$94-08-50-17-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098267100 1 Medusa] [charaSet B 8001410 1 Mash] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 1098268100 1 "Miss Boot Line"] [charaSet E 1098267100 1 Medusa] [charaScale E 1.1] [charaSet F 8001410 1 Mash] [charaSet G 98002000 1 Fou] [charaSet H 3046001 1 Vritra] [charaScale H 1.2] [charaSet I 3046001 1 Vritra] [charaScale I 1.2] [charaSet J 1098268100 1 "Miss Boot Line"] [charaScale J 1.2] [sceneSet L 188900 1] [charaScale L 1.2] [imageSet M back10000 1 1] [sceneSet N 188900 1] [charaScale N 1.4] [sceneSet O 106800 1] [charaScale O 1.4] [sceneSet P 106800 1] [charaScale P 1.4] [charaSet Q 98115000 1 Effect] [charaPut Q 2000,2000] [charaEffect Q bit_talk_10_LowLevel] [charaSet R 5009000 1 "Effect 1"] [charaSet S 5009000 1 "Effect 2"] [charaSet T 5009000 1 "Effect 3"] [charaSet Z 98115000 1 "Effect 1"] [scene 188400] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash Um, Da Vinci, are you sure this is the right way? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci I understand your confusion, but it's the only way left to go. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Miss Boot Line If this is the only path left to find shoes we have yet to see, then we have no choice but to see where it leads. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa True. I don't see any sense in stopping now when we are so close to being done. Come on, let's go. [k] [messageOff] [se ad594] [seVolume ad594 0 0] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout A 0.1] [charaTalk depthOff] [charaDepth A 6] [charaDepth B 5] [charaDepth C 4] [charaDepth L 3] [scene 188900] [charaFadein L 0.1 0,-190] [wt 1.0] [seVolume ad594 1.5 1.0] [wt 0.5] [charaMove L 0,-220 1.5] [fadein black 1.0] [wait fade] [wt 1.0] [se ad800] [seStop ad800 1.0] [wt 1.5] [bgm BGM_EVENT_147 0.1] ?1:We're outside! ?2:It's the deck! ?! [charaPut Q 1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Da Vinci Our scans show that reentering the ship from the maintenance hatch up ahead is the only way to move forward. [k] @Da Vinci All thanks to the spatial distortions, needless to say. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [cueSe SE_22 22_ad1151] [seVolume 22_ad1151 0 0] [seVolume 22_ad1151 1.0 1.0] [se ad556] [seVolume ad556 0 0] [seVolume ad556 1.0 0.4] [wt 1.0] [cueSeStop 22_ad1151 2.5] [seStop ad556 2.5] [wt 2.0] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash As I thought, the wind is very strong out here.[sr]Please be care[line 2][wt 0.7][charaFace B 14]Ah! [k] [messageOff] [charaMove B -20,-25 0.3] [charaMoveScale B 0.9 0.3] [charaFadeout B 0.3] [charaMove L -20,-220 0.3] [charaMoveScale L 1.1 0.3] [shake 0.03 4 3 0.5] [blur motion 0.3 4 100 0.5 0.6 0.03 100] [se ad556] [wt 1.2] [seStop ad556 2.0] ?1:Uh[line 2] ?! [subCameraOn 1] [charaLayer A sub #A] [subCameraFilter #A through] [charaScale A 1.1] [subRenderFadein #A 0 0,0] [blurOff motion 0.6] [charaTalk A] [charaFace A 0] [charaFadein A 0.2 230,-10] [charaMove A 200,0 0.4] [charaMoveScale A 1.2 0.4] [se ad7] [wt 0.2] [shake 0.03 2 2 0.3] [wt 0.5] @Medusa Watch it. You're just a normal human. You should know the winds out here could blow you away, easily. And you won't always have someone there to catch you. [k] ?1:Th-thank you. ?! [charaFace A 10] @Medusa ...It's nothing. Any other Servant would do the same. [k] [messageOff] [charaScale B 1.0] [charaDepth B 2] [charaTalk B,A] [charaFace B 2] [charaFadein B 0.1 50,0] [charaFadeout A 0.5] [charaFadeout L 0.5] [wt 0.5] [charaScale A 1.0] [subRenderFadeout #A 0] [subCameraOff] [charaLayer A normal] @Mash Please feel free to use me as an anchor, Master! I'm very confident in my stability! [k] @Mash Look! Fou is already taking shelter in my pocket! [k] [charaDepth G 9] [charaTalk G] [charaFace G 0] [charaFadein G 0.2 -170,-50] [charaMoveReturn G -170,-40 0.3] @Fou Fou! [k] [charaFadeout G 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Miss Boot Line Hmm. Well, at least it's nice to be outside again. The wind feels wonderful. [k] @Miss Boot Line As a crane, part of me would like nothing more than to spread my wings and ride the breeze. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Medusa ...True. This wind isn't bad. [k] @Medusa I guess the wind is one thing that stays the same no matter how many millennia go by. [k] ?1:Does it remind you of the wind in your hometown or something? ?! [charaFace A 0] @Medusa Hometown... The only home I remember is a shapeless island. The wind there was... [k] [messageOff] [wt 1.2] [charaFace A 13] @Medusa No, never mind. I can't remember what my life was like there. [k] [charaTalk depthOff] [charaDepth A 2] [charaDepth M 1] [charaFace A 12] [charaFadeTime M 0.2 0.5] @Medusa (Yeah. The only part I remember is[line 2]) [k] [charaFadeout M 0.2] [wt 0.1] [charaFace A 3] [bgmStop BGM_EVENT_147 2.0] @Medusa Wait. Something's here. [k] [messageOff] [charaScale L 1.4] [charaDepth H 7] [charaDepth L 6] [charaFadein L 0.6 0,-300] [charaMove L 0,-150 2.5] [cueSe SE_22 22_ad1187 0.5] [seVolume ade283 0.6 0.7] [wt 2.0] [charaTalk H] [charaFace H 1] [charaFadein H 0.7 0,20] [charaMove H 0,0 0.5] [wt 0.4] [seStop 22_ad1187 0.8] [charaMoveReturn H 0,-2 0.7] [se ad800] [seStop ad800 0.4] [wt 0.8] [charaFadeout A 0.1] [charaFace B 6] [charaFadein B 0.1 1] [bgm BGM_MAP_49 0.1] @Vritra Keeheehee. It's about time you showed up. [k] [messageOff] [charaTalk H,B] [charaFadeout H 0.5] [charaFadeout L 0.5] [wt 0.5] [charaTalk depthOn] @Mash Vritra! [k] [charaFadeout B 0.1] [wt 0.1] [charaScale H 1.0] [charaTalk A] [charaFace A 17] [charaFadein A 0.1 1] @Medusa This aura... You're one hell of a demon, aren't you? And a serpent demon at that. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Vritra Relax, Western serpent. I'm not here to eat you. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Da Vinci Okay then, so why ARE you here? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Vritra I know what it is you seek. [k] @Vritra You wish to photograph Servants' feet in order to get rid of the forest growing all throughout this ship. [k] [charaFace H 7] @Vritra Which includes my feet as well, no? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Miss Boot Line Of course! I'm just dying to see what kind of shoes an infamous evil dragon like yourself wears! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 15] [charaFadein H 0.1 1] @Vritra Hehehe. Is that so? [k] [messageOff] [charaTalk off] [se adm54] [charaDepth L 2] [charaDepth H 1] [charaDepth I 3] [charaScale L 1.4] [charaScale I 1.4] [charaFadein L 0.3 0,-420] [charaFace I 2] [charaFadein I 0.3 0,10] [effect bit_talk_41_fs 0,100] [wt 0.3] [charaFace H 4] @Vritra Well forget it! [k] ?1:Called it. ?! [messageOff] [effectStop bit_talk_41_fs] [charaFadeout L 0.4] [charaFadeout I 0.4] [wt 0.4] [effectDestroy bit_talk_41_fs] [charaTalk on] [charaTalk H] @Vritra You're going to be done with this trial soon, right? And it's been going fairly smoothly up to this point, hasn't it? [k] [charaFace H 5] @Vritra So how could I not stand in your way? [k] @Vritra I mean, how can you feel any sense of accomplishment if you didn't have to really dig deep to find the strength to push your way past a truly difficult obstacle? [k] [charaFace H 14] @Vritra Besides, it's just not fun for me otherwise. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Mash That's Vritra logic, all right. This is going to be a problem... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Medusa I can tell she's pretty damn strong. What if we just ignored her and kept going? [k] @Medusa I'm sure we don't need to photograph EVERY Servant's feet to pass. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 11] [charaFadein H 0.1 1] @Vritra Do you really think I'll let you do that? [k] [charaFace H 1] @Vritra I won't. In fact, I already put an impenetrable wall around the hatch you need to pass through to move forward. [k] @Vritra The only way to remove it is to photograph my feet. Nothing else will work. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 33] [charaFadein C 0.1 1] @Da Vinci So...you want us to fight you to see if we can manage to take a picture of your shoes? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Vritra No, an ordinary battle would not be fun enough. I decided you need an obstacle better suited to this environment. [k] @Vritra And that is... [k] [bgmStop BGM_MAP_49 2.0] ?1:Is...? ?! [messageOff] [charaTalk depthOff] [charaDepth I 7] [charaDepth N 6] [charaDepth H 5] [charaDepth B 4] [charaDepth A 3] [charaTalk off] [charaFace I 6] [charaFadein N 0.4 0,-370] [charaFadein I 0.4 0,60] [charaMove N 0,-420 1.0] [charaMove I 0,10 1.0] [wt 1.5] [charaFadeout H 0.1] [charaFace B 6] [charaFace A 17] [charaFadeinFSL B 0.1 -250,0] [charaFadeinFSR A 0.1 250,0] [se ad139] [fowardEffect bit_talk_41_fs] [charaFace I 13] @Vritra The Chitty Chitty Fang Fang Wacky Dragon Race Extravaganza! [k] [messageOff] [charaFadeout I 0.5] [charaFadeout N 0.5] [fowardEffectDestroy bit_talk_41_fs] [wt 1.5] [charaFadeout B 0.2] [charaFadeout A 0.2] [wt 0.2] [charaPutFSR Q 260,0] [charaFace C 17] [charaFace D 10] [charaFadeinFSL D 0.2 -260,0] [charaFadeinFSR C 0.2 260,0] [wt 1.5] [charaPut Q 2000,2000] [charaFadeout C 0.2] [charaFadeout D 0.2] [wt 0.2] [charaTalk depthOn] [bgm BGM_EVENT_64 0.1] [charaTalk on] [charaTalk H] [charaFace H 1] [charaFadein H 0.2 1] [wt 0.2] @Vritra Now that we have access to the deck once again, why not take this opportunity to see who can perform the quickest and most precise midair maneuvers? [k] [charaFace H 6] @Vritra I'll put some floating rings in the sky. Whoever passes through them all and reaches the goal first wins. [k] @Vritra I got the idea while watching Ganesha and her friends playing in the rec room. [k] ?1:That does sound like something straight out of a racing game. ?2:Sounds like they were doing speedruns... ?! [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Medusa (Sigh) Must we? [k] [charaFace A 0] @Medusa Seems like it'd be a lot simpler to just fight her. [k] @Medusa Sure, you might be a demon with the strength of a god, but I still like my chances. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Vritra Keeheehee. I like that look in your eyes. They may seem lazy and indifferent at first, but they are filled with fire and rebellious spirit. [k] [charaFace H 8] @Vritra No, wait... Is that rebellion aimed only at the gods? It seems like something happened to make you really hate them. [k] [charaFace H 6] @Vritra If you like, I would be willing to give you some tips for the next time you fight a god. [k] @Vritra They are weaker in spirit than you would think, so the trick to enjoying them to the end is to[line 2] [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa That does sound interesting, but you still haven't answered my question. Do we really need to run this race? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Vritra Yes, you do. You see, I've placed special barriers around my feet as well. [k] @Vritra They're designed to create interference that will make it impossible to get a clean shot of my feet. [k] [charaFace H 1] @Vritra And racing me is the only way to disable them. [k] @Vritra If you win, only then will you be able to photograph my feet without interference. [k] @Vritra I have arranged things so the winner is given a celebratory buff that neutralizes the barriers. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] @Da Vinci Man, you really thought through every angle of how to be the biggest pain in the ass possible, didn't you? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Vritra But don't worry. I'm still a Chaldean Servant, so I also made sure to implement safety measures. [k] [charaFace H 15] @Vritra I put up what is effectively a safety net all around this airspace. [k] @Vritra So even if you should fall to the ground or lose speed, you will never have to worry about falling off the Border itself. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I do appreciate that you took our safety into account. [k] @Mash However, that doesn't change the fact that if we don't race you and win... [k] @Mash ...we won't be able to take your picture, or move on to the area past the deck. [k] ?1:A flying race, huh... Who here could even compete in something like that? ?2:Let's see... Do we have anyone here who can fly? ?! [messageOff] [charaTalk depthOff] [charaDepth J 6] [charaDepth N 5] [charaDepth H 4] [charaTalk off] [charaFace J 10] [charaFadein N 0.6 -200,-420] [charaFadein J 0.6 170,-10] [charaMove N -220,-420 0.7] [charaMove J 150,-10 0.7] [wt 1.0] @Miss Boot Line D-don't look at me. I know I said I wanted to stretch my wings, but that doesn't mean I'm a fast flier. [k] [charaFadeout B 0.1] [charaFace H 14] [charaFadein H 0.1 1] [charaFace J 4] @Miss Boot Line Cranes have never been able to compete with hawks or black kites. I'm great at making my loom's shuttle fly fast, but that's all. [k] [messageOff] [charaFadeout J 0.6] [charaFadeout N 0.6] [wt 0.6] @Vritra Come now, don't be shy. Why not just give it a shot and see how you do? I'm willing to be your opponent for as long as you like. [k] [charaFace H 2] @Vritra In fact, I'm counting on you to try your luck, lose, and persevere anyway! [k] [charaFace H 10] @Vritra I absolutely LIVE for that kind of thing...