$94-08-25-19-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1057000 1 Sétanta] [charaSet B 6048001 1 Locusta] [charaSet C 28003000 1 "Lady Avalon"] [charaSet D 1098261000 1 Draco] [charaSet E 6005001 1 Jack] [charaSet F 98006200 1 Jack?] [charaSet G 10016000 1 Tiamat] [charaSet H 3019001 1 Altria] [charaSet I 1098265900 1 "Fake Forneus"] [charaSet J 98006200 1 "Fake Barbatos"] [charaSet K 3019001 1 Effect] [charaSet N 6005001 1 Jack_Effects] [charaFilter N silhouette 55555580] [sceneSet S 181400 1] [charaScale S 1.1] [sceneSet T 21300 1] [sceneSet U 185100 1] [sceneSet V 185100 1] [sceneSet L 21300 1] [sceneSet M 21300 1] [cameraMove 0.1 0,0 1.01] [wt 0.1] [effect bit_talk_bubble_fs] [shake 0.04 2 1 0] [scene 185000] [se ad746 0] [se ade53 0] [seVolume ad746 1.0 0.7] [se ade53 1.0 0.8] [fadein black 1.0] [wait fade] [wt 2.0] [seStop ade53 2.0] [seStop ad746 2.0] [fadeout black 1.0] [wait fade] [effectDestroy bit_talk_bubble_fs] [shakeStop] [scene 181400] [charaFadein S 0.1 0,-200] [charaTalk depthOff] [charaDepth S 1] [charaDepth B 2] [charaDepth C 2] [charaDepth D 2] [charaDepth A 3] [wt 1.5] [fadein black 1.0] [wait fade] [se ade364 0.7] [se ade46 0.7] [cueSe SE_21 21_ad1087 0.4] [shake 0.03 4 4 1.0] [bgm BGM_MAP_63 0.1] [wt 1.0] [seStop 21_ad1087 1.0] [wt 0.5] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] @Sétanta Ghh! This is the least comfortable vehicle I've ever been on! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade364 0.2] [seStop ade364 1.0] [charaTalk B] [charaFace B 24] [charaFadein B 0.4 60,0] [charaMove B -60,0 0.4] [charaMove S 30,-200 0.6] [charaShake B 0.04 3 2 0.4] [wt 0.4] @Locusta I'm getting dizzyyyyyy! [k] [messageOff] [se ade364 0.2] [seStop ade364 1.5] [charaFadeout B 0.4] [charaMove B 60,0 0.4] [charaMove S -30,-200 0.6] [charaShake B 0.04 3 2 0.4] [wt 0.8] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Lady Avalon Hold on tight, Master! [k] [messageOff] [charaFace C 4] [shake 0.03 4 4 1.0] [charaMove S 0,-200 0.5] [se ad1015] [wt 0.5] [se ad881 0.6] [se ad876 0.4] [seStop ad876 1.0] [wt 1.5] ?1:Will do! ...Whoaaa! ?2:Okay! ...Wait. Waaah! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 2] [charaFace D 0] [charaFadein D 0.1 0] @Sétanta Oh, for...! She JUST told you! [k] [charaFace D 4] @Draco Grab on to me, [%1]! [k] [messageOff] [charaTalk off] [se ad480] [shake 0.03 4 4 0.4] [charaFace A 1] [charaMoveScale D 1.2 0.5] [charaMove D -266,20 0.5] [charaMoveScale A 1.2 0.5] [charaMove A 266,20 0.5] [wt 1.5] ?1:Sorry about this, Setanta! [charaTalk on] [charaFace A 0] @Sétanta No problem! Just hold on tight so you don't get thrown off! [k] ?2:Th-thanks, Draco. [charaTalk on] [charaFace D 1] @Draco Heh, not bad. Not bad at all. [k] @Draco Seeing you cling so desperately and disgracefully to my juvenile body is most amusing. Hehehe. [k] ?! [messageOff] [charaFadeout A 0.4] [charaFadeout D 0.4] [wt 0.4] [shake 0.03 4 4 1.0] [se ad1015] [wt 0.5] [se ad881 0.7] [se ad876 0.5] [seStop ad876 1.0] [wt 1.5] [charaScale D 1.0] [charaScale A 1.0] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Lady Avalon We're almost out of the Fourth Singularity! [k] [messageOff] [wipeout rectangleStripUpToDown 0.4 1] [wait wipe] [effect bit_talk_bubble_fs] [charaFadeout C 0.1] [charaFadeout S 0.1] [charaTalk depthOn] [scene 185000] [wt 0.3] [se ad746 0] [se ade53 0] [seVolume ad746 0.4 0.4] [se ade53 0.4 0.5] [wipein rectangleStripDownToUp 0.4 1] [wait wipe] [bgmStop BGM_MAP_63 2.0] [wt 0.8] [seStop ade53 1.4] [seStop ad746 1.4] [effect bit_talk_light_through] [se adm11 0] [seVolume adm11 0.4 0.7] [wt 1.7] [se ade378] [fadeout white 1.0] [wait fade] [effectDestroy bit_talk_bubble_fs] [scene 10000] [wt 1.0] [fadein white 1.0] [wait fade] [fadeout black 