$94-08-50-09-1-1 [soundStopAll] [enableFullScreen] [charaSet A 2043000 1 "Baobhan Sith"] [charaSet B 1098124510 1 "Da Vinci"] [charaSet C 8001410 1 Mash] [charaSet D 1098267100 1 Medusa] [charaSet E 1098123000 1 Meunière] [charaSet F 98002000 1 Fou] [charaSet G 1098267100 1 Medusa_Effects] [charaSet I 8001400 1 Mash] [sceneSet L 10000 1] [charaScale L 1.1] [sceneSet M 188300 1] [sceneSet N 188300 1] [sceneSet O 188300 1] [sceneSet P 188301 1] [charaSet T 1098268500 1 Transmission] [charaPut T 1200,1200] [charaEffect T bit_talk_10_LowLevel] [charaSet Z 98115000 1 Effect] [cameraMove 0.1 0,0 1.01] [charaScale M 1.2] [charaFadein M 0.1 0,-250] [wt 0.1] [scene 188300] [bgm BGM_BATTLE_107 0.1] [fadein black 1.0] [wait fade] [wt 0.4] [charaPut Z 0,0] [charaEffect Z bit_talk_red_string02] [charaFadeTime L 0.3 0.4] [se bac270] [seStop bac270 1.5] [wt 0.9] [flashin once 0.1 0.6 FFFFFFCF FFFFFF00] [se bac237] [se bac271 0.4] [seStop bac271 1.0] [wt 0.4] [wt 0.5] [blur motion 0.4 4 10000 0.5 0.5 0.05 100] [charaMoveScale M 1.8 0.4] [charaMove M 0,-400 0.4] [charaMoveScale Z 1.6 0.4] [charaMove Z 0,150 0.4] [se ad1006] [wt 0.3] [se bac263] [cueSe Servants_1001500 m53232] [cueSe Servants_305300 m52406 0.4] [seVolume m52406 0.2 0.7] [fowardEffect bit_talk_gold_slash_02] [wt 0.4] [flashin once 0.1 0.6 FFFFFFCF FFFFFF00] [charaEffectDestroy Z bit_talk_red_string02] [charaFadeout L 0.3] [charaFadeout M 0.3] [wt 0.5] [blurOff motion 0.7] [wt 0.7] [charaScale A 1.2] [charaScale M 1.2] [charaTalk depthOff] [charaDepth A 4] [charaDepth M 3] [charaDepth B 1] [charaTalk A] [charaFace A 5] [charaFadein A 0.5 20,12] [charaMove A -100,12 0.5] [charaFadein M 0.5 20,-200] [charaMove M -100,-200 0.5] [se ad671] [seStop ad671 0.7] [wt 0.4] [charaFace B 2] [charaFadein B 0.1 1] @Baobhan Sith Hmph. You guys are SO annoying. [k] [messageOff] [charaTalk B,A] [charaFadeout A 0.7] [charaFadeout M 0.7] [wt 0.7] [charaScale A 1.0] [charaPut T 1] @Da Vinci And here I was about to say the same of you! [k] [charaFace B 18] @Da Vinci I mean, really, do you really need so many interference skills? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Baobhan Sith Hey, I'm a vampire. Messing with people is my whole thing. [k] [charaFace A 4] @Baobhan Sith Still...looks like it's time to bail. [k] @Baobhan Sith See you 'round. Do whatever you want now for all I care. [k] [messageOff] [bgmStop BGM_BATTLE_107 1.2] [charaFace A 10] [wt 0.7] [charaSpecialEffect A wipeTime 0 1.5 0 0.5] [wt 0.3] [se ad598] [wt 2.7] ?1:She got away... ?! [bgm BGM_EVENT_81 0.1] [charaTalk off] [charaDepth I 2] [charaDepth C 1] [charaFace C 8] [charaFadein C 0.1 1] [charaFace I 8] [charaFadein I 0.1 1] [wt 0.4] [charaFadeout I 0.4] [wt 0.2] [wt 0.1] [se ad658] [wt 0.4] [charaTalk on] @Mash That's too bad. I was hoping to get her to tell us why she did all this in the first place. [k] @Mash I'm not sure what to write in my report now. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Medusa I don't think winning was ever going to convince her to tell us why she did this. [k] [charaFace D 12] @Medusa She struck me as the sort who just does as she likes... [k] @Medusa ...and makes up her own rules along the way. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash Yes, that's true. She definitely marches to the beat of her own drum. [k] @Mash Baobhan Sith likes to describe herself as “easily bored”... [k] @Mash ...but once she decides to do something, she'll plug away at it very diligently. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaDepth M 1] [charaDepth D 2] [charaScale M 1.2] [charaFadein M 0.7 -50,-200] [charaMove M 0,-200 0.7] [wt 1.0] [charaScale D 1.2] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 -150,0] [charaMove D -200,0 0.7] [wt 1.7] @Medusa At any rate, it seems like that glowing thing there is what's really important. [k] [messageOff] [subCameraOn] [charaDepth T 6] [charaDepth B 5] [charaDepth N 4] [charaScale T 1.1] [charaScale B 1.1] [charaScale N 1.1] [charaLayer T sub] [charaLayer B sub] [charaLayer N sub] [subCameraFilter maskEdge cut359_mask16 6 255,255,255,0] [charaTalk B] [charaFace B 24] [charaPut T 0,300] [charaFadein B 0.1 0,270] [charaFadein N 0.1 100,20] [subRenderFadeinFSSideR 0.4 350,-270] [wt 0.4] @Da Vinci True. Baobhan Sith basically admitted as much. [k] @Da Vinci ...Uh, Medusa, you probably shouldn't be touching it so much. [k] @Da Vinci We still don't know what it is. [k] [charaFace B 14] @Da Vinci Let's see what a quick scan can tell us... Hmm. It looks like it's more of a spiritual object than a physical one. [k] @Da Vinci So I don't think swords or shields will have much effect on it. [k] [charaFace B 0] @Da Vinci Let's think about what to do once we've investigated some more, determined that light's nature, and figured out any magecraft significance it might have. [k] [charaFace D 0] @Medusa ...[sr]... [k] [messageOff] [charaTalk depthOff] [charaTalk D,G] [charaDepth O 3] [charaDepth G 4] [charaScale O 1.4] [charaScale G 1.4] [charaFadein O 0.4 0,-200] [charaFace G 0] [charaFadein G 0.4 0,0] [subRenderFadeout 0.4] [wt 0.4] @G:Medusa Why go to all that trouble? We already know this thing is the core. [k] @G:Medusa And we know destroying it will resolve the situation, right? So let's just get it over with. [k] @G:Medusa Don't worry, I'll take care of it. It'll be easy to shatter once I petrify it. [k] [messageOff] [cueSe SE_21 21_ade689] [charaCrossFade G 1098267110 0 0.3] [wt 1.0] [charaMove M -50,-200 0.7] [charaMove D -200,0 0.7] [charaPut T -50,270] [charaPut B -50,270] @G:Medusa It might be spiritual rather than a living thing, but I should still be able to manage it if I concentrate. [k] @G:Medusa I wouldn't usually do this since it really tires me out and makes it a lot harder to focus on living creatures... [k] @G:Medusa ...but since there don't seem to be any more enemies around, that shouldn't be a problem. [k] [charaTalk B] [charaFace B 15] [subRenderFadeinFSSideR 0.2 425,-270] @Da Vinci Whoa, whoa, hold on a second! [k] @Da Vinci I'm saying we should figure out what kind of effects that could have BEFORE you[line 2] [k] [messageOff] [bgmStop BGM_EVENT_81 1.0] [charaTalk off] [subRenderFadeout 0.3] [wt 0.3] [charaFadeout B 0.1] [charaFadeout M 0.1] [wt 0.1] [charaPut T 1200,1200] [charaLayer T normal] [charaLayer B normal] [charaLayer M normal] [charaScale T 1.0] [charaScale B 1.0] [subCameraOff] [wt 0.2] [se bac270 0.1] [seVolume bac270 1.5 1.0] [charaDepth L 7] [charaFilter L silhouette fc54e880] [charaFadeTime L 1.5 0.2] [wt 0.2] [charaFaceFade G 20 0.3] [wt 1.3] [charaFace G 24] [wt 0.7] [fadeout white 0.2] [cueSe SE_23 23_ad1296] [wait fade] [charaFadeout L 0.1] [charaScale D 1.0] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout D 0.1] [charaFadeout G 0.1] [charaTalk depthOn] [fowardEffectDestroy bit_talk_takasugi_eye] [charaSet D 1098267110 1 Medusa] [scene 188301] [charaDepth P 3] [charaScale P 1.4] [charaFadein P 0.1 0,-200] [charaFace D 13] [charaFadein D 0.1 1] [wt 0.7] [cueSeStop 23_ad1296 0.9] [se ade63] [wt 0.5] [charaMove P 0,-220 6.0] [fadein white 1.5] [wait fade] [wt 3.0] [charaFadeout P 0.7] [wt 0.7] [charaTalk on] [charaTalk D] @Medusa ...Phew. [k] @Medusa I think that should do it. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk B] [charaFace B 31] [charaFadein B 0.1 1] @Da Vinci You don't know that! Yes, there's a good chance destroying that thing will put everything back to normal... [k] @Da Vinci ...but what if something else goes wrong because you destroyed it carelessly!? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1200,1200] [se ade393] [shake 0.03 3 3 2.5] [wt 2.5] [seStop ade393 2.5] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Mash Uh-oh. Everything's shaking! [k] ?1:It's the tree! ?2:It's the whole forest! ?! [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaPut T 1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Da Vinci See!? This is exactly what I was talking about! [k] @Da Vinci The sim's parameters are fluctuating like crazy! There's no telling what kind of extreme environmental changes you might see! [k] [charaFace B 21] @Da Vinci With this big a forest disappearing, it's no surprise the place is literally shaking apart... [k] @Da Vinci ...and there's no guarantee you'll be safe if you stay where you are. [k] @Da Vinci At any rate, your well-being takes top priority, so right now, I want you all to get back here as soon as possible! [k] @Da Vinci I'll put out a call to all the Servants at the rest spots, too! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Mash Understood! This way, Master! [k] @Mash Medusa, what's done is done. Right now, we need your help to escape! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Medusa Good point. Maybe I did go about it a little carelessly. [k] [charaFace D 11] @Medusa ...I'm sorry. [k] [messageOff] [charaFadeout D 0.2] [wt 0.4] [se ad606] [effect bit_talk_white_aura] [wt 0.7] [bgmStop BGM_EVENT_80 1.5] [fadeout white 1.5] [wt 0.4] [se ad732] [wait fade] [charaFadeout D 0.1] [effectDestroy bit_talk_white_aura] [scene 10000] [wt 1.0] [fadein white 1.0] [wait fade] [fadeout black 0.5] [wait fade] [charaSet B 1098124500 1 "Da Vinci"] [charaSet D 1098267100 1 Medusa] [scene 132900] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_5 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Mash and [%1] are back?[sr]Along with everyone else? Good. At least we've got the bare minimum taken care of. [k] [charaFace B 22] @Da Vinci But everything else is a train wreck. Not only is the simulator not settling down[line 2] [k] [bgmStop BGM_EVENT_5 1.5] @Da Vinci Oh crap. I think it's actually expanding! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ade393] [shake 0.03 3 3 1.5] [wt 1.5] [seStop ade393 2.5] [bgm BGM_EVENT_122 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Meunière Whoa, whoa! What the hell's going on here, Da Vinci!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou Fou, fooou! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Da Vinci All hands, emergency alert! Our fail-safes aren't working! [k] @Da Vinci The Storm Border's about to be swallowed up! [k] [messageOff] [bgm BGM_EVENT_122 0.7 0.4] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [charaFadeout B 0.1] [imageSet Y back10000 1] [imageSet Z back10000 1] [charaScale Y 1.05] [charaScale Z 1.05] [overlayFadein Y 0.1 0,-755] [overlayFadein Z 0.1 0,755] [scene 132800] [wt 0.4] [shake 0.03 2 2 0] [se ade393 0] [seVolume ade393 0.7 1.0] [bgm BGM_EVENT_122 0.7 0.7] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [wipeFilter cinema 0.5 0] [charaFadeout Y 0] [charaFadeout Z 0] [wt 1.7] [se ad789] [cueSe SE_21 21_ade680] [seStop 21_ade680 3.0] [seStop ade393 3.5] [se ade80] [seStop ade80 3.0] [se ad882] [seStop ad882 3.0] [se ad876] [seStop ad876 3.0] [se ad221] [seStop ad221 3.0] [shake 0.04 5 5 0] [flashin once 0.2 0.7 FFFFFFFF FFFFFF00] [scene 188400 0.3] [wt 3.4] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_122 2.0] [wt 1.0] [shake 0.03 2 2 1.2] [wait fade] [wt 1.5] [soundStopAllEnd] [end]