$94-08-50-03-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098267110 1 Medusa] [charaScale A 1.2] [charaSet B 8001410 1 Mash] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 4001002 1 Rider] [charaScale D 1.2] [charaSet E 4001002 1 Rider_Effects] [sceneSet F 187900 1] [charaScale F 1.3] [sceneSet G 187900 1] [charaScale G 1.3] [imageSet H back10000 1 1] [charaScale H 1.05] [charaSet I 4001002 1 "Rider Mystic Eyes Effects 1"] [charaSet J 1098267110 1 "Saber Mystic Eyes Effects 1"] [charaSet X 98115000 1 Effect] [charaSet Z 98115000 1 "Transmission Effect"] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [scene 187900] [bgm BGM_BATTLE_49 0.1] [fadein black 1.0] [wait fade] [charaTalk depthOff] [charaDepth D 5] [charaDepth G 4] [charaDepth A 3] [charaDepth F 2] [charaTalk off] [charaFace A 3] [charaFadein A 1.0 50,0] [charaMove A 150,0 4.0] [charaFadein F 1.0 -200,-260] [charaMove F -150,-260 4.0] [wt 2.8] [charaFace D 5] [charaFadein D 1.0 -50,0] [charaMove D -150,0 4.0] [charaFadein G 1.0 200,-260] [charaMove G 150,-260 4.0] [wt 2.8] [fadeout black 0.3] [wait fade] [scene 10000] [charaFadeout A 0.1] [charaFadeout D 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [fadein black 0.1] [wait fade] [se ad1053] [effect bit_talk_kengekiall04_fs] [wt 1.0] [cueSe SE_21 21_ad1092] [effect bit_talk_flame_slash_01] [wt 1.0] [fadeout black 0.1] [wait fade] [scene 187900] [subCameraOn 2] [charaLayer I sub #A] [charaLayer D sub #A] [charaLayer F sub #A] [charaLayer J sub #B] [charaLayer A sub #B] [charaLayer G sub #B] [subCameraFilter #A maskEdge cut359_mask04 4 110,0,0,255] [subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255] [subRenderScale #A 1.1] [subRenderScale #B 1.1] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaScale D 1.3] [charaScale I 1.55] [charaScale A 1.3] [charaScale J 1.55] [charaDepth I 8] [charaDepth D 7] [charaDepth F 5] [charaDepth J 4] [charaDepth A 3] [charaDepth G 1] [charaFace D 2] [charaFadein D 0.1 -300,270] [charaFadein F 0.1 100,-30] [charaFace A 14] [charaFadein A 0.1 230,270] [charaFadein G 0.1 -100,-30] [wt 0.1] [fadein black 0.5] [wait fade] [subRenderFadein #A 0.2 50,-310] [subRenderFadein #B 0.2 -50,-530] [subRenderMove #A 0,-310 0.2] [subRenderMove #B 0,-530 0.2] [wt 0.2] [charaEffect D bit_talk_mysticeyes_mds_rider] [charaEffect A bit_talk_mysticeyes_mds 0,-10] [charaPut I -310,300] [charaEffect I bit_talk_mysticeyes_mds_rider] [charaPut J 240,300] [charaEffect J bit_talk_mysticeyes_mds 0,-9] [wt 0.45] [cueSe SE_23 23_ad1296] [wt 0.1] [charaFace I 2] [charaFadeTime I 0 1.0] [charaFadeout I 1.2] [charaFace J 14] [charaFadeTime J 0 1.0] [charaFadeout J 1.2] [wt 0.6] [cueSeStop 23_ad1296 0.9] [wt 0.5] [subRenderMove #A 70,-310 1.0] [subRenderMove #B -70,-530 1.0] [subRenderFadeout #A 1.0] [subRenderFadeout #B 1.0] [se ad978] [fadeout white 1.0] [wait fade] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [seStop ad978 1.0] [charaFadeout D 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaLayer D normal] [charaLayer I normal] [charaLayer J normal] [charaLayer F normal] [charaLayer G normal] [subCameraFilter #B through] [subRenderFadein #B 0 0,0] [charaScale F 1.2] [charaScale D 0.9] [charaScale A 1.1] [charaDepth A 6] [charaDepth D 5] [charaDepth H 4] [charaDepth F 3] [charaDepth E 2] [charaFadein F 0.1 100,-300] [charaEffect X bit_talk_sand_dust_front_fs] [charaEffect X bit_talk_sand_dust_back_fs] [wt 1.2] [charaFace D 5] [charaFadein D 0.4 -220,-85] [charaMove D -270,-105 0.4] [charaMoveScale D 0.8 0.4] [charaFace A 3] [charaFadein A 0.4 200,-20] [charaMove A 250,0 0.4] [charaMoveScale A 1.3 0.4] [charaFace E 1] [charaFadein E 0.1 -100,0] [se ad671] [fadein white 0.4] [wait fade] [charaEffectStop X bit_talk_sand_dust_front_fs] [charaEffectStop X bit_talk_sand_dust_back_fs] [seStop ad671 0.6] [wt 1.0] [blur lens 0.4 1 1] [charaFadeTime H 0.2 0.5] [charaTalk on] @Medusa (My Rider self...) [k] @Medusa (The rider of Pegasus, an abomination born at the same