$94-08-25-23-1-0 [soundStopAll] [enableFullScreen] [charaSet A 28003000 1 "Lady Avalon"] [charaSet B 6048001 1 Locusta] [charaSet C 10016000 1 Tiamat] [charaSet D 1057000 1 Sétanta] [charaSet E 33001000 1 Draco] [charaSet F 1098266500 1 "Mud of Calamity"] [charaSet G 98006200 1 "Invisible Hostility"] [imageSet H back10000 1 1] [charaScale H 1.05] [imageSet I back10000 1 1] [charaScale I 1.05] [sceneSet S 181900 1] [sceneSet T 182300 1] [sceneSet U 182300 1] [sceneSet V 182300 1] [charaSet X 28003001 1 Effect] [sceneSet J 181900 1] [sceneSet K 181900 1] [charaSet L 10016000 1 Tiamat1] [cameraMove 0.1 0,0 1.01] [backEffect bit_talk_missed_dream] [charaEffect X bit_talk_missed_dream] [charaDepth X 3] [charaDepth V 1] [charaDepth G 4] [charaScale V 1.2] [charaScale G 1.1] [charaFadein V 0.1 100,-200] [charaPut X 100,0] [overlayFadein H 0.1 0,-756] [overlayFadein I 0.1 0,756] [wt 0.1] [scene 182300] [charaMove V -100,-200 20.0] [charaMove X -100,0 20.0] [fadein black 1.0] [bgm BGM_MAP_52 0.1] [wait fade] [wt 1.0] [charaFadein G 0.4 80,-50] [charaMove G 40,-50 1.0] [wt 1.0] [charaShake G 0.04 3 3 0.3] [cueSe SE_22 22_ad1162 0.1] [seStop 22_ad1162 0.4] [wt 0.7] [charaMove G 0,-50 1.0] [wt 1.0] [charaShake G 0.04 3 3 0.3] [cueSe SE_22 22_ad1162 0.1] [seStop 22_ad1162 0.4] [wt 0.7] [charaMove G -40,-50 1.0] [wt 1.0] [charaShake G 0.04 3 3 0.3] [cueSe SE_22 22_ad1162 0.1] [seStop 22_ad1162 0.4] [wt 1.0] [charaEffect G bit_talk_atomization] [wt 0.5] [cueSe SE_21 21_ade598] [charaFadeout G 1.0] [wt 3.0] [charaMove H 0,-820 1.0] [charaMove I 0,820 1.0] [charaFadeout V 1.0] [charaEffectStop X bit_talk_missed_dream] [wt 2.0] ?1:Those enemies just now, they...had no bodies. ?2:Those things didn't even have physical forms anymore... ?! [charaTalk A] [charaFace A 5] [charaFadein A 0.4 1] [wt 0.4] @Lady Avalon This is even worse than I'd imagined. The entire first imitation Singularity's completely collapsed. [k] @Lady Avalon It can't even maintain its Singularity structure anymore. Whatever this place is, it's not Orleans anymore. [k] @Lady Avalon Take a look at that.[bgmStop BGM_MAP_52 1.5] [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [charaFadeout A 0.1] [backEffectDestroy bit_talk_missed_dream] [scene 181900] [subCameraOn 3] [charaTalk off] [charaDepth B 6] [charaDepth C 5] [charaDepth D 4] [charaDepth T 1] [charaDepth U 1] [charaDepth J 4] [charaDepth K 5] [charaScale S 1.2] [charaScale B 1.2] [charaScale C 1.2] [charaScale D 1.2] [charaScale T 1.2] [charaScale U 1.2] [charaLayer B sub #A] [charaLayer C sub #A] [charaLayer D sub #B] [charaLayer T sub #A] [charaLayer U sub #B] [charaLayer H sub #C] [charaLayer I sub #C] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [subCameraFilter #A maskEdge cut359_mask09 3 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask10 3 0,0,0,0] [subCameraFilter #C through] [subRenderFadein #C 0.1 30,0] [overlayFadein H 0.5 0,-758] [overlayFadein I 0.5 0,758] [pictureFrame cut063_cinema] [charaScale J 1.7] [charaScale K 1.7] [se ad11] [seVolume ad11 0 0] [seVolume ad11 0.5 0.5] [se ad439] [seVolume ad439 0 0] [seVolume ad439 0.5 0.2] [se ad249] [seVolume ad249 0 0] [seVolume ad249 0.5 0.2] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.8] [charaFadein J 0.1 -470,-350] [charaMove J -470,-500 5.0] [effect bit_talk_sparks_fs] [wt 0.1] [seVolume 22_ade807 0.7 0.3] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [bgm BGM_MAP_19 0.1] [wt 3.0] [cueSe SE_22 22_ade807] [seVolume 22_ade807 0 0.6] [cueSe SE_21 21_ade614] [seVolume 