$94-08-50-13-1-1 [enableFullScreen] [soundStopAll] [charaSet A 8001410 1 Mash] [charaSet B 1098267100 1 Medusa] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 1098273800 1 "Miss Boot Line"] [charaSet E 5034000 1 "Queen of Sheba"] [charaSet F 7013000 1 Kiyohime] [charaSet G 4009100 1 Mary] [charaSet H 4009200 1 Anne] [charaSet I 6027000 1 "Wu Zetian"] [charaSet J 25006000 1 "Van Gogh"] [imageSet K cut464_4cut_khm01 1] [imageSet L cut464_4cut_khm02 1] [imageSet M cut464_4cut_mean01 1] [imageSet N cut464_4cut_bst02 1] [imageSet O cut464_4cut_gho02 1] [imageSet P cut464_4cut_gho03 1] [imageSet R cut463_portrait_khm 1] [imageSet S cut463_portrait_bst 1] [imageSet T cut463_portrait_mme 1] [imageSet U cut463_portrait_man 1] [imageSet V cut463_portrait_gho 1] [sceneSet X 188400 1] [sceneSet Y 10000 1] [charaScale Y 1.05] [charaSet Z 98115000 1 Effect] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [scene 188700] [fadein black 1.0] [wait fade] [cueSe SE_23 23_ad1325] [flashin once 0.1 0.7 FFFFFFCF FFFFFF00] [wt 1.2] [bgm BGM_GALATEA_1 0.1] [cueSe SE_23 23_ad1326] [wt 0.2] [charaScale R 0.6] [charaScale S 0.6] [charaScale T 0.6] [charaScale U 0.6] [charaDepth R 5] [charaDepth S 2] [charaDepth T 4] [charaDepth U 3] [charaRoll R 6] [charaRoll S -3] [charaRoll T -7] [charaRoll U 8] [charaFadein S 0.7 -120,-210] [wt 0.2] [charaFadein R 0.7 -350,-50] [wt 0.2] [charaFadein U 0.7 130,-40] [wt 0.2] [charaFadein T 0.7 370,-190] [wt 3.0] [charaFadeout R 0.4] [charaFadeout S 0.4] [charaFadeout T 0.4] [charaFadeout U 0.4] [wt 0.7] [charaScale R 0.8] [charaScale S 0.8] [charaScale T 0.8] [charaScale U 0.8] [charaScale V 0.8] [charaRoll R 0] [charaRoll S 0] [charaRoll T 0] [charaRoll U 0] [charaTalk depthOff] [charaDepth V 4] [charaDepth S 3] [charaDepth T 2] [charaDepth U 1] [charaDepth D 0] [charaTalk D] [charaFace D 1] [charaFadein D 0.4 340,-50] [charaFadeinFSL R 0.4 -180,-120] [wt 0.4] @Miss Boot Line That's it! The simple, straightforward cuteness[sr]of Kiyohime's,[wt 0.9][charaFadeinFSL S 0.1 -180,-120][wt 0.1][charaFadeout R 0.4] Wu Zetian's,[wt 1.1][charaFadeinFSL T 0.1 -180,-120][wt 0.1][charaFadeout S 0.4] and Mary's footwear! [k] [charaFadeinFSL U 0.1 -180,-120] [wt 0.1] [charaFadeout T 0.4] @Miss Boot Line The unbelievable coolness of Anne's metal heels![wt 0.4] [k] @Miss Boot Line These are the sorts of things you just won't notice without a close examination! [k] [charaFadeout U 0.4] @Miss Boot Line And then there's... [k] [messageOff] [charaFadeinFSL V 0.4 -180,-120] [wt 1.2] [charaFace D 14] @Miss Boot Line Bwaaa!? I don't even know what I'm looking at,[messageShake 0.05 4 4 0.2] but[sr]it's literally maddeningly cute! Hang in there, me! Don't lose hold of your sanity stat! [k] [messageOff] [fadeout black 0.7] [bgmStop BGM_GALATEA_1 1.0] [wait fade] [charaFadeout D 0.1] [charaFadeout V 0.1] [charaTalk depthOn] [charaSet D 1098268100 1 "Miss Boot Line"] [wt 0.5] [fadein black 0.7] [wait fade] [bgm BGM_EVENT_147 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash All right, aside from Miss Boot Line losing her own cool over there... [k] @Mash ...has everyone calmed down now? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 6] [charaDepth G 4] [charaDepth I 3] [charaDepth H 2] [charaDepth J 1] [charaTalk off] [charaFace I 4] [charaFadeinFSSideR I 0.1 390,0] [charaFace G 4] [charaFadein G 0.1 210,0] [charaFace H 4] [charaFadein H 0.1 20,0] [charaFace F 4] [charaFadeinFSL F 0.1 -220,0] [charaFace J 4] [charaFadeinFSSideL J 0.1 -390,0] @All Five Yes. We're sorry... [k] [charaTalk on] @Kiyohime When I saw Master's room was empty, I just got so excited to play the traditional “devoted wife waiting patiently for her beloved's return” role... [k] @Mary As a pirate, I can't see treasure and not try to claim it for myself, so... [k] [messageOff] [charaTalk H,G] [wt 0.1] [charaMoveReturn H 20,-4 0.4] [wt 0.5] [charaMoveReturn H 20,-4 0.4] [wt 0.7] [charaFace J 3] @Van Gogh E-ehehe. I just wanted to burrow into Master's bed like usual... [k] @Van Gogh I wasn't really thinking about it any deeper than that... [k] [charaFace J 16] @Van Gogh Eep. I guess you could say I never think about things too deeply, huh? It's true. I'm so sorry! [k] [charaFace I 2] @Wu Zetian And as I said before, I was merely devoting myself to practicing proper governance! [k] [charaFace I 3] @Wu Zetian ...R-really, that's all. [k] [charaFadeout F 0.1] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa So, what do we do now? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Da Vinci You know, I'm gonna ask the opinion of someone we usually never ask from. What do YOU think we should do? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa Let's see... [k] @Medusa I don't really understand what this was all about, but it's basically kids fighting over who gets to play with a toy, right? [k] @Medusa Since all their fighting has nearly broken that toy, I think what I'd do is show them the results of their actions. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Take a look around you, everyone! Do you see what a mess you've made of Senpai's room!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Mary ...Tch. Sorry. It won't happen again. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Medusa If that doesn't work, you could threaten to confiscate the toy until they learn how to share. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash That's a drastic solution, but it does sound much better than Senpai's room being completely destroyed. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 6] [charaDepth G 4] [charaDepth I 3] [charaDepth H 2] [charaDepth J 1] [charaTalk off] [charaFace I 4] [charaFadeinFSSideR I 0.1 390,0] [charaFace G 4] [charaFadein G 0.1 210,0] [charaFace H 4] [charaFadein H 0.1 20,0] [charaFace F 4] [charaFadeinFSL F 0.1 -220,0] [charaFace J 4] [charaFadeinFSSideL J 0.1 -390,0] @All Five Nooo! Anything but thaaat![messageShake 0.05 4 4 0.2] [k] [charaFadeout F 0.1] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaDepth C 5] [charaDepth Y 1] [charaPut Y 1] [charaFadeTime Y 0.2 0.5] [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci (Hmm. This Medusa's got a surprisingly good head on her shoulders.) [k] @Da Vinci (Maybe her maternal instincts are kicking in with the way she's been holding that golden sword like it was a child.) [k] [messageOff] [charaFadeout Y 0.2] [wt 0.5] ?1:Now, now. We don't have to go that far. ?! [charaFace C 8] @Da Vinci So what do you think we should do, [%1]? [k] ?1:If we've got a room where Servants can rest, we should use it. ?2:I want to open my room up to everyone to use as a rest spot. ?! [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk depthOn] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Mash Senpai, no! That's very kind of you, but it's too dangerous! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Hmm. I gotta say, another rest spot would be a big help here. [k] [charaFace C 29] @Da Vinci As long as everyone follows the rules, like taking turns resting and whatnot, there shouldn't be a problem... [k] @Da Vinci So maybe we just need to officially make it the law of the land. Or room, as it were. [k] ?1:Then we can ask her for help, since we just ran into her earlier. ?! [messageOff] [wipeout rollRight 1.0 0.5] [bgmStop BGM_EVENT_147 1.5] [wait wipe] [charaFadeout C 0.1] [charaPut Z 2000,2000] [scene 188400] [wt 1.0] [wipein rollLeft 1.0 0.5] [wait wipe] [wt 0.3] [bgm BGM_EVENT_94 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.4 1] [se ade394 0] [seVolume ade394 0.2 0.8] [wt 0.4] @Queen of Sheba There you go. One contract spell, signed and sealed.