$94-08-36-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 6030000 1 Danzo] [charaScale A 1.2] [charaSet B 5028001 1 Illya] [charaSet C 2027000 1 Chloe] [charaSet D 5041001 1 Miyu] [charaSet E 6019001 1 "Fuuma Kotarou"] [charaSet F 5028001 1 Illya_Effects] [charaSet G 5041001 1 Miyu_Effects] [charaSet H 5028001 1 Ruby] [charaScale H 1.4] [charaSet I 98103200 1 Sapphire] [charaScale I 0.8] [sceneSet K 107801 1] [charaScale K 1.2] [sceneSet L 107801 1] [charaScale L 1.2] [sceneSet M 107801 1] [charaScale M 1.2] [imageSet N back10000 1 1] [charaScale N 1.05] [charaSet O 98115000 1 Effect] [charaScale O 1.3] [charaSet P 98115000 1 Effect] [charaScale P 0.7] [charaSet Q 98115000 1 Effect] [charaScale Q 1.0] [scene 107801] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask05 5 255,105,180,0] [subCameraFilter #B maskEdge cut359_mask04 3 0,191,255,0] [subCameraFilter #C maskEdge cut359_mask12 3 255,255,255,255] [subRenderScale #A 1.0] [subRenderScale #B 1.1] [subRenderScale #C 1.1] [charaLayer H sub #A] [charaLayer L sub #A] [charaLayer Q sub #A] [charaLayer N sub #A] [charaLayer I sub #B] [charaLayer M sub #B] [charaLayer F sub #C] [charaLayer G sub #C] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaFace H 0] [charaFadein H 0.1 240,250] [charaFadein L 0.1 80,0] [charaFace I 0] [charaFadein I 0.1 -100,260] [charaFadein M 0.1 -150,-50] [charaDepth F 8] [charaDepth G 9] [charaScale F 0.95] [charaScale G 0.9] [charaFace F 5] [charaFadein F 0.1 -440,295] [charaFace G 0] [charaFadein G 0.1 -530,170] [fadein black 1.0] [wait fade] [wt 1.0] [charaTalk depthOff] [charaDepth O 7] [charaDepth C 6] [charaDepth B 5] [charaDepth D 4] [charaDepth A 4] [charaDepth H 4] [charaDepth I 4] [charaDepth Q 3] [charaDepth N 2] [charaDepth K 1] [charaDepth L 1] [charaDepth M 1] [charaFadein K 0.6 -50,-250] [charaMove K -100,-250 1.0] [wt 1.2] [charaTalk A] [charaFace A 0] [charaPut O 80,80] [charaPut A 80,0] [se ad73] [charaEffect O bit_talk_quickmove] [charaSpecialEffect A appearance 1 0.25] [wt 0.6] [se ad775] [seStop ad775 0.3] [charaMove A 80,-20 0.4] [wt 0.6] [bgm BGM_EVENT_147 0.1] @Danzo I have returned, Master. [k] [charaEffectDestroy O bit_talk_quickmove] @Danzo I detect no hostiles in our immediate vicinity. It should be safe to proceed for now. [k] ?1:Thanks, Danzo! [messageOff] [charaFace A 1] [charaMoveReturn A 80,-25 0.6] [wt 1.0] ?2:Got it! [messageOff] [charaMoveReturn A 80,-25 0.6] [wt 1.0] ?! [charaFace A 0] @Danzo I will remain vigilant for potential threats. [k] @Danzo I am sure Lord Kotarou will let you know if he finds anything as he scouts ahead. [k] @Danzo Now, if you'll excuse me. [k] [messageOff] [se ad73] [charaPut O 80,80] [charaEffect O bit_talk_quickmove] [charaSpecialEffect A erasureReverse 1 0.2] [charaMove A 80,-15 0.4] [wt 0.8] [charaMove K -50,-250 1.0] [charaFadeout K 1.0] [wt 1.2] ?1:Okay everyone, let's keep moving. ?! [charaEffectDestroy O bit_talk_quickmove] [charaTalk B,C,D] [charaFace B 1] [charaFadein B 0.4 1] [charaFace D 6] [charaFadeinFSL D 0.4 -300,0] [charaFace C 1] [charaFadeinFSR C 0.4 300,0] [wt 0.4] [charaMoveReturn B 0,5 0.3] [charaMoveReturnFSR C 300,5 0.3] @All Three 'Kaaay! [k] [messageOff] [charaFace C 4] @Chloe Wait. Why're we making such a big deal out of this? It's just the simulator. [k] [messageOff] [charaTalk H] [subRenderFadein #A 0.4 -180,-240] [subRenderMove #A -180,-270 0.4] [wt 0.4] @Ruby I wouldn't be too sure about that, Chloe! [k] @Ruby We have plenty of data to show that the simulator isn't always totally safe. [k] @Ruby Sure, I doubt we'll end up dead, but there's still no telling what could happen in here. [k] [subRenderMove #A -180,-300 0.4] [subRenderFadeout #A 0.3] [charaFace C 5] @Chloe Think so? Eh, I'm not convinced. [k] [charaFace B 5] @Illya Come on, Chloe, don't be like that. Remember what Danzo and Kotarou said? [k] [charaFace B 0] @Illya Our job as Servants is keeping [%1] safe. [k] @Illya Doesn't matter whether it's in real life or the simulator. [k] [messageOff] [charaFace B 4] [wt 1.2] [charaFace B 7] [charaShake B 0.01 2 2 0.3] @Illya It...doesn't, right? [k] [charaFace B 4] [charaMoveReturn B 0,5 0.4] @Illya Um... What do you think, Miyu? [k] [charaFace D 6] @Miyu I think you're right, Illya. [k] [charaFace B 0] @Illya Phew. [k] [charaFace C 0] @Chloe Okay, okay. I've just gotta take this seriously, right? [k] ?1:I want to see you all getting along, okay? ?2:Remember, the training doesn't end until we leave the simulator. ?! [charaTalk B,D,C] [charaFace B 1] [charaFace C 1] [charaFace D 1] @All Three We know! [k] [charaLayer H sub normal] ?1:Good answer. ?! @Illya Ehehe. [k] [messageOff] [charaSet H 98103600 1 Ruby] [charaScale H 0.8] [charaDepth H 4] [subCameraFilter #A maskEdge cut359_mask04 3 255,105,180,0] [subRenderScale #A 1.1] [charaLayer H sub #A] [charaFace H 0] [charaFadein H 0.1 100,260] [charaFadein L 0.1 150,80] [wt 0.1] [charaTalk H] [subRenderFadein #A 0.4 30,-250] [subRenderMove #A 0,-250 0.4] [wt 0.4] @Ruby You know, seeing Master with the girls like this reminds me of an elementary school teacher taking [&his:her] class on a field trip. [k] [messageOff] [charaTalk I] [subRenderFadein #B 0.4 -30,-450] [subRenderMove #B 0,-450 0.4] [wt 0.4] [bgmStop BGM_EVENT_147 1.0] @Sapphire So does that make this a school camp kind of situation? [k] [messageOff] [charaTalk H] [charaPut N 1] [charaPut Q 20,370] [charaEffect Q bit_talk_37 0,0 H] [charaFadeTime N 0.2 0.5] [wt 0.1] [se ade116] [seStop ade116 1.0] [wt 0.8] [charaFadeout N 0.2] @Ruby Ah! I can hear the voice-over for the trailer already! [k] [charaFace B 7] [charaFace C 4] [charaFace D 0] [bgm BGM_MAP_62 0.1] @Ruby “The woods are virtual but the terror is real. Magical girls, trapped inside. Who will survive...?” [k] @Ruby How does that sound? [k] [messageOff] [charaTalk H,I,C] [subRenderFadeout #A 0.4] [subRenderMove #A -30,-250 0.4] [subRenderFadeout #B 0.4] [subRenderMove #B 30,-450 0.4] [wt 0.4] @Chloe I have no idea how to respond to that. [k] @Illya Come on, Ruby! Quit scaring me[line 2]us! I mean, us! [k] [charaScale O 0.7] [charaDepth O 7] [charaPut O 2000,2000] [charaEffect O bit_talk_comic_noisily] ?1:Sounds like only magical girls can survive... ?2:Guess this means I'll have to become a magical girl too. ?! [clear] [charaPut O -160,20] @B:Ruby Oh? Hey, thanks for playing along, Master! [k] [clear] [charaPut O 2000,2000] [charaFace B 3] [charaMoveReturn B 0,5 0.3] @Illya Oh! [k] [charaFace B 7] @Illya [%1], you're really pale... Now look what you did, Ruby! [k] [clear] [charaPut O -160,20] @B:Ruby I was just kidding. Although, if we really do wander into, say, a Singularity... [k] @B:Ruby Well, what happens next all depends on the Holy Grail, now doesn't it? [k] [charaPut O 2000,2000] [charaFace C 0] @Chloe Of course. [k] ?1:Well, yeah, that's true. ?! [messageOff] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.2] [charaTalk depthOn] [bgmStop BGM_MAP_62 0.5] [charaScale A 1.0] [charaTalk A] [charaFace A 2] [charaPut A 1] [se ad73] [charaEffect A bit_talk_quickmove] [charaSpecialEffect A appearance 1 0.25] [wt 0.6] @Danzo Excuse me, Master! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk D] [charaFace B 7] [charaFadein B 0.1 1] [charaFace D 8] [charaFadeinFSL D 0.1 -300,0] [charaFace C 5] [charaFadeinFSR C 0.1 300,0] @Miyu (Gasp)!!! [k] @Illya A[messageShake 0.01 5 5 0.3]aah! You scared me! [k] @Chloe Man, you ninja really are killer hiders. You look pretty nervous now though... [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Danzo Lord Kotarou has just returned! [k] [messageOff] [charaFadeout A 0.1] [charaLayer K sub #C] [charaFadein K 0.1 150,80] [wt 0.2] [charaTalk E] [charaFace E 0] [charaPut E 1] [se ad73] [charaEffect E bit_talk_quickmove] [charaSpecialEffect E appearance 1 0.25] [wt 0.6] [se ad775] [seStop ad775 0.3] [charaMove E 0,-15 0.3] [wt 0.4] @Fuuma Kotarou I'm back! Be careful, Master![bgm BGM_EVENT_81 0.1] [k] ?1:What is it, Kotarou? ?2:Did something happen? [charaFace E 4] @Fuuma Kotarou I couldn't believe my eyes. [k] ?! [charaFace E 0] @Fuuma Kotarou We have an emergency situation. [k] @Fuuma Kotarou There is something happening in the simulator that wasn't programmed to happen. [k] ?1:Like an enemy we weren't expecting? ?! @Fuuma Kotarou Exactly. [k] @Fuuma Kotarou Instead of the boars pre-programmed into the simulator, there is a squadron of dangerous looking karakuri up ahead. [k] [messageOff] [charaTalk depthOff] [charaTalk F] [subRenderFadeinFSSideL #C 0.4 140,-260] [subRenderMoveFSSideL #C 170,-260 0.4] [wt 0.4] @F:Illya Karakuri? [k] @G:Miyu I think he means old-fashioned machines. Like steampunk or something. [k] [charaTalk E] [subRenderFadeout #C 0.4] [subRenderMoveFSSideL #C 140,-260 0.4] @Fuuma Kotarou The squadron is comprised of several humanoid karakuri soldiers, as well as a few giant ones. [k] @Fuuma Kotarou There's also a Shadow Servant of unknown class with them. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 5] @Danzo Karakuri soldiers? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [subRenderFadein #A 0.3 30,-250] [subRenderMove #A 0,-250 0.3] [wt 0.3] [bgm BGM_BATTLE_119 0.1] @Ruby Uh-oh. They're here! They're here! Several high-density magical energy signals are headed our way! [k] [charaTalk I] [subRenderFadein #B 0.3 -30,-450] [subRenderMove #B 0,-450 0.3] @Sapphire One is definitely on par with a Servant. Please get ready for a fight, Lady Miyu. [k] [messageOff] [charaTalk D] [subRenderFadeout #A 0.3] [subRenderMove #A -30,-250 0.4] [subRenderFadeout #B 0.3] [subRenderMove #B 30,-450 0.4] [wt 0.4] [subCameraOff] [charaFace B 5] [charaFadein B 0.1 1] [charaFace D 0] [charaFadeinFSL D 0.1 -300,0] [charaFace C 0] [charaFadeinFSR C 0.1 300,0] [wt 0.2] [charaFace D 5] [charaMoveReturnFSL D -300,-5 0.4] [wt 0.5] [charaFace D 2] @Miyu Illya! [k] @Illya I know![sr][charaMoveReturn B 0,-5 0.3][wt 0.4][charaFace B 2]O-okay, let's do this! [k] @Illya We're all counting on you, [%1]! [k] ?1:Everyone, get ready to fight back! ?2:Be careful, everyone! We still don't know what we're up against! ?! [messageOff] [charaTalk off] [charaFace B 5] [charaFace D 5] [charaFace C 0] [charaMoveReturn B 0,-5 0.4] [charaMoveReturnFSR C 300,-5 0.4] [charaMoveReturnFSL D -300,-5 0.4] [wt 1.0] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaFace A 5] [charaFadeinFSR A 0.1 2] [charaFace E 0] [charaFadeinFSL E 0.1 0] [wt 0.2] [charaMoveReturnFSR A 256,-5 0.4] [charaMoveReturnFSL E -256,-5 0.4] [wt 1.0] [charaFadeout A 0.1] [charaFadeout E 0.1] [wt 0.1] @All Understood! [k] [charaTalk depthOn] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Fuuma Kotarou ...Here they come.[sr][wt 0.5][charaFace E 2][charaMove E 0,-10 0.4][cueSe Servants_105200 m48730]Come on! I'll lead the charge! [k] [messageOff] [se ad1006] [cameraMove 0.2 0,-10 1.1] [effect bit_talk_41_fs] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [charaMoveScale E 1.2 0.2] [charaMove E 0,-2 0.2] [wt 0.3] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_119 0.4] [wait fade] [soundStopAll] [end]