$03-00-09-15-6-1 [soundStopAll] [enableFullScreen] [charaSet A 1049000 1 Muramasa] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 5045001 1 Altria] [charaSet D 1098216200 1 Habetrot] [charaSet E 1098209500 1 "White Wolf"] [charaSet F 5021000 1 "Grim the Sage"] [charaSet G 98006200 1 "Fodder Enemy Smoke"] [charaSet H 98006200 1 "Fodder Enemy Smoke"] [imageSet J back10000 1 1] [charaScale J 1.05] [charaSet K 1098217600 1 "Effects_White Avatar"] [charaScale K 1.35] [charaSet S 98115000 1 Effect] [sceneSet L 129400 1] [scene 120001] [charaTalk off] [charaFace G 0] [charaFace H 0] [charaFadeinFSR G 0.1 2] [charaFadeinFSL H 0.1 0] [fadein black 1.0] [wait fade] [wt 0.5] [se ad42] [charaEffect G bit_talk_atomization] [charaEffect H bit_talk_atomization] [wt 0.8] [charaFadeout G 1.0] [charaFadeout H 1.0] [wt 3.5] [charaTalk on] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] [wt 1.4] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_142 0.1] ?1:Wasn't that... ?2:Where have I... ?! [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Grímr the Sage ...You did good, Altria. I think you've both come to terms with things now. [k] @Grímr the Sage Once you ring the bell, Orkney's role will be over. But first things first. [k] [charaFace F 0] @Grímr the Sage Go ahead and touch the coffin, [%1].[sr]Once you do, she'll be back to normal, lickety-split. [k] [messageOff] [charaFadeout F 0.1] [wt 0.2] [bgmStop BGM_EVENT_142 2.0] ?1:(Approach slowly) [messageOff] [charaTalk off] [se ad95] [wt 1.8] [overlayFadein L 1.5 0,-200] [wt 0.8] [seStop ad95 0.5] [wt 2.5] ?2:(Run up to her immediately) [messageOff] [charaTalk off] [se ad55] [seVolume ad55 0 0] [seVolume ad55 0.5 1.0] [wt 0.7] [overlayFadein L 1.5 0,-200] [wt 0.2] [seStop ad55 0.3] [wt 2.5] ?! [criMovie talk_mov096 bgmPlay false] [wt 0.8] [charaFadeout L 1.0] [scene 10001] [wt 21.2] [overlayFadein K 1.0 1] [fadein white 2.0] [wait fade] [messageOff] [fadeout black 0.2] [wait fade] [wt 0.5] [soundStopAll] [end]