$94-08-50-08-1-0 [soundStopAll] [enableFullScreen] [charaSet A 5038000 1 Sieg] [charaSet B 1052000 1 Charlemagne] [charaSet C 1038001 1 Jason] [charaSet D 5004002 1 "Nursery Rhyme"] [charaSet E 3026000 1 "Jeanne Alter Santa Lily"] [charaSet F 2003001 1 Robin] [charaSet G 2013001 1 Arash] [charaSet H 2034000 1 Tell] [charaSet I 28004000 1 "Elisa the Nine-Tattooed Dragon"] [charaSet J 6046001 1 "Huyan Zhuo"] [charaSet L 7046001 1 Duryodhana] [charaSet N 2041002 1 "Oda Nobukatsu"] [charaSet M 2035002 1 Paris] [sceneSet O 188200 1] [charaScale O 1.4] [sceneSet P 99700 1] [sceneSet Q 50000 1] [sceneSet R 99600 1] [imageSet S cut472_back42500 1] [sceneSet T 99700 1] [sceneSet U 99700 1] [imageSet Y back10000 1] [imageSet Z back10000 1] [charaScale Y 1.05] [charaScale Z 1.05] [subCameraOn 3] [charaLayer A sub #A] [charaLayer B sub #A] [charaLayer C sub #A] [charaLayer P sub #A] [subCameraFilter #A maskEdge cut359_mask07 5 34,139,34,255] [subRenderScale #A 1.3] [charaScale A 0.9] [charaScale B 0.9] [charaScale C 0.9] [charaTalk depthOff] [charaDepth A 5] [charaDepth B 4] [charaDepth C 3] [charaDepth P 2] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,70] [charaFadein P 0.1 -270,-100] [scene 188200] [overlayFadein Y 0.1 0,-756] [overlayFadein Z 0.1 0,755] [charaFadein O 0.1 150,-300] [wt 0.1] [fadein black 1.5] [wait fade] @ [align center]– Meanwhile –[align] [k] [messageOff] [charaMove Y 0,-850 1.0] [charaMove Z 0,850 1.0] [wt 1.4] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.1] [charaSet V 1098182900 1 Apollo] [charaSet W 1098182900 1 Apollo] [charaSet X 98112100 1 Nobbu] [charaSet Y 9940030 1 Nobbu] [charaSet Z 1098182900 1 Apollo] [subRenderFadein #A 0.4 0,-190] [wt 0.4] [bgm BGM_EVENT_94 0.1] @Sieg You know, I couldn't really tell from the outside... [k] [charaFace A 1] @Sieg ...but now that I'm actually up here, I can see there's something kind of exciting about these tree houses. [k] [charaFace A 7] @Sieg I know they're just small structures built on treetops, but they still feel special somehow. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.4 0,70] [wt 0.4] @Charlemagne Right? Right!? That, that right there is the spirit of adventure! I'm glad you get it, Sieg! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.4 0,70] [wt 0.4] @Jason Eh, I'm the captain of the best, most famous ship of all time, so I wouldn't say I'm exactly impressed... [k] [charaFace C 7] @Jason ...but I'll admit, the way you can customize this place how you like, just like a ship, is pretty great! [k] [messageOff] [subRenderMove #A -100,-190 1.0] [subRenderFadeout #A 0.5] [charaMove O 50,-300 1.0] [wt 1.0] [charaFadeout P 0.1] [charaFadeout C 0.1] [charaLayer D sub #B] [charaLayer E sub #B] [charaLayer Q sub #B] [subCameraFilter #B maskEdge cut359_mask07 5 34,139,34,255] [subRenderScale #B 1.3] [charaScale D 0.9] [charaScale E 0.9] [charaDepth D 5] [charaDepth E 4] [charaDepth Q 2] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0,70] [charaFadein Q 0.1 200,-130] [wt 0.1] [subRenderFadeinFSL #B 0.4 -203,-190] [wt 0.4] [charaLayer A normal] [charaLayer B normal] [charaLayer C normal] [charaLayer P normal] @Nursery Rhyme Goodness. This house is like something out of a fairy tale. [k] @Nursery Rhyme Squirrels are skittering, birds are chirping, bugs are buzzing... It's wonderful! [k] @Nursery Rhyme Why don't we all live up here together? It would be so much fun! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0,70] [wt 0.4] @Jeanne Alter Santa Lily I've thought a lot about what Santa Claus's house must be like... [k] [charaFace E 2] @Jeanne Alter Santa Lily ...and I think something with so much originality would be right at home, no pun intended! [k] [charaFace E 1] @Jeanne Alter Santa Lily The only thing missing is a Christmasy color scheme. Oh! And a chimney to practice on. [k] [messageOff] [subRenderFadeout #B 0.5] [charaMove O 80,-330 0.6] [wt 0.6] [charaFadeout Q 0.1] [charaFadeout E 0.1] [charaLayer F sub #C] [charaLayer G sub #C] [charaLayer H sub #C] [charaLayer R sub #C] [subCameraFilter #C maskEdge cut359_mask07 5 34,139,34,255] [subRenderScale #C 1.3] [charaScale F 0.9] [charaScale G 0.9] [charaScale H 0.9] [charaDepth F 5] [charaDepth G 4] [charaDepth H 3] [charaDepth R 2] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 0,70] [charaFadein R 0.1 -180,-130] [wt 0.1] [subRenderFadeinFSR #C 0.4 203,-190] [wt 0.4] [charaLayer D normal] [charaLayer E normal] [charaLayer Q normal] @Robin Hood Aww, that's cute. Look how much fun they're having. [k] @Robin Hood Trees aren't usually all that interesting, but this one being so big really makes a world of difference. [k] @Robin Hood There's just something about a giant tree that appeals to kids[line 2]no, to anyone who's still young at heart. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.4 0,70] [wt 0.4] @Arash Hahaha. Well, what does that say about us then? [k] @Arash We all showed up here at the same time, even. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,70] @Robin Hood Eh, I'm just here 'cause my job did a number on me. [k] @Robin Hood Archers like me can't really relax unless they've got an elevated position, right? [k] @Robin Hood Being able to see farther in all directions, having a clear path for your arrows, and being on higher ground than your enemy are all just obviously better. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.4 0,70] [wt 0.4] @Tell Heh. That may be true. [k] @Tell But are you sure you're not just making excuses to conceal that you feel exactly the way they do? [k] [charaFace H 3] @Tell I know there's a part of me that wanted to climb this tree just because it seemed like fun. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 0,70] @Arash Haha! Now THAT'S being young at heart! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,70] @Robin Hood Man, that's just like you, Tell. Not only do you always do the right thing, no matter how hard it is, you're one hell of an archer, too. [k] [charaFace F 1] @Robin Hood But you know, when you put it that way, it makes me feel like I should be a little more honest with myself. [k] [messageOff] [bgmStop BGM_EVENT_94 1.5] [subRenderFadeout #C 0.5] [subRenderMoveFSR #C 273,-190 0.5] [charaMove O 150,-330 0.6] [wt 1.0] [charaFadeout F 0.1] [charaFadeout R 0.1] [charaLayer I sub #A] [charaLayer J sub #A] [charaLayer S sub #A] [subCameraFilter #A maskEdge cut359_mask10 5 34,139,34,255] [subRenderScale #A 1.0] [charaScale I 1.1] [charaScale J 1.1] [charaScale S 1.6] [charaDepth I 5] [charaDepth J 5] [charaDepth S 2] [charaTalk I] [charaFace I 6] [charaFadeinFSL I 0.1 -100,180] [charaFadein S 0.1 -400,-100] [wt 0.1] [subRenderFadein #A 0.4 -50,-190] [subRenderMove #A 0,-190 0.4] [wt 0.4] [charaLayer F normal] [charaLayer G normal] [charaLayer H normal] [charaLayer R normal] [bgm BGM_MAP_96 0.1] @Elisa the Nine-Tattooed Dragon I love it! I'm gonna make this the home base for the next Mount Liang! [k] @Elisa the Nine-Tattooed Dragon It might be a little cramped now, but we can always expand it once we get more people! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadeinFSL J 0.4 -100,180] [wt 0.4] @Huyan Zhuo That's a wonderful idea, Elly! [k] [charaFace J 6] @Huyan Zhuo If I help, and it all goes well, will you please praise me and pat my head!? Please!? [k] [charaFadeout J 0.1] [wt 0.1] [bgmStop BGM_MAP_96 1.5] [charaTalk I] [charaFace I 47] [charaFadeinFSL I 0.1 -100,180] @Elisa the Nine-Tattooed Dragon Sure. But the problem is the house across from us. I sense something ominous there. Something evil. [k] [messageOff] [subRenderFadeout #A 0.5] [subRenderMove #A -100,-190 0.7] [charaMove O 50,-330 1.0] [wt 0.5] [charaSet A 98112100 1 Nobbu] [charaSet B 98112100 1 Nobbu] [charaSet C 7046001 1 Duryodhana_Effects] [charaLayer L sub #B] [charaLayer N sub #B] [charaLayer M sub #B] [charaLayer T sub #B] [charaLayer U sub #B] [charaLayer V sub #B] [charaLayer W sub #B] [charaLayer X sub #B] [charaLayer Y sub #B] [charaLayer Z sub #B] [charaLayer A sub #B] [charaLayer B sub #B] [charaLayer C sub #C] [subCameraFilter #B maskEdge cut359_mask16 5 34,139,34,255] [subCameraFilter #C through] [subRenderScale #B 1.0] [charaScale L 1.1] [charaScale N 1.1] [charaScale M 1.1] [charaScale T 1.45] [charaScale U 1.45] [charaDepth L 9] [charaDepth N 8] [charaDepth M 7] [charaDepth T 3] [charaDepth U 1] [charaTalk L] [charaFace L 7] [charaFace M 0] [charaFace N 5] [charaFadeinFSR L 0.1 100,180] [charaFadein T 0.1 -45,-120] [wt 0.1] [subRenderFadein #B 0.4 50,-190] [subRenderMove #B 0,-190 0.4] [wt 0.4] [bgm BGM_MAP_49 0.1] @Duryodhana Hmm. This may be a commoner's hovel compared to my golden city... [k] @Duryodhana ...but the view is good enough that I suppose we can just say it's a villa, and that should be fine. Right, my little brothers!? [k] [messageOff] [charaTalk L,M,N] [charaMoveFSR L -30,245 1.0] [charaMoveScale L 1.3 1.0] [charaFadeout L 0.4] [charaMove T -145,-140 1.0] [charaMoveScale T 1.65 1.0] [wt 1.0] [charaFadeinFSR M 0.4 -50,180] [charaFadeinFSR N 0.4 350,180] [wt 0.5] [charaScale L 1.1] [charaDepth L 2] [charaFace L 3] [charaFadeinFSR L 0.1 100,180] [charaFadein U 0.1 -45,-120] @Paris Uh, I am a little brother, but I'm not YOUR little brother. [k] @Oda Nobukatsu You drag us out here to the middle of nowhere and THAT'S what you have to say? [k] [charaFace N 2] @Oda Nobukatsu The only one who gets to call me her brother is Sister! [k] [messageOff] [charaTalk L,N] [charaFadeout T 0.6] [charaFadeout M 0.6] [charaFadeout N 0.6] [wt 0.6] @Duryodhana Wahahaha! It may feel good to look down your nose and laugh haughtily from a high perch... [k] @Duryodhana ...but it's just not the same without some adoring little brothers gazing up at me! [k] @Duryodhana Now go on! Let me hear your cheers and applause! [k] [messageOff] [charaTalk M] [charaFace M 1] [charaFace N 2] [charaFadeinFSR M 0.6 -50,180] [charaFadeinFSR N 0.6 350,180] [charaFadein T 0.6 -145,-140] [wt 0.6] @Paris Uh... Yay? (Clapping) [k] [charaFace N 4] @Oda Nobukatsu C'mon, don't listen to him. You don't actually want him treating you like you're his real brother, right? [k] @Oda Nobukatsu I get the sense he's just dumb and willful enough to try. [k] @Paris I couldn't help it. He's so unlike Hektor that I went along with it for the sheer novelty. [k] @Paris I thought it'd be nice having a gregarious older brother type around for a change. [k] [charaFace M 0] @Paris By the way, Nobukatsu, what's with the outfit? [k] @Oda Nobukatsu Don't ask me. I was wearing this when I woke up. I could've died happy if it had been Sister playing a prank on me, but it doesn't look like that's the case. [k] [charaFace N 0] @Oda