21_ade614 0 0.3] [charaFadein K 0.6 -200,-500] [charaMove K -200,-350 5.0] [wt 0.5] [effectStop bit_talk_sparks_fs] [charaFadeout J 0.1] [wt 3.5] [seStop 22_ade807 0.7] [seStop 21_ade614 0.7] [seStop 22_ade807 0.7] [seStop ad249 0.7] [seStop ad439 0.7] [seStop ad11 0.7] [charaFadeout K 0.7] [wt 1.5] [charaFace B 8] [charaFadein B 0.1 -90,320] [charaFadein T 0.1 0,0] [charaFace D 13] [charaFadein D 0.1 90,290] [charaFadein U 0.1 -50,-50] [wt 0.1] [subRenderFadeinFSSideR #A 0.4 450,-340] [wt 0.4] @Locusta Mud is falling from the sky... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 -90,320] @Tiamat That mud used to be the energy from this entire Spiral Proof World. [k] @Tiamat It's been transformed into a kind of sustenance Sodom's Beast can use to birth its true form... [k] [messageOff] [subRenderFadeout #A 0.4] [wt 0.4] [charaFadeout C 0.1] [charaTalk D] [charaFace B 0] [charaFadein B 0.1 -90,320] [charaFadein S 0.5 0,-200] [charaMove S -50,-200 2.0] [wt 2.0] [subRenderFadeinFSSideL #B 0.4 -400,-340] [wt 1.0] @Sétanta Hey, there's something out in the middle of that sea of mud. Check it out. [k] [charaTalk B] [charaFace B 11] [subRenderFadeinFSSideR #A 0.4 450,-340] [wt 0.4] @Locusta Geez, you've got some killer eyesight! I can't see a thing all the way out there! [k] [charaTalk C] [messageOff] [charaMoveScale S 1.4 1.0] [wt 1.3] [charaFadeout B 0.1] [wt 0.1] [charaFace C 6] [charaFadein C 0.1 -90,320] @Tiamat That's... [k] [messageOff] [charaTalk E] [charaFace E 15] [charaFadein E 0.7 0,-50] [wt 1.7] [charaFace C 3] @Tiamat=spot[C,E] ...Beast VI! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaTalk B,E] [charaFace B 6] [charaFadein B 0.1 -90,320] @Locusta=spot[B,E] Lady Nerooo!? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [charaFadeout E 0.1] [effectDestroy bit_talk_sparks_fs] [backEffect bit_talk_missed_dream] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaFadeout S 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout T 0.1] [charaFadeout U 0.1] [charaFadeout B 0.1] [charaFadeout D 0.1] [pictureFrame] [subRenderFadeout #C 0.1] [wt 0.2] [charaScale B 1.0] [charaScale C 1.0] [charaScale D 1.0] [charaLayer B normal] [charaLayer C normal] [charaLayer D normal] [charaLayer T normal] [charaLayer U normal] [charaLayer H normal] [charaLayer I normal] [charaTalk on] [scene 182300] [wt 0.1] [charaSet M 33001001 1 Effect] [charaPut M 2000,2000] [charaEffect M bit_talk_blood_mud] [charaSet N 33001001 1 Effect] [charaPut N 2000,2000] [charaEffect N bit_talk_blood_mud02] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 1] @Lady Avalon The mud's swallowing her up... That's not good. [k] @Lady Avalon If we don't do something, Sodom's Beast will reclaim its true form...and it'll be using the incarnadines' souls as its core. [k] @Lady Avalon Which means the Draco we know will be dissolved and disappear. [k] ?1:We've gotta save her! ?2:Come on! Let's do this! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Sétanta Yeah... This is where it all ends. We're gonna stop Sodom's Beast right here! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Locusta This time, Lady Nero... This time, I'm gonna save you! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Tiamat ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Sétanta Something wrong, Tiamat? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Lady Avalon ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Tiamat ...It's too late for her. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Locusta What are you talking about!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Tiamat But she's defenseless right now. If we're fast, we can kill her before she becomes the real Sodom's Beast. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Sétanta C'mon, you can't just[line 2] [k] @Sétanta Well, no, you're not wrong... That probably IS what we should do, but... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Locusta What!? You can't be serious![messageShake 0.03 4 4 0.6] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Tiamat I know Sodom's Beast isn't a bad Beast anymore. [k] @Tiamat But once she regains her true Beast form, she'll cease to be who she is now. [k] [charaFace C 6] @Tiamat If she is going to disappear no matter what, then we should take this chance to[line 2] [k] [bgmStop BGM_MAP_19 2.0] ?1:Tiamat... Please. Help us help her. ?2:We have to try to help her. Please. ?! [messageOff] [charaDepth C 1] [charaDepth V 2] [charaDepth B 4] [charaScale B 1.2] [charaScale V 1.2] [charaTalk B] [charaFace B 18] [charaPut X -20,0] [charaFadein B 0.6 -20,20] [charaFadein V 0.6 -20,-270] [charaEffect X bit_talk_missed_dream] [charaMove V 0,-270 0.6] [charaMove B 0,20 0.6] [charaMove X 0,0 0.6] [wt 0.8] [charaFadeout C 0.1] @Locusta ...Please. [k] [messageOff] [charaScale D 1.4] [charaScale T 1.4] [charaScale L 1.4] [charaScale U 1.4] [charaLayer D sub #A] [charaLayer T sub #A] [charaLayer L sub #A] [charaLayer U sub #A] [charaDepth T 1] [charaDepth D 3] [charaDepth U 4] [charaDepth L 5] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 30,320] [charaFadein T 0.1 0,-100] [subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255] [subRenderFadeinFSR #A 0.3 300,-250] [charaMove D 30,280 0.3] [charaMove T 0,-150 0.3] [wt 0.5] @Sétanta Mushroom lady. [k] [bgm BGM_EVENT_123 0.1] [charaFace B 18] @Locusta Please, Lady Tiamat. Please, save Lady Nero. [k] [messageOff] [charaFadein U 0.1 0,-150] [charaTalk L] [charaFace L 1] [charaFadein L 0.1 0,300] @L:Tiamat Ulp... But...I... [k] [messageOff] [charaMove L 0,250 0.3] [charaMove T 0,-100 0.3] [subRenderFadeout 0.3] [wt 0.7] [charaFadeout D 0.1] [charaFace B 11] @Locusta There's nothing more I can do for her. Nothing more I can offer her. [k] @Locusta All I can do is pray. All I can do is cling to hope. [k] @Locusta But even so, please... [k] [charaFace B 25] @Locusta P[messageShake 0.05 3 3 0.3]lease! Please save Lady Nerooo! [k] @Locusta I...I don't want her to die! [k] [messageOff] [charaFadeout L 0.1] [charaFadeout T 0.1] [charaFadeout D 0.1] [charaFadeout U 0.1] [charaFadeout B 0.5] [charaFadeout V 0.5] [wt 0.8] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Tiamat ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lady Avalon Well, Tiamat? What's your answer? [k] [charaFadeout A 0.1] [charaScale L 1.0] [charaScale D 1.0] [charaScale T 1.0] [charaScale U 1.0] [charaLayer D normal] [charaLayer L normal] [charaLayer T normal] [charaLayer U normal] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Tiamat ...I don't know. Mother isn't sure what's right here. [k] @Tiamat I know Beasts are humankind's mortal enemy... But... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Sétanta Tiamat. If you mean to kill her, I'll stop you myself. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Tiamat Sétanta... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaScale D 1.2] [charaTalk D] [charaFace D 1] [charaFadein D 0.4 0,20] [charaFadein V 0.4 0,-270] [charaEffect X bit_talk_missed_dream] [wt 0.4] @Sétanta Of course you're planning to save her. Right, Master?