$94-08-64-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257800 1 Mash] [charaSet B 1098239320 1 Kadoc] [charaSet C 1098255100 1 Goredolf] [charaSet D 1098182100 1 "Nemo Professor"] [charaSet E 1098257420 1 Sion] [charaSet F 1098158330 1 Nemo] [charaSet G 1098257310 1 "Da Vinci"] [charaSet H 1098123010 1 Meunière] [charaSet I 1098254800 1 "Nemo Marine"] [charaSet J 1098257900 1 EffectGoggles_Mash] [imageSet M cut471_text 1] [sceneSet N 126500 1] [sceneSet O 195500 1] [sceneSet P 195500 1] [imageSet R back10000 1 1] [charaScale R 1.05] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [subCameraOn 1] [subCameraFilter #A through] [subRenderScale #A 1.5] [charaLayer T sub #A] [charaLayer O sub #A] [charaTalk depthOff] [charaDepth T 2] [charaDepth O 1] [charaScale T 0.9] [charaPut T 0,-30] [charaEffect T bit_talk_4elements_light] [charaScale O 1.3] [charaFadein O 0.1 0,-300] [charaPut S 2000,2000] [charaEffect S bit_talk_4elements_light] [scene 126500] [cameraMove 0.1 0,0 1.01] [wait camera] [fadein black 1.0] [wait fade] [bgm BGM_MAP_84 0 0.2] [wt 1.0] [charaFadein M 0.4 0,-200] [wt 2.2] [charaFadeout M 1.0] [wt 1.0] [bgm BGM_MAP_84 1.0 1.0] [wt 2.5] [charaScale N 1.2] [charaFadein N 1.0 30,-220] [charaMove N -30,-220 10.0] [wt 1.0] @Count I think... [k] @Count ...this may be the Platonic ideal of order. [k] @Count If left perfectly alone, this place will never be disturbed. It won't even so much as move. [k] @Count It makes sense. A lot of sense. [k] @Count But of course, in this reality, that's just not possible. [k] @Count Abandoned things[line 2]fragments of power,[sr]are already disturbing this order.[charaFadeout N 1.0] I swear... [k] [bgmStop BGM_MAP_84 0.5] @Count What a waste! [k] [messageOff] [se ad14] [seVolume ad14 0 0.2] [seVolume ad14 1.0 1.0] [shake 0.01 4 4 0] [wt 2.0] [seVolume ad14 1.0 0.2] [wt 1.5] [shake 0.05 2 1 2.0] [seStop ad14 2.0] [fadeout white 1.2] [cueSe Servants_100100 bac1457] [seVolume bac1457 0 0.4] [cueSe Servants_9944140 m90914] [seVolume m90914 0 0.2] [cueSe Servants_9944140 m90908] [seVolume m90908 0 0.2] [wait fade] [shakeStop] [charaPut S 1] [scene 195500] [cameraMove 0.1 0,0 1.1] [wait camera] [wt 2.0] [fadein white 1.2] [wait fade] [wt 1.0] [bgm BGM_EVENT_114 0.1] [cameraMove 2.5 0,0 1.01] [wait camera] [wt 0.5] [subRenderFadein #A 1.0 -200,0] [subRenderMove #A 150,0 16.0] [wt 1.0] [shakeStop] @Count Even if she did meet her inevitable end sooner than we expected, it would still be a tremendous waste to leave these divine fragments to their own devices. [k] @Count If these divine vessels have lost their soul, then I will bring them back to the stage as mechanized avengers. [k] @Count It will be an encore[line 2]or perhaps, a comeback. [k] [messageOff] [wt 1.0] [fadeout black 1.5] [bgm BGM_EVENT_114 1.5 0.4] [wait fade] [charaTalk depthOn] [charaEffectDestroy S bit_talk_4elements_light] [charaEffectDestroy T bit_talk_4elements_light] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaFadeout O 0.1] [charaLayer T normal] [charaLayer O normal] [subCameraOff] [wt 0.1] [sceneSet N 132900 1] [sceneSet O 132900 1] [sceneSet P 110100 1] [charaScale N 1.1] [charaScale O 1.1] [scene 132900] [wt 1.0] [flashin loop 0.7 1 FF000080 FF000000] [fadein black 1.0] [se ad9] [seVolume ad9 1.0 0.8] [bgm BGM_EVENT_114 1.0 1.0] [wait fade] [wt 1.0] [seVolume ad9 1.0 0.4] [se ade427] [seVolume ade427 0 0.2] [seVolume ade427 1.5 1.0] [se ad59] [seVolume ad59 0 0.2] [seVolume ad59 1.5 1.0] [wt 1.2] [seStop ad9 0.8] [seStop ade427 1.0] [seStop ad59 