$94-08-50-02-1-0 [enableFullScreen] [soundStopAll] [charaSet A 3049001 1 Anning] [charaScale A 1.1] [charaSet B 1034001 1 Medb] [charaSet C 2029002 1 Fujino] [charaSet D 3044000 1 "Yu Mei-ren"] [charaSet E 10014001 1 "Xu Fu"] [charaSet F 7006000 1 "Sakata Kintoki"] [charaSet G 2040000 1 "Sei Shounagon"] [charaSet H 7015001 1 Eric] [charaSet I 9011002 1 Caren] [charaSet J 2032000 1 Jeanne] [charaSet K 1098157000 1 Reece] [charaSet L 1098218700 1 ???] [charaSet M 1098178700 1 "Reece XP"] [charaRoll M 40] [charaSet N 1034001 1 Medb_Effects] [charaScale N 1.2] [charaSet O 3049001 1 Anning_Effects] [charaScale O 1.1] [sceneSet P 187800 1] [charaScale P 1.1] [sceneSet Q 187800 1] [charaScale Q 1.1] [charaSet R 98115000 1 Effect] [sceneSet X 10000 1] [charaScale X 1.05] [imageSet Y back10000 1] [imageSet Z back10000 1] [charaScale Y 1.05] [charaScale Z 1.05] [scene 187800] [cameraMove 0.1 0,0 1.01] [charaFadein P 0.1 20,-200] [charaFadein Y 0.1 0,-756] [charaFadein Z 0.1 0,755] [charaDepth Y 9] [charaDepth Z 8] [charaDepth O 4] [charaDepth Q 3] [charaDepth A 2] [charaDepth P 1] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_147 0.1] @ [align center]– Meanwhile –[align] [k] [messageOff] [charaMove Y 0,-850 1.0] [charaMove Z 0,850 1.0] [wt 1.5] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaTalk off] [charaFace A 7] [charaFadein A 0.5 -120,0] [charaMove A -220,0 3.2] [charaMove P 80,-200 3.2] [se ad527] [seStop ad527 2.0] [wt 2.0] [charaFace O 7] [charaFadein O 0.7 100,0] [charaMove O 200,0 3.2] [charaFadein Q 0.7 -20,-200] [charaMove Q -80,-200 3.2] [se ad527] [seStop ad527 2.0] [wt 1.7] [charaFadeout A 0.1] [charaFadeout P 0.1] [wt 0.3] [charaFadeout O 0.7] [charaFadeout Q 0.7] [wt 1.0] [charaScale A 1.0] [charaScale P 1.2] [charaFace A 9] [charaFadein A 0.4 1] [wt 0.4] [charaTalk on] @Anning Mmm. Yup. No matter how many times I look at it, I still love this terrain. Especially how the water's almost perfectly still. [k] @Anning I can't shake the feeling something could pop out at any second, but since I'm inside the simulator[line 2] [k] [charaFace A 7] @Anning No, wait. Now that I think of it, I don't actually know much about what the simulator does. [k] [charaFace A 15] @Anning Maybe...there's a chance I could find fossils in here!? [k] [messageOff] [charaTalk B] [cueSe Servants_304900 m46704] [seVolume m46704 0 0.15] [wt 1.2] [charaFace A 8] @Anning Aww, you think so too, huh! [k] [charaFace A 9] @Anning Welp, I got nothing better to do now anyway, so I might as well start excavating! Just you wait, undiscovered Simulatorsaurus! [k] [messageOff] [wipeout rectangleStripLeftToRight 1.0 1.0] [bgm BGM_EVENT_147 1.0 0.5] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 1.0 1.0] [bgm BGM_EVENT_147 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk depthOff] [charaDepth N 9] [charaDepth P 8] [charaDepth B 7] [charaTalk off] [charaFace N 0] [charaFadein N 1.0 0,100] [charaMove N 0,20 5.0] [charaFadein P 1.0 0,-190] [charaMove P 0,-230 5.0] [effect bit_talk_valentine_brilliant_fs] [se adm19] [wt 1.0] [charaFace B 0] [charaFadein B 0.1 1] [wt 2.5] [charaFadeout N 1.0] [charaFadeout P 1.0] [effectStop bit_talk_valentine_brilliant_fs] [seStop adm19 1.0] [wt 1.5] [charaTalk depthOn] [charaTalk on] @Medb Ahh, I really am a bad, bad girl. [k] [charaCrossFade B 1098156400 0 0.2] @Medb Even in this backwater spring in a dark and gloomy forest... [k] @Medb ...just sitting in a chair and stretching my legs is enough to make it feel like a five-star resort. [k] [charaFace B 12] @Medb Hehe, I can't help but envy all the lucky souls who get to see me like this! [k] [charaFace B 1] @Medb Well, don't hold back on my account, my Good-Looking Braves! Sing, dance, and make merry! Just don't forget to pay me my due respects while you're at it! [k] @Medb In the meantime, I'll allow one of you to bring me a cute cocktail from the bar. First come, first TO serve (me)! [k] [messageOff] [wait charaCrossFade B] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.4 1] [wt 0.4] @Fujino Um, you do know what happens to people who party too much in movies, right? You may want to be more careful... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Medb Huh? I have no idea what you're talking about. [k] [charaFace B 10] @Medb ...[sr]... [k] @Medb You know, I don't see you around much, but I bet you'd shine pretty bright with a little polish. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Fujino ...I'm sorry? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Medb Lately, taking Debbie Downers who're all like “I don't need to be happy. It doesn't suit me, anyway”... [k] @Medb ...and forcing them out of their shell has been kind of my thing, so... [k] [charaFace B 11] @Medb ...Ahem! [k] [charaFace B 12] @Medb Anyway, come with me. Don't worry. I don't bite. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Fujino Th-thanks, but no thanks! [k] [messageOff] [wipeout rectangleStripLeftToRight 1.0 1.0] [bgm BGM_EVENT_147 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [charaTalk depthOff] [charaDepth E 9] [charaDepth D 8] [charaDepth P 7] [charaFadein P 0.1 -80,-220] [wt 0.5] [wipein rectangleStripRightToLeft 1.0 1.0] [bgm BGM_EVENT_147 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 100,0] [wt 0.4] @Yu Mei-ren I know we're in a forest instead of the mountains, and a spring instead of a lake... [k] @Yu Mei-ren ...but this is still bringing back less-than-pleasant memories for me. [k] [messageOff] [charaMove P 0,-220 1.0] [charaMove D 240,0 1.0] [wt 1.0] [charaTalk E] [charaFace E 7] [charaFadein E 0.4 -250,0] [wt 0.4] @Xu Fu Really? I don't have any memories like that at all! [k] [charaFace D 2] @Yu Mei-ren YOU'RE the one responsible for them, dammit! [k] [messageOff] [charaTalk E,D] [charaMove D 210,0 0.3] [wt 0.2] [se ad180] [seStop ad180 1.0] [charaFace E 11] [charaShake E 0.05 3 3 0.7] [wt 1.0] @Xu Fu Wooo! I can't believe Lady Yu is pinching my cheek! Is this what heaven is like? [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_147 1.0] [wait fade] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout P 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [se adm76] [seVolume adm76 0 0.1] [seVolume adm76 1.0 0.3] [wt 2.5] [charaTalk F] [charaFace F 4] [charaFadein F 0.4 1] [wt 0.4] @Sakata Kintoki Hm? What's that sound? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [seVolume adm76 0.5 0.1] [wait wipe] [charaFadeout F 0.1] [charaDepth G 9] [charaDepth H 8] [charaDepth P 7] [charaFadein P 0.1 0,-270] [shake 0.05 2 2 0] [overlayFadein Y 0.1 10,-755] [overlayFadein Z 0.1 10,755] [subCameraOn 2] [charaLayer G sub #A] [subCameraFilter #A through] [subRenderFadein #A 0 0,0] [wt 0.3] [wipein rectangleStripLeftToRight 0.5 1.0] [seVolume adm76 0.5 0.5] [wait wipe] [wipeFilter cinema 0.5 0] [charaFadeout Y 0] [charaFadeout Z 0] [wt 0.3] [bgm BGM_EVENT_49 0.1] [effect bit_talk_41_fs] [charaTalk G] [charaFace G 14] [charaFadein G 0.4 -80,-50] [wt 0.4] @Sei Shounagon Blondy, Blondy, Blondyyy! You've gotta save meee!!! [k] [messageOff] [cameraMove 0.7 -20,-5 1.1] [charaMove P -50,-270 0.7] [charaMove G -190,-45 0.7] [charaMoveScale G 1.1 0.7] [subBlur #A lens 0.7 3 3 1.0 subBlur] [wt 1.0] [charaScale H 0.90] [charaTalk H] [charaFace H 5] [charaFadein H 0.4 220,-80] [wt 0.4] @Eric GRAAAAAAHHH!!! [k] [messageOff] [charaLayer Y sub #B] [charaLayer Z sub #B] [subCameraFilter #B through] [subRenderDepth #A 4] [subRenderDepth #B 5] [subRenderScale #B 1.1] [subRenderFadein #B 0 0,0] [overlayFadein Y 0 10,-737] [overlayFadein Z 0 10,737] [wipeOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_49 0.5 0.5] [seStop adm76 1.0] [wait wipe] [subBlurOff #A lens 0 normal] [subRenderFadeout #A 0] [subRenderFadeout #B 0] [charaFadeout Y 0] [charaFadeout Z 0] [charaLayer Y normal] [charaLayer Z normal] [shakeStop] [effectDestroy bit_talk_41_fs] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout P 0.1] [charaScale H 1.0] [charaLayer P sub #A] [subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255] [charaDepth G 3] [charaDepth P 2] [charaScale G 0.9] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 85,100] [charaFadein P 0.1 0,-150] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [cameraMove 0.1 0,0 1.01] [imageSet Y back10000 1] [imageSet Z back10000 1] [charaScale Y 1.05] [charaScale Z 1.05] [wt 0.3] [wipein rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_49 0.5 1.0] [wait wipe] @Sakata Kintoki Wh-what the...!? [k] @Sakata Kintoki The hell's goin' on here!? Aw, dammit! [k] [messageOff] [se ad1020] [wt 0.2] [se ad251] [fadeout white 0.25] [wait fade] [charaDepth F 9] [charaDepth H 8] [charaTalk H,F] [charaFace H 5] [charaFadein H 0.1 250,0] [charaPut F -170,0] [wt 0.1] [charaMove H 200,0 0.2] [charaMove F -220,0 0.2] [charaShake H 0.05 3 3 0.5] [charaShake F 0.05 3 3 0.5] [seStop ad251 1.0] [fadein white 0.3] [wait fade] [wt 0.5] @Eric GGGHHH... GHHH!!! [k] [messageOff] [charaTalk H,F] [cueSe SE_23 23_ad1319] [charaShake F 0.05 2 2 0.7] [charaShake H 0.05 2 2 0.7] [wt 1.5] @Sakata Kintoki Easy there, Eric! Tell me what the hell happened! [k] @Sakata Kintoki I mean, I'm sure Kiyoko there's got somethin' to do with it, but still! [k] [subRenderFadeinFSL #A 0.2 -550,-150] [subRenderMoveFSL #A -500,-150 0.2] @Sei Shounagon What was that, Kaidoumaru!? [k] [charaFace G 11] @Sei Shounagon ...Okay, so Er-Er here's pretty scary-looking, right? I mean, they don't name people “Bloodaxe” 'cause they're good at, like, gardening or whatever. [k] [charaFace G 15] @Sei Shounagon But then I started imagining him just carrying a really fancy axe, so he didn't seem so scary anymore. In fact, he looked kinda cute. [k] [charaFace G 16] @Sei Shounagon Then I decided to decorate the heck out of his axe to match my mallet, and the next thing I knew... [k] [charaFace G 17] @Sei Shounagon ...he'd gone totally berserk. [k] [subRenderFadeout #A 0.2] [wt 0.2] [charaFace F 4] @Sakata Kintoki Well, no golden wonder! Kinda wish you'd thought twice before you decided to break out the rhinestones! [k] @Eric Gigi...Gi... Ki...Kin... [k] [bgm BGM_EVENT_49 0.5 0.5] [charaDepth Y 3] [charaDepth Z 2] [charaDepth X 1] [charaPut X 1] [charaFadeTime X 0.2 0.5] [charaFadein Y 0.1 0,-800] [charaFadein Z 0.1 0,800] [charaMove Y 0,-736 0.5] [charaMove Z 0,736 0.5] @Eric (Kin... Kintoki... Can you hear me...?) [k] [charaFace F 2] @Sakata Kintoki (Whoa! Are you lucid right now, Eric!?) [k] @Eric (Please don't be too hard on her. I understand she was just trying to be nice in her own way.) [k] @Eric (But if my wife came by and saw another woman playing with my axe, I'd be embarrassed...which is to say, hexed to hell and gone.) [k] @Eric (I managed to cover it up by going berserk, but now I don't know what to do with my axe.) [k] @Eric (Would you mind if I cut you with it, Kintoki?) [k] [bgm BGM_EVENT_49 0.5 1.0] [charaTalk F] [charaFace F 4] [charaFadeout X 0.2] [charaMove Y 0,-800 0.5] [charaMove Z 0,800 0.5] [charaFadeout Y 0.4] [charaFadeout Z 0.4] @Sakata Kintoki Hell yes I would! [k] [charaTalk G] [charaFace G 6] [subRenderFadeinFSL #A 0.2 -500,-150] @Sei Shounagon Whoa. I guess Berserkers really can communicate with each other without using words. [k] [subRenderFadeout #A 0.2] [wt 0.2] [charaFace F 4] @Sakata Kintoki You don't understand him, Kiyoko? Seems like something you'd be able to... [k] [charaFace F 0] @Sakata Kintoki ...do!!! [k] [messageOff] [se ad1020] [cueSe Servants_105200 m48723] [se ad471] [fadeout white 0.3] [wait fade] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaFadeout P 0.1] [charaScale G 1.0] [subCameraOff] [charaLayer G normal] [charaLayer P normal] [charaScale P 1.4] [charaFadein P 1.0 50,-230] [charaSet H 1098268300 1 Eric] [wt 1.0] [fadein white 1.0] [wait fade] [wt 0.5] [charaScale R 0.5] [charaPut R 0,-10] [charaEffect R bit_talk_water_splash] [cueSe SE_23 23_ad1320] [wt 2.0] [charaFadeout P 1.0] [wt 1.5] [charaTalk depthOn] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Sei Shounagon Whuh-oh. [k] @Sei Shounagon Both their axes went flying off into the spring. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Eric (Downcast) [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Sakata Kintoki H-hey, I'm sorry, okay!? I didn't mean to! [k] @Sakata Kintoki Man, my axe is at the bottom of the spring too. How'm I gonna get it back...? [k] [messageOff] [bgmStop BGM_EVENT_49 2.0] [charaFadeout F 0.2] [wt 1.5] [se ade55] [seVolume ade55 0 0.1] [seVolume ade55 2.0 1.0] [charaScale P 1.5] [charaFadein P 1.0 -120,-360] [wt 2.0] [seStop ade55 0.5] [wt 0.2] [se ad416] [effect bit_talk_water_spread 0,-300] [effect bit_talk_water_spread 0,-300 H] [charaTalk depthOff] [charaDepth I 2] [charaDepth P 1] [charaTalk I] [charaFace I 1] [charaFadein I 0.7 0,-40] [charaMove I 0,0 1.0] [wt 1.5] [bgm BGM_HALLOWEEN_2021_1 0.1] @Caren Hello, good protagonists. You seem to be in trouble. [k] @Caren Tell me, which axe did you drop? This gold axe, or this cryptocurrency axe that could make you a gazillionaire someday? [k] [messageOff] [charaFadeout P 0.5] [charaFadeout I 0.5] [wt 0.5] [charaTalk depthOff] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Sakata Kintoki [f large]Who the hell're you!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Caren What do you mean? Isn't it beyond obvious that I'm the goddess of this spring? [k] @Caren Incidentally, those of you who answer this question honestly will receive payment wired directly to their newly created cryptocurrency account. [k] @Caren I'll just need you to sign this consent form before you can participate in this once-in-a-lifetime opportunity. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 9] [charaFadein G 0.1 1] @Sei Shounagon Hmm, I don't suppose you have any cuter axes, do you? Maybe one that lights up and makes sounds for Blondy? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 17] [charaFadein I 0.1 1] @Caren Oh my. I didn't expect to run into an investor interested in digital cosmetics. [k] [charaFace I 6] @Caren Yes, of course I do. This demonic great axe here glows, hums... [k] [bgmStop BGM_HALLOWEEN_2021_1 1.5] @Caren ...depletes things considered to be important of its bearer every time it's used, such as their savings or height. [k] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Sakata Kintoki Could ya leave my axe outta this? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] [wt 0.1] [se ade277] [wt 1.5] @Eric ...[sr]... [k] [charaTalk depthOff] [charaDepth H 5] [charaDepth X 1] [charaPut X 1] [charaFadeTime X 0.2 0.5] @Eric (Investments that match my lifestyle, huh...) [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [charaFadeout X 0.1] [charaFadeout H 0.1] [charaDepth Q 2] [charaDepth K 3] [charaDepth J 4] [charaScale Q 1.5] [charaFadein Q 1.0 -120,-400] [subCameraOn 2] [charaLayer M sub #A] [subCameraFilter #A through] [subRenderFadeinFSR #A 0.1 150,-60] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_28 0.1] [cueSe Servants_203200 bac805] [wt 1.0] [cueSe Servants_203200 bac806] [wt 1.5] [charaTalk off] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] [cueSe Servants_203200 bac804] [wt 1.4] [charaFadeout K 0.1] [wt 0.1] [charaFadeout Q 0.4] [wt 0.4] [charaFace J 6] [charaFadein J 0.4 1] [wt 0.4] @Jeanne Teehee, are you enjoying yourself, Reece? This water is nice and cool, isn't it? [k] [messageOff] [charaDepth J 1] [charaFadein Q 0.4 -120,-400] [charaFace K 0] [charaFadein K 0.4 1] [cueSe Servants_203200 bac804] [wt 1.5] [cueSe Servants_203200 bac802] [wt 1.6] [charaMoveReturn K 0,10 0.3] [cueSe Servants_203200 bac804] [seStop bac804 0.4] [wt 0.7] [cueSe Servants_203200 bac805] [charaMove K -50,-20 0.4] [charaFadeout K 0.4] [wt 1.0] [charaFace J 8] [charaFadeout Q 0.4] [wt 0.4] @Jeanne Oh? What's wrong, Reece? [k] @Jeanne You were having so much fun just a moment ago, but now it seems like you're trying to hide. [k] [messageOff] [bgmStop BGM_EVENT_28 1.5] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadein Q 1.0 -120,-400] [charaFadeout J 0.1] [wt 0.5] [se ad37] [seVolume ad37 0 0] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [wt 0.3] [seVolume ad37 2.2 0.3] [se ade484] [charaFace M 0] [charaFadein M 0.7 90,-440] [wt 0.1] [charaMove M 80,-435 0.2] [wt 0.2] [charaMove M 50,-440 0.2] [wt 0.2] [charaMove M 20,-435 0.2] [wt 0.2] [charaMove M -10,-440 0.2] [wt 0.2] [charaMove M -40,-435 0.2] [wt 0.2] [charaMove M -70,-440 0.2] [wt 0.2] [charaMove M -100,-435 0.2] [wt 0.2] [charaMove M -130,-440 0.2] [wt 0.2] [charaMove M -160,-435 0.2] [wt 0.2] [charaMove M -190,-440 0.2] [wt 0.2] [seStop ad37 0.6] [charaFadeout M 0.4] [charaMove M -220,-435 0.2] [wt 0.2] [charaMove M -250,-440 0.2] [wt 0.4] [subRenderFadeout #A 0] [subRenderFadeinFSL #A 0 -150,-60] [charaLayer J sub #B] [charaLayer P sub #B] [subCameraFilter #B maskEdge cut359_mask05 3 0,0,0,0] [charaScale J 1.2] [charaDepth J 7] [charaDepth P 5] [charaFace J 2] [charaFadein J 0.1 0,280] [charaFadein P 0.1 0,0] [wt 0.1] [charaTalk J] [subRenderFadein #B 0.2 0,-230] [subRenderMove #B 0,-270 0.2] [wt 1.2] [se ad37] [seVolume ad37 0 0] [subRenderMove #B 0,-300 0.2] [subRenderFadeout #B 0.2] [wt 0.2] [charaFadeout J 0.1] [charaFadeout P 0.1] [wt 0.1] [charaScale J 1.0] [charaLayer J normal] [charaLayer P normal] [seVolume ad37 2.2 0.3] [charaFadein M 0.7 90,-440] [wt 0.1] [charaMove M 80,-435 0.2] [wt 0.2] [charaMove M 50,-440 0.2] [wt 0.2] [charaMove M 20,-435 0.2] [wt 0.2] [charaMove M -10,-440 0.2] [wt 0.2] [charaMove M -40,-435 0.2] [wt 0.2] [charaMove M -70,-440 0.2] [wt 0.2] [charaMove M -100,-435 0.2] [wt 0.2] [charaMove M -130,-440 0.2] [wt 0.2] [charaMove M -160,-435 0.2] [wt 0.2] [charaMove M -190,-440 0.2] [wt 0.2] [seStop ad37 0.6] [charaFadeout M 0.4] [charaMove M -220,-435 0.2] [wt 0.2] [charaMove M -250,-440 0.2] [wt 0.4] [subRenderFadeout #A 0] [subRenderFadein #A 0 0,-30] [charaFadein M 0.7 -500,-470] [charaMove M -450,-470 0.7] [wt 1.6] [charaFadeout M 0.1] [seStop ade484 0.4] [se ad211] [seVolume ad211 0 0.4] [se ad36] [se adm11] [flashin once 0.1 0.1 66ccffFF 66ccff80] [wt 0.1] [charaFadeout Q 0.1] [effect bit_talk_water_splash -70,0] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 0,-70] [charaMove L 0,0 0.25] [wt 1.0] [seStop adm11 1.5] [wt 1.0] @??? Ahh. Now that was a great bath.[bgm BGM_EVENT_94 0.1] [k] [messageOff] [se ade146] [seStop ade146 2.0] [charaMove L 50,0 0.5] [charaFadeout L 0.4] [wt 2.0] [charaTalk J] [charaFace J 9] [charaFadein J 0.1 1] [wt 1.5] [charaFace J 3] @Jeanne I-I guess there really are all kinds out there, huh... [k] [charaFace J 6] @Jeanne Well...that just goes to show how rejuvenating this spring truly is, no matter who or what you are! (Saintly smile) [k] [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_94 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]