT_147 1.5] [charaFadeout H 0.1] [wt 0.3] [se ad95] [wt 1.2] [charaTalk off] [charaDepth O 4] [charaDepth P 6] [charaFace O 0] [charaFadein O 0.7 1] [wt 0.7] [seStop ad95 0.1] [wt 0.9] [charaFace P 0] [charaFadein P 0.7 1] [wt 0.7] [charaFadeout O 0.7] [wt 0.9] [charaFadeout P 0.1] [wt 0.1] [charaTalk on] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Lady Avalon !!![messageShake 0.05 4 3 0.3] [k] [messageOff] [se ad73] [seVolume ad73 0 0.5] [wt 0.05] [charaMove H 180,0 0.4] [charaFadeout H 0.3] [wt 0.9] [charaTalk P] [charaFace P 4] [charaFadein P 0.1 1] @Arthur Huh? [k] [messageOff] [wt 0.05] [cueSe SE_21 21_ade580] [wt 0.15] [charaCrossFade P 1029001 4 0.5] [wt 0.3] [cueSeStop 21_ade580 0.4] [wt 1.4] [bgm BGM_EVENT_25 0.1] @Arthur That's strange. I thought I sensed a familiar presence... [k] [charaFace P 12] @Arthur ...[sr]... [k] [charaFace P 6] @Arthur I guess I was mistaken. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_25 0.5 0.5] [wait wipe] [charaFadeout P 0.1] [wt 0.6] [bgm BGM_EVENT_25 0.5 1.0] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.2] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Lady Avalon Oh man, that scared the hell out of me! [k] [charaFace H 4] @Lady Avalon I guess I was so focused I didn't notice him until it was almost too late... I really thought I was as good as dead. [k] [charaFace H 3] @Lady Avalon I mean, I'm just Merlin's little sister so I obviously have nothing to do with him, but still. [k] [charaFace H 1] @Lady Avalon ...Hehe. [k] @Lady Avalon I can't help but laugh at how I held my chest to calm myself down. [k] [charaFace H 0] @Lady Avalon (Sigh) [k] @Lady Avalon I definitely prefer to avoid trouble in all forms as much as I possibly can. [k] @Lady Avalon But, I admit...dodging danger like that at the last possible second is kind of, well... [k] @Lady Avalon ...pleasantly thrilling. [k] [messageOff] [charaFace H 4] [wt 1.2] [charaFace H 0] @Lady Avalon Oh, hey. Now I get it! [k] [charaFace H 6] @Lady Avalon Maybe this is how haunted houses make people feel. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_25 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]