1.0] [se ad8] [wt 1.0] [flashout 0.5] [wt 0.5] [flashOff] [charaTalk A] [charaFace A 6] [charaFadein A 0.4 1] [wt 0.4] @Mash Mash Kyrielight, reporting for duty![sr]...What is that!? [k] ?1:[%1], present! ?! [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.4 1] [wt 0.4] @Kadoc All right, I'm just gonna get right to it. [k] @Kadoc Five minutes ago, a massive rift in humanity occurred at a particular location on the Bleached Earth. [k] @Kadoc It was in the Atlantic, at a location that doesn't seem significant at first glance, but[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash That's... [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_114 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kadoc Yeah, right where Olympus was. [k] [bgm BGM_EVENT_122 0.1] @Kadoc Even though the Atlantic Lostbelt is gone, I don't think we can rule this out as just coincidence. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Goredolf Oh, Nemo Professor. What's the latest on the situation? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.4 1] [wt 0.4] @Nemo Professor Funny you should ask. I just received the latest observation results. [k] [charaFace D 5] @Nemo Professor Here, I'll put them up on the monitor now. [k] [messageOff] [fadeout black 0.6] [bgm BGM_EVENT_122 0.6 0.4] [wait fade] [charaFadeout D 0.1] [subCameraOn 2] [subCameraFilter #A mask cut359_mask12] [subCameraFilter #B mask cut359_mask11] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [charaLayer D sub #A] [charaLayer N sub #A] [charaLayer B sub #B] [charaLayer O sub #B] [charaTalk depthOff] [charaDepth B 2] [charaDepth O 1] [charaDepth D 2] [charaDepth N 1] [charaFace D 0] [charaFadein D 0.1 -490,270] [charaFadein N 0.1 100,50] [charaFace B 1] [charaFadein B 0.1 500,240] [charaFadein O 0.1 -100,50] [effect bit_talk_security_fs] [scene 192101] [wt 0.3] [se ad922] [wt 0.15] [fadein black 0.6] [bgm BGM_EVENT_122 0.6 1.0] [wait fade] [wt 1.4] ?1:Hey, that's[line 2] ?2:The palace from Olympus... ?! [charaTalk D] [subRenderFadeinFSSideL #A 0.4 100,-170] [subRenderMoveFSSideL #A 100,-200 0.4] [wt 0.4] @Nemo Professor Yes. It's completely fake, though. Behind its veneer, it's flimsier than the set of a school play. [k] @Nemo Professor What's more, this is the only part of Olympus that has been recreated... [k] @Nemo Professor An area covering about a one-kilometer radius. [k] [messageOff] [charaTalk B] [subRenderFadeinFSSideR #B 0.4 -100,-170] [subRenderMoveFSSideR #B -100,-200 0.4] [wt 0.4] @Kadoc You said this place is like a set? Does that mean it was made with magecraft? [k] [charaFace D 4] @Nemo Professor That, we still don't know. [k] @Nemo Professor However, we did observe that this...I'll call it a Lostbelt recreation point for now...contains an unbelievably massive amount of magical energy. [k] ?1:Is it a human? A Servant? @Nemo Professor We still haven't been able to determine that. Hmm, what we can say is, it doesn't seem to be hostile. [k] ?2:Is it a Holy Grail? @Nemo Professor Hmm. It has a similar waveform, but I don't think so. [k] @Nemo Professor Right now, all we know for sure is that it is giving off a tremendous amount of magical energy. [k] ?! [charaFace B 0] @Kadoc Sounds like we'll just have to go there and check it out for ourselves then. [k] [messageOff] [fadeout black 1.5] [bgm BGM_EVENT_122 1.5 0.5] [wait fade] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaLayer D normal] [charaLayer B normal] [charaLayer N normal] [charaLayer O normal] [subCameraOff] [effectDestroy