$94-08-36-01-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098267500 1 Sitonai] [charaSet B 5028001 1 Illya] [charaSet C 2027000 1 Chloe] [charaSet D 5041001 1 Miyu] [charaSet E 6019001 1 "Fuuma Kotarou"] [charaSet F 1098267400 1 Danzo] [charaSet G 1098267310 1 "Kashin Koji"] [charaSet H 99502600 1 Mash] [charaSet I 5028001 1 Illya_Effects] [charaSet J 6049000 1 "Kashin Koji_Effects"] [charaSet K 98115000 1 "Transmission Effect 2"] [sceneSet L 187300 1] [sceneSet M 187300 1] [sceneSet N 186900 1] [sceneSet O 186900 1] [imageSet P back10000 1 1] [charaScale P 1.01] [imageSet Q black_fade_re 1] [imageSet R black_fade_re 1] [charaScale Q 2.0] [charaScale R 2.0] [charaSet S 98115000 1 "Transmission Effect"] [charaSet T 98115000 1 Ruby] [charaScale T 0.7] [scene 186900] [charaTalk depthOff] [charaDepth T 4] [charaDepth C 3] [charaDepth B 2] [charaDepth D 1] [charaDepth S 2] [charaDepth A 1] [charaDepth G 1] [fadein black 1.0] [wait fade] [wt 1.0] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [bgm BGM_MAP_43 0.1] @Sitonai Surprised, Master? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk B,C,D] [charaFace B 2] [charaFadein B 0.1 1] [charaFace D 9] [charaFadeinFSL D 0.1 -300,0] [charaFace C 2] [charaFadeinFSR C 0.1 300,0] @All Three !!! [k] [charaFace C 4] @Chloe Isn't that[line 2] [k] [charaFace B 5] @Illya You're Sitonai, right? The Alter Ego? [k] [charaFace D 0] @Miyu She looks so much like Illya... [k] [charaPut T -160,20] [charaEffect T bit_talk_comic_noisily] @B:Ruby Um, I think I might have said this before, but it's actually more the other way aroun[line 2] [k] [charaPut T 2000,2000] [charaFadeout B 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaPut S 1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Sitonai Oh, it's me from another[line 2] [k] [charaFace A 6] @Sitonai I mean, how nice to see so many adorable girls together. [k] @Sitonai Not a bad lineup at all. [k] [charaFace A 16] @Sitonai Plus, now that I've set up so many obstacles, having cute contestants should really up the appeal. [k] ?1:By set up you mean... ?! [messageOff] ?1:So, you created all of this, Sitonai? ?! @Sitonai Yes, that's right. [k] [charaFace A 9] @Sitonai I changed the simulator into a kind of Bounded Field. [k] @Sitonai So good luck, since you won't be able to escape until you clear them all. [k] [charaFadeout A 0.1] [charaPut S 1200,1200] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] [charaFace D 0] [charaFadeinFSL D 0.1 -300,0] [charaFace C 0] [charaFadeinFSR C 0.1 300,0] @Illya W[messageShake 0.05 3 3 0.5]ait. Huh!? What did she just say!? [k] [charaFace D 4] @Miyu She said we won't be able to escape unless we clear them all... [k] [charaFace C 1] @Chloe She sure did... I guess we're in one of those death game things now. [k] [charaPut T -160,20] @B:Ruby Does nothing faze her!? Okay, everyone! Looks like we need to steel ourselves to get through this! [k] [clear] [charaPut T 2000,2000] [charaFace B 6] @Illya Why do you sound so happy about all this, Ruby? [k] [clear] [charaPut T -160,20] @B:Ruby Who, me? Not at all. You must be imagining it. [k] [charaPut T 2000,2000] ?1:Something about all these stages seems like[line 2] [charaFace D 0] @Miyu Yes. They kind of remind me of the enemies we just fought. [k] [charaFadeout B 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] ?2:Is it me, or do these stages have the same, uh,[csr]aura about them as those enemies we just fought? [charaFadeout B 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fuuma Kotarou It's not just you, Master. I felt the same thing. [k] ?! @Fuuma Kotarou These are the same kind of mechanisms at play in those karakuri soldiers. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sitonai Oh, you noticed. [k] @Sitonai I'm the producer here, but it was another Heroic Spirit who did the work of actually putting it together. [k] [charaFace A 6] @Sitonai I remember thinking that Morgan's thing from a while back seemed like fun, so I tried hiring a supervisor myself. [k] @Sitonai Anyway, I'm sure you're going to have lots of fun here. [k] [charaFace A 1] @Sitonai Make sure you all enjoy everything it has to offer, okay!?[bgmStop BGM_MAP_43 2.0] [k] ?1:... ?! [messageOff] [bgm BGM_EVENT_94 0.1] ?1:Well, if we have to escape this, we might as well have fun doing it! ?! [charaFadeout A 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] [charaFace D 0] [charaFadeinFSL D 0.1 -300,0] [charaFace C 4] [charaFadeinFSR C 0.1 300,0] @Illya How are you just okay with this!? [k] @Chloe So this is the attitude that separates a veteran Master from an amateur. But I still didn't expect a response like that... [k] [charaFadeout B 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaPut S 1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Sitonai Oh, I know. Since you're all here, why don't I introduce you? [k] @Sitonai This is my supervisor. Go on, say something. [k] [bgmStop BGM_EVENT_94 1.5] [messageOff] [charaFadeout A 0.1] [wt 0.5] [charaTalk G] [charaFace G 13] [charaFadein G 0.7 1] [wt 1.4] @??? ... [k] @??? ...[sr]... [k] [bgm BGM_EVENT_1 0.1] ?1:Isn't that... ?! [charaFadeout G 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [charaFace D 9] [charaFadeinFSL D 0.1 -300,0] [charaFace C 2] [charaFadeinFSR C 0.1 300,0] @Illya Hey! That Heroic Spirit looks exactly like the Shadow Servant we saw before! [k] [charaFace D 5] @Miyu Yeah, exactly! [k] [charaPut T -160,20] @B:Ruby Uh, yes, it does look like a ninety percent match. The transmission isn't enough for me to determine their Spirit Origin, though. [k] [charaPut T 2000,2000] [charaFadeout B 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Danzo OH!!! [k] @Danzo My circuits...! [k] @Danzo I remember now! [k] @Danzo It's them![wt 0.8][charaFace F 6] This is amazing. [k] @Danzo No matter how their appearance may change, that glimmer in their eyes is the same as ever! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fuuma Kotarou Then you do know who that is, Lady Danzo!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] [wt 1.0] @Danzo I do.[charaFace F 0][charaMoveReturn F 0,-5 0.5] [k] @Danzo That is the greatest sorcerer of Japan's Warring States period and an unparalleled karakuri master! [k] [charaFace F 1] @Danzo They were the one who worked with the first lord of the Fuuma clan to make me! [k] [messageOff] [charaFace F 7] [wt 1.0] @Danzo That is...[wt 0.8][charaFaceFade F 2 0.2]Kashin Koji![bgmStop BGM_EVENT_1 2.0] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth S 2] [charaDepth G 1] [charaPut S 1] [charaTalk G] [charaFace G 13] [charaFadein G 0.1 1] [messageOff] [wt 2.0] [fadeout black 1.0] [wait fade] [charaTalk depthOn] [charaFadeout G 0.1] [charaFadeout S 0.1] [charaEffectDestroy S bit_talk_10_LowLevel] [wt 0.1] [charaSet G 1098267310 1 "Kashin Koji"] [subCameraOn 1] [subCameraFilter #A through] [subRenderScale #A 1.5] [charaLayer J sub #A] [charaLayer M sub #A] [charaLayer O sub #A] [charaLayer Q sub #A] [charaLayer R sub #A] [charaDepth R 9] [charaDepth Q 8] [charaDepth J 2] [charaDepth M 1] [charaScale J 1.9] [charaScale M 0.7] [charaFace J 13] [charaFadein J 0.1 1] [charaFadein M 0.1 0,-240] [charaFadein Q 0.1 0,-925] [charaFadein R 0.1 0,155] [charaTalk depthOff] [charaDepth P 5] [charaDepth S 4] [charaDepth G 3] [charaDepth L 2] [charaDepth N 1] [charaScale S 1.3] [charaScale G 1.2] [charaScale L 1.5] [charaScale N 1.3] [charaPut S 0,50] [charaEffect S bit_talk_10_LowLevel_depth] [charaTalk G] [charaFace G 13] [charaFadein G 0.1 1] [charaFadein N 0.1 0,-300] [wt 0.4] [fadein black 1.5] [wait fade] [wt 1.5] [bgm BGM_MAP_95 0.1] @Kashin Koji ...My True Name is Kashin Koji. [k] @Kashin Koji ...[sr]... [k] [messageOff] [wt 0.5] [charaChange G 6049000 13 fade 1.4] [charaEffectStop S bit_talk_10_LowLevel_depth] [charaScale L 1.2] [charaFadein L 1.4 0,-250] [charaMove L 0,-220 14.0] [charaMoveScale L 1.05 14.0] [charaMove G 0,25 18.0] [charaMoveScale G 1.4 18.0] [wt 0.8] @ [lr]Their gaze...