[bgmStop BGM_EVENT_123 1.5] [k] ?1:(Nod firmly) ?2:Of course! ?! [bgm BGM_MAP_64 0.1] [charaFace D 6] @Sétanta I knew it. [k] @Sétanta I'm sure the other Master would say the same thing. [k] [charaFace D 1] @Sétanta And that's exactly why my sword is yours to command. [k] [messageOff] [charaFadeout D 0.4] [charaFadeout V 0.4] [charaEffectDestroy X bit_talk_missed_dream] [wt 0.4] [charaScale D 1.0] [charaScale B 1.0] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Locusta Sétantaaa![messageShake 0.04 4 4 1.0] Waaaaaah! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Sétanta Hey, knock it off! Shut the waterworks down! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lady Avalon Well, Tiamat? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] @Tiamat ...Gnn. [k] [charaFace C 1] @Tiamat ...If I feel like there's nothing more we can do, I will kill her, no matter what any of you say. [k] @Tiamat But, until it reaches that point, I guess... [k] ?1:That's fine for now. Thank you. ?2:I can live with that. Thanks, Tiamat. ?! [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_MAP_64 1.5] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Lady Avalon Everyone ready?[sr]Let's go!!! [k] [messageOff] [cueSe NoblePhantasm_2800300 NP_2800300_2 0] [seVolume NP_2800300_2 0.4 0.5] [cueSe NoblePhantasm_2800300 NP_2800300_5 0] [seVolume NP_2800300_5 0.4 0.5] [wt 0.1] [fowardEffect bit_talk_petal_ppl] [wt 0.1] [flashin once 0.2 1.0 F997F5AF F997F500] [wt 1.0] [seStop NP_2800300_2 1.5] [seStop NP_2800300_5 1.5] [wt 1.5] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout A 0.1] [charaPut X 2000,2000] [charaPut M 0,-200] [charaPut N 0,-200] [charaEffectStop X bit_talk_missed_dream] [backEffectDestroy bit_talk_missed_dream] [scene 181900] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [se ad416] [charaEffectStop M bit_talk_blood_mud] [wt 0.5] [charaEffectStop N bit_talk_blood_mud02] [wt 3.0] [bgm BGM_EVENT_63 0.1] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [scene 182300] [backEffect bit_talk_missed_dream] [charaEffect X bit_talk_missed_dream] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Lady Avalon There, I made a path! Watch your step, though! One wrong move, and you'll be dead in no time! [k] [charaFadeout A 0.1] [wt 0.1] [messageOff] [cameraMove 0.3 0,7 1.01] [wt 0.3] [cameraMove 0.3 0,0 1.01] [wt 0.6] [charaFadeout A 0.2] [wt 0.4] [se ad59] [se ade427] [wipeout leftToRight 0.4 1] [wait wipe] [backEffectDestroy bit_talk_missed_dream] [scene 181900] [wt 0.3] [wipein rightToLeft 0.4 1] [wait wipe] [wt 0.4] [seStop ad59 0.7] [seStop ade427 0.7] [charaTalk F] [charaFace F 0] [charaSpecialEffect F appearance 1 0.7] [cueSe SE_21 21_ade614 0] [seVolume 21_ade614 1.0 1.0] [se ad745 0] [seVolume ad745 1.0 1.0] [effect bit_talk_blood_rain 0,0 V] [wt 1.0] [se ad885 0] [seVolume ad885 0.5 0.4] [se ad625] [wt 1.0] [seStop 21_ade614 1.0] [seStop ad745 1.0] [wt 0.5] [seStop ad885 1.0] [seStop ad625 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Sétanta Outta our way! [k] [messageOff] [blur motion 0.2 4 10 0.5 0.6 0.05 100] [charaMoveScale D 1.4 0.2] [charaMove D 0,55 0.2] [charaFadeout D 0.2] [se ad678 0.7] [cueSe Servants_9944040 m90003 0.4] [seStop m90003 1.0] [fadeout white 0.5] [bgmStop BGM_EVENT_63 1.0] [wait fade] [charaFadeout D 0.1] [scene 10000] [wt 0.1] [fadein white 0.5] [wait fade] [fadeout black 0.1] [wait fade] [soundStopAll] [end]