0.5] [wait fade] [scene 185100] [wt 2.0] [cueSe SE_21 21_ade579] [charaTalk off] [charaScale U 1.3] [charaDepth U 4] [charaScale V 1.4] [charaDepth V 5] [charaFadein U 0.4 160,-320] [wt 0.8] [fadein black 1.0] [se ad664 0] [seVolume ad664 1.0 0.5] [wt 0.5] [wait fade] [wt 1.5] [charaFadein V 0.7 -260,-140] [wt 1.0] [charaFadeout U 0.1] [wt 1.5] [seVolume ad664 1.8 0.2] [charaFadeout V 0.7] [wt 1.4] [charaTalk on] [charaTalk A] [charaFace A 13] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_81 0.1] @Sétanta So this is the Third Singularity! [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [charaScale U 1.2] [charaDepth U 4] [charaFadein U 0.7 80,-200] [charaMove U -80,-200 5.0] [seVolume ad664 0.4 1.0] [wt 1.0] [flashin once 0.1 0.2 8B8B8BAF 8B8B8B00] [se ade346] [shake 0.04 2 1 1.5] [wt 3.2] [seStop ad664 2.0] [charaFadeout U 0.7] [wt 1.7] [charaTalk on] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Lady Avalon Now that it's collapsed, there's not a trace of land to be found. [k] @Lady Avalon All the islands are underwater now. Nothing but eternally raging seas in all directions. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Draco Haha. It looks very much like a scene taken from the apocalypse. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Locusta What do we do now, Lady Nero? [k] @Locusta We never collected the Incarnadine Demonic Beasts and we can't go back for them now. Not in this mess. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Draco Do not worry, Locusta. [k] @Draco The Incarnadine Demonic Beasts will come to us; they have no intention of letting us escape. [k] [charaFace D 3] @Draco ...No sooner spoken than proved. Prepare yourselves. [k] [messageOff] [bgmStop BGM_EVENT_81 1.5] [charaFadeout D 0.1] [wt 0.1] [charaDepth U 1] [charaDepth E 2] [charaDepth N 3] [charaScale U 1.3] [charaScale E 1.1] [charaScale N 1.1] [fowardEffect bit_talk_rain01] [charaTalk off] [se ad664 0] [seVolume ad664 1.0 0.8] [se ade307 0] [seVolume ade307 1.0 0.8] [charaPut K 0,0] [charaEffect K bit_talk_white_fog01] [wt 0.5] [charaFadein U 0.8 0,-200] [wt 2.0] [charaEffectStop K bit_talk_white_fog01] [charaFace K 5] [charaFadein N 1.0 -200,0] [wt 1.6] [charaFace E 5] [charaFadein E 0 -200,0] [wt 0.4] [charaFadeout N 1.5] [wt 2.0] [charaTalk on] [seStop ad664 3.0] [seStop ade307 3.0] @Jack ... [k] [bgm BGM_BATTLE_107 0.1] [messageOff] [fowardEffectStop bit_talk_rain01] [charaFadeout U 0.7] [charaFadeout E 0.7] [wt 1.0] [charaScale E 1.0] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Sétanta Damn thing followed us here all the way from the Fourth Singularity. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 16] [charaFadein D 0.1 1] @Draco I thought I told her to defeat it. Hmph. I should have known the only Beast I can count on is myself. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad416] [cueSe SE_22 22_ade787] [se ad745] [seStop ad745 1.5] [effect bit_talk_water_splash 0,-200] [wt 0.2] [effectStop bit_talk_water_splash] [charaTalk G] [charaFace G 0] [charaFadein G 0.2 0,-100] [charaMove G 0,0 0.2] [wt 0.7] [charaFace G 16] @Tiamat Don't you go slandering me! [k] ?1:Yikes, you scared me! But I'm glad to see you, Tiamat! ?2:Tiamat! You're here, too!? That's great! ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Draco Tch. So, you survived... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Tiamat Of course! The sea is Mother's domain! A little storm like this isn't even worth getting my umbrella out! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Draco Well, no matter. If you are here, you can help us. Taking on two Incarnadine Demonic Beasts at once is beyond even my ability. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad745] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [wt 1.0] [cueSe SE_23 23_ade863] [shake 0.03 3 3 1.0] [wt 1.0] [seStop 23_ade863 1.0] [wt 1.0] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Sétanta Annnd of course it followed us here, too. [k] @Sétanta So what the hell's going on here, Sodom's Beast? Why're your own incarnadines attacking you? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Draco I cannot say. All I know is that they have become self-aware. [k] @Draco And it seems, for whatever reason...they do not particularly care for me. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] [wt 0.2] [se ade280] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.5] [cueSe SE_22 22_ad1213] [charaEffect E bit_talk_blood_aura_fs] [charaBackEffect E bit_talk_blood_aura_back_fs] [wt 1.5] [seStop ade280 1.5] [seStop 22_ade807 1.5] [seStop 22_ad1213 1.5] [cueSe SE_21 21_ad1084 0] [seVolume 21_ad1084 0.7 0.4] [wt 1.0] [charaTalk off] [charaDepth E 1] [charaDepth F 2] [flashin once 0.2 1.0 440105CF 44010500] [charaFadeout E 0.4] [charaFadein F 0.4 1] [wt 0.2] [shake 0.03 3 3 0.7] [cueSe Servants_2500900 m84006 0.6] [wt 0.1] [cueSe Servants_2500900 m45504 0.2] [wt 1.7] @Demonic Beast Barbatos ... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut E 1200,1200] [charaEffectStop E bit_talk_blood_aura_fs] [charaBackEffectStop E bit_talk_blood_aura_back_fs] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] [wt 0.2] [se ade280] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.5] [cueSe SE_22 22_ad1213] [charaEffect I bit_talk_blood_aura_fs] [charaBackEffect I bit_talk_blood_aura_back_fs] [wt 1.5] [seStop ade280 1.0] [seStop 22_ade807 1.0] [seStop 22_ad1213 1.0] [cueSe SE_23 23_ade863] [shake 0.03 3 3 1.2] [wt 1.0] [seStop 23_ade863 1.0] [wt 0.7] @Demonic Beast Forneus GRRR...AAAAAAH! [k] [charaFadeout I 0.1] [wt 0.1] [charaPut I 1200,1200] [charaEffectStop I bit_talk_blood_aura_fs] [charaBackEffectStop I bit_talk_blood_aura_back_fs] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Sétanta So we're at sea, in the middle of a storm, with no stable footing anywhere, and we have to fight...those things. Fuuun... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.5] [se ad747] [seVolume ad747 0 0.5] [wt 1.0] [seStop ad747 1.0] [charaFace C 4] @Lady Avalon Hm? [k] [charaFace C 0] @Lady Avalon ...Ah, I see. That was true for you too, huh? [k] ?1:Lady A? ?2:What is it? ?! [charaFace C 1] @Lady Avalon Don't worry, Master of Chaldea. The cavalry[line 2]or rather, the navy, is here! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad14] [shake 0.03 3 3 1.5] [wt 1.5] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] @Tiamat Huh!? Something's rising up from the bottom of the ocean! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [seStop ad14 1.0] [se adm11] [shake 0.03 5 5 1.5] [wt 1.5] [seStop adm11 2.0] [charaTalk B] [charaFace B 23] [charaFadein B 0.1 1] @Locusta Gyaaaaaah! [k] [messageOff] [charaPut K 1200,1200] [charaEffect K bit_talk_strongwind01_bk] [bgmStop BGM_BATTLE_107 2.0] [cueSe NoblePhantasm_301900 NP_301900_3 0] [seVolume NP_301900_3 1.0 0.2] [wipeout downToUp 0.7 1] [wait wipe] [charaFadeout B 0.1] [charaScale T 1.2] [charaFadein T 0.1 0,-150] [scene 21300] [charaPut K 0,0] [wt 1.2] [shake 0.04 5 5 2.4] [seStop NP_301900_3 4.0] [wipein upToDown 0.7 1] [wait wipe] [se ad416] [charaEffectStop K bit_talk_strongwind01_bk] [charaMove T 0,-250 5.7] [wt 1.0] [wt 3.0] [charaFadeout T 1.0] [wt 1.5] [bgm BGM_BATTLE_185 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.4 1] [wt 0.4] @Sétanta Is that...a ship!? [k] ?1:That's not just any ship! ?2:That's the Golden Hind! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Lady Avalon That's right! It's the last gift Francis Drake left behind after she fought to the bitter end on this floor! [k] @Lady Avalon And the one who breathed new life into it after it sank is[line 2] [k] [messageOff] [wipeout rectangleStripDownToUp 0.4 1] [wait wipe] [charaFadeout C 0.1] [scene 185800] [wt 0.3] [wipein rectangleStripUpToDown 0.4 1] [wait wipe] [charaTalk H] [charaFace H 0] [charaFadein H 0.4 1] [effect bit_talk_06] @Altria ... [k] [messageOff] [charaSpecialEffect H flashErasure 1 1.7] [se ad52] [wait charaSpecialEffect H] [effectStop bit_talk_06] [wt 0.4] [wipeout rectangleStripUpToDown 0.4 1] [wait wipe] [scene 21300] [wt 0.3] [wipein rectangleStripDownToUp 0.4 1] [wait wipe] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Lady Avalon And she didn't even have any magical energy to spare at the time! I swear, every King Arthur I meet is entirely too reckless! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Draco I see. Indeed, they are both kings of the storm embarking on their own Wild Hunts. [k] [charaFace D 3] @Draco Very well! Then by my Authority as a Beast, I am commandeering this vessel! [k] @Draco Gula! Acedia! This has gone on long enough! Let us end it here and now! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @F:Jack ... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Draco I do not know why you are attacking me and I will not ask. For one thing, to do so would be meaningless. [k] @Draco How sapient you may be or what you might intend make no difference. [k] @Draco You are simply malfunctioning, for you are all no more than clones of me. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [se ad31 1.0] [seStop ad31 2.4] [se ad900 1.0] [seStop ad900 2.4] [se ad887 0.8] [seStop ad887 2.4] [se ad438 0] [seVolume ad436 0.05 1.0] @F:Jack? ...Right you are, Nero.[seStop ad438 0.3] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Draco ... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @F:??? Nero... My dear, sweet, clone doll... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Locusta ... [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [subCameraOn] [charaTalk off] [charaTalk depthOff] [charaDepth L 1] [charaDepth I 2] [charaDepth M 1] [charaDepth J 2] [charaLayer I sub] [charaLayer L sub] [subCameraFilter maskEdge cut359_mask10 5 0,0,0,255] [charaScale L 1.3] [charaScale M 1.3] [charaFace I 0] [charaFadein I 0.2 -200,200] [charaFadein L 0.2 200,0] [se ade280] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.5] [cueSe SE_22 22_ad1213] [charaEffect I bit_talk_blood_aura_fs] [charaBackEffect I bit_talk_blood_aura_back_fs] [charaEffect J bit_talk_blood_aura_fs] [charaBackEffect J bit_talk_blood_aura_back_fs] [subRenderFadein 0.2 -200,-200] [charaFace J 0] [charaFadein J 0.2 300,0] [charaFadein M 0.2 100,-200] [wt 2.0] [cueSe SE_23 23_ade863] [shake 0.03 3 3 1.8] [wt 1.5] [seStop 23_ade863 0.3] [se ad298] [seStop ad298 1.0] [se ad304] [seStop ad304 1.0] [se ad322] [seStop ad322 1.0] [charaMoveScale I 1.2 0.2] [charaMoveScale J 1.2 0.2] [fadeout black 0.2] [wait fade] [seStop 21_ad1100 0.2] [seStop 22_ade778 0.2] [seStop ade280 0.2] [seStop 22_ade807 0.2] [seStop 22_ad1213 0.2] [subRenderFadeout 0.2] [charaFadeout J 0.1] [charaFadeout M 0.1] [charaFadeout I 0.1] [charaFadeout L 0.1] [charaPut I 1200,1200] [charaPut J 1200,1200] [charaEffectStop I bit_talk_blood_aura_fs] [charaBackEffectStop I bit_talk_blood_aura_back_fs] [charaEffectStop J bit_talk_blood_aura_fs] [charaBackEffectStop J bit_talk_blood_aura_back_fs] [wt 0.5] [fadein black 0.2] [wait fade] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Draco ...It is time you returned to your place within me. Begone with you! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_185 0.4] [wait fade] [soundStopAll] [end]