$94-08-50-10-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124500 1 "Da Vinci"] [charaSet B 1098267100 1 Medusa] [charaSet C 8001410 1 Mash] [charaSet D 1098123210 1 Goredolf] [charaSet E 1098268500 1 "Baobhan Sith"] [charaSet F 1098123000 1 Meunière] [charaSet G 98002000 1 Fou] [charaSet H 1098269330 1 Elron] [imageSet I cut459_camera 1] [imageSet J black_fade_re 1 1] [imageSet K black_fade_re 1 1] [charaScale J 2.1] [charaScale K 2.1] [sceneSet L 10000 1] [charaScale L 1.1] [sceneSet M 188500 1] [sceneSet N 188500 1] [sceneSet P 188400 1] [charaSet Q 1098124500 1 "Da Vinci_Effects"] [imageSet R cut471_bbs02 1] [imageSet S cut467_msh00_full 1] [charaSet T 1098268500 1 Transmission] [charaSet U 8001410 1 Mash_Effects] [sceneSet V 188500 1] [charaSet W 1098268500 1 "Baobhan Sith_Effects"] [charaPut T 1200,1200] [charaEffect T bit_talk_10_LowLevel] [imageSet X cut459_binder 1] [charaTalk off] [charaDepth M 1] [charaScale M 1.4] [charaFadein M 0.1 -30,-160] [charaMove M 30,-160 5.0] [wt 0.1] [scene 188500] [fadein black 2.0] [wait fade] [wt 2.5] [bgm BGM_EVENT_81 0.1] [charaFadeout M 0.7] [wt 1.4] [charaTalk on] [charaTalk A] [charaFace A 14] [charaFadein A 0.2 1] [wt 0.2] @Da Vinci Welp, this is bad. Really bad. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Medusa I guess I should probably apologize again, huh? I'm sorry. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Da Vinci It's okay. What's done is done. Just remember this next time something similar happens. [k] @Da Vinci Besides, we still don't know for sure that this wouldn't have happened even if we'd been more careful. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash We've returned safely. On top of that, we discovered something strange on the way here... [k] @Mash ...but I think that report can wait until later. Can you tell us what's happening now? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Da Vinci Broadly speaking, the whole Border's gone nuts. [k] @Da Vinci It's as if the simulator, which was already partially transformed into a whole other world, came spilling out into reality. [k] [charaFace A 25] @Da Vinci However, since reality isn't exactly easy to overwrite completely... [k] [messageOff] [se ad172] [charaFace A 24] [wt 1.5] [seStop ad172 0.2] [se ad1] [charaTalk off] [charaFadeout A 0.3] [charaDepth P 1] [charaScale P 1.2] [charaFadein P 0.7 -40,-200] [charaMove P 40,-200 6.0] [effect bit_talk_security_fs] [sceneSet N 188500 1] [charaScale N 1.01] [subCameraOn 2] [charaLayer Q sub #A] [charaLayer M sub #A] [charaLayer A sub #B] [charaLayer C sub #B] [charaLayer N sub #B] [subCameraFilter #A maskEdge cut359_mask15 6 255,255,255,0] [subCameraFilter #B through] [subRenderDepth #A 4] [subRenderDepth #B 5] [charaTalk depthOff] [charaDepth Q 5] [charaDepth M 4] [charaScale Q 1.3] [charaScale M 1.3] [charaTalk Q] [charaFace Q 24] [charaFadein Q 0.1 40,300] [charaFadein M 0.1 100,-50] [wt 0.1] [subRenderFadeinFSSideL #A 0.4 -400,-270] [wt 0.7] [charaDepth A 2] [charaDepth N 1] [charaFace A 14] [charaFadein A 0.1 1] [charaFadein N 0.1 0,-200] @Da Vinci ...the Border is currently half fused with, half being eroded by the forest we saw in the simulator. [k] @Da Vinci Some places are more affected than others, though. As you can see, the Command Room is still relatively unscathed. [k] ?1:Oh man, this is crazy... ?! [messageOff] [charaTalk A,Q] [subRenderFadein #B 0.6 0,0] [wt 0.6] [subRenderFadeout #A 0.1] [charaFadeout Q 0.1] [charaFadeout M 0.1] [effectDestroy bit_talk_security_fs] [wt 0.1] [charaLayer Q normal] [charaLayer M normal] [charaFadeout P 0.1] [charaTalk on] @Da Vinci Yep. And we haven't even gotten to the craziest part. [k] [charaFace A 24] @Da Vinci As you know, the Storm Border is actually bigger than it looks from the outside. [k] @Da Vinci It may be a single ship, but in order for it to sufficiently fulfill its role as a flying base of operations... [k] @Da Vinci ...we use magecraft to expand and contract its different areas as needed. [k] [charaFadeout A 0.1] [wt 0.1] [charaDepth C 9] [charaTalk C] [charaFace C 15] [charaFadein C 0.1 1] @Mash Oh no. Then, does that mean[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Yup. Those magecraft-modified areas and the haywire ones spilling out from the simulator mixed together... [k] @Da Vinci ...and have left the Border's three-dimensional spatial layouts all screwy. [k] [charaFace A 25] @Da Vinci Now, none of the rooms or facilities are where you'd expect them to be in relation to each other... [k] @Da Vinci ...and we don't even know which hallway leads where. [k] [charaFace A 0] @Da Vinci The good news is, nothing seems to have blown up, sheared off, or anything like that... [k] @Da Vinci ...so we've had no fatalities among the Border's staff and Servants. [k] @Da Vinci The worst that's happened is some of them are just lost somewhere on the ship. [k] @Da Vinci It's a real stroke of luck that you three were able to make it here from the simulator. [k] [charaFace A 8] @Da Vinci As for Gordy, he's, well... [k] [messageOff] [se ade84] [bgmStop BGM_EVENT_81 1.5] [wipeout circleIn 1.5 1] [wait wipe] [pictureFrame cut063_cinema] [charaFadeout A 0.1] [charaFadeout N 0.1] [subRenderFadeout #B 0] [charaPut T 1] [charaTalk depthOn] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 0,-50] [wt 1.5] [subCameraOff] [charaLayer A normal] [charaLayer C normal] [charaLayer N normal] [wipein circleIn 1.0 1] [wait wipe] [bgm BGM_HALLOWEEN_2021_1 0.1] @Goredolf Wahaha, what in the world? My usual route isn't taking me anywhere near the Command Room. [k] @Goredolf What's more, it looks as though there's been a huge outgrowth of plant life all over the corridor. [k] [charaFace D 1] @Goredolf Ah, of course. This is a dream. [k] [charaFace D 0] @Goredolf I mean, there's no possible way I[line 2]I mean, the Storm Border, the last bastion of humankind, could ever fall prey to such a strange anomaly. [k] @Goredolf Which means this can't be happening. So this can only be a dream. [k] [charaFace D 11] @Goredolf If that is what my cool, rational mind tells me, then it must be true. Another astute analysis, Goredolf. Well done. [k] @Goredolf So if I go back to bed, snuggle under the covers, and close my eyes, everything ought to be back to normal by the time I wake up. [k] [charaFace D 2] @Goredolf Hahaha. Very well then, on that note, I'm entrusting this dream anomaly to all of you in my stead. [k] @Goredolf See you again back in reality...please let it be a good morning then! [k] [messageOff] [wt 0.2] [se ad1] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1200,1200] [bgmStop BGM_HALLOWEEN_2021_1 2.0] [wt 1.0] [wipeout circleIn 1.0 1] [wait wipe] [pictureFrame] [charaEffectDestroy T bit_talk_10_LowLevel] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] [wt 1.0] [wipein circleIn 1.0 1] [wait wipe] [bgm BGM_EVENT_5 0.1] @Da Vinci ...Yeah. Well, I guess I can't blame him, since this happened just as he was waking up. [k] @Da Vinci At least it's preferable to him wandering every which way and possibly getting into danger. [k] ?1:So how did this happen? Or more importantly, how do we fix it? ?! [charaFace A 25] @Da Vinci That's the question. [k] @Da Vinci Right now, we know the simulator is still going haywire, and the forest that used to be there is gone. [k] @Da Vinci That's it. [k] @Da Vinci So my guess is, the clue we need to get ourselves out of this mess... [k] @Da Vinci ...is somewhere in this newly chaotic ship. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash I guess this means that giant tree core Medusa destroyed wasn't the key to solving this problem after all. [k] @Mash Even though Baobhan Sith admitted the forest would disappear if we destroyed it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [bgmStop BGM_EVENT_5 1.5] @Medusa ...[sr]... [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [se ad13] [charaEffect T bit_talk_10_LowLevel] [wt 0.2] [charaTalk E] [charaFace E 10] [charaFadein E 0.2 1] [wt 0.3] @Baobhan Sith Hey, I wasn't lying. [k] [bgm BGM_EVENT_139 0.5] @Baobhan Sith You guys wanted that forest gone, and that's exactly what happened. [k] [charaFace E 1] @Baobhan Sith Ahahahaha! But I never said a new one wouldn't show up in its place! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Mash Baobhan Sith! Where are you!? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Baobhan Sith Like I'd tell you. You've gotta save the big reveal for the end, right? [k] [charaFace E 10] @Baobhan Sith But I will give you a little hint. A good ruler's gotta be fair and all that. [k] @Baobhan Sith Want me to tell you how to reeeally solve this problem? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk A] [charaFace A 26] [charaFadein A 0.1 1] @Da Vinci You bet. If you really are a fair ruler, we'd love for you to tell us. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Baobhan Sith Okay then, let me just make sure of something first. You still have those valuables, right? [k] ?1:Valuables...? [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Master, I think she may be referring to those items. [k] @Mash The ones the simulator ejected along with us when we made our escape. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] ?2:You mean those things we picked up earlier? [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa Yeah, maybe she means those items we found when we left the simulator. The ones that just showed up out of nowhere. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] ?! [charaTalk off] [charaDepth I 3] [charaDepth X 2] [charaDepth L 1] [se ad77 0.7] [seStop ad77 1.4] [wt 0.4] [charaFadein I 0.4 0,-200] [charaFadeTime L 0.4 0.5] [wt 2.2] [charaFadeout I 0.2] [wt 0.2] [charaFadein X 0.4 0,-200] [wt 2.2] [charaFadeout X 0.2] [charaFadeout L 0.2] [wt 0.2] [charaPut T 1] [charaTalk on] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Baobhan Sith That's them! Looks like they all turned out just fine! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash It appears to be three instant cameras, like the kind I've seen in the library... [k] @Mash ...and a binder. [k] @Mash I've confirmed that the binder is currently empty. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Hey, I know a thing or two about magecraft equipment. Let me see that for a sec. [k] [charaFaceFade A 6 0.2] [se ade158] @Da Vinci Hmm, hmm. Hmmm. Hmm? Hey, is this[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Baobhan Sith I'll start with the binder. [k] @Baobhan Sith That right there is the heart of this situation. I'd be careful with it if I were you. [k] @Baobhan Sith Anyway, all you have to do to resolve this situation peacefully is gather what I tell you to and put it in that binder. [k] @Baobhan Sith I specifically programmed it that way. You know what I'm talking about, right, Da Vinci? [k] @Baobhan Sith Once you do that, its connection to the Holy Grail I'm using to do all this will be broken. Then you can collect it for yourselves. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Huh!? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Baobhan Sith And make sure you don't take it apart. I went to a lot of trouble to make it. [k] @Baobhan Sith In fact, it'll explode if you mess with it too much. If you want to get the Border back to normal, make sure you do what I say. [k] ?1:So...what is it you want? ?! [charaFace E 2] @Baobhan Sith Can't you tell from the cameras? I want pics. [k] @Baobhan Sith And not just any pics. Those cameras have a very special feature. [k] @Baobhan Sith Hmm, let's see... [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [charaFadeout E 0.1] [charaPut T 1200,1200] [overlayFadein J 0.1 0,-1150] [overlayFadein K 0.1 0,310] [charaScale M 1.3] [charaScale A 1.2] [charaScale C 1.2] [charaScale F 1.2] [charaScale G 1.0] [charaScale H 1.2] [charaTalk depthOff] [charaDepth A 5] [charaDepth C 6] [charaDepth F 3] [charaDepth G 4] [charaDepth H 2] [charaDepth M 1] [charaFadein M 0.1 40,-400] [wt 0.4] [charaMove M -40,-400 16.0] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [wt 0.5] [charaTalk off] [charaFace A 6] [charaFadein A 0.7 -320,-50] [charaMove A -340,-50 4.0] [charaFace C 0] [charaFadein C 0.7 280,-50] [charaMove C 260,-50 4.0] [wt 3.0] [charaFadeout A 0.4] [charaFadeout C 0.4] [wt 0.4] [branchQuestClear lblClear01a 4000217] [branch lblClear01b] [label lblClear01a] [charaFace F 0] [charaFadein F 0.7 -310,-50] [charaMove F -330,-50 4.0] [charaFace G 0] [charaFadein G 0.7 10,-50] [charaMove G -10,-50 4.0] [charaFace H 0] [charaFadein H 0.7 330,-50] [charaMove H 310,-50 4.0] [wt 3.0] [charaFadeout F 0.4] [charaFadeout G 0.4] [charaFadeout H 0.4] [wt 0.4] [branch lblClear01conf] [label lblClear01b] [charaFace F 0] [charaFadein F 0.7 -190,-50] [charaMove F -210,-50 4.0] [charaFace G 0] [charaFadein G 0.7 210,-50] [charaMove G 190,-50 4.0] [wt 3.0] [charaFadeout F 0.4] [charaFadeout G 0.4] [charaFadeout H 0.4] [wt 0.4] [label lblClear01conf] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [charaPut W 1200,1200] [charaEffect W bit_talk_10_LowLevel 0,0] [charaFadeout M 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaScale A 1.0] [charaScale C 1.0] [charaScale F 1.0] [charaScale G 1.0] [charaScale H 1.0] [branchQuestClear lblClear02a 4000217] [branch lblClear02b] [label lblClear02a] [charaFace F 0] [charaFadein F 0.1 -320,0] [charaFace G 0] [charaFadein G 0.1 0,0] [charaFace H 0] [charaFadein H 0.1 320,0] [branch lblClear02conf] [label lblClear02b] [charaFace F 0] [charaFadein F 0.1 -200,0] [charaFace G 0] [charaFadein G 0.1 200,0] [label lblClear02conf] [wt 0.4] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [wt 0.4] [charaTalk on] [charaTalk F] [charaFace F 9] @Meunière (Oh damn, did she just look at me? Does this mean...it's my turn to be the star!?) [k] [branchQuestClear lblClear03a 4000217] [branch lblClear03b] [label lblClear03a] [charaFace H 5] @Elron (Of course not. She probably doesn't care who she picks.) [k] [branch lblClear03conf] [label lblClear03b] [label lblClear03conf] @Fou (Fou, fou.) [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaPut T 1] [charaTalk depthOn] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Baobhan Sith Hmm... Yup, it's gotta be you! The one with the Mystic Eyes! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa Me? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Baobhan Sith Yeah, you. You're going to be the photographer. [k] @Baobhan Sith Don't worry, they're super easy to use. Just point and shoot. [k] [messageOff] [subCameraOn 3] [charaDepth R 5] [charaDepth L 4] [charaDepth T 3] [charaDepth W 2] [charaDepth B 2] [charaDepth V 1] [charaScale R 1.1] [charaScale L 1.3] [charaLayer R sub #A] [charaLayer L sub #A] [charaLayer W sub #C] [charaLayer V sub #C] [subCameraFilter #A maskEdge cut359_mask06 6 180,9,96,0] [subCameraFilter #C maskEdge cut359_mask22 6 255,255,255,0] [subRenderDepth #A 3] [charaTalk R] [charaFace R 2] [charaFadein R 0.1 0,120] [charaFadein L 0.1 100,200] [subRenderFadein #A 0.4 0,-300] [wt 0.5] @R:Baobhan Sith The only catch is, you've gotta take pictures of feet. [k] [messageOff] [subRenderFadeout #A 0.4] [charaFadeout W 0.4] [charaFadeout E 0.4] [charaFadeout L 0.4] [wt 0.4] [charaFadeout R 0.1] [charaPut T 1200,1200] [charaPut R 1200,1200] [charaPut W 1200,1200] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 0,0] @Medusa ...Huh? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [charaTalk E] [charaFace E 10] [charaFadein E 0.1 0,0] @Baobhan Sith Let's go with Mash for the momentous first pic. Now listen up, 'cause this is important. [k] @Baobhan Sith See, taking the picture is just part of it. The subject needs to do something special, too. [k] [messageOff] [charaTalk E,W,S,U] [charaFadeinFSL W 0.1 410,200] [charaFadein V 0.1 0,0] [subRenderFadein #C 0.4 -680,-200] [charaFadeout E 0.4] [charaFace C 6] [charaFadeinFSR C 0.4 190,0] [wt 0.4] [charaPut T 1200,1200] [charaDepth S 2] [charaDepth M 1] [charaDepth U 2] [charaDepth N 1] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [charaLayer S sub #A] [charaLayer M sub #A] [charaScale S 1.6] [charaScale M 1.6] [charaFadein S 0.1 0,1150] [charaFadein M 0.1 -500,450] [subCameraFilter #A maskEdge cut359_mask04 4 85,48,147,0] [wt 0.4] @W:Baobhan Sith Hmm... Asking you to walk like you're on a runway would probably be too much. [k] [subRenderFadein #A 0.7 100,-350] [charaMove S 0,1050 20.0] [charaMove M -500,350 20.0] @W:Baobhan Sith But it is better to clear the magical energy flow, so try to move around as much as you can. [k] @W:Baobhan Sith If it doesn't work here, you can take the pic during a practice battle, too. Just try to make it as cool and natural as you can. [k] [messageOff] [subRenderFadeout #A 0.4] [subRenderFadeout #B 0.4] [wt 0.4] [charaFace C 7] @Mash I-I'm not really sure what you're talking about, but I'll do my best! [k] [charaFace W 2] @W:Baobhan Sith That's it. I knew yours were something special. Glad I kept an eye on them. [k] [messageOff] [subRenderFadeout #C 0.4] [charaFadeout C 0.4] [wt 0.4] [charaPut T 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Baobhan Sith As for you, photographer, I want you to take a pic of Mash's feet. Specifically, her high heels. [k] @Baobhan Sith Those lenses are designed to generate an effect similar to Mystic Eyes petrification when magical energy is passed through them. [k] ?1:Isn't that dangerous? [charaFace E 14] @Baobhan Sith Zip it! It's fine! Those cameras are designed for exactly that! [k] ?2:But I don't WANT Mash to be petrified! [charaFace E 14] @Baobhan Sith Relax, she's not getting petrified! I told you, the cameras are specifically designed for that! [k] ?! @Baobhan Sith They don't petrify, they just hold the subject in place! You'll see what I mean once you take a damn photo! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa ...So, what should I do? [k] [bgmStop BGM_EVENT_139 2.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Hmm. At first glance, they don't seem lethal. [k] @Da Vinci And there's pretty much no way they could output the same kind of effect as Medusa's Mystic Eyes. [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_MAP_23 0.4] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash I can't imagine Baobhan Sith lying under the circumstances. [k] @Mash And even if she is, I'm confident this won't be anything the rest of you can't handle. [k] [charaFace C 2] @Mash So, I'm willing to be the guinea pig for these cameras! Ready when you are, Medusa! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_MAP_23 0.4] [wait fade] [soundStopAllEnd] [end]