$94-08-50-15-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098267100 1 Medusa] [charaSet B 8001410 1 Mash] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 1098182200 1 "Nemo Engineer"] [charaSet E 1098273800 1 "Miss Boot Line"] [charaSet F 1098268100 1 "Miss Boot Line"] [charaSet G 2046000 1 Minamoto-no-Tametomo] [charaSet H 7032000 1 "Xiang Yu"] [charaSet I 5044000 1 "Chen Gong"] [charaSet J 7003002 1 "Lu Bu"] [sceneSet K 188800 1] [charaScale K 1.4] [sceneSet L 188800 1] [charaScale L 1.4] [imageSet R cut463_portrait_tnk 1] [imageSet V cut463_portrait_kuu 1] [imageSet Q cut463_portrait_mtm 1] [imageSet S cut463_portrait_ryo 1] [charaSet T 1098120900 1 Static] [charaPut T 2000,2000] [charaEffect T bit_talk_10_LowLevel] [scene 188800] [subCameraOn 1] [charaLayer I sub #A] [subCameraFilter #A through] [charaRoll I 340] [charaFace I 1] [charaFadein I 0.1 150,-290] [fadein black 1.5] [wait fade] [bgm BGM_GALATEA_1 0.1] [cueSe SE_23 23_ad1325] [flashin once 0.1 0.4 FFFFFFCF FFFFFF00] [wt 1.0] [cueSe SE_23 23_ad1325] [flashin once 0.1 0.7 FFFFFFCF FFFFFF00] [wt 1.2] [cueSe SE_23 23_ad1326] [wt 0.2] [charaScale R 0.8] [charaScale V 0.8] [charaScale Q 0.8] [charaScale S 0.8] [charaTalk depthOff] [charaDepth R 5] [charaDepth V 4] [charaDepth Q 3] [charaDepth S 2] [charaDepth E 1] [charaTalk off] [charaFace E 1] [charaFadein E 0.4 340,-50] [charaFadeinFSL R 0.4 -180,-120] [wt 1.0] @Miss Boot Line Hmm, hmm. Yes, nice and pointy. I especially like how defiant that upward angle makes it feel. [k] @Miss Boot Line It definitely conveys the impression that the wearer is no ordinary person. [k] [charaFace E 4] @Miss Boot Line ...I'm not sure anyone else would have the same appreciation for it, though. [k] [charaFadeinFSL V 0.1 -180,-120] [wt 0.1] [charaFadeout R 0.4] [charaFace E 0] @Miss Boot Line Yup, those are definitely hooves. Not much more to say there.[wt 0.4] [k] [charaFadeinFSL Q 0.1 -180,-120] [wt 0.1] [charaFadeout V 0.4] @Miss Boot Line And this is a fine example of metal plating. [k] @Miss Boot Line There's a unique beauty to be found in clothing optimized for combat to the exclusion of all else... [k] @Miss Boot Line ...and this footwear certainly gets that impression across! [k] @Miss Boot Line Now, the real problem is this footwear. [k] [messageOff] [charaFadeinFSL S 0.1 -180,-120] [wt 0.1] [charaFadeout Q 0.4] [wt 1.5] [charaFace E 10] @Miss Boot Line Are they hooves? Are they metal? The more I look, the less I understand. [k] [charaFace E 0] @Miss Boot Line But it IS wonderful to see that even familiar Servants can still surprise depending on their Ascension! [k] @Miss Boot Line Mmm, what a fascinating find! [k] [messageOff] [bgmStop BGM_GALATEA_1 1.5] [fadeout black 1.0] [wait fade] [charaFadeout E 0.1] [charaFadeout S 0.1] [charaSet E 1098268100 1 "Miss Boot Line"] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_94 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa Phew. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Thank you, everyone! That concludes our photo session! [k] @Mash I was also surprised to see you take part in the battle as well, Chen Gong and Lu Bu! [k] ?1:Well, Lu Bu did just finish recharging himself. ?2:I mean, I'd probably check out a battle happening that nearby too. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Medusa What's the deal with that guy who kept getting hit with wrenches, anyway? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Da Vinci Oh, he's our kind of freaky tactician. He's just...like that. [k] @Da Vinci Luckily, it looks like his friend will take care of him so we don't have to. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] [se ade268] @Lu Bu [image berserker_language_2]! [k] [messageOff] [charaTalk off] [charaMove J 0,-20 0.7] [se ad77] [seStop ad77 0.9] [wt 0.9] [subRenderFadein #A 0.4 0,20] [se ad480] [wt 0.2] [subRenderMove #A 0,40 0.7] [charaMove J 0,0 0.7] [wt 1.5] [se ade311] [subRenderMove #A -30,40 0.5] [charaMove J -30,0 0.5] [charaFadeout J 0.4] [charaFadeout I 0.4] [wt 1.5] [se ade311] [seVolume ade311 0 0.4] [wt 1.5] [subRenderFadeout #A 0] [subCameraOff] [charaLayer I normal] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Mash So I see. Lu Bu just picked Chen Gong up off the floor and carried him away like an oversized duffel bag... [k] [messageOff] [charaFadeout B 0.2] [subCameraOn 2] [charaLayer G sub #A] [charaLayer K sub #A] [charaLayer H sub #B] [charaLayer L sub #B] [subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255] [charaDepth G 8] [charaDepth K 7] [charaDepth H 6] [charaDepth L 5] [charaTalk off] [charaFace H 