[wait charaChange G] [k] @ ...was utterly without warmth. [k] [charaPut S 2000,2000] @ None of the warmth one would expect to see in a human being was anywhere to be found in those eyes. [k] [messageOff] [charaFadein P 1.4 0,-200] [wt 1.2] [charaTalk J] [subRenderFadein #A 1.4 0,0] [wt 1.4] @ It felt just like... [k] @ ...looking into the eyes of a doll... [k] [messageOff] [fadeout black 1.0] [bgm BGM_MAP_95 1.0 0.4] [wait fade] [charaFadeout S 0.1] [charaFadeout G 0.1] [charaFadeout P 0.1] [charaFadeout L 0.1] [charaFadeout N 0.1] [charaEffectDestroy S bit_talk_10_LowLevel_depth] [charaEffectDestroy S bit_talk_10_LowLevel] [subRenderFadeout #A 0.1] [charaLayer J normal] [charaLayer O normal] [charaLayer Q normal] [charaLayer R normal] [charaFadeout J 0.1] [charaFadeout O 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [subCameraOff] [wt 0.1] [charaSet G 1098267310 1 "Kashin Koji"] [charaSet J 98103600 1 Ruby] [charaSet K 98103200 1 Sapphire] [sceneSet L 187300 1] [sceneSet M 186900 1] [sceneSet P 186900 1] [wt 0.1] [subCameraOn 4] [subCameraFilter #A mask cut359_mask16] [subCameraFilter #B maskEdge cut359_mask04 3 255,105,180,0] [subCameraFilter #C maskEdge cut359_mask04 3 255,105,180,0] [subCameraFilter #D through] [subRenderScale #A 0.8] [subRenderScale #B 1.1] [subRenderScale #C 1.1] [subRenderScale #D 1.2] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [subRenderDepth #D 4] [charaLayer F sub #A] [charaLayer N sub #A] [charaLayer J sub #B] [charaLayer O sub #B] [charaLayer I sub #C] [charaLayer P sub #C] [charaLayer B sub #D] [charaLayer M sub #D] [charaDepth B 4] [charaDepth M 3] [charaDepth F 2] [charaDepth N 1] [charaDepth S 3] [charaDepth G 2] [charaDepth J 2] [charaDepth K 2] [charaDepth I 2] [charaDepth L 1] [charaDepth O 1] [charaDepth P 1] [charaScale F 1.5] [charaScale N 1.3] [charaFace F 6] [charaFadein F 0.1 100,310] [charaFadein N 0.1 -250,0] [charaScale J 0.8] [charaScale K 0.8] [charaScale O 1.2] [charaFace J 0] [charaFadein J 0.1 -150,260] [charaFadein O 0.1 150,80] [charaScale I 1.3] [charaScale P 1.2] [charaFace I 7] [charaFadein I 0.1 150,320] [charaFadein P 0.1 150,80] [charaScale B 1.2] [charaScale M 1.2] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 200,-30] [charaFadein M 0.1 50,-280] [wt 0.2] [subRenderFadeinFSR #A 0.1 220,-210] [subRenderFadein #D 0.1 0,0] [charaScale G 1.4] [charaFace G 13] [charaFadeinFSL G 0.1 -200,0] [charaScale S 1.1] [charaPutFSL S -200,0] [charaEffect S bit_talk_10_LowLevel_depth] [charaScale L 1.4] [charaFadein L 0.1 260,-260] [scene 187300] [wt 0.2] [fadein black 1.0] [bgm BGM_MAP_95 1.0 1.0] [subRenderMoveScale #D 1.1 3.0] [wait fade] [wt 1.0] @B:Ruby It was, in a word, creepy. [k] [charaFace B 2] [subRenderMove #D -50,0 0.3] [subRenderMoveScale #D 1.15 0.3] [charaMove B 100,0 0.3] [charaMove M -50,-250 0.3] @Illya R[messageShake 0.05 3 3 0.4]uby, stop that! No narrating without permission! [k] [messageOff] [charaTalk B,F] [subRenderFadeout #D 0.4] [charaMove L 260,-340 10.0] [wt 0.5] @Danzo Oh my. I can't believe this. [k] @Danzo Lord Kashin Koji! I never thought I would get to see you again! [k] [charaFace F 1] @Danzo It's me, Danzo! The very Katou Danzo you made! [k] @Danzo It's so good to see you again after all this time! [k] @Kashin Koji ...[sr]... [k] @Kashin Koji ... [k] [charaFace F 3] @Danzo ...? [k] @Danzo Lord...Kashin Koji...? [k] @Kashin Koji ... [k] [messageOff] [charaTalk G,F] [cameraFilter gray] [charaPut S 2000,2000] [wt 1.0] @ [lr]It wasn't much... [k] @ But they averted their gaze ever so slightly. [k] [messageOff] [wt 1.0] [charaTalk J] [subRenderFadein #B 0.3 30,-350] [subRenderMove #B 0,-350 0.3] [wt 0.3] @Ruby Or at least, that's how it seemed to Danzo. [k] [subRenderMove #B 0,-250 0.3] [subRenderFadein #C 0.3 -1000,-450] [subRenderMove #C 0,-450 0.3] [wt 0.3] @I:Illya R[messageShake 0.05 5 5 0.4]UBY! [k] [messageOff] [charaTalk J,I,F] [subRenderFadeout #B 0.4] [subRenderFadeout #C 0.4] [cameraFilter normal] [charaPutFSL S -200,0] [wt 0.4] [charaFace F 3] [charaShake F 0.02 2 2 0.4] @Danzo ...! [k] [messageOff] [wt 0.5] [bgmStop BGM_MAP_95 1.5] [fadeout black 1.0] [wait fade] [charaTalk depthOn] [subRenderFadeout #A 0.1] [charaLayer F normal] [charaLayer B normal] [charaLayer I normal] [charaLayer L normal] [charaLayer M normal] [charaLayer N normal] [charaLayer P normal] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout J 0.1] [charaFadeout B 0.1] [charaFadeout I 0.1] [charaFadeout S 0.1] [charaEffectDestroy S bit_talk_10_LowLevel_depth] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout P 0.1] [subCameraFilter #B maskEdge cut359_mask04 3 0,191,255,0] [charaLayer K sub #B] [charaLayer O sub #B] [charaDepth K 2] [charaDepth O 1] [charaScale K 0.8] [charaScale O 1.2] [charaFace K 0] [charaFadein K 0.1 -100,260] [charaFadein O 0.1 150,80] [scene 186900] [charaTalk depthOff] [charaDepth S 2] [charaDepth G 1] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_MAP_43 0.1] [wt 0.5] @Sitonai Okay, um, I think that should do it for introductions. [k] [charaFace A 14] @Sitonai Now then. Master. [k] [charaFace A 0] @Sitonai Illyasviel. Chloe. Miyu. Danzo. Kotarou. [k] @Sitonai Kashin Koji and I will be waiting in the European castle. [k] @Sitonai Your goal is to make it here safely. [k] [messageOff] [charaFace A 6] [wt 1.0] [charaFace A 16] @Sitonai And along the way, we've prepared plenty of karakuri stages for you, so I hope you enjoy! [k] [bgmStop BGM_MAP_43 1.5] [messageOff] [se ad539] [wt 0.8] [charaFadeout A 0.1] [charaPut S 1200,1200] [wt 1.0] [charaTalk K] [subRenderFadein #B 0.4 30,-350] [subRenderMove #B 0,-350 0.4] [wt 0.4] @Sapphire The transmission just cut out. Hmm... It doesn't look like we can reestablish the line. [k] [messageOff] [subRenderFadeout #B 0.4] [subRenderMove #B -30,-350 0.4] [wt 0.4] ?1:Well, at least we basically know what to do now.[csr]But more importantly... ?2:Good to know, but right now, I'm more worried about... ?! ?1:(Look at Danzo) ?! [charaDepth T 4] [charaDepth C 3] [charaDepth B 2] [charaDepth D 1] [charaDepth F 2] [charaDepth E 1] [bgm BGM_EVENT_5 0.1] [charaScale F 1.0] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Danzo Ah...ah... [k] @Danzo Why? Why didn't Lord Kashin Koji say anything to me? [k] @Danzo Lord Kashin...Koji... [k] [messageOff] [charaMove F -4,0 0.4] [wt 0.5] [charaMove F 5,0 0.6] [wt 0.6] [charaFace F 7] [charaMove F 0,-25 0.3] [se ad183] [seStop ad183 0.4] [charaTalk E,F] [charaFace E 4] [charaFadein E 0.3 -280,0] [charaMove E -220,-5 0.3] [wt 0.5] @Fuuma Kotarou Lady Danzo. [k] @Fuuma Kotarou I know Lord Kashin Koji has strong ties to you and the first Fuuma Kotarou. [k] @Fuuma Kotarou I don't know why they're ignoring you now... [k] @Fuuma Kotarou ...so it seems we'll just have to ask them ourselves. [k] [charaFace E 0] @Fuuma Kotarou At least, that's the way I see it. What do you think, Master? Lady Danzo? [k] ?1:I think you're right. ?2:Either way, we need to get to that goal, so let's get going! ?! [messageOff] [charaTalk F] [charaFace F 3] [charaShake F 0.02 2 1 0.4] [wt 0.6] [bgmStop BGM_EVENT_5 1.5] [charaMove F 0,0 1.0] [wt 1.4] [charaFace F 2] @Danzo Understood! [k] [charaFace F 3] @Danzo Master, please forgive me. I am sorry you had to see that. [k] [bgm BGM_EVENT_4 0.1] [charaFace F 2] @Danzo Rest assured, I will clear every obstacle in our path with the power of this Kashin Mystic Code! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] [charaFace D 6] [charaFadeinFSL D 0.1 -300,0] [charaFace C 0] [charaFadeinFSR C 0.1 300,0] @Illya We'll do our best, too! Right, Miyu!? Right, Chloe!? [k] @Miyu Uh-huh! [k] [charaFace C 1] @Chloe Well, we've already come this far, so we might as well! [k] [charaPut T -160,20] @B:Ruby “Karakuri Death Game in the Dark Woods! What perverted karakuri traps await our magical girls and their ninja companions?” [k] @B:Ruby Nailed it. Perfect teaser. Anyway, I'm glad you're all excited about this! [k] [clear] [charaPut T 2000,2000] [charaFace B 7] @Illya W[messageShake 0.05 5 5 0.5]hat was that about perverted karakuri!? [k] [messageOff] [charaTalk B,D,C] [se ade44] [wt 1.2] [seStop ade44] [charaFace C 0] @Chloe Oh, we're getting a call from the Command Room. [k] [messageOff] [se ade357] [charaMoveReturnFSR C 300,-3 0.3] [wt 0.3] [charaMoveReturnFSR C 300,-3 0.3] [wt 0.5] [seStop ade357 0.2] [wt 0.3] [charaFace C 1] @Chloe Hello? [k] [messageOff] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.2] [charaPut S 1] [se ad13] [wt 0.3] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Mash Oh good, we're still connected! [k] [charaFace H 7] @Mash We've been monitoring the situation from here and we've learned a few things you should know. [k] @Mash This deadly theme park Sitonai has created is a minute Singularity. [k] @Mash Specifically, a minute Singularity that's developed within the simulator. [k] @Mash Simulator or not, carelessness there could still lead to a loss of life. [k] @Mash So please be careful as you make your way forward. [k] ?1:Got it. ?2:Okay, we will. ?! @Mash Thank you, Senpai! [k] [charaFace H 12] @Mash As for the additional information... Um... It's about the other Servants... [k] ?1:Uh-oh. You don't mean[line 2] ?! [charaFace H 8] @Mash Y-yes, Senpai. It's just as you fear. [k] @Mash They seem to think this is some new kind of festival... [k] [charaFace H 14] @Mash ...and they're all headed your way! [k] ?1:I knew it! ?! [charaFace H 8] @Mash I'm so sorry! I tried to stop them, but they wouldn't listen! [k] [bgmStop BGM_EVENT_4 1.5] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaTalk depthOn] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout O 0.1] [charaPut S 1200,1200] [charaEffectDestroy S bit_talk_10_LowLevel] [charaEffectDestroy T bit_talk_comic_noisily] [charaLayer K normal] [charaLayer O normal] [subCameraOff] [charaSet A 3051911 1 Sancho] [charaSet B 3051901 1 "Don Quixote"] [charaSet C 1009001 1 Mordred] [sceneSet L 186900 1] [charaScale A 1.0] [charaScale B 1.0] [charaScale C 1.0] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaTalk depthOff] [charaDepth B 2] [charaDepth A 1] [bgm BGM_EVENT_62 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 120,0] [charaFace B 0] [charaFadein B 0.4 -120,0] [wt 0.4] @Sancho A[charaMoveReturn A 120,-5 0.4]h yes, I see what's going on here. [k] @Sancho It's basically an old-fashioned amusement park with some physical activity and traditional Japanese flair. [k] [charaFace A 3] @Sancho They're quite big on Japanese culture here, aren't they? [k] [charaFace B 2] [charaMoveReturn B -120,10 0.3] @Don Quixote Yes, I see, I see! [k] [charaFace B 4] @Don Quixote ...No, wait. I don't see. [k] [charaFace A 1] @Sancho It means you win if you can get past all the nasty-looking obstacles, sir. [k] [charaFace B 2] @Don Quixote Ohh, NOW I see.[wt 1.0][charaFace B 0] Well then, let's get going! [k] [charaFace A 5] @Sancho Absolutely not, sir. [k] [charaFace B 4] @Don Quixote Phooey. [k] [messageOff] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [cueSe SE_21 21_ad1119] [cueSeVolume 21_ad1119 0 0] [cueSeVolume 21_ad1119 1.0 0.5] [wt 1.2] [charaTalk depthOn] [charaTalk C] [charaFace C 2] [charaFadein C 0.4 1] [cueSeStop 21_ad1119 0.4] [wt 0.4] @Mordred What, too chicken to give it a go, Gramps? [k] [charaFace C 5] @Mordred That armor just for show? This is just a joust with a splash of pizazz, right? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 2] [charaDepth A 1] [charaTalk B] [charaFace A 0] [charaFadein A 0.1 120,0] [charaFace B 2] [charaFadein B 0.1 -120,0] @Don Quixote Oh! You're Mordred! One of the Knights of the Round Table! [k] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Mordred Eh, I skew more toward treachery than justice but yeah! [k] [charaFace C 5] @Mordred Anyway, when you get right down to it, these things couldn't be simpler. [k] @Mordred If you win, you win. If you lose, you die. [k] [charaFace C 0] @Mordred That's all there is to it. Am I wrong? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 2] [charaDepth A 1] [charaTalk B] [charaFace A 0] [charaFadein A 0.1 120,0] [charaFace B 2] [charaFadein B 0.1 -120,0] [charaShake B 0.02 2 2 0] @Don Quixote Ooh! [k] [charaFace B 0] [charaShakeStop B] [charaMoveReturn B -120,10 0.3] @Don Quixote Right! Let's go, Sancho! [k] [charaFace A 2] @Sancho Ahhh, Sir is now unnecessarily fired up! Fair Mordred, you have my condolences! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaSet D 1012001 1 Bedivere] [charaSet E 2008000 1 Tristan] [charaSet F 1054002 1 Gareth] [charaSet G 1020001 1 Lancelot] [imageSet Q back10000 1 1] [charaScale Q 1.05] [charaScale D 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaScale G 1.0] [charaTalk depthOff] [charaDepth D 4] [charaDepth E 3] [charaDepth F 3] [charaDepth G 3] [charaDepth Q 2] [charaDepth L 1] [charaScale L 1.1] [charaFadein L 0.1 0,-220] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [charaTalk D] [charaFace D 4] [charaFadein D 0.4 1] [wt 0.4] @Bedivere It looks like we got separated from Mordred. [k] @Bedivere Hmm. A Bounded Field, huh? [k] [charaFace D 11] @Bedivere In retrospect, perhaps we shouldn't have been so eager to activate the simulator and hop on the bandwagon, so to speak. [k] [charaFace D 0] @Bedivere Well, now that we're here, I think we should first try to meet up with Master, then see if we can escape. [k] @Bedivere What do you all think? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.4 1] [wt 0.4] @Tristan Who cares about a Bounded Field? Just smash the thing[sr]and be done with it.[wt 0.8][charaPut Q 1][charaFadeTime Q 0.2 0.5] (It seems you and I are on the[sr]same page, Sir Bedivere. I was just about to say the same thing.) [k] [messageOff] [charaFadeout Q 0.2] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.4 1] [wt 0.4] @Gareth Sir Tristan, no! You're mixing up your inner monologue and your actual words! [k] [charaFace F 11] @Gareth How do you even do that, anyway? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Tristan Hehe. I have a Mystic Code I modeled after Murasaki Shikibu's thing. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 1] [wt 0.4] @Lancelot I take it you asked Sir Merlin or Lady Mer[line 2]I mean, Lady Avalon for that? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Tristan Well surmised, Sir Lancelot. Even as a knight, there are times when your identity is best hidden. [k] [charaFace E 1] @Tristan The tavern at night is a place for subtleties, after all. Sometimes, one must hide one's true feelings. Others, one must brazenly shout them to the world. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Bedivere I see. Well, no more taverns for you, Sir Tristan. [k] [messageOff] [charaMove D -50,0 0.4] [charaMove L -50,-220 0.4] [wt 0.4] [charaScale E 0.9] [charaTalk E] [charaFace E 9] [charaFadein E 0.4 320,-40] [se ad119] [wt 0.4] [charaShake E 0.02 1 1 1.2] [wt 1.2] [seStop ad119 1.0] [charaTalk D] [charaFace D 0] @Bedivere That aside, he wasn't entirely wrong. We could smash our way out of here if we wanted. [k] [messageOff] [charaFadeout D 0.6] [charaFadeout E 0.6] [charaFadeout L 0.6] [wt 0.6] [charaScale E 1.0] [charaShakeStop E] [charaTalk depthOn] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Gareth But if we do that, we'll never get our hands on the Holy Grail! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Lancelot There's a Holy Grail mixed up in this as well? Then I suppose brute force isn't an option. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Gareth Not if we want to properly resolve this Singularity. Right, Sir Lancelot? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Lancelot Right you are, Gareth. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Gareth Yay! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.4] [wait wipe] [charaFadeout F 0.1] [wt 0.1] [charaSet H 1098255200 1 Habetrot] [charaSet I 4044000 1 Nikitich] [charaSet J 7043000 1 Ibuki-Douji] [charaScale I 1.1] [charaScale J 1.1] [charaScale H 1.1] [charaScale L 1.2] [charaTalk off] [charaTalk depthOff] [charaDepth I 4] [charaDepth H 3] [charaDepth J 2] [charaDepth L 1] [charaFadein L 0.1 0,-250] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [charaFace J 0] [charaFadein J 0.4 320,-50] [charaFace I 0] [charaFadein I 0.4 -320,-50] [wt 0.8] [cameraMove 1.6 0,-50 1.1] [charaFace J 3] [charaMoveReturn J 320,-45 0.3] [wait charaMove J] [wt 0.5] [charaFace I 26] [charaMoveReturn I -320,-53 0.3] [wait charaMove I] [charaMoveReturn I -320,-53 0.3] [wait charaMove I] [wt 0.5] [cueSe Battle bac469] [charaFace H 4] [charaFadein H 0.4 -20,20] [charaMove H -20,90 0.3] [wt 0.3] [charaMove H -20,80 0.3] [charaTalk on] @Habetrot Hey guys, listen to this! Rumor has it there's a Holy Grail up for grabs at the end of this course! [k] [charaFace I 7] @Nikitich Oh? Is that so? [k] [charaFace J 2] @Ibuki-Douji Wow, really? We can get a Holy Grail just for having fun dodging death out here? [k] [charaFace H 1] @Habetrot Come to think of it, there was that whole Tam Lin Cup thing not too long ago. [k] [charaFace H 9] @Habetrot Man, Chaldea is great. You never know what crazy thing's gonna happen next! [k] [charaFace I 27] @Nikitich So this is a place to test our skills? Hmm, not bad. [k] [charaFace J 0] @Ibuki-Douji How about you, Nikiti? Think you can win this? [k] [charaFace I 14] @Nikitich [f large]I know I can! [k] [charaFace I 24] @Nikitich ...At least, I could if the Yaskayas were here. I wonder where they went? [k] [charaFace I 4] @Nikitich They were here just a moment ago... [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout H 0.1] [charaFadeout L 0.1] [charaSet A 6007001 1 Jekyll] [charaSet B 7004001 1 Fran] [charaSet K 3041001 1 Caenis] [cameraMove 0.1 0,0 1.01] [wait camera] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] @Caenis ...Hmph. [k] [charaFace K 6] @Caenis I don't give a shit about the Holy Grail. I'm just here to crush everyone else, demolish the castle, and be done with it! [k] @Caenis Who cares what kind of fancy tricks they try! Their luck ran out the moment I got wind of this place! [k] [charaFace K 7] @Caenis Haha, ain't that right, guys!? [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk A] [charaFace A 0] [charaFadeinFSL A 0.4 0] [charaFace B 0] [charaFadeinFSR B 0.4 2] [wt 0.4] @Jekyll True, with your physical prowess, you could probably clear these hurdles easily. [k] [charaFace A 5] @Jekyll But let's not be too quick to throw caution to the wind. The fact that there's a Holy Grail involved in this means things are very unlikely to play out straightforwardly. [k] @Fran Uh. Uh, uh.[charaMoveReturnFSR B 256,-5 0.5][sr](Nod) [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk K] [charaFace K 15] [charaFadein K 0.1 1] @Caenis Ugh. You guys are no fun! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk A] [charaFace A 0] [charaFadeinFSL A 0.1 0] [charaFace B 0] [charaFadeinFSR B 0.1 2] @Jekyll You think? [k] @Fran Uh? (Head tilt) [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] @Caenis ...You're throwing me off my game! Shit, I kind of hate that you guys are so casual with me. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk B] [charaFace A 0] [charaFadeinFSL A 0.1 0] [charaFace B 1] [charaFadeinFSR B 0.1 2] @Fran Uhhh uh, uh. (Special Translation: That's all thanks to Mordred.) [k] [charaFace A 1] @Jekyll Yes, you may be right.[sr]Speaking of Mordred, I wonder where they are right now. [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk K] [charaFace K 23] [charaFadein K 0.1 1] @Caenis Huh? You can understand her? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk A] [charaFace A 0] [charaFadeinFSL A 0.1 0] [charaFace B 0] [charaFadeinFSR B 0.1 2] @Jekyll Hm? [k] [messageOff] [charaFace A 4] [wt 1.0] [charaFace A 0] @Jekyll You mean you can't? [k] @Fran Uh? (Special Translation: You can't?) [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk K] [charaFace K 13] [charaFadein K 0.1 1] @Caenis H[messageShake 0.05 5 5 0.4]ell no I can't![wt 1.2][charaFace K 9] ...Wait. Does Mordred? [k] [bgmStop BGM_EVENT_62 1.5] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadeout K 0.1] [charaSet A 6048001 1 Locusta] [charaSet B 1098261000 1 Draco] [charaSet C 7010001 1 Caligula] [charaTalk depthOff] [charaDepth B 3] [charaDepth A 2] [charaDepth L 1] [charaScale L 1.01] [charaFadein L 0.1 0,-200] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaTalk A] [bgm BGM_EVENT_12 0.1] [charaFace A 10] [charaFadein A 0.4 1] [wt 0.4] @Locusta Ehehehe. Ahh, this takes me back! I just love events like this! [k] [charaFace A 2] @Locusta The terror of stepping on the wrong stone and plunging into a lake! The fear of getting caught by the monster chasing you through the labyrinth! [k] [charaFace A 3] @Locusta Then you make your way through the underground(?) tunnel, pop out in front of the castle, and finish the whole thing off with a go-kart shoot-out! [k] @Locusta Fun for the whole family! Beloved the world over, at least in recent years! [k] [charaFace A 20] @Locusta I speak, of course,[effect bit_talk_41_fs][charaMove A 0,20 0.2][charaMoveScale A 1.2 0.2][charaMove L 0,-270 0.2][charaMoveScale L 1.2 0.2] of Takeshi's Cast[line 2] [k] [messageOff] [effectDestroy bit_talk_41_fs] [charaScale B 1.2] [charaTalk B] [charaFace B 5] [charaFadein B 0.4 -400,20] [charaMove B -360,20 0.4] [wt 0.4] [se adm69] [charaShake A 0.02 3 3 0.5] [charaMove A 7,20 0.5] @Draco That is quite enough of that. [k] [charaFace B 14] @Draco I swear, Locusta, you really must learn to tamp down the madness in you. [k] [messageOff] [charaFadeout A 0.4] [charaFadeout B 0.4] [charaFadeout L 0.4] [wt 0.4] [charaTalk depthOn] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Caligula Uhhh? (Special Translation: Is she okay, Nero?) [k] [charaFadeout C 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Draco Do not mind her, Uncle. She just had a few too many mushrooms. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Caligula Uhhh, Nerooo! (Special Translation: Oh, all right. Then come, let us win this event!) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Draco Hehe, it seems you are sufficiently motivated, Uncle. [k] [charaFace B 15] @Draco Very well then. Locusta! [k] [charaFadeout B 0.1] [wt 0.1] [charaScale A 1.0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Locusta Yes ma'am! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Draco Let us be on our way! We shall bring true elegance to these otherwise uncouth festivities! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_12 0.7 0.4] [wait wipe] [charaFadeout B 0.1] [charaSet D 3042000 1 Romulus=Quirinus] [charaSet E 3010001 1 Romulus] [charaSet F 4047001 1 "Kōnstantînos XI"] [charaSet G 3010001 1 Romulus_Effects] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_12 0.7 1.0] [wait wipe] [charaTalk D] [charaFace D 1] [charaFadein D 0.4 1] [wt 0.4] @Romulus=Quirinus Hehe. It's good to see my beloved Rome (read: children) so excited. [k] [charaFace D 7] @Romulus=Quirinus That's the spirit. For this, too, is Rome; it's an expression of my boundless love. [k] [charaFace D 1] @Romulus=Quirinus Wouldn't you agree, Rome (read: me)? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaScale D 1.2] [charaScale G 1.2] [charaScale L 1.2] [charaTalk depthOff] [charaDepth D 4] [charaDepth G 3] [charaDepth L 2] [charaDepth E 1] [charaTalk E] [charaFace E 1] [charaFadein E 0.4 1] [wt 0.4] @Romulus Heh. Say no more, Rome (read: me). [k] @Romulus I can see it. I can see it all! I can see the horizon dyed red and golden, our glory shining bright and proud! [k] [charaFace E 4] @Romulus This place shall be the beginning of a new period of human betterment, where people spring into action, life shines bright, and new hope is born. [k] [charaFace E 2] @Romulus In other words! [k] [messageOff] [charaTalk D,G,E] [charaFace D 2] [charaFadein D 0.4 280,0] [charaFace G 2] [charaFadein G 0.4 -280,0] [charaFadein L 0.4 0,-250] [wt 0.6] [charaFadeout E 0.1] [effect bit_talk_41_fs] [charaMove D 303,-10 0.2] [charaMove G -303,-10 0.2] [charaMove L 0,-300 0.2] [charaMoveScale D 1.3 0.2] [charaMoveScale G 1.3 0.2] [charaMoveScale L 1.3 0.2] [se ade226] @Both [f large]This! Is! Rome! [k] [messageOff] [effectDestroy bit_talk_41_fs] [charaFadeout D 0.6] [charaFadeout G 0.6] [charaFadeout L 0.6] [wt 0.6] [charaScale D 1.0] [charaTalk depthOn] [charaTalk F] [charaFace F 2] [charaFadein F 0.4 1] [wt 0.4] @Kōnstantînos XI ...! [k] [charaFace F 8] [charaShake F 0.02 2 2 0.4] @Kōnstantînos XI (I'm so moved I can barely stand.) [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Romulus=Quirinus Haha. At ease, Rome (read: my child). [k] @Romulus=Quirinus Show us the Rome that lies within you. It's all right. We will accept all as it is. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Kōnstantînos XI Divine Father Romulus! [k] [charaFace F 5] @Kōnstantînos XI Unworthy though I may be, I shall do my utmost to live up to your expectations! [k] [charaFace F 2] @Kōnstantînos XI I assume that means you want me to bring back the Holy Grail, yes!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Romulus The Holy Grail... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Romulus=Quirinus True, that, too, would be Rome, but... Hmm... [k] [charaFace D 6] @Romulus=Quirinus Hmmm... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Kōnstantînos XI F[line 2] [k] [charaFace F 2] @Kōnstantînos XI F[messageShake 0.05 5 5 0.5]orgive my misunderstanding! I will simply do my best[sr]to clear the obstacles and not concern myself with[sr]anything else! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 2] [charaDepth E 1] [charaTalk E] [charaFace D 0] [charaFadeinFSR D 0.1 2] [charaFace E 1] [charaFadeinFSL E 0.1 0] [wt 0.2] [charaMoveReturnFSL E -256,-8 0.6] [wt 0.8] [charaTalk D] [charaFace D 1] [charaMoveReturnFSR D 256,-5 0.5] [wt 0.5] [charaMoveReturnFSR D 256,-5 0.5] [wt 1.0] @Romulus Well said, my child. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_12 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [charaSet F 5046001 1 "Miss Crane"] [charaSet G 6008000 1 Cleopatra] [charaSet H 1013001 1 Caesar] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_12 0.7 1.0] [wait wipe] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] @Miss Crane Since I'm sure this won't be the last event of its kind... [k] [charaFace F 8] @Miss Crane ...perhaps it's time we came up with workout gear better suited for full-body athletics! [k] [charaFace F 2] @Miss Crane While we're at it, we should make sure it's designed to show off every participant's good side! [k] @Miss Crane For that matter, if we're going to do this, we may as well make entirely new Spiritron Dresses! [k] @Miss Crane At least, that's what I think! How about you, Lady Cleopatra!? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.4 1] [wt 0.4] @Cleopatra [speed 12]You get it![speed -] [k] [charaFace G 1] @Cleopatra I'm so glad you understand, Miss Crane! [k] @Cleopatra Our usual outfits would be fine if we stuck to the sort of thing you'd see in the Colosseum, but between this event and the last... [k] @Cleopatra ...we're clearly trending more towards full-blown extravaganzas with far more variety than simple sword swinging. [k] [charaFace G 2] @Cleopatra So yes, I do believe that if we're going to do events like these, we should create more outfits to suit them! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Miss Crane E[charaMoveReturn F 0,-5 0.3]xactly! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Cleopatra Hmm, just as I thought. I knew you and I would get along. [k] [charaFace G 5] @Cleopatra And why wouldn't we? You're Chaldea's top designer and I'm its top model. [k] [charaFace G 1] @Cleopatra It was only a matter of time until fate brought us together! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] [charaShake F 0.02 3 3 0.4] @Miss Crane !!! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.4 1] [wt 0.4] [charaPut Q 1] [charaFadeTime Q 0.2 0.5] @Caesar (I-[wt 0.5][messageShake 0.05 5 5 0.5]I can't believe it. I can't even get a word in edgewise!) [k] [charaFace H 5] @Caesar (These two working together presents new business opportunities...but I can't get myself to be ahead of things and sign a contract with them.) [k] [charaFace H 4] @Caesar (I don't understand! How could I be overwhelmed by them!?) [k] [bgmStop BGM_EVENT_12 1.5] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaFadeout H 0.1] [charaFadeout Q 0.1] [charaSet I 3013001 1 Scáthach] [charaSet J 1057000 1 Sétanta] [charaSet K 3001000 1 "Cú Chulainn"] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [bgm BGM_MAP_55 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.4 1] [wt 0.4] @Scáthach Heh heh heh heh. [k] @Scáthach Now this is an event. I can smell it in the air. [k] @Scáthach This is just my kind of competition. [k] [charaFace I 0] @Scáthach But this time, I am just another participant. I need not hold back on my Eastern colleague's behalf. [k] [charaFace I 2] @Scáthach Let's go out there and show them what we're made of! Right, Sétanta!? [k] [charaFace I 5] @Scáthach ...[sr]... [k] [charaFace I 2] @Scáthach I said, “Right, Sétanta!?” [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk J,K] [charaFace J 12] [charaFadeinFSR J 0.4 2] [charaFace K 2] [charaFadeinFSL K 0.4 0] [wt 0.4] @Both Which of us are you talking to!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_55 0.7 0.4] [wait wipe] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaSet A 25005002 1 Voyager] [charaSet B 1038000 1 Jason] [charaSet C 1098182400 1 "Dioscuri - Castor"] [charaSet D 1098182500 1 "Dioscuri - Pollux"] [charaSet E 5008001 1 "Merlin (Color Commentator)"] [charaSet F 4043001 1 "Taigong Wang (Play-by-Play)"] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_55 0.7 1.0] [wait wipe] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.4] @Voyager Hehehe. This is gonna be a lot of fun. [k] @Voyager How about you, Jason? Do you think you'll be able to fly straight to the Holy Grail? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.4 1] [wt 0.4] @Jason What? Hell no. How would I even do that? Are you stupid or something? [k] [charaFace B 9] @Jason There are at least as many death traps here as there were last time. No one in their right mind would go in there by choice! [k] [charaFace B 0] @Jason In fact, you know what, Voyager? I want you to go slap a sign that says “Idiot” on the back of anyone about to try this! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Voyager Aw, so you're just gonna watch, Jason? That's really too bad. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 2] [charaDepth D 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 -120,0] [charaFace D 0] [charaFadein D 0.4 120,0] [wt 0.4] @Dioscuri - Castor What's wrong, Jason? This hardly squares with the captain of the Argo I remember. [k] @Dioscuri - Pollux Brother is right, Jason. In my memories, you... [k] [charaFace D 4] @Dioscuri - Pollux Well, you may not have been a CONFIDENT captain, but you certainly kept every day interesting. [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Jason Where'd you two come from!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 17] [charaFadein A 0.1 1] @Voyager Ooh, the shiny twin stars! Are you here to help Jason? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 -120,0] [charaFace D 0] [charaFadein D 0.1 120,0] @Dioscuri - Castor I don't know about that. Heh, no, it was your voice we heard. [k] [charaFace C 0] @Dioscuri - Castor Jason's presence here is merely a coincidence. [k] @Dioscuri - Castor Still, if our former captain is asking, I suppose we could agree to a temporary alliance. [k] [charaFace C 1] @Dioscuri - Castor Emphasis on “temporary.” [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Jason Did you hear me ask? 'Cause I sure didn't. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk D] [charaFace C 1] [charaFadein C 0.1 -120,0] [charaFace D 4] [charaFadein D 0.1 120,0] @Dioscuri - Pollux But Brother, weren't you telling me earlier that you were planning to help Jason ou[line 2] [k] [charaFace C 2] @Dioscuri - Castor Pollux! [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Jason ...Yeesh. Well, with you guys here, I guess we might actually have a shot at winning this. [k] [charaFace B 9] @Jason But we're just going to compete normally, got it!? If it gets even the least bit dangerous, I'm out! [k] [charaFace B 14] @Jason So you've gotta let me off if and when that happens! Okay!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 -120,0] [charaFace D 1] [charaFadein D 0.1 120,0] @Dioscuri - Castor Heh! [k] @Dioscuri - Pollux You got it! [k] [messageOff] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] [wt 1.0] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgmStop BGM_MAP_55 1.5] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [charaSet G 1098257520 1 "K. Rasputin (Guest Commentator)"] [charaSet H 10008001 1 Sitonai] [charaSet I 6049000 1 "Kashin Koji"] [charaSet J 28003000 1 "Lady Avalon (Reporter)"] [charaSet K 98110000 1 "Yagyu Tajima-no-kami"] [sceneSet L 187100 1] [sceneSet M 187100 1] [charaTalk depthOff] [charaDepth E 4] [charaDepth G 4] [charaDepth F 5] [charaDepth H 4] [charaDepth I 3] [charaDepth L 2] [cameraMove 0.1 0,-20 1.2] [wait camera] [charaScale L 1.01] [charaFadein L 0.1 0,-200] [scene 187100] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [wt 0.5] [cameraMove 2.0 0,0 1.01] [wait camera] [bgm BGM_MAP_5 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.4 1] [wt 0.4] @Merlin (Color Commentator) Well now, it looks like everyone's bringing their A game. I'd expect no less of Chaldea's roster of history's greatest heroes. [k] @Merlin (Color Commentator) Their nose for battle and lust for victory are palpable. Truly an example of how heroes everywhere ought to be. Perhaps we could learn a thing or two from them ourselves? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.4 1] [wt 0.4] @Taigong Wang (Play-by-Play) Hahahahaha. [k] [charaFace F 4] @Taigong Wang (Play-by-Play) That's rich, coming from you of all people. Look how easily you slid right back into giving color commentary. [k] [charaFace F 0] @Taigong Wang (Play-by-Play) I appreciate how sharply you maneuver yourself behind the scenes. It's inspiring. [k] @Taigong Wang (Play-by-Play) Now, on a different note... [k] [charaFace F 1] @Taigong Wang (Play-by-Play) Let's get some impressions from our guest commentator. Father? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ad95] [wt 1.2] [seStop ad95 0.5] [charaTalk G] [charaFace G 1] [charaFadein G 0.4 1] [wt 0.4] @K. Rasputin (Guest Commentator) Father? I'm afraid I don't know why you're calling me that. [k] @K. Rasputin (Guest Commentator) I'm K. Rasputin, and I'm only here to help comment on today's proceedings. Thank you for having me. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Taigong Wang (Play-by-Play) K. Rasputin, huh? (Double take)[sr][wt 1.0][charaFace F 0]All right, tell us a little about yourself then, K. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @K. Rasputin (Guest Commentator) I'm a simple man leading a simple life. Most days, I rise with the sun, work hard, pray, give thanks for the day's sustenance, and go to bed. [k] @K. Rasputin (Guest Commentator) However, I'm also a big fan of martial arts and watching sports in general. [k] [charaFace G 1] @K. Rasputin (Guest Commentator) It's wonderful how we have so many streaming options these days. There's always something to watch. [k] @K. Rasputin (Guest Commentator) At one point, I started making daily videos providing commentary for various sporting events. Before I knew it, I became known as the Minister of Commentary... [k] [charaFace G 0] @K. Rasputin (Guest Commentator) ...and now, I'm lucky enough to be giving guest commentary here. [k] [charaCrossFade G 1098257530 1 0.3] [wait charaCrossFade G] @K. Rasputin (Guest Commentator) What an inspiration it is to be at this Novum Chaldea festival, witnessing the enthusiasm of fellow Heroic Spirits. [k] @K. Rasputin (Guest Commentator) Fighting spirit is arguably one of the most primal passions we possess. [k] @K. Rasputin (Guest Commentator) And I, for one, look forward to standing close enough to those flames of passion to get singed. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Taigong Wang (Play-by-Play) Oho. I...see? I'm only just realizing how expertly you dodged saying anything about your background or your real profession. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Merlin (Color Commentator) I'll have to remember that myself. One should never speak too much about oneself when listening to another's problems. [k] [charaFace E 0] @Merlin (Color Commentator) It is the problems, not the listener, which matter most, yes? [k] @Merlin (Color Commentator) Whoever K. Rasputin here may be is less important than how well he can explain things for us. [k] [charaFace E 1] @Merlin (Color Commentator) Wouldn't you agree, Taigong Wang? Hahahahaha. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Taigong Wang (Play-by-Play) Hahahahaha. [k] [messageOff] [charaFadeout F 1.0] [charaMove F 180,-10 2.0] [charaMoveScale F 1.3 2.0] [charaMove L 100,-220 2.0] [charaMoveScale L 1.2 2.0] [wt 2.0] [bgmStop BGM_MAP_5 1.5] [charaTalk H] [charaFace H 12] [charaFadein H 0.4 1] [wt 0.4] @Sitonai ...[sr]... [k] [charaFace H 19] @Sitonai ...Huh? [k] [bgm BGM_EVENT_146 0.1] @Sitonai Wh-what are those people already doing here at the goal? How'd they get past the karakuri stages!? [k] [messageOff] [charaTalk I] [charaFace I 13] [charaFadein I 0.4 -310,0] [charaMove I -280,0 0.4] [wt 0.4] @Kashin Koji (Whispering) [k] [charaFace H 12] @Sitonai Uh-huh, uh-huh. [k] @Sitonai ...They just showed up out of nowhere and built a broadcasting stand without asking? [k] [charaFace H 11] @Sitonai W-well, I guess these things happen. [k] [charaFace H 13] @Sitonai As long as we don't count them as having cleared the course, I guess I can make an exception this one time. [k] [charaFace H 14] @Sitonai (Glance) [k] [messageOff] [charaFadeout H 0.4] [charaFadeout I 0.4] [charaFadeout L 0.4] [wt 0.5] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @K. Rasputin (Guest Commentator) Yes, young miss? Do I have something on my face? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaScale H 1.0] [charaTalk H] [charaFace H 20] [charaFadein H 0.1 1] @Sitonai N-no. It's nothing. [k] [charaFadeout H 0.1] [wt 0.1] [charaScale F 1.0] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Taigong Wang (Play-by-Play) Hey, we got away with it! See, kids? This is why it's better to beg forgiveness than ask permission. [k] @Taigong Wang (Play-by-Play) All right, let's take a look at the stages near the castle. Oho, look there, Servants getting ready to act as obstacles for the competitors! [k] @Taigong Wang (Play-by-Play) Let's see, how does this relay thing work again...? [k] [bgmStop BGM_EVENT_146 1.0] @Taigong Wang (Play-by-Play) Ah, there we go. Can you hear me!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadeout F 0.1] [scene 187000] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaTalk J] [charaFace J 6] [charaFadein J 0.4 1] [wt 0.4] [bgm BGM_MAP_94 0.1] @Lady Avalon (Reporter) Loud and clear, Taigong Wang. Hello, everyone. It's your favorite little sister, Lady Avalon. [k] [charaFace J 1] @Lady Avalon (Reporter) Behind me, you can see various Servants Sitonai approached ahead of time... [k] @Lady Avalon (Reporter) ...to serve as obstacles for the contestants! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaFadeout J 0.1] [charaSet A 1045000 1 "Tomoe Gozen"] [charaSet B 1049000 1 "Senji Muramasa"] [charaSet C 3014001 1 Inshun] [charaSet D 3009000 1 Leonidas] [charaSet H 1007001 1 Gawain] [charaSet I 4006001 1 Georgios] [sceneSet L 186900 1] [sceneSet M 187100 1] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [charaTalk K] [charaFace K 1] [charaFadein K 0.4 1] [wt 0.4] @Yagyu Tajima-no-kami Understood. Come, let us prepare to welcome our guests. [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.4] @Tomoe Gozen Yes, Lord Tajima! I look forward to it! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.4 1] [wt 0.4] @Senji Muramasa I figured this kinda stuff was only for the youngsters... [k] [charaFace B 1] @Senji Muramasa ...but if Tajima's out here, I can't just stand on the sidelines sippin' tea, now can I? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.4 1] [wt 0.4] @Inshun Hahaha. Well, I'm certainly glad to have you out here with us, Lord Muramasa. [k] @Inshun This should be fun. I look forward to taking out challengers together! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Tomoe Gozen Come, let us give it our all! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [subCameraOn] [subCameraFilter maskEdge cut359_mask14 5 255,255,255,255] [subRenderScale 1.0] [charaLayer F sub] [charaLayer G sub] [charaLayer E sub] [charaLayer M sub] [charaScale F 0.7] [charaScale G 0.7] [charaScale E 0.7] [charaFace F 0] [charaFadein F 0.1 470,10] [charaFadein M 0.1 200,0] [charaTalk depthOff] [charaDepth E 4] [charaDepth G 3] [charaDepth F 2] [charaDepth M 1] [charaDepth H 4] [charaDepth I 3] [charaDepth D 2] [charaDepth Q 1] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [charaTalk D] [charaFace D 0] [charaFadeinFSR D 0.4 300,0] [charaFace I 0] [charaFadeinFSL I 0.4 -300,0] [charaFace H 0] [charaFadein H 0.4 1] [wt 0.4] [charaFace D 2] @Leonidas [f large]Impregnable! [k] [charaFace I 2] @Georgios [f large]Ironclad! [k] [charaFace H 2] @Gawain [f large]Perfect! [k] @All Three [f large]Defense! [k] [charaFace D 1] [charaFace I 1] [charaFace H 0] @Leonidas Fantastic! We three, as the Shield of Chaldea, are perfectly in sync! [k] @Leonidas We WILL fulfill our assigned roles, and stop any would-be intruders in their tracks! [k] [charaFace H 1] @Gawain I am more a wielder of the sword than the shield...but very well. I, too, am inspired after hearing that. [k] [charaFace H 0] @Gawain I will be glad to join this fight as a member of the shield team. Come, my comrades, and let us protect the castle together! [k] [charaPut Q 1] [charaFadeTime Q 0.2 0.5] @Georgios (It's not every day we get a lineup like this. I'll have to take a photo later.) [k] [messageOff] [charaFadeout Q 0.3] [wt 0.3] [charaTalk F] [subRenderFadeinFSSideR 0.6 -100,-220] [subRenderMoveFSSideR -150,-220 0.6] [wt 0.6] @Taigong Wang (Play-by-Play) Aha, I see. The challengers certainly have their work cut out for them. What do you think, Lord Merlin? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 470,10] @Merlin (Color Commentator) It is an unusual lineup, but by no means a bad one. Between the three of them, they have brains and brawn in equal measure. I certainly wouldn't want to have to face them. [k] @Merlin (Color Commentator) Still, conventional wisdom says that focusing on defense is a suboptimal way to play in events like this. Any thoughts on that, Lord K? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 470,10] @K. Rasputin (Guest Commentator) It all depends on the rules. If the opponents' mistakes lead to points being scored, then playing defense is a slow but sure way to go on the attack. [k] @K. Rasputin (Guest Commentator) The key thing to remember here is that none of those three are solely focused on defense. They have plenty of offensive capability to employ as they like. [k] @K. Rasputin (Guest Commentator) Fantastic. Seeing three Heroic Spirits of such different backgrounds coming together like this is a dream come true. [k] [charaFace G 1] @K. Rasputin (Guest Commentator) I know this would never happen, but looking at them, I can't help but imagine what it would be like to be that team's coach. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout D 0.1] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout M 0.1] [charaLayer F nnormal] [charaLayer G nnormal] [charaLayer E nnormal] [charaLayer M nnormal] [charaScale F 1.0] [charaScale G 1.0] [charaScale E 1.0] [subCameraOff] [wt 0.1] [charaSet A 6042001 1 "Koyanskaya of Light"] [charaSet B 25009001 1 "Koyanskaya of Dark"] [charaSet C 6045000 1 Thrúd] [charaSet D 6045300 1 Rindr] [charaSet E 6043000 1 Ortlinde] [charaSet H 10008001 1 Sitonai] [charaSet I 6049000 1 "Kashin Koji"] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk A,B] [charaFace A 8] [charaFadeinFSL A 0.4 0] [charaFace B 20] [charaFadeinFSR B 0.4 2] [wt 1.0] @Koyanskaya of Light ... [k] @Koyanskaya of Dark ... [k] [charaFace A 4] @Koyanskaya of Light What are we even doing here? [k] [charaFace B 25] @Koyanskaya of Dark You took the words right out of my mouth. One moment, you're gawking at that Japanese killing machine inventor we heard would be here... [k] @Koyanskaya of Dark ...and the next, we're on the obstacle Servant roster. [k] [charaFace B 24] @Koyanskaya of Dark This is the last thing I needed today. I'm just waiting until I can finally go home. [k] [charaFace A 13] @Koyanskaya of Light Huh!? [k] [charaFace A 5] @Koyanskaya of Light Well, that's not how I remember it! If anyone was gawking at that inventor, it was you! [k] [charaFace B 2] @Koyanskaya of Dark What was that!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaSet B 6043300 1 Irs] [charaSet F 6043300 1 Irs_Effects] [charaSet G 6044300 1 Rún_Effects] [charaSet H 6044000 1 Hildr] [charaSet I 6044300 1 Rún] [charaSet K 6045000 1 Thrúd_Effects] [sceneSet L 187000 1] [sceneSet M 187000 1] [sceneSet N 187000 1] [sceneSet O 187000 1] [charaScale C 1.0] [charaScale D 0.85] [charaScale H 0.85] [charaScale I 0.85] [charaScale E 0.85] [charaScale B 0.85] [charaScale K 1.0] [charaScale L 1.2] [charaScale M 1.2] [charaTalk depthOff] [charaDepth B 7] [charaDepth E 6] [charaDepth I 5] [charaDepth H 4] [charaDepth D 3] [charaDepth L 2] [charaDepth K 1] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask05 5 255,250,205,0] [subCameraFilter #B maskEdge cut359_mask10 5 222,184,135,0] [subCameraFilter #C maskEdge cut359_mask16 5 144,238,144,0] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [subRenderScale #C 1.0] [charaLayer C sub #A] [charaLayer M sub #A] [charaLayer F sub #B] [charaLayer N sub #B] [charaLayer G sub #C] [charaLayer O sub #C] [charaDepth C 2] [charaDepth M 1] [charaFace C 0] [charaFadein C 0.1 0,200] [charaFadein M 0.1 200,-80] [charaDepth F 2] [charaDepth N 1] [charaScale F 1.0] [charaScale N 1.1] [charaFace F 1] [charaFadein F 0.1 50,140] [charaFadein N 0.1 400,-50] [charaDepth G 2] [charaDepth O 1] [charaScale G 1.0] [charaScale O 1.1] [charaFace G 3] [charaFadein G 0.1 -50,140] [charaFadein O 0.1 -400,-50] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 1.4] [messageOff] [fadeout black 0.5] [wait fade] [charaFadeout K 0.1] [charaFadein L 0.1 -120,-240] [wt 0.1] [fadein black 0.5] [wait fade] [charaTalk C] [subRenderFadeinFSSideL #A 0.6 -350,-190] [subRenderMoveFSSideL #A -350,-220 0.6] [wt 0.6] @Thrúd Roll call![wt 0.5][charaFace C 9][sr]Rindr! [k] [messageOff] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 250,-100] [wt 0.4] @Rindr Present. [k] [messageOff] [charaTalk C] [charaMove D 290,-100 0.5] [charaMove L -80,-240 0.5] [charaFadeout D 0.4] @Thrúd Hildr! [k] [messageOff] [charaTalk H] [charaFace H 1] [charaFadein H 0.4 80,-100] [wt 0.4] @Hildr Present! [k] [messageOff] [charaTalk C] [charaMove H 120,-100 0.5] [charaMove L -40,-240 0.5] [charaFadeout H 0.4] @Thrúd Rún! [k] [messageOff] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 40,-100] [wt 0.4] @Rún Present! [k] [messageOff] [charaTalk C] [charaMove I 80,-100 0.5] [charaMove L 0,-240 0.5] [charaFadeout I 0.4] @Thrúd Ortlinde! [k] [messageOff] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0,-100] [wt 0.4] @Ortlinde Present. [k] [messageOff] [charaTalk C] [charaMove E 40,-100 0.5] [charaMove L 40,-240 0.5] [charaFadeout E 0.4] @Thrúd Irs! [k] [messageOff] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 -40,-100] [wt 0.4] [charaFace K 9] [charaFadein K 0.1 1] @Irs ...Present. [k] [messageOff] [charaTalk B,K] [charaFadeout B 0.4] [charaFadeout L 0.4] [subRenderFadeout #A 0.4] [wt 0.4] @K:Thrúd With me here, that makes six! [k] [charaFace K 6] @K:Thrúd Gosh, this is amazing. I never thought we'd ever get a chance to fight together like this. [k] [charaFadeout K 0.1] [wt 0.1] [charaScale H 1.0] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 80,0] @Hildr Yeah, those Holy Grails sure are something. Having all six of us out at once like this would usually be impossible. [k] [charaFadeout H 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 -100,0] @Irs It should be a good experience for all of us, especially once we sync our memories. [k] [charaFadeout B 0.1] [wt 0.1] [charaScale D 1.0] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 120,0] @Rindr For sure. [k] [charaFadeout D 0.1] [wt 0.1] [charaScale E 1.0] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 -40] @Ortlinde It's really nice being able to do something together like this. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @K:Thrúd ...[sr]... [k] [messageOff] [charaTalk F] [subRenderFadeinFSL #B 0.4 -470,-150] [subRenderMoveFSL #B -420,-150 0.4] [wt 0.4] @F:Irs That look on your face tells me you just wish Master was here, too. Am I right, Thrúd? [k] [charaFace K 3] @K:Thrúd !? [k] [messageOff] [charaTalk G] [subRenderFadeinFSR #C 0.4 470,-150] [subRenderMoveFSR #C 420,-150 0.4] [wt 0.4] @G:Rún I-is that true, Thrúd!? [k] [charaFace K 11] @K:Thrúd Of course not. Now stop joking around and let's get in formation already! [k] [messageOff] [charaFadeout K 0.4] [subRenderFadeout #B 0.4] [subRenderFadeout #C 0.4] [wt 0.4] [charaTalk off] [charaDepth E 5] [charaDepth H 4] [charaDepth D 3] [charaDepth I 2] [charaDepth B 1] [charaScale I 1.0] [charaFace I 1] [charaFadein I 0.1 1] [charaFace B 6] [charaFadeinFSR B 0.1 375,0] [charaFace D 1] [charaFadeinFSL D 0.1 -375,0] [wt 1.2] [charaFadeout I 0.1] [charaFadeout B 0.1] [charaFadeout D 0.1] [wt 0.1] [charaFace H 7] [charaFadeinFSR H 0.1 280,0] [charaFace E 0] [charaFadeinFSL E 0.1 -280,0] [wt 1.2] [charaFadeout H 0.1] [charaFadeout E 0.1] [wt 0.1] @All Five Okay! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaTalk on] [charaLayer C normal] [charaLayer F normal] [charaLayer G normal] [charaLayer M normal] [charaLayer N normal] [charaLayer O normal] [charaFadeout C 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.1] [subCameraOff] [charaSet A 11015001 1 "Nitocris (Alter)"] [charaSet B 2013001 1 Arash] [charaSet F 4043001 1 "Taigong Wang (Play-by-Play)"] [charaSet G 1098257520 1 "K. Rasputin (Guest Commentator)"] [charaSet H 5008001 1 "Merlin (Color Commentator)"] [charaSet K 4012002 1 Ozymandias] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] @Ozymandias ... [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 0.4] [charaShake A 0.02 2 1 0.6] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Ozymandias ...[sr]... [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 0.2] [charaShake A 0.02 2 1 1.0] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Ozymandias Hmm. [k] @Ozymandias At ease, embodiment of the heavens and proxy of the underworld. [k] @Ozymandias You may not know Chaldea's Nitocris, but I do. [k] [charaFace K 7] @Ozymandias As far as I am concerned, each of you is every bit as much Nitocris as the other. [k] [charaFace K 1] @Ozymandias Relax. I will allow this. [k] [charaFace K 2] @Ozymandias In fact, I will even allow you to treat me not as Ozymandias, king among kings, but as a younger brother figure! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Nitocris (Alter) ...I-I see. [k] [charaFace A 9] @Nitocris (Alter) I'm glad to hear that. I-indeed, I do think of you as a... [k] [charaFace A 1] @Nitocris (Alter) ...younger... [k] [charaFace A 11] @Nitocris (Alter) ...brother... [k] [charaFace A 5] @Nitocris (Alter) So... I... Uh... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 1] [charaFadein K 0.1 1] @Ozymandias Heh. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] [charaShake A 0.02 3 3 0.4] @Nitocris (Alter) Eep. [k] [messageOff] [charaScale B 0.9] [charaTalk B] [charaFace B 1] [charaFadeinFSSideR B 0.5 380,-40] [charaMoveFSSideR B 350,-40 0.5] [wt 0.5] @Arash (Burst out laughing) [k] [messageOff] [charaMoveFSSideR B 380,-40 0.5] [charaFadeout B 0.5] [wt 0.5] [charaFace A 5] @Nitocris (Alter) !!! [k] @Nitocris (Alter) You there! Archer! How dare you!? [k] @Nitocris (Alter) In this Spirit Origin, I am essentially the avatar of Lord Anubis himself. I will not tolerate any insolence! [k] [charaFace A 0] @Nitocris (Alter) Bear that in mind, and be sure that sort of thing does not happen again! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaScale B 1.0] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Arash Sorry 'bout that. I just couldn't help it. [k] @Arash But while we're on the subject, can I just say one thing? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Nitocris (Alter) What is it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Arash I think it'd be better for you if you didn't keep trying to act like a big shot all the time. [k] [charaFace B 1] @Arash Just be yourself. I bet that's what the pharaoh guy would prefer, too. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaShake A 0.02 1 1 0] @Nitocris (Alter) ...! [k] [charaShakeStop A] [charaMoveReturn A 0,5 0.3] [charaFace A 2] @Nitocris (Alter) Silence! I-I am always myself! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaFadeout A 0.1] [charaSet A 6021001 1 Shuten-Douji] [charaSet B 6021001 1 Shuten-Douji_Effects] [charaSet C 11005000 1 "Hessian Lobo"] [charaSet D 11005000 1 "Hessian Lobo_Effects"] [charaSet E 11004001 1 Gorgon] [charaSet F 4043001 1 "Taigong Wang (Play-by-Play)"] [charaSet G 1098257520 1 "K. Rasputin (Guest Commentator)"] [charaSet H 5008001 1 "Merlin (Color Commentator)"] [sceneSet L 187100 1] [subCameraOn 2] [subCameraFilter #A maskEdge cut359_mask14 5 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask12 2 0,0,205,255] [subRenderScale #A 1.0] [subRenderScale #B 1.05] [charaLayer F sub #A] [charaLayer G sub #A] [charaLayer H sub #A] [charaLayer L sub #A] [charaLayer D sub #B] [charaLayer M sub #B] [charaDepth H 4] [charaDepth G 3] [charaDepth F 2] [charaDepth L 1] [charaScale F 0.7] [charaScale G 0.7] [charaScale H 0.7] [charaFace F 1] [charaFadein F 0.1 470,10] [charaFadein L 0.1 200,0] [charaDepth D 2] [charaDepth M 1] [charaScale D 1.1] [charaScale M 1.1] [charaFace D 0] [charaFadein D 0.1 -580,120] [charaFadein M 0.1 -200,0] [charaTalk depthOff] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.4] @Shuten-Douji Well, well. This looks like it's going to be a veeery fun team up. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Hessian (Thumbs up) [k] [se ad334] @Lobo (Low growl) [k] [messageOff] [seStop ad334 0.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.4 1] [wt 0.4] @Gorgon I don't see what's so fun about it myself... [k] [charaFace E 0] @Gorgon ...but I suppose it'll be easier for that four-legged beast to deal with us than human Heroic Spirits. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaDepth A 4] [charaDepth C 3] [charaDepth N 2] [charaScale C 1.2] [charaScale N 1.2] [charaTalk C] [charaFace C 0] [charaFadein C 0.8 -230,120] [charaFadein N 0.8 0,-180] [charaMove C -200,120 0.8] [charaMove N 30,-180 0.8] [wt 1.0] @Lobo ...[sr]... [k] [messageOff] [charaScale A 1.2] [charaFace A 10] [charaFadein A 0.4 270,0] [charaMove A 250,0 0.4] [wt 0.4] @Shuten-Douji Oh, I looove wolves. I used to ride them up in the mountains all the time. [k] [messageOff] [charaFace A 1] [charaMove A 230,-20 0.6] [wt 0.6] @Shuten-Douji There, there. Come here, boy. Hey, do you drink wine? [k] [messageOff] [charaTalk D] [subRenderFadeinFSSideL #B 0.4 150,-170] [subRenderMoveFSSideL #B 150,-200 0.4] [wt 0.4] @D:Hessian (Raises hand eagerly) [k] [subRenderMoveFSSideL #B 150,-170 0.4] [subRenderFadeout #B 0.3] [charaFace A 4] @Shuten-Douji I was talking to the wolf, not you. [k] [messageOff] [charaTalk C,A] [charaFace C 4] [charaMove C -160,120 1.0] [wt 1.0] [se ade231] @C:Lobo (Sniffing the wine) [k] [charaFace A 0] @Shuten-Douji Oh[line 2] [k] [messageOff] [charaTalk C] [charaFace C 0] [charaMove C -180,120 0.3] [se ad320] @C:Lobo (Turns away in disdain) [k] [charaFace A 4] @Shuten-Douji Aww, you're no fun. [k] [charaFace A 1] @Shuten-Douji Fufu. Well, that's okay. I think we're all going to get along juuust fine! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_94 0.7 0.4] [wait wipe] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout N 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] [wt 0.3] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_94 0.7 1.0] [wait wipe] [wt 0.5] @Lady Avalon (Reporter) ...W-[wt 0.5][charaFace J 1]wow♡ [k] @Lady Avalon (Reporter) A-as you can see, the obstacle Servants are ready and raring to go! It should be quite a fight! [k] [charaFace J 0] @Lady Avalon (Reporter) I don't envy the challengers, that's for sure. Good luck, everyone! [k] [charaFace J 6] @Lady Avalon (Reporter) That goes double for you, Master! Be very careful you don't end up dead, okay♡ [k] [charaTalk F] [subRenderFadeinFSSideR #A 0.6 -100,-220] [subRenderMoveFSSideR #A -150,-220 0.6] [wt 0.6] @Taigong Wang (Play-by-Play) Hmm, maybe we should look into backing up the Bounded Field. Hahaha, I'm getting a little bit scared myself! [k] @Taigong Wang (Play-by-Play) I think I'll talk to Odi[line 2]I mean, Caster Cú Chulainn about this later! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 470,10] @Merlin (Color Commentator) Oh, don't worry. I always put down a dream safety before any seriously dangerous events like this. [k] @Merlin (Color Commentator) It's a pretty big spell, so I can't use it all the time, but you should always be prepared, yes? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 470,10] @K. Rasputin (Guest Commentator) I see. So if something goes very wrong, it will all turn out to have only been a dream, hmm. I can only imagine what kind of karmic debt that sort of spell racks up. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_MAP_94 1.5] [wait fade] [charaTalk depthOn] [subRenderFadeout #A 0.1] [charaFadeout J 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout F 0.1] [charaFadeout L 0.1] [charaFadeout D 0.1] [charaFadeout M 0.1] [charaLayer F nnormal] [charaLayer G nnormal] [charaLayer H nnormal] [charaLayer L nnormal] [charaLayer D nnormal] [charaLayer M nnormal] [charaScale F 1.0] [charaScale G 1.0] [charaScale H 1.0] [wt 0.1] [subCameraOff] [charaSet A 10008001 1 Sitonai] [charaSet B 6049000 1 "Kashin Koji"] [charaSet C 5028001 1 Illya] [charaSet D 2027000 1 Chloe] [charaSet E 5041001 1 Miyu] [scene 187100] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [bgm BGM_MAP_43 0.1] @Sitonai It looks like everyone's ready to go. This should make for a good obstacle course. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] [wt 0.5] [charaMoveReturn B 5,0 0.5] [wait charaMove B] [wt 0.2] [charaMoveReturn B -5,0 0.5] [wait charaMove B] [wt 0.5] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 2] [charaDepth B 1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Sitonai Hm? [k] @Sitonai What is it, Kashin Koji? [k] [messageOff] [charaTalk B] [charaFace B 13] [charaFadein B 0.4 -250,0] [charaMove B -220,0 0.4] [wt 0.4] @Kashin Koji [charaMoveReturn B -220,-5 0.4] (Whisper) [k] [charaMove B -250,0 0.3] [charaFace A 0] @Sitonai Huh? You think this might have gotten out of hand? I don't know about that. [k] [messageOff] [charaTalk B] [charaMove B -220,0 0.4] [wt 0.4] @Kashin Koji [charaMoveReturn B -220,-5 0.4] (Whisper, whisper) [k] [charaFace A 13] @Sitonai Hmm, hmm. [k] @Sitonai You're worried because Danzo is taking this more seriously than you expected? [k] [charaFace A 14] @Sitonai I see. Well then, I don't mind explaining everything right from the start[line 2] [k] [charaMoveReturn B -220,3 0.3] @Kashin Koji ! [k] [messageOff] [charaMove B -200,0 0.4] [wt 0.5] @Kashin Koji [charaMoveReturn B -200,-5 0.4] (Whisper) [k] [charaFace A 12] @Sitonai That's still too embarrassing? You'd rather wait until you can face her properly? [k] [charaFace A 0] @Sitonai I see. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_43 0.7 0.4] [wait wipe] [charaTalk depthOn] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 2] [charaDepth H 1] [charaScale H 1.0] [charaScale F 1.0] [charaTalk H] [charaFace H 1] [charaFadeinFSL H 0.1 0] [charaFace F 1] [charaFadeinFSR F 0.1 2] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_43 0.7 1.0] [wait wipe] @Merlin (Color Commentator) Hmm, I wonder what's going on with that karakuri lady there. Perhaps she's less mechanically refined than we were led to believe. [k] @Taigong Wang (Play-by-Play) That's certainly possible! [k] [messageOff] [fadeout black 1.0] [bgm BGM_MAP_43 1.0 0.4] [wait fade] [charaTalk depthOn] [charaFadeout H 0.1] [charaFadeout F 0.1] [wt 0.1] [charaSet H 6019001 1 "Fuuma Kotarou"] [charaSet I 1098267400 1 Danzo] [charaSet J 98115000 1 Effect] [charaSet K 98115000 1 Effect] [scene 186900] [charaTalk depthOff] [charaDepth T 4] [charaDepth D 3] [charaDepth C 2] [charaDepth E 1] [charaDepth K 4] [charaDepth J 3] [charaDepth I 2] [charaDepth H 1] [wt 1.0] [fadein black 1.0] [bgm BGM_MAP_43 1.0 1.0] [wait fade] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Illya S-so, um, it looks like there are already lots of Servants taking part in this obstacle course... [k] [bgmStop BGM_MAP_43 1.5] @Illya ...but I'm guessing we're going to participate as our own team too...right? [k] ?1:Of course! ?2:Hey, this Singularity isn't going to fix itself. ?! [bgm BGM_EVENT_113 0.1] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaScale J 1.0] [charaScale K 1.0] [se ad73] [charaPut J 256,0] [charaPut K -256,0] [charaEffect J bit_talk_quickmove] [charaEffect K bit_talk_quickmove] [charaTalk I,H] [charaFace I 2] [charaFace H 0] [charaPut I 256,-5] [charaPut H -256,-5] [charaSpecialEffect I appearance 1 0.25] [charaSpecialEffect H appearance 1 0.25] [charaMove I 256,0 0.4] [charaMove H -256,0 0.4] [wt 0.8] @Both Understood! [k] @Fuuma Kotarou No matter the foe or obstacle ahead[line 2] [k] @Danzo We shall overcome them all and make our way to Kashin Koji with you, Master! [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [charaEffect T bit_talk_comic_noisily] [charaPut T -160,20] @C:Ruby You heard the ninja, Illya. It's time to get ready for a nice, fun death game. [k] [clear] [charaPut T 2000,2000] [charaFace C 7] @Illya Why are you so excited about a game where we could literally die!? [k] [charaFace C 5] @Illya Well, I guess we do still have to do something about this Singularity, so...I'll do my best, [%1]! [k] @Illya Miyu, Chloe, will you two help me, too!? [k] [messageOff] [charaTalk E] [charaFace E 6] [charaFadeinFSL E 0.4 -320,0] [charaMoveFSL E -300,0 0.4] [wt 0.4] @Miyu Don't worry, Illya. If you're going to give this your all, I'll be right there with you. [k] [messageOff] [charaTalk D] [charaFace D 1] [charaFadeinFSR D 0.4 320,0] [charaMoveFSR D 300,0 0.4] [wt 0.4] @Chloe Sure. Besides, I AM your big sister, so it's only right that I help my little sis out now and again. [k] [charaFace C 7] @Illya What!? I don't remember agreeing that you were the big sister! [k] ?1:All right! ?! [messageOff] ?1:Let's go clear every last one of these stages! ?! [charaTalk off] [charaFace C 1] [charaFace E 1] [charaFace D 1] [charaMoveReturn C 0,5 0.3] [charaMoveReturnFSL E -300,5 0.3] [charaMoveReturnFSR D 300,5 0.3] [wt 0.8] [charaFadeout C 0.1] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [charaFace I 1] [charaFadeinFSR I 0.1 2] [charaFace H 1] [charaFadeinFSL H 0.1 0] [wt 0.2] [charaMoveReturnFSL H -256,-5 0.4] [charaMoveReturnFSR I 256,-5 0.4] [wt 0.8] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.3] @All Yeah! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_113 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]