bit_talk_security_fs] [charaTalk depthOn] [scene 132900] [wt 2.0] [fadein black 1.0] [wait fade] [bgmStop BGM_EVENT_122 1.5] [wt 0.5] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] @Nemo All right, the Storm Border is on course for the coordinates in the Atlantic. [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_82 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Goredolf Very well. [%1], Kadoc, Mash. [k] @Goredolf You three will make up our field ops team for this mission. [k] @Goredolf If our comms should be cut off, you're to follow Kadoc's instructions until they are reestablished. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kadoc Understood. [k] @Kadoc We already know for a fact that Olympus disappeared completely. [k] @Kadoc I don't know what it is that's shown up there now...but I've got a bad feeling about it. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_82 1.0 0.4] [wait fade] [charaFadeout B 0.1] [scene 180600] [se ad291] [seVolume ad291 0 0] [se ad241] [seVolume ad241 0 0] [wt 1.0] [fadein black 1.0] [seVolume ad291 0 0.2] [seVolume ad241 0 0.2] [wait fade] [seVolume ad291 2.0 0.5] [seVolume ad241 2.0 0.5] [wt 3.0] [fadeout black 1.0] [seVolume ad291 1.0 0.2] [seVolume ad241 1.0 0.2] [wait fade] [charaSet A 1098257910 1 Mash] [charaSet C 1098255110 1 Goredolf] [charaSet D 1098257900 1 Mash_Goggles] [charaSet F 1098158340 1 Nemo] [sceneSet N 122605 1] [sceneSet O 122605 1] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [scene 122605] [wt 1.5] [fadein black 1.0] [bgm BGM_EVENT_82 1.0 1.0] [wait fade] [wt 0.5] [seStop ad291 1.0] [seStop ad241 1.0] [se ad13] [wt 0.3] [charaPut S 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 0.4] @Sion We will arrive at the designated point in five minutes. Are you all good to go, field ops? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2000] [se ad800] [seVolume ad800 0 0.2] [seVolume ad800 1.0 1.0] [se ad666] [seVolume ad666 0 0.2] [seVolume ad666 1.0 1.0] [wt 1.4] [seStop ad800 0.4] [seStop ad666 0.4] [charaTalk depthOff] [charaDepth B 2] [charaDepth A 1] [charaTalk A,B] [charaFace A 0] [charaFadeinFSR A 0.4 2] [charaFace B 0] [charaFadeinFSL B 0.4 0] [wt 1.0] ?1:All good here! ?! [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaPut S 1] [charaTalk G] [charaFace G 23] [charaFadein G 0.4 1] [wt 0.4] @Da Vinci We've explored a lot of different places so far, but we've rarely gone into a new one quite so blind. [k] @Da Vinci All we've been able to learn about this place is that it superficially resembles Olympus. [k] @Da Vinci Well, I guess we can also be reasonably sure it's solid enough to land on, and not an illusion or anything we're gonna sink into. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk depthOff] [charaDepth B 3] [charaDepth R 2] [charaDepth A 1] [charaTalk B] [charaFace B 1] [charaFadeinFSL B 0.1 0] [charaFace A 0] [charaFadeinFSR A 0.1 2] @Kadoc That'd basically leave us adrift in the middle of the Atlantic Ocean. [k] @Kadoc If that happens, I'll hold it against you forever. [k] @Mash Oh, I have an idea, Kadoc! Flipped like this, my shield is sort of shaped like a giant bowl... [k] @Mash ...so if that should happen, we could always use it as a life raft. [k] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk B] [charaFace B 6] @Kadoc (She must be trying to lighten the mood. I didn't mean to make her worry about me.) [k] [charaFadeout R 0.2] [charaFace B 5] @Kadoc Sounds like fun, but no. Besides, there wouldn't be room for me with you and [%1] in there. [k] [messageOff] [charaTalk A] [charaFace A 3] [wt 1.2] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk B] [charaFace B 2] @Kadoc (Wait. Was she being serious?) [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout R 0.2] [wt 0.1] [charaPut S 1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Goredolf Okay, enough chatter. Nemo, Da Vinci, prep for landing! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 -19,-21] @Nemo Roger that. Storm Border, reduce speed! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut S 2000,2000] [cueSe SE_23 23_ad1335] [shake 0.05 1 1 1.8] [wt 2.5] [charaTalk off] [charaTalk depthOff] [charaDepth J 6] [charaDepth O 5] [charaDepth B 4] [charaDepth A 3] [charaDepth D 2] [charaDepth N 1] [charaScale N 1.2] [charaFace B 0] [charaFadeinFSL B 0.8 0] [charaFace A 6] [charaFadeinFSR A 0.8 2] [charaFadein N 0.8 0,-280] [wt 1.5] [charaTalk on] [charaFace B 7] @Kadoc Let's go! [k] [messageOff] [charaTalk A,B] [charaFadeout B 0.4] [se ad800] [seStop ad800 1.0] [wt 0.5] [charaTalk A,D] [charaFace D 0] [charaFadeinFSR D 0.1 2] [charaMoveReturnFSR D 256,-4 0.4] [charaMoveReturnFSR A 256,-4 0.4] [wt 0.3] [charaFadeout A 0.1] [se ade57] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 0.8] [charaMoveFSR D 236,0 0.6] [charaMove N -20,-280 0.6] [wt 0.5] [charaScale J 1.2] [charaScale O 1.3] [charaTalk J,D] [charaFace J 0] [charaFadein J 0.6 15,-5] [charaFadein O 0.6 -135,-360] [charaMove J 0,-5 0.6] [charaMove O -150,-360 0.6] [wt 1.0] [se ad666] [seStop ad666 0.75] [charaFace J 6] [charaMove J 0,5 0.5] [charaMoveScale J 1.3 0.5] [wt 0.8] @J:Mash Master, give me your hand! [k] [messageOff] [cueSe SE_21 21_ad1070] [wt 0.2] [cueSe Servants_105500 m51511] [wt 0.1] [cameraMove 0.5 0,-5 1.03] [wait camera] [wt 0.4] [wipeout leftToRight 0.7 1.0] [bgmStop BGM_EVENT_82 2.0] [se ad800] [seStop ad800 2.0] [se ad666] [seStop ad666 2.0] [wait wipe] [charaTalk depthOn] [charaFadeout J 0.1] [charaFadeout D 0.1] [charaFadeout N 0.1] [charaEffectDestroy S bit_talk_10_LowLevel] [wt 1.5] [charaSet A 1098257900 1 Mash] [charaSet J 1098273900 1 "E-Olga Marie"] [sceneSet N 110100 1] [sceneSet O 110100 1] [sceneSet P 110100 1] [subCameraOn 1] [subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255] [charaLayer S sub #A] [charaLayer G sub #A] [charaLayer F sub #A] [charaLayer H sub #A] [charaLayer N sub #A] [charaTalk depthOff] [charaDepth R 9] [charaDepth A 5] [charaDepth B 4] [charaDepth T 3] [charaDepth O 2] [charaDepth P 1] [charaDepth S 3] [charaDepth H 2] [charaDepth F 2] [charaDepth G 2] [charaDepth N 1] [charaFace G 25] [charaFadein G 0.1 0,120] [charaScale N 1.2] [charaFadein N 0.1 50,-80] [charaPut S 0,100] [charaEffect S bit_talk_10_LowLevel_depth] [scene 110100] [cameraMove 0.1 0,0 1.01] [wait camera] [charaEffect T bit_talk_43h_fs 0,0 V] [wt 1.0] [se ad678] [wt 1.0] [wipein leftToRight 0.7 1.0] [se ad75] [wait wipe] [se ad2] [seVolume ad2 0 0] [seVolume ad2 2.0 0.6] [se ade393] [seVolume ade393 0 0] [seVolume ade393 2.0 0.6] [wt 2.0] [se ad308] [cameraFilter gray] [charaScale O 1.1] [charaScale P 1.05] [charaFadein O 0.5 0,-200] [charaFadein P 0.5 0,-200] [charaShake O 0.02 4 4 0.8] [charaShake P 0.05 5 4 0] [wt 0.5] [seStop ad308 1.0] [cameraFilter normal] [charaFadeout O 0.5] [wt 1.0] [charaEffectStop T bit_talk_43h_fs] [wt 0.8] [charaEffect T bit_talk_splash_change] [wt 2.0] [seVolume ad2 1.0 0.2] [seVolume ade393 1.0 0.2] [bgm BGM_BATTLE_46 0.1] ?1:Huh!? ?! [charaTalk G] [subRenderFadeinFSSideL #A 0.4 -300,-140] [subRenderMoveFSSideL #A -300,-160 0.4] [wt 0.4] @Da Vinci What is it!? Is it an attack from Olympus!? [k] [seStop ad2 1.0] [seStop ade393 1.0] [charaScale B 1.2] [charaScale O 1.2] [charaTalk B,G] [charaFace B 4] [charaFadein B 0.6 250,0] [charaFadein O 0.6 -50,-300] [charaMove B 200,0 0.6] [charaMove O -100,-300 0.6] [charaShake B 0.01 2 2 0] [charaShake O 0.05 4 4 0] [wt 0.6] @Kadoc No, it's not that! Dammit, everything's shaking... It's like the ground and the sky have been inverted! [k] [messageOff] [charaTalk B,G] [charaMove B 250,0 0.6] [charaMove O -50,-300 0.6] [charaFadeout B 0.6] [charaFadeout O 0.6] [wt 0.6] [charaFace G 26] @Da Vinci Inverted!? You mean, you're falling UP!? [k] @Da Vinci Captain, get out the net! We need to secure them on the deck! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 11,99] @Nemo Meunière! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 0,120] @Meunière I can't! The net'll just fly off to the sky the moment I send it out! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 11,99] @Nemo Abort mission! Field ops team, return to the ship! We'll make a temporary retreat as soon as we've confirmed the three are back on board! [k] [messageOff] [subRenderMoveFSSideL #A -300,-180 0.4] [subRenderFadeout #A 0.4] [wt 0.4] [charaScale A 1.3] [charaScale O 1.2] [charaTalk A] [charaFace A 13] [charaFadein A 0.6 250,0] [charaFadein O 0.6 -50,-300] [charaMove A 200,0 0.6] [charaMove O -100,-300 0.6] [charaShake A 0.01 2 2 0] [charaShake O 0.05 4 4 0] [wt 0.6] @Mash I don't think we can walk! The ground and sky keep switching places! [k] @Mash No, it's not that they're switching places... It's more like gravity itself is shifting! [k] [charaFadeout F 0.1] [charaFace G 14] [charaFadein G 0.1 0,120] @Mash I can't determine which way is up! My body keeps getting pulled in all directions! [k] [messageOff] [charaTalk G] [subRenderFadeinFSSideL #A 0.3 -350,-140] [subRenderMoveFSSideL #A -350,-160 0.3] [wt 0.4] @Da Vinci I'm sending out the anchor now! Grab onto it! [k] @Da Vinci [%1], Kadoc, you two hang on to Mash and brace for rapid descent! [k] [messageOff] [charaTalk G,A] [subRenderMoveFSSideL #A -350,-180 0.4] [subRenderFadeout #A 0.4] [wt 0.4] [wipeout openEye 0.6 1.0] [wait wipe] [charaTalk A] [wt 0.1] [wipein openEye 0.6 1.0] [wait wipe] [wt 0.4] [charaFace A 24] [charaMove A 200,10 0.4] [charaMoveScale A 1.4 0.4] [cueSe Servants_105500 m51511] @Mash Hold on tight, Master! I'll try to use my shield to cushion our landing! [k] [messageOff] [wipeout openEye 1.0 1.0] [blur lens 1.1 2 10] [charaMove O -100,-240 1.1] [charaMove A 200,40 1.1] [wait wipe] [charaEffectDestroy T bit_talk_splash_change] [charaFadeout A 0.1] [charaFadeout B 0.1] [shake 0.05 5 5 0] [charaScale O 4.0] [charaRollMoveEx O 6.5 1440 0,-200] [wt 0.4] [wipein openEye 1.0 1.0] [wait wipe] [wt 0.5] [charaFadein R 4.0 1] ?1:(I-I think I'm gonna black out!) ?! [bgmStop BGM_BATTLE_46 1.2] [wipeout openEye 0.8 1.0] [wait wipe] [blurOff lens 0.1] [shakeStop] [charaEffectDestroy T bit_talk_splash_change] [charaEffectDestroy S bit_talk_10_LowLevel_depth] [charaRollMove O 0.1 0] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaShakeStop A] [charaShakeStop B] [charaShakeStop P] [charaFadeout S 0.1] [charaFadeout R 0.1] [charaFadeout G 0.1] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaFadeout N 0.1] [charaLayer S normal] [charaLayer G normal] [charaLayer F normal] [charaLayer H normal] [charaLayer N normal] [subCameraOff] [wt 0.8] [charaTalk depthOn] [se ad322] [wt 0.2] [se ