$94-08-36-01-2-0 [soundStopAll] [enableFullScreen] [charaSet A 5028001 1 Illya] [charaSet B 5041001 1 Miyu] [charaSet C 5028001 1 "Illya Effects 1"] [charaSet D 5028001 1 "Illya Effects 2"] [charaSet E 5028001 1 "Illya Effects 3"] [charaSet F 1098267300 1 "Shadow Servant"] [charaSet G 1098159200 1 "Karakuri Puppet"] [charaSet H 1098159200 1 "Karakuri Puppet"] [charaSet I 1098159200 1 "Karakuri Puppet"] [charaFilter G silhouette 00000080] [charaFilter H silhouette 00000080] [charaFilter I silhouette 00000080] [sceneSet J 110100 1] [sceneSet K 110100 1] [sceneSet L 110100 1] [charaSet M 98115000 1 Effect] [charaSet N 98115000 1 Effect] [charaSet O 98115000 1 Effect] [charaSet P 98115000 1 Effect] [imageSet Q back10001 1 1] [charaScale Q 1.01] [charaDepth Q 9] [scene 107801] [subCameraOn 2] [subCameraFilter #A maskEdge cut359_mask18 3 255,105,180,0] [subCameraFilter #B maskEdge cut359_mask18 3 255,105,180,0] [subRenderScale #A 1.2] [subRenderScale #B 1.2] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaLayer C sub #A] [charaLayer J sub #A] [charaLayer M sub #A] [charaLayer D sub #B] [charaLayer K sub #B] [charaLayer N sub #B] [charaTalk depthOff] [charaDepth C 3] [charaDepth D 3] [charaDepth E 3] [charaDepth M 2] [charaDepth N 2] [charaDepth O 2] [charaDepth J 1] [charaDepth K 1] [charaDepth L 1] [charaScale C 1.1] [charaScale M 1.0] [charaScale J 1.2] [charaFace C 2] [charaFadein C 0.1 0,260] [charaPut M -100,200] [charaEffect M bit_talk_42] [charaFadein J 0.1 0,80] [charaScale D 1.1] [charaScale N 1.0] [charaScale K 1.2] [charaFace D 2] [charaFadein D 0.1 200,140] [charaPut N 100,200] [charaEffect N bit_talk_42 0,0 H] [charaFadein K 0.1 100,-50] [cameraMove 0.1 0,0 1.01] [wait camera] [fadein black 1.0] [bgm BGM_BATTLE_107 0.1] [wait fade] [se ad66] [seVolume ad66 0 0.5] [cueSe SE_21 21_ad1066] [cueSeVolume 21_ad1066 0 0.8] [se ad1021] [charaFace G 0] [charaFadein G 0.4 1] [wt 0.3] [charaFace H 0] [charaFadeinFSR H 0.4 2] [wt 0.3] [se ad1021] [charaFace I 0] [charaFadeinFSL I 0.4 0] [wt 0.6] [charaMove G 0,5 1.0] [charaMoveScale G 1.1 0.3] [wt 0.2] [charaMoveFSR H 246,5 1.0] [charaMoveScale H 1.1 0.3] [wt 0.2] [seStop ad66 0.2] [cueSeStop 21_ad1066 0.2] [charaMove I -246,5 1.0] [charaMoveScale I 1.1 0.3] [wt 0.2] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.2] [charaMove A 0,-10 0.3] [wt 0.4] [cueSe NoblePhantasm_502800 NP_502800_4] [cueSeVolume NP_502800_4 0 0.5] [cueSe Servants_2501100 m52516] [cueSeVolume m52516 0 0.5] [charaFace A 2] [charaMove A 0,100 0.4] [charaSpecialEffect A erasureReverse 1 0.3] [wt 0.2] [charaRoll P 90 0,350] [charaEffect P bit_talk_gale 0,0 H] [wt 0.5] [wipeout rectangleStripUpToDown 0.4 1.0] [bgm BGM_BATTLE_107 0.4 0.4] [wait wipe] [charaFadeout A 0.1] [charaEffectDestroy P bit_talk_gale] [scene 110100] [charaTalk off] [wt 0.1] [wipein rectangleStripDownToUp 0.4 1.0] [bgm BGM_BATTLE_107 0.4 1.0] [wait wipe] [cueSe Servants_303500 bac857] [subRenderFadeinFSSideR #B 0.3 30,-150] [subRenderMoveFSSideR #B 0,-150 0.3] [wt 0.5] [cueSe Servants_604700 m52702] [effect bit_talk_14 -300,-50] [wt 0.4] [effect bit_talk_14 -100,-150] [cueSeStop m52702 0.5] [wt 0.3] [subRenderMoveFSSideR #B -30,-150 0.3] [subRenderFadeout #B 0.2] [wt 0.2] [cueSe Servants_303500 bac857] [subRenderFadeinFSSideL #A 0.3 -230,-520] [subRenderMoveFSSideL #A -200,-520 0.3] [wt 0.5] [cueSe Servants_604700 m52701] [cueSe Servants_604700 m52716] [effect bit_talk_14 50,100] [wt 0.4] [cueSeStop m52716 0.5] [effect bit_talk_14 300,50] [wt 0.3] [subRenderMoveFSSideL #A -170,-520 0.3] [subRenderFadeout #A 0.2] [wt 0.4] [charaDepth P 2] [charaDepth E 1] [charaScale P 1.1] [charaScale E 1.0] [charaFace E 2] [charaPut E 0,20] [charaSpecialEffect E appearance 1 0.25] [se ad73] [charaPut P 0,100] [charaEffect P bit_talk_quickmove] [wt 0.5] [cueSe Servants_603400 bac780] [charaMove E 0,0 0.4] [charaMoveScale E 1.1 0.4] [backEffect bit_talk_41_back] [cameraMove 0.4 0,-20 1.2] [wait camera] [cueSeStop bac780 0.4] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_BATTLE_107 0.4 0.4] [wait wipe] [charaEffectDestroy M bit_talk_42] [charaEffectDestroy N bit_talk_42] [backEffectDestroy bit_talk_41_back] [charaEffectDestroy P bit_talk_gale] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaLayer C normal] [charaLayer D normal] [charaLayer E normal] [charaLayer M normal] [charaLayer N normal] [charaLayer O normal] [charaLayer J normal] [charaLayer K normal] [subCameraOff] [charaSet C 1098267400 1 Danzo] [charaSet D 6019001 1 "Fuuma Kotarou"] [charaSet E 2027000 1 Chloe] [sceneSet J 107801 1] [sceneSet K 107801 1] [sceneSet L 107801 1] [charaScale C 1.0] [charaDepth A 4] [charaDepth B 3] [charaDepth N 2] [charaDepth M 1] [scene 107801] [cameraMove 0.1 0,0 1.01] [wait camera] [wipein rectangleStripUpToDown 0.4 1.0] [bgm BGM_BATTLE_107 0.4 1.0] [cueSe Servants_604300 m50403] [wait wipe] [charaScale A 1.2] [charaFace A 5] [charaFadein A 0.3 250,50] [charaMove A 250,10 0.3] [wt 0.3] [se ad223] [charaMoveReturn A 250,5 0.3] [wt 0.4] [charaScale B 1.2] [charaFace B 5] [charaFadein B 0.4 -280,10] [charaMove B -250,10 0.4] [wt 0.6] [charaMoveReturn A 250,5 0.3] [charaMoveReturn B -250,5 0.3] [wt 0.4] [cueSe Servants_502800 bac988] [cueSeVolume bac988 0 0.1] [cueSeVolume bac988 1.0 0.5] [cueSe Servants_504100 bac981] [cueSeVolume bac981 0 0.1] [cueSeVolume bac981 1.0 0.5] [charaPut M 200,0] [charaPut N -280,0] [charaEffect M bit_talk_charge_aura_02] [charaEffect N bit_talk_charge_aura_03] [wt 1.0] [charaFace A 2] [charaFace B 2] @Both [f large]Fire![cameraMove 0.2 0,-20 1.1] [k] [messageOff] [cueSeStop bac988 0.2] [cueSeStop bac981 0.2] [wt 0.5] [effect bit_talk_shelling_pink02 250,-20] [effect bit_talk_shelling_blue02 -250,-20] [wt 0.4] [cueSe Servants_502800 bac993] [cueSe Servants_504100 bac982] [wt 0.5] [charaDepth Q 9] [charaFadein Q 0.2 0,-200] [wt 0.2] [charaPut M 2000,2000] [charaPut N 2000,2000] [charaEffectDestroy M bit_talk_charge_aura_02] [charaEffectDestroy N bit_talk_charge_aura_03] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaFace G 0] [charaFadein G 0.1 0,5] [charaFace H 0] [charaFadeinFSR H 0.1 246,5] [charaFace I 0] [charaFadeinFSL I 0.1 -246,5] [wt 0.2] [cueSeStop bac993 0.6] [cueSeStop bac982 0.6] [cameraMove 0.1 0,0 1.01] [wait camera] [wt 0.6] [charaFadeout Q 0.2] [wt 0.2] [effect bit_talk_shelling_pink01 250,-20] [effect bit_talk_shelling_blue01 -250,-20] [wt 0.5] [cueSe Servants_2800300 m51234] [charaFadein Q 0.2 0,-200] [wt 0.2] [charaShake G 0.02 3 3 0.8] [charaShake H 0.02 3 3 0.8] [charaShake I 0.02 3 3 0.8] [charaFadeout Q 0.2] [wt 0.8] [se ad66] [seVolume ad66 0 0] [seVolume ad66 0.6 0.6] [charaMove G 0,-20 0.6] [wt 0.2] [charaFadeout G 0.4] [se ad49] [seVolume ad49 0 0.4] [charaMoveFSR H 246,-20 0.6] [wt 0.2] [charaFadeout H 0.4] [cueSe Battle bac205] [charaMoveFSL I -246,-20 0.6] [wt 0.2] [charaFadeout I 0.4] [wt 0.6] [seStop ad66 1.0] [wt 1.0] [charaDepth O 7] [charaDepth E 6] [charaDepth N 5] [charaDepth D 4] [charaDepth J 3] [charaDepth F 2] [charaDepth M 1] [charaScale M 1.0] [charaPut M 0,50] [charaEffect M bit_talk_shadow_aura03] [charaTalk F] [charaFace F 0] [charaFadein F 0.6 1] [wt 0.8] @Shadow Servant ... [k] [messageOff] [charaScale E 1.4] [charaScale J 1.2] [charaFace E 5] [charaFadein E 0.7 200,60] [charaMove E 250,60 0.7] [charaFadein J 0.7 0,-250] [charaMove J 50,-250 0.7] [wt 0.9] [charaFadeout F 0.1] [charaPut M 2000,2000] [charaScale D 1.0] [charaScale N 1.0] [charaFace D 0] [charaPut N -200,0] [charaPut D -200,-75] [se ad73] [charaEffect N bit_talk_quickmove] [charaSpecialEffect D appearance 1 0.25] [wt 0.2] [charaMove D -200,-70 0.2] [wt 0.4] [charaTalk on] [charaTalk D] [charaFace D 2] @Fuuma Kotarou Lady Chloe! [k] [charaFace E 2] @Chloe Yeah, yeah, I know! [k] [messageOff] [se ad73] [charaPut N -200,0] [charaScale O 1.2] [charaPut O 250,55] [charaEffect N bit_talk_quickmove] [charaEffect O bit_talk_quickmove] [charaSpecialEffect D erasureReverse 1 0.2] [charaSpecialEffect E erasureReverse 1 0.2] [charaMove D -200,-60 0.4] [charaMove E 250,50 0.4] [wt 0.4] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_BATTLE_107 0.4 0.4] [charaMove J 80,-250 0.5] [wait wipe] [charaTalk depthOn] [charaEffectDestroy N bit_talk_quickmove] [charaEffectDestroy O bit_talk_quickmove] [charaFadeout E 0.1] [charaFadeout D 0.1] [charaFadeout J 0.1] [wt 0.1] [charaSet G 6019001 1 "Fuuma Kotarou_Effects"] [charaSet H 2027000 1 Chloe_Effects] [charaSet I 5041001 1 Sapphire] [charaFilter G nnormal] [charaFilter H nnormal] [charaFilter I nnormal] [charaSet O 5028001 1 Ruby] [sceneSet P 107801 1] [charaScale A 1.0] [charaScale B 1.0] [charaScale D 1.0] [charaScale E 1.0] [subCameraOn 4] [subCameraFilter #A maskEdge cut359_mask13 3 179,66,74,0] [subCameraFilter #B maskEdge cut359_mask02 3 220,20,60,0] [subCameraFilter #C maskEdge cut359_mask05 3 0,191,255,0] [subCameraFilter #D maskEdge cut359_mask05 3 255,105,180,0] [subRenderScale #A 1.1] [subRenderScale #B 1.1] [subRenderScale #C 1.0] [subRenderScale #D 1.0] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [subRenderDepth #D 4] [charaLayer G sub #A] [charaLayer J sub #A] [charaLayer H sub #B] [charaLayer K sub #B] [charaLayer I sub #C] [charaLayer L sub #C] [charaLayer O sub #D] [charaLayer P sub #D] [charaTalk off] [charaTalk depthOff] [charaDepth H 2] [charaDepth G 2] [charaDepth I 2] [charaDepth O 2] [charaDepth J 1] [charaDepth K 1] [charaDepth L 1] [charaDepth P 1] [charaDepth F 2] [charaDepth M 1] [charaScale G 1.1] [charaScale J 1.2] [charaFace G 18] [charaFadein G 0.1 -200,230] [charaFadein J 0.1 100,-100] [charaScale H 1.1] [charaScale K 1.2] [charaFace H 2] [charaFadein H 0.1 200,280] [charaFadein K 0.1 -100,-100] [charaScale I 1.4] [charaScale L 1.2] [charaFace I 0] [charaFadein I 0.1 360,320] [charaFadein L 0.1 200,-50] [charaScale O 1.4] [charaScale P 1.2] [charaFace O 0] [charaFadein O 0.1 230,140] [charaFadein P 0.1 -200,-50] [charaFace F 0] [charaFadein F 0.1 1] [charaPut M 0,50] [wt 0.1] [wipein rectangleStripRightToLeft 0.4 1.0] [bgm BGM_BATTLE_107 0.4 1.0] [wait wipe] [wt 0.3] [subRenderFadein #A 0.4 -60,-520] [subRenderMove #A 0,-520 0.3] [subRenderFadein #B 0.4 60,-260] [subRenderMove #B 0,-260 0.3] [wt 0.4] [cueSe Servants_105200 m48730] [cueSe NoblePhantasm_202700 NP_202700_2] [wt 0.8] [subRenderMove #A 60,-520 0.3] [subRenderFadeout #A 0.3] [subRenderMove #B -60,-260 0.3] [subRenderFadeout #B 0.3] [wt 0.4] [se ad1053] [cueSe NoblePhantasm_202700 NP_202700_10] [effect bit_talk_quick_slash] [effect bit_talk_quick_slash_bl 0,0 H] [wt 0.1] [charaShake F 0.02 3 3 1.2] [wt 1.8] [bgmStop BGM_BATTLE_107 2.0] [charaEffectStop M bit_talk_shadow_aura03] [se ad596] [charaSpecialEffect F erasure 1 2.0] [wait charaSpecialEffect F] [wt 1.0] [charaEffectDestroy M bit_talk_shadow_aura03] [charaTalk on] [charaTalk I] [subRenderFadeinFSL #C 0.4 -200,-150] [subRenderMoveFSL #C -200,-180 0.4] [wt 0.4] @Sapphire The magical energy signals are gone. It looks like we drove them off. [k] [messageOff] [subRenderMoveFSL #C -200,-210 0.4] [subRenderFadeout #C 0.4] [wt 0.4] [bgm BGM_EVENT_2 0.1] ?1:Great work, everyone. ?! ?1:That aside... ?! ?1:I don't think I've ever seen those things before. [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fuuma Kotarou Me neither. And their leader was[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 1] [charaDepth E 2] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Chloe A Shadow Servant. You guys've never seen that lady in Chaldea's database before either, right? [k] ?2:I've never seen that Shadow Servant before. [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Chloe That's gotta be the shadow of some Heroic Spirit. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Miyu You're probably right. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 1] [charaDepth E 2] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Chloe Hmm. But we've never seen that lady in Chaldea's database before, right? [k] ?! [messageOff] [charaTalk A,E] [charaFace A 3] [charaFadein A 0.4 -330,0] [charaMove A -300,0 0.4] [wt 0.4] @Illya Y-you look at the database, Chloe? Are we allowed to do that? [k] [charaFace E 1] [charaMoveReturn E 0,5 0.3] @Chloe Who cares? [k] [charaFace A 7] [charaShake A 0.02 3 3 0.5] @Illya Everyone! [k] [charaFace E 0] @Chloe I just never bothered asking. They probably wouldn't care if we did. [k] [charaFace A 4] @Illya I guess, but I still don't think it's right to look at something like that without permission. [k] [charaFace E 4] @Chloe (Sigh) We're not at school, Illya. Why're you still trying to be a teacher's pet? [k] [charaFace A 3] @Illya [messageShake 0.05 5 5 0.5] Sh-shut up![wt 0.8][charaFace A 2] You're just too much of a bad girl[sr]to know what's right! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_2 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout A 0.1] [charaFadeout E 0.1] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaLayer H normal] [charaLayer G normal] [charaLayer J normal] [charaLayer K normal] [charaSet F 1098267400 1 Danzo_Effects] [charaSet G 99502600 1 Mash] [charaTalk depthOff] [charaDepth C 2] [charaDepth J 1] [charaScale C 0.9] [charaScale J 1.01] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 150,-40] [charaFadein J 0.1 0,-180] [cameraMove 0.1 0,0 1.01] [wait camera] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_2 0.7 1.0] [wait wipe] [wt 1.0] @Danzo ...[sr]... [k] @Danzo ... [k] [messageOff] [se ad527] [charaMoveScale C 1.0 1.5] [charaMove C 100,-20 1.5] [charaMoveScale J 1.1 1.5] [charaMove J -65,-200 1.5] [wt 1.2] [seStop ad527 0.4] [wt 0.4] ?1:Danzo? ?! [charaFace C 0] @Danzo ...Oh.[charaMoveReturn C 100,-17 0.3] I-it's nothing. [k] [charaFace C 3] @Danzo ...[sr]... [k] [messageOff] [charaFadeout C 0.6] [charaFadeout J 0.6] [wt 0.6] [se ad452] [wt 0.6] [seStop ad452 0.4] [charaTalk depthOn] [charaTalk D] [charaFace D 4] [charaFadein D 0.4 1] @Fuuma Kotarou Lady Danzo? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 3] [charaDepth J 2] [charaDepth C 1] [charaScale C 1.0] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Danzo Lord Kotarou... [k] [charaFace C 2] @Danzo ...Master, I thought perhaps I should keep this to myself, but I've decided to tell you.[bgmStop BGM_EVENT_2 1.5] [k] ?1:(Nod) ?! [messageOff] [cameraMove 0.4 0,10 1.01] [wt 0.4] [cameraMove 0.4 0,0 1.01] [wt 1.2] [charaTalk off] [charaScale F 1.3] [charaScale J 1.2] [charaFace F 3] [charaFadein F 0.6 100,40] [charaFadein J 0.6 -100,-260] [charaMove F 100,0 8.0] [charaMove J -100,-300 8.0] [wt 1.0] [bgm BGM_EVENT_5 0.1] [charaFadeout C 0.1] @Danzo My memory circuits are...incomplete. They remain broken even now. [k] @Danzo They say Heroic Spirits are summoned in their prime... [k] [charaFaceFade F 2 0.2] @Danzo Apparently, humanity has determined my prime to have been during my later years, when I was on the verge of breaking down. [k] @Danzo As a result, I have difficulty trusting my memories. [k] [charaFaceFade F 3 0.2] @Danzo That being said... [k] [messageOff] ?1:Is this about that Shadow Servant? ?2:You think you might know who that Shadow Servant was? ?! @Danzo ...Yes. [k] @Danzo My image of them is very hazy. [k] [charaFaceFade F 0 0.2] @Danzo They seem to flicker in and out of my circuits, like a mirage sliding from view when you try to focus on it. [k] @Danzo A left eye of crimson and a right of teal. [k] @Danzo I feel like I've seen that person somewhere before... [k] [charaFaceFade F 3 0.2] @Danzo I've maybe...even met them... [k] [messageOff] [charaTalk on] [charaTalk O] [subRenderFadeinFSR #D 0.4 300,-150] [subRenderMoveFSR #D 300,-180 0.4] [wt 0.4] @Ruby Hmm. Well, that didn't exactly give us a lot to go on. [k] [messageOff] [charaTalk I] [subRenderFadeinFSL #C 0.4 -300,-150] [subRenderMoveFSL #C -300,-180 0.4] [wt 0.4] @Sapphire Indeed. [k] [messageOff] [subRenderFadeout #C 0.4] [subRenderFadeout #D 0.4] [charaFadeout F 0.4] [charaFadeout J 0.4] [wt 0.4] [charaDepth E 6] [charaDepth A 5] [charaDepth B 4] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [charaFace B 5] [charaFadeinFSL B 0.1 -300,0] [charaFace E 4] [charaFadeinFSR E 0.1 300,0] @Illya Ruby! [k] @Miyu You watch your tongue too, Sapphire. [k] [messageOff] [charaTalk I] [subRenderFadeinFSL #C 0.4 -250,-180] [wt 0.4] @Sapphire Apologies. [k] [messageOff] [subRenderFadeout #C 0.4] [wt 0.4] [charaFace E 5] @Chloe In the meantime, I'm gonna contact the Command Room.[bgmStop BGM_EVENT_5 1.5] [k] @Chloe Maybe these guys are trying to hack into Chaldea's systems or something. [k] [messageOff] [se ade357] [charaMoveReturnFSR E 300,-3 0.3] [wt 0.3] [charaMoveReturnFSR E 300,-3 0.3] [wt 0.5] [seStop ade357 0.2] [charaFace A 3] [bgm BGM_EVENT_7 0.1] @Illya N-no way... When did you learn so much about that kind of thing, Chloe? [k] [charaFace E 1] @Chloe What, this? Everyone knows this kinda stuff nowadays. Right, Miyu? [k] [charaFace A 7] [charaShake A 0.02 3 3 0.4] @Illya Huh!? [k] [charaFace B 4] @Miyu ...I, um, don't think it's strange if you don't, Illya, since you never felt a need to deal with it before... [k] [charaFace A 6] @Illya Nnn. Why do I get the feeling you're just being nice? [k] [charaFace E 0] @Chloe Okay, just hit this, and... [k] [messageOff] [se ade357] [charaMoveReturnFSR E 300,-3 0.3] [wt 0.3] [charaMoveReturnFSR E 300,-3 0.3] [wt 0.5] [seStop ade357 0.2] [wt 0.3] [charaFadeout A 0.1] [charaFadeout E 0.1] [charaFadeout B 0.1] [wt 0.2] [charaScale G 1.0] [charaScale M 1.0] [charaPut M 1] [charaEffect M bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Mash Command Room here. How's the forest march simulation going? [k] [bgmStop BGM_EVENT_7 1.5] [messageOff] [wt 0.8] [fadeout black 1.5] [wait fade] [charaSet O 98103600 1 Ruby] [charaScale O 1.4] [subCameraFilter #D maskEdge cut359_mask04 3 255,105,180,0] [subRenderScale #D 1.0] [charaLayer O sub #D] [charaLayer P sub #D] [charaDepth O 2] [charaDepth P 1] [charaScale O 0.8] [charaScale P 1.2] [charaFace O 0] [charaFadein O 0.1 -200,255] [charaFadein P 0.1 80,0] [charaFace G 12] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [bgm BGM_EVENT_77 0.1] @Mash ...I see. An unknown enemy force and a Shadow Servant, huh? [k] @Mash Well, we haven't detected anything unusual on our end. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut M 2000,2000] [charaEffectStop M bit_talk_10_LowLevel] [charaEffectDestroy M bit_talk_10_LowLevel] [charaTalk E] [charaFace A 5] [charaFadein A 0.1 1] [charaFace B 0] [charaFadeinFSL B 0.1 -300,0] [charaFace E 4] [charaFadeinFSR E 0.1 300,0] @Chloe So even if it's just a bug, it's within expected parameters? [k] @Chloe Well, I guess that's not impossible with a complex system like this. [k] ?1:Maybe you're right. @Chloe Hmm. [k] ?2:I wonder. @Chloe Who knows? [k] ?! [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Fuuma Kotarou What would you have us do, Master? If you'd like to play it safe, we can always abort the march now. [k] [charaTalk O] [subRenderFadein #D 0.4 30,-350] [subRenderMove #D 0,-350 0.4] [wt 0.4] @O:Ruby You want to abort? [k] @O:Ruby We've already come this far. Why don't we at least try getting out of the woods, like we planned? [k] [messageOff] [charaTalk O,D] [subRenderFadeout #D 0.4] [subRenderMove #D -30,-350 0.4] [wt 0.4] ?1:Good point. ?2:True, there's no telling when something unexpected might occur. ?! [messageOff] ?1:Okay, for now, let's keep going! ?! [charaFace D 1] [charaMoveReturn D 0,-5 0.5] [wt 0.7] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] [wt 0.6] [charaMoveReturn C 0,-5 0.5] [wt 0.7] [charaFadeout C 0.1] [wt 0.1] [charaTalk A,E,B] [charaFace A 1] [charaFadein A 0.1 1] [charaFace B 1] [charaFadeinFSL B 0.1 -300,0] [charaFace E 1] [charaFadeinFSR E 0.1 300,0] @All Three 'Kaaay! [k] [bgmStop BGM_EVENT_77 2.0] [messageOff] [fadeout black 1.0] [wait fade] [charaTalk depthOn] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.1] [subCameraOff] [charaFadeout I 0.1] [charaFadeout O 0.1] [charaFadeout L 0.1] [charaFadeout P 0.1] [charaLayer I normal] [charaLayer O normal] [charaLayer L normal] [charaLayer P normal] [wt 0.1] [sceneSet J 192300 1] [charaScale J 1.01] [sceneSet K 186800 1] [charaScale K 1.9] [sceneSet L 186800 1] [charaScale L 1.9] [charaScale M 1.2] [imageSet O back10000 1 1] [charaScale O 1.05] [wt 1.0] [charaFadein O 0.1 0,-200] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_147 0.1] @ [lr]And so... [k] [messageOff] [wt 0.5] @ ...the party continued on its way through the forest. [k] @ Eventually, they reached their destination. [k] @ They expected to see the forest's tree line and the gentle, sloping hills beyond. [k] [messageOff] [wt 1.0] [bgmStop BGM_EVENT_147 1.5] @ Instead... [k] [messageOff] [wt 1.0] @ An impossible sight lay before them! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout O 0.1] [scene 186800] [charaTalk depthOff] [charaDepth M 5] [charaDepth P 4] [charaDepth L 3] [charaDepth K 2] [charaDepth J 1] [wt 1.0] [fadein black 1.5] [wait fade] [bgm BGM_MAP_43 0.1] [wt 2.0] [charaFadein J 0.6 0,-200] [wt 0.8] [charaPut M 0,0] [charaEffect M bit_talk_41_fs] [charaMoveScale J 1.1 0.2] [charaMove J 0,-230 0.2] [se adm22] [wt 0.7] [se adm54] [wt 0.5] @ A mysterious, European castle! [k] [messageOff] [charaPut M 2000,2000] [charaFadein K 0.6 -520,-470] [wt 0.8] [charaFadeout J 0.1] [se adm54] [charaPut M 0,0] [cameraMove 0.2 0,-10 1.1] [wait camera] [wt 0.3] @ And barring the way to that castle...was a Japanese castle! [k] [messageOff] [charaPut M 2000,2000] [charaFadein L 0.6 150,-300] [wt 0.8] [charaFadeout K 0.1] [se adm54] [charaPut M 0,0] [charaEffect M bit_talk_41_fs] [cameraMove 0.2 0,-25 1.2] [wait camera] [wt 0.3] @ Along with a series of deadly traps! [k] [messageOff] [charaPut M 2000,2000] [charaEffectDestroy M bit_talk_41_fs] [wt 0.5] [messageOff] [fadeout black 1.0] [bgm BGM_MAP_43 1.0 0.4] [wait fade] [charaFadeout L 0.1] [sceneSet J 186900 1] [charaScale J 1.2] [wt 0.1] [subCameraOn 1] [subCameraFilter #A maskEdge cut359_mask07 3 255,105,180,0] [subRenderScale #A 1.1] [charaLayer A sub #A] [charaLayer J sub #A] [charaTalk depthOff] [charaDepth A 2] [charaDepth J 1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 0,80] [charaFadein J 0.1 -400,-180] [cameraHome 0.1] [wait camera] [scene 187000] [wt 1.0] [fadein black 1.0] [bgm BGM_MAP_43 1.0 1.0] [wait fade] [wt 1.0] ?1:Oh man. This is gonna be another wild ride. ?2:I get the feeling we're in for a new festival! ?! [charaTalk A] [subRenderFadeinFSSideL #A 0.3 -200,-130] [subRenderMoveFSSideL #A -200,-160 0.3] [wt 0.3] [charaShake A 0.02 2 2 0] @Illya Wh-what IS all this!? [k] [messageOff] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_MAP_43 1.5] [wait fade] [subRenderFadeout #A 0.1] [charaLayer A normal] [charaLayer J normal] [subCameraOff] [charaShakeStop A] [charaFadeout A 0.1] [charaFadeout J 0.1] [charaTalk depthOn] [charaTalk on] [cameraMove 0.1 0,0 1.01] [scene 10000] [wt 0.5] [fadein black 1.0] [wait fade] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaPut M 2000,2000] [charaEffectDestroy M bit_talk_10_LowLevel] [charaEffectDestroy M bit_talk_shadow_aura03] [charaPut N 2000,2000] [charaEffectDestroy N bit_talk_quickmove] [scene 10000] [charaSet A 5028001 1 Illya] [charaSet B 5041001 1 Miyu] [charaSet C 1098267400 1 Danzo] [charaSet D 6019001 1 "Fuuma Kotarou"] [charaSet E 2027000 1 Chloe] [charaSet F 6030000 1 Danzo_Effects] [charaSet G 99502600 1 Mash] [charaSet H 2027000 1 Chloe_Effects] [charaSet I 5041001 1 Sapphire] [sceneSet J 186900 1] [sceneSet K 186800 1] [sceneSet L 186800 1] [charaSet M 98115000 1 Effect] [charaSet N 98115000 1 Effect] [imageSet O back10000 1 1] [sceneSet P 107801 1] [imageSet Q back10001 1 1] [wt 0.4] [soundStopAll] [maskin black 1] [wait mask] [label selectBranch] [skip false] [wt 0.5] [fowardEffect bit_queststart80429] [wait fowardEffect] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]