time as Chrysaor.) [k] [charaTalk D] [charaFace D 0] [charaFadeout H 0.2] [blurOff lens 0] [subBlur #B lens 0.2 1 10 1.0 subBlur] @Rider Without any animosity, this feels like nothing more than a sparring match. [k] [bgmStop BGM_BATTLE_49 2.0] [charaFace D 1] @Rider Still, it was nice to get some exercise in for a change. [k] [messageOff] [charaTalk D,E] [charaFadeout D 1.0] [charaFadeout A 1.0] [charaFadeout F 1.0] [wt 1.7] [subCameraOff] [charaLayer A normal] [charaScale D 1.0] [charaScale A 1.0] @E:Rider I guess having an opponent you don't have to hold back against is a rare and valuable thing. [k] [messageOff] [charaFaceFade E 0 0.2] [wt 0.4] [se ade236] [seStop ade236 1.2] [se ad527 0.3] [seStop ad527 0.4] [charaMove E -130,0 0.9] [wt 1.5] ?1:You're letting us pass? ?! [charaFace E 0] [bgm BGM_EVENT_77 0.1] @E:Rider I know I can't keep you here forever. [k] @E:Rider Besides, if we keep going, it won't feel like a friendly sparring match anymore. [k] @E:Rider ...Head for the top. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Huh? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Rider This enormous tree is the heart of the forest. [k] @Rider And the...heart of the heart, so to speak, is at the very top. [k] @Rider Either way, you're going to have to make your way there. [k] @Rider Once you do...I'm sure you'll understand. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Medusa ...Understand what? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 1.0] [charaFaceFade D 1 0.2] [wt 1.2] [effect bit_talk_quickmove] [se ad73] [charaSpecialEffect D erasureReverse 1 0.15] [charaMove D 0,15 0.4] [wt 1.0] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash I no longer have visual on Rider Medusa. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Medusa Ugh, I swear. I still can't tell if she wanted to keep us here or let us pass. [k] [messageOff] [se ade158] [charaCrossFade A 1098267100 12 0.3] [wait charaCrossFade A] [wt 0.7] [charaTalk depthOff] [charaDepth A 5] [charaDepth H 1] [charaPut H 1] [charaFadeTime H 0.2 0.5] [charaFace A 6] @Medusa (Apart from all that...Pegasus was awfully cute. I hope I get the chance to pet him someday...) [k] [charaFadeout H 0.2] [charaFadeout A 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci I guess she wanted to let you pass, just not right away. [k] @Da Vinci Which means she was waiting for something about the situation to change first... Hmm. [k] [charaFace C 0] @Da Vinci Oh well, we can always worry about that later! [k] ?1:It looks like we have no choice but to make the climb. ?! [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk depthOn] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Mash That's true. For the time being, it seems like our best course of action is to head for the top of this tree. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Da Vinci The roots and branches that make up the stairs[line 2]or rather, slope[line 2]that lead up to the top... [k] @Da Vinci ...are probably just like the ones in the walls we've seen so far. [k] @Da Vinci Which means we'll need Servants to kick open the way forward, and we'll need to give them time to recover from the exhaustion that follows. [k] ?1:(Remember the 100-Story Pagoda) [messageOff] [cueSe SE_22 22_ad1177] [fadeout white 0.7] [bgm BGM_EVENT_77 0.7 0.5] [wait fade] [charaFadeout C 0.1] [charaPut Z 1200,1200] [sceneSet E 109300 1] [charaSet F 2021001 1 "Tomoe Gozen"] [charaScale E 1.4] [charaDepth E 2] [charaDepth F 3] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFadein E 0.1 0,-150] [effect bit_sepia01_depth_fs] [wt 0.3] [fadein white 0.7] [wait fade] [wt 1.5] [charaMove E 0,-400 4.0] [charaMove F 0,-300 4.0] [wt 1.5] [fadeout white 1.5] [wait fade] [charaFadeout F 0.1] ?2:(Remember the Artemis Tower) [messageOff] [cueSe SE_22 22_ad1177] [fadeout white 0.7] [bgm BGM_EVENT_77 0.7 0.5] [wait fade] [charaFadeout C 0.1] [charaPut Z 1200,1200] [sceneSet E 89900 1] [charaSet F 1098119600 1 Penthesilea] [charaScale E 1.4] [charaDepth E 2] [charaDepth F 3] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFadein E 0.1 0,-150] [effect bit_sepia01_depth_fs] [wt 0.3] [fadein white 0.7] [wait fade] [wt 1.5] [charaMove E 0,-400 4.0] [charaMove F 0,-300 4.0] [wt 1.5] [fadeout white 1.5] [wait fade] [charaFadeout F 0.1] ?3:(Remember the Akihabara Tower Hall) [messageOff] [cueSe SE_22 22_ad1177] [fadeout white 0.7] [bgm BGM_EVENT_77 0.7 0.5] [wait fade] [charaFadeout C 0.1] [charaPut Z 1200,1200] [sceneSet E 114100 1] [charaSet F 7039001 1 Galatea] [charaScale E 1.4] [charaDepth E 2] [charaDepth F 3] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFadein E 0.1 0,-150] [effect bit_sepia01_depth_fs] [wt 0.3] [fadein white 0.7] [wait fade] [wt 1.5] [charaMove E 0,-400 4.0] [charaMove F 0,-300 4.0] [wt 1.5] [fadeout white 1.5] [wait fade] [charaFadeout F 0.1] ?! [charaFadeout E 0.1] [effectDestroy bit_sepia01_depth_fs] [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.0] [fadein white 1.5] [bgm BGM_EVENT_77 1.5 1.0] [wait fade] [wt 1.0] ?1:You know, this giant tree is starting to seem really doable! ?2:Somehow, I don't think this climb'll be a problem! ?! [charaFace C 19] @Da Vinci Oooh! Love that confidence! [k] [charaFace C 0] @Da Vinci Then you already understand that on missions like this, where Servants face frequent and unavoidable exhaustion... [k] @Da Vinci ...securing areas for Servants to rest and recover is crucial. [k] @Da Vinci Luckily, this place already seems perfect for napping, so it should make a good rest spot. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaEffectStop Z bit_talk_10_LowLevel] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Good point. This also seems like a perfect time to refuel... [k] @Mash ...so why don't we get out a blanket and enjoy the food we brought along? [k] @Mash Oh, right. Daikokuten made some delicious looking rice balls for us today, so[line 2] [k] [charaFace B 2] [charaMoveReturn B 0,5 0.4] @Mash ...Wait. Eating a meal? Outside? On a blanket!? [k] @Mash Senpai, is this...a picnic!? [k] ?1:I think it just might be. ?2:Pretty much. ?! [charaFace B 7] @Mash I knew it! [k] [charaFace B 5] @Mash This is so exciting! I never thought I'd get to go on a picnic today! [k] @Mash Wait right there, Senpai! I'll have everything set up in no time! [k] [charaFace B 7] @Mash And Medusa, please be ready to take your shoes off at a moment's notice! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Why? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Because sitting barefoot on a picnic blanket should make it feel like we're in the kind of nice house you should take your shoes off before entering... [k] @Mash ...and in my analysis, that touch of the extraordinary should be crucial for the complete picnic experience! [k] [messageOff] [charaMove B -20,0 0.4] [charaFadeout B 0.4] [se ad667] [seStop ad667 1.5] [wt 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.2 1] [wt 0.5] ?1:Mash didn't get out much in the past, so... ?2:Mash rarely gets to go on picnics, so... ?! @Medusa Hmm. Well, it's no big deal. I can handle taking my shoes off. [k] ?1:Are you sure? Those boots look great, but hard to take off. ?2:Really? Your boots are awesome,[csr]but they seem like they don't come off easily. ?! [charaFace A 13] @Medusa True. They're tough, durable, and useful in combat, but I guess that does also make them hard to take off. [k] [charaFace A 0] @Medusa I could change their magical energy composition, but that seems like kind of a hassle too... [k] @Medusa ...so I'll just untie the laces while we wait for her to get back. [k] [messageOff] [wt 0.7] [charaTalk depthOff] [charaDepth A 5] [charaDepth H 1] [charaPut H 1] [charaFadeTime H 0.2 0.5] [charaFace A 12] [bgm BGM_EVENT_77 1.0 0.5] @Medusa (...Hm? I'm getting a vague sense of déjà vu... Have I been through something like this before?) [k] [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]