0] [charaFadeinFSR H 0.1 50,200] [charaFadein L 0.1 -50,0] [charaFace G 0] [charaFadeinFSL G 0.1 -100,200] [charaFadein K 0.1 50,0] [wt 0.2] [subRenderFadein #A 0.5 -212,-230] [subRenderFadein #B 0.5 212,-230] [wt 0.8] [charaTalk on] [charaFace H 1] @Xiang Yu I am grateful for this fresh combat data you have provided us. [k] [charaFace G 1] @Minamoto-no-Tametomo As am I. [k] @Minamoto-no-Tametomo It was especially valuable to face you, the unit with the golden sword, as we still had very little data about you, given your recent arrival. [k] @Minamoto-no-Tametomo In particular, the unpredictable nature of your virtually generated demonic minions will be ideal for adaptability training. [k] @Minamoto-no-Tametomo Further combat sessions with these minions will surely provide valuable experience for our anti-demon combat techniques. [k] @Minamoto-no-Tametomo I therefore request that you let us incorporate them into our regular training program. [k] [messageOff] [subRenderFadeout #A 0.5] [subRenderFadeout #B 0.5] [wt 0.5] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [subCameraOff] [charaLayer G normal] [charaLayer H normal] [charaLayer K normal] [charaLayer L normal] [charaTalk A] [charaFace A 1] [charaFadein A 0.2 1] [wt 0.2] @Medusa Forget it. I'm not about to let my demons be your playmates. Try your luck elsewhere. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Minamoto-no-Tametomo Hmm. Too bad. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Xiang Yu At any rate, we have completed both our energy replenishment and our data processing. We thank you once again, and will now return to our regular duties. [k] [messageOff] [wt 0.1] [charaFadeout H 0.4] [se ad710] [seVolume ad710 0 0.8] [seStop ad710 2.0] [wt 2.5] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.7] [bgmStop BGM_EVENT_94 2.0] [charaFadeout G 0.4] [cueSe SE_22 22_ad1162] [seVolume 22_ad1162 0 0.9] [seStop 22_ad1162 2.0] [wt 2.5] [bgm BGM_EVENT_77 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Nemo Engineer Yeesh. About time those big lugs got outta my hair. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Da Vinci Um, I hate to be the bearer of bad news for you, Engineer, but...I don't think that's the last you'll see of Servants like that. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Nemo Engineer Huh? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Da Vinci Sion wouldn't have built that charger here if she hadn't decided to make this area a full-blown charging station. [k] @Da Vinci It's probably just a matter of time until word gets out to the other mechanical Servants that they can recharge in the engine room now. [k] ?1:But shouldn't Sion have asked Engineer first? ?2:But this is Engineer's space. Shouldn't she get a say? ?! [charaFace C 0] @Da Vinci Good point. We don't want to impose on you without your consent. [k] @Da Vinci Well, putting it this way may be playing a little dirty, but let me ask you this: Which would you prefer? [k] [charaFace C 7] @Da Vinci Would you rather open up the engine room as a rest spot for the Servants who need it... [k] @Da Vinci ...and help resolve this whole mess with the forest as quickly as possible? [k] @Da Vinci Or, would you rather keep fighting off these endlessly growing roots by yourself, while also doing your usual engine room job? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Nemo Engineer Gnnn... [k] [charaFace D 2] @Nemo Engineer Okay, fine! If I gotta deal with two different sources of stress, it makes sense to deal with them both at once. [k] @Nemo Engineer But make sure everyone, and I mean EVERYONE, knows not to interfere with my work, all right!? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Da Vinci Thanks! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Thank you for providing us with a new rest spot, Engineer! [k] @Mash Master is kindly sharing [&his:her] own room as well, so[sr]I'm hopeful that we can resolve this situation as soon as possible if we all work together! [k] [charaFace B 2] @Mash Of course, if we should happen to find my room too, I'd be glad to offer it up as a rest spot in the same fashion! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Well, by this point, we've definitely come far enough along that we can start see and predict the emerging pattern. [k] @Da Vinci And if I'm right, our next stop won't be a room, but somewhere I never would have expected... [k] @Da Vinci Of course, I could be totally wrong. The only way to be sure is to check it out for ourselves. Good luck on the next leg! [k] [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]