[sr](Quivering in excitement) [k] [charaFadeout H 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Da Vinci Okay guys, Vritra might be a dragonkin, but we don't actually know just how good she is at flying. [k] @Da Vinci This could be a good chance to see our opponent's top speed and maneuverability. [k] [charaFace C 25] @Da Vinci Would you mind being her first challenger just so we can see what we're up against, Miss Boot Line? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Miss Boot Line (Sigh) I only came along to chaperone...but, I guess getting stuck here won't do anyone any good. [k] [bgmStop BGM_EVENT_64 2.0] [charaFace D 0] @Miss Boot Line Very well then. I'll show you just how beautifully a crane can fly when she wants to! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout D 0.1] [scene 106800] [charaFadein O 0.1 0,-180] [wt 1.0] [charaMove O 0,-230 1.5] [fadein black 1.0] [wt 0.5] [bgm BGM_EVENT_65 0.1] [wait fade] [wt 0.5] [charaPut R 2500,2500] [charaPut S 2500,2500] [charaEffect R bit_talk_back_splash_bl 0,0 H] [charaEffect S bit_talk_42_depth 0,0 H] [subCameraOn 2] [charaLayer I sub #A] [charaLayer R sub #A] [charaLayer S sub #B] [charaLayer J sub #B] [charaLayer P sub #B] [charaDepth I 2] [charaDepth R 1] [charaDepth J 3] [charaDepth S 2] [charaDepth P 1] [subCameraFilter #A maskEdge cut359_mask04 4 0,0,205,255] [subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255] [subRenderScale #A 1.2] [subRenderScale #B 1.2] [charaScale I 1.2] [charaFace I 1] [charaFadein I 0.1 -50,270] [charaPut R 0,200] [charaFace J 9] [charaFadein J 0.1 50,260] [charaFadein P 0.1 0,0] [charaPut S 0,200] [wt 0.1] [subRenderFadein #A 0.2 150,-310] [subRenderMove #A 0,-310 0.2] [cueSe SE_21 21_ade546] [wt 1.6] [subRenderMove #A -250,-310 0.2] [subRenderFadeout #A 0.2] [wt 1.0] [subRenderFadein #B 0.3 50,-530] [subRenderMove #B 0,-530 0.3] [se ade216] [seVolume ade216 0 0.4] [wt 2.0] [subRenderMove #B -100,-530 0.5] [subRenderFadeout #B 0.5] [bgmStop BGM_EVENT_65 2.0] [fadeout white 1.5] [wait fade] [scene 188900] [charaFadeout O 0.1] [charaFace D 12] [charaFadein D 0.1 1] [wt 1.0] [fadein white 1.5] [wait fade] [bgm BGM_EVENT_7 0.1] @Miss Boot Line That went even worse than I expected! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash How did you go so fast, Vritra!? [k] @Mash Your cornering seemed impossibly smooth, too. How in the world did you pull that off!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Vritra Keeheehee. Well, I did make the course myself, you know. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Da Vinci Analysis complete! I see how she did it now: she's cheating like crazy! [k] [charaFace C 21] @Da Vinci She made her own barrier into a tube and laid it out like a giant waterslide. [k] @Da Vinci Then, she activated Mana Burst inside it and used the pressure that created to propel herself forward. [k] [charaFace C 22] @Da Vinci She wasn't actually flying at all. She was just shooting herself down the course like an air rifle pellet! [k] @Da Vinci No wonder she was zipping around so fast and turning on a dime! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Vritra Don't make it sound like I'm the only one being unfair here. [k] @Vritra I never said you had to use wings to fly. You can use whatever means you like as well. [k] [charaFace H 9] @Vritra Use your heads. Get creative. Do everything in your power to overcome this seemingly impossible obstacle... Keeheehee! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Medusa You're a really twisted demon, aren't you? [k] [charaFace A 13] [charaFadeTime M 0.2 0.5] @Medusa (...At least she's a good example of what NOT to do. Hopefully my own demons can take that lesson from her.) [k] [messageOff] [charaFadeout M 0.2] [wt 0.5] ?1:I don't think we can figure this out on our own. ?2:We'll have to call in help from everyone we can! ?! [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_7 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]