[wt 0.4][seStop ade394 0.5] [k] [se ad39] [seStop ad39 1.4] @Queen of Sheba Now we just embed this in your door, aaand... [k] [messageOff] [charaFadeout E 0.2] [wt 0.2] [effect bit_talk_barrier_iyo] [cueSe SE_21 21_ade588] [se ad814] [se ad732] [fadeout white 1.0] [wait fade] [seStop ad732 1.5] [seStop 21_ade588 1.5] [wt 0.5] [fadein white 1.5] [wait fade] [wt 0.5] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Queen of Sheba Voilà. Now nobody can enter this room unless they agree to the contract! [k] [charaFace E 9] @Queen of Sheba Since my Eye of the Spirits is always watching, I can make sure the terms of service are enforced with absolute authority. [k] @Queen of Sheba So I can also guarantee that any dealings involving this contract will be completely on the up and up. [k] [charaFace E 1] @Queen of Sheba If someone stays past their designated time, tries to cast a curse, place a trap, or violates the terms in any other way, they'll be automatically kicked out, just like that. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash This is great. We'll hammer out the details later, but it sounds like this should stop any trouble before it starts. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] [wt 0.5] ?1:Thanks for your help! ?! [charaFace E 3] @Queen of Sheba Not at all. You already paid me what I asked for, so this is just another service. Systems engineering, I think it's called? [k] [charaFace E 12] @Queen of Sheba Anyway, my profit margins are already accounted for in the fee, so I'm always happy to do more business. All right then, don't be a stranger☆ [k] [messageOff] [charaFadeout E 0.4] [se ade422] [seStop ade422 1.5] [wt 1.0] [scene 188700 1.0] [charaTalk depthOff] [charaDepth F 6] [charaDepth G 4] [charaDepth I 3] [charaDepth H 2] [charaDepth J 1] [charaTalk off] [charaFace I 1] [charaFadeinFSSideR I 1.0 390,0] [charaFace G 1] [charaFadein G 1.0 210,0] [charaFace H 1] [charaFadein H 1.0 20,0] [charaFace F 1] [charaFadeinFSL F 1.0 -220,0] [charaFace J 1] [charaFadeinFSSideL J 1.0 -390,0] [wt 2.5] [bgmStop BGM_EVENT_94 0.6] [fadeout white 0.3] [wait fade] [charaFadeout F 0.1] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [charaDepth N 7] [charaDepth O 6] [charaDepth P 5] [charaDepth M 3] [charaDepth L 2] [charaDepth K 1] [charaScale K 1.01] [charaScale L 1.01] [charaScale M 1.01] [charaScale O 1.01] [charaScale P 1.01] [charaScale N 1.01] [charaFadein K 0.1 -160,-200] [charaFadein L 0.1 -160,-200] [charaFadein M 0.1 160,-200] [charaFadein O 0.1 -160,-200] [charaFadein P 0.1 -160,-200] [charaFadein N 0.1 160,-200] [effect bit_talk_thunder_04] [wt 0.1] [se ad842] [seVolume ad842 0 0.4] [fadein white 0.5] [wait fade] [seStop ad842 1.8] [wt 0.5] [cameraMove 0.5 20,110 1.4] [wt 0.5] [bgm BGM_BATTLE_113 0.1] @Kiyohime Now that things have come to this, all that's left is to follow the rules. [k] @Kiyohime If those rules include a time limit, then I'll just[sr]monopolize the Master elements in [&his:her] room until my[sr]time is up. [k] [charaFadeout L 0.2] @Kiyohime However, I refuse to give up the honor of being the[sr]first to make use of this room![sr]For me, as [&his:her] devoted wife, it's first or nothing! [k] [cameraMove 0.5 -170,75 1.4] @Mary Well, we're not giving up the first spot either. So how about we settle this with a nice, clean round of rock-paper-scissors!? [k] [cameraMove 0.5 -20,-110 1.4] @Wu Zetian Agreed! [k] [cameraMove 0.5 170,0 1.4] [charaFadeout O 0.2] @Van Gogh Given how I died and all, I don't suppose I could be the only one who gets to use a pistol? N-no dice? Right, of course. I'm sorry... [k] [messageOff] [cameraMove 0.5 -15,45 1.08] [wt 1.0] @All Five Rock! Paper! Scissors! Shoot! [k] [messageOff] [subCameraOn 1] [charaLayer X sub #A] [subCameraFilter #A through] [charaScale X 1.01] [subRenderFadein #A 0 0,0] [charaFadein X 1.0 0,-200] [wt 1.0] [charaFadeout K 0.1] [charaFadeout N 0.1] [charaFadeout M 0.1] [charaFadeout P 0.1] [cameraHome 0.1] @All Five Tie! Go again![sr]Tie! Go again! [k] @All Five ...![sr]...! [k] [se ad267] @All Five (Sound of fire blazing)[sr][wt 1.0][se ad558](Sound of a gunshot) [k] ?1:Um... You do know it's a lottery-based reservation system, right? ?! [messageOff] [wt 0.5] [fadeout black 2.0] [seStop ad558 2.0] [bgmStop BGM_BATTLE_113 2.0] [wait fade] [subRenderFadeout #A 0.1] [charaFadeout X 0.1] [wt 0.1] [subCameraOff] [charaLayer X normal] [charaSet A 3027001 1 Lancer] [charaSet B 4001002 1 Rider] [charaSet C 11004002 1 Gorgon] [scene 10000] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_90 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Lancer Is it working? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rider I think so. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Gorgon Hmph. Don't you two think this is getting ridiculous? It's pissing me off. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Lancer No. I think she realizes, and she's going along with it anyway. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rider Either way, our job is the same. We have to make sure this succeeds. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lancer Yes. We each have our own jobs to do. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Gorgon What are you talking about? Our work is done already. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Rider If all goes according to plan, yes. But there's no telling what could happen. [k] [charaFace B 0] @Rider Depending on how things go, we may have to pitch in. [k] @Rider At this point, it's better to be obvious about it than to have the plan fail. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Lancer ...Yes, I suppose it is. [k] @Lancer Personally, I've been curious about it for a long time. If this is what we have to do[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Gorgon Well, I'm done getting involved. They can struggle as much as they like, for all I care. Hahaha! [k] [messageOff] [charaFadeout C 0.7] [se ad671] [seVolume ad671 0 0.3] [seStop ad671 0.9] [se ad460] [seVolume ad460 0 0.6] [seStop ad460 0.8] [se ad200] [seStop ad200 1.0] [se adm76] [seVolume adm76 0 0.2] [seStop adm76 1.0] [wt 1.4] [se ad671] [seVolume ad671 0 0.3] [seStop ad671 1.3] [se ad460] [seVolume ad460 0 0.15] [seStop ad460 1.0] [se ad200] [seVolume ad200 0 0.5] [seStop ad200 1.2] [wt 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lancer You heard her. What do we do now? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rider Oh, I'm sure she'll still come by to at least check in. She's me, too, after all. [k] @Rider She knows just as well as we do that this concerns her, too. [k] @Rider If we need her help, we can make sure she gets involved whether she likes it or not. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.5] [charaMoveReturn A 0,-5 0.7] [wt 1.7] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_90 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]