Nobukatsu That said, you're looking pretty different, yourself. [k] [charaFace M 1] @Paris Yeah, same deal here. I wonder how we ended up like this? Oh well, at least it's a nice change of pace! [k] [messageOff] [charaTalk M,L] [charaFace L 13] [charaFadeout T 0.6] [charaFadeout M 0.6] [charaFadeout N 0.6] [wt 0.6] @Duryodhana Still, I do have one concern about this villa. That is, I don't care for the nasty looks from that munchkin across the branch... [k] [messageOff] [bgmStop BGM_MAP_49 1.0] [subRenderMoveFSR #B 320,-190 1.0] [charaMove L 0,180 1.0] [charaMove U -180,-120 1.0] [charaMove O 0,-330 0.6] [wt 1.0] [bgm BGM_MAP_14 0.1] [subRenderDepth #C 5] [subRenderDepth #A 4] [subRenderDepth #B 3] [charaTalk I] [charaFace I 27] [charaPutFSL I 100,180] [subRenderFadeinFSL #A 0.2 -320,-190] @Elisa the Nine-Tattooed Dragon Hey, you! Just so you know, I'm turning this place into the next Mount Liang! [k] @Elisa the Nine-Tattooed Dragon You can stay there if you wanna join my Liang gang, but if you don't, you're gonna have to leave that house! [k] [charaFace L 2] @Duryodhana Mount Liang? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,180] @Paris I think it's a group of 108 outlaws? The dragon girl there's got some kind of power to bring them all together. [k] @Paris Except, I think she needs something on the order of a Holy Grail to get it done, so I don't know if she can manage it now. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk L] [charaFace L 6] [charaFadein L 0.1 0,180] @Duryodhana 108 outlaws... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,180] @Huyan Zhuo W-wait. I know who that is. He's an Indian prince with a big family. I think he has over a hundred siblings. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 41] [charaFadeinFSL I 0.1 100,180] @Elisa the Nine-Tattooed Dragon A hundred siblings... [k] [messageOff] [charaTalk off] [fowardEffect bit_talk_lightning_04t 0,100] [se adm33] [se ade318] [se ad813] [wt 0.5] [seStop ade318 1.0] [seStop adm33 1.0] [wt 0.5] [fowardEffectStop bit_talk_lightning_04t] [wt 1.0] [charaFace L 3] [charaTalk on] @Duryodhana So you're about to assemble 108 outlaws now, are you? Wahaha, too little, too late! [k] [charaFace L 7] @Duryodhana I have ninety-nine little brothers within me, standing by and just waiting for my command. [k] @Duryodhana One word from me, and they'll start fighting, eating, and gambling so much they'll turn this whole place to rubble. [k] [charaFace L 3] @Duryodhana If that scares you, then get out of my future second villa before I call on them, munchkin! [k] [charaTalk I] [charaFace I 8] @Elisa the Nine-Tattooed Dragon W-well I've got 108 outlaws! That's eight more people than you've got! [k] [charaFace I 50] @Elisa the Nine-Tattooed Dragon With eight more people, we can, um...make a whole baseball team! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 0,180] @Huyan Zhuo Elly, baseball teams have nine people. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 6] [charaFadeinFSL I 0.1 100,180] @Elisa the Nine-Tattooed Dragon Really? ...Well, that's okay. We have enough spirit to make up for that last player! [k] [charaFace L 8] @Duryodhana No, you can't. Are you sure you can gather 108 warriors? I seriously doubt it, if you're that fast and loose with numbers. [k] [charaFace L 3] @Duryodhana Hell, I bet you can't even get a hundred. Haa haa, sucks to be you. [k] [charaFace I 16] @Elisa the Nine-Tattooed Dragon Gnn...! You smug jerk! [k] [charaFace I 26] @Elisa the Nine-Tattooed Dragon All right, you leave me no choice. This means war! I'm gonna kill you myself! [k] [charaFace L 6] @Duryodhana Learn your place, child. I'll grant that you've got guts, trying to steal what's mine. [k] @Duryodhana Very well then. If it's death you want, then death you shall have! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk N] [charaFace N 4] [charaFadein N 0.1 0,180] @Oda Nobukatsu (Hey, Paris. Is he[line 2]) [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,180] @Paris (Yes. He's not just humoring her by agreeing to play-fight. He's serious about going to war!) [k] [charaFace M 2] @Paris (He's even more of a child than she is!) [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 0,180] [charaMoveReturn N 0,175 0.5] @Oda Nobukatsu (Nod) [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk M] [charaFace M 5] [charaFadein M 0.1 0,180] [charaMoveReturn M 0,175 0.5] @Paris=spot[V,W,X,Y,Z,M,L] (Nod) [k] [messageOff] [charaFadeout M 0.1] [wt 0.1] [subRenderMove #B 150,-190 1.0] [charaMove L 100,180 1.0] [charaMove U 0,-120 1.0] [subRenderMove #A -500,-190 1.0] [subRenderFadeout #A 0.5] [wt 1.0] [bgmStop BGM_MAP_14 2.5] [charaScale V 1.3] [charaScale W 1.2] [charaScale X 0.7] [charaScale Y 1.3] [charaScale Z 1.2] [charaScale A 0.7] [charaScale B 0.7] [charaDepth L 9] [charaDepth V 8] [charaDepth X 7] [charaDepth Y 6] [charaDepth Z 5] [charaDepth W 4] [charaDepth A 3] [charaDepth B 2] [charaDepth U 1] [charaFace V 0] [charaFace W 0] [charaFace X 0] [charaFace Y 0] [charaFace Z 0] [charaFace A 0] [charaFace B 0] [charaTalk off] [charaFace L 0] [charaFadein L 0.1 100,180] [wt 0.2] [charaRoll V 330] [charaFadeinFSR V 0.6 160,250] [charaMoveFSR V 260,-150 1.0] [wt 0.5] [charaRoll X 30] [charaFadeinFSL X 0.6 -100,200] [charaMoveFSL X -200,-100 1.0] [wt 0.2] [se ad111] [wt 0.7] [se ad111] @Duryodhana All right, my brothers, it's time to make the first move! You can have the honor of leading the charge as long as you[line 2][wt 0.3][charaMoveScale V 1.32 0.5][charaMoveScale X 0.72 0.5][charaMoveFSR V 260,-145 0.5][charaMoveFSL X -200,-95 0.5][charaMoveScale L 1.12 0.5][charaMove L 85,184 0.5][charaShake L 0.05 2 2 0.5][se ad421] [k] [messageOff] [bgm BGM_EVENT_111 0.1] [charaFadeinFSR Y 0.6 250,450] [charaMoveFSR Y 350,150 1.0] [wt 0.5] [charaRoll W 30] [charaFadeinFSL W 0.6 0,300] [charaMoveFSL W 0,0 1.0] [wt 0.2] [se ad111] [wt 0.7] [se ad111] [wt 0.5] [charaMoveScale V 1.34 0.5] [charaMoveScale X 0.74 0.5] [charaMoveFSR V 260,-140 0.5] [charaMoveFSL X -200,-90 0.5] [charaMoveScale Y 1.32 0.5] [charaMoveScale W 1.22 0.5] [charaMoveFSR Y 350,155 0.5] [charaMoveFSL W 0,5 0.5] [charaShake L 0.05 2 2 0.5] [charaMoveScale L 1.14 0.5] [charaMove L 70,188 0.5] [se ad421] [wt 1.0] [charaFace L 8] @Duryodhana Huh? What's this pressure on my back? Suddenly, it feels like there's a whole mess of sheep and other weird creatures behind me. [k] [messageOff] [charaRoll Z 200] [charaFadeinFSR Z 0.6 180,400] [charaMoveFSR Z 180,-200 1.0] [wt 0.7] [se ad111] [wt 0.5] [charaMoveScale V 1.36 0.5] [charaMoveScale X 0.76 0.5] [charaMoveFSR V 260,-135 0.5] [charaMoveFSL X -200,-85 0.5] [charaMoveScale Y 1.34 0.5] [charaMoveScale W 1.24 0.5] [charaMoveFSR Y 350,160 0.5] [charaMoveFSL W 0,10 0.5] [charaRoll A 30] [charaRoll B -30] [charaFadeinFSL A 0.6 -100,200] [charaFadeinFSR B 0.6 220,200] [charaMoveScale A 0.72 0.5] [charaMoveScale B 0.72 0.5] [charaMoveFSL A -100,205 0.5] [charaMoveFSR B 220,205 0.5] [charaShake L 0.05 2 2 0.5] [charaMoveScale L 1.16 0.5] [charaMove L 55,192 0.5] [se ad421] [wt 0.5] [charaFace L 9] @Duryodhana Wait. Stop.[sr]You'll bring the whole house crashing dow[line 2]khh![sr]Is this a revolt!? I've never experienced one before! [k] @Duryodhana How did this happen!? My relationship with my brothers was the one good thing I had going for me! [k] [charaFadeout L 0.1] [charaFadeout V 0.1] [charaFadeout W 0.1] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaFace N 2] [charaFadeinFSR N 0.1 80,180] @Oda Nobukatsu We're not your brothers! [k] [messageOff] [charaFadeout N 0.1] [wt 0.1] [charaFadeinFSR V 0.1 260,-135] [charaFadeinFSL X 0.1 -200,-85] [charaFadeinFSR Y 0.1 350,160] [charaFadeinFSL W 0.1 0,10] [charaFadeinFSL A 0.1 -100,205] [charaFadeinFSR B 0.1 220,205] [charaScale Z 1.4] [charaFadeinFSR Z 0.1 120,-330] [se ad421] [charaFace L 9] [charaFadein L 0.1 45,192] [charaMove L 30,192 0.4] [charaShake L 0.05 2 2 0] [wt 1.5] [charaMoveScale V 1.38 0.5] [charaMoveScale X 0.78 0.5] [charaMoveFSR V 260,-130 0.5] [charaMoveFSL X -200,-80 0.5] [charaMoveScale Y 1.36 0.5] [charaMoveScale W 1.26 0.5] [charaMoveFSR Y 350,165 0.5] [charaMoveFSL W 0,15 0.5] [charaMoveScale A 0.74 0.5] [charaMoveScale B 0.74 0.5] [charaMoveFSL A -100,210 0.5] [charaMoveFSR B 220,210 0.5] [se ad421] [charaMoveScale L 1.18 0.5] [charaMove L 10,195 0.5] [wt 1.5] [charaMoveScale V 1.40 0.5] [charaMoveScale X 0.80 0.5] [charaMoveFSR V 260,-125 0.5] [charaMoveFSL X -200,-75 0.5] [charaMoveScale Y 1.38 0.5] [charaMoveScale W 1.28 0.5] [charaMoveFSR Y 350,170 0.5] [charaMoveFSL W 0,20 0.5] [charaMoveScale A 0.76 0.5] [charaMoveScale B 0.76 0.5] [charaMoveFSL A -100,215 0.5] [charaMoveFSR B 220,215 0.5] [se ad421] [charaMoveScale L 1.2 0.5] [charaMove L -10,198 0.5] [wt 1.5] [charaMoveScale V 1.42 0.5] [charaMoveScale X 0.82 0.5] [charaMoveFSR V 260,-120 0.5] [charaMoveFSL X -200,-70 0.5] [charaMoveScale Y 1.40 0.5] [charaMoveScale W 1.30 0.5] [charaMoveFSR Y 350,175 0.5] [charaMoveFSL W 0,25 0.5] [charaMoveScale A 0.78 0.5] [charaMoveScale B 0.78 0.5] [charaMoveFSL A -100,220 0.5] [charaMoveFSR B 220,220 0.5] [wt 0.3] [charaTalk on] [charaTalk L,C] [se ad408] [charaShakeStop L] [charaFadeout L 0.2] [subRenderFadein #C 0 0,0] [subRenderScale #C 1.0] [charaScale C 1.25] [charaFace C 4] [charaFadein C 0.1 -10,5] [charaMove C -30,5 0.2] [wt 2.0] [charaMove C -50,-200 1.0] [charaFadeout C 0.8] [se ad348] [wt 2.0] [charaFadeout I 0.1] [charaFace J 0] [charaFadeinFSL J 0.1 -100,180] [subRenderFadeout #B 0.5] [subRenderMove #B 300,-190 0.4] [wt 0.7] [charaTalk off] [subRenderFadein #A 0.4 -50,-190] [subRenderMove #A 0,-190 0.4] [wt 0.4] @Huyan Zhuo The enemy general has fallen. Literally. [k] [charaFadeout J 0.1] [wt 0.1] [charaFace I 2] [charaFadeinFSL I 0.1 -100,180] @Elisa the Nine-Tattooed Dragon Is he...dead? [k] [charaFadeout I 0.1] [wt 0.1] [charaFace J 4] [charaFadeinFSL J 0.1 -100,180] @Huyan Zhuo No, he didn't fall all the way to the bottom of the tree. He's just buried in the mountain of sheep that seems to have spawned beneath the house. [k] @Huyan Zhuo It doesn't look like he'll be able to move for a while. [k] [charaFadeout J 0.1] [wt 0.1] [charaFace I 29] [charaFadeinFSL I 0.1 -100,180] @Elisa the Nine-Tattooed Dragon Aww. [k] [charaFace I 23] @Elisa the Nine-Tattooed Dragon Oh well. I guess this just means the bad guy's army crumbled from the inside out. Victory! [k] [charaFadeout I 0.1] [wt 0.1] [charaFace J 1] [charaFadeinFSL J 0.1 -100,180] @Huyan Zhuo V-victory! I know I didn't do anything, but please, praise me anyway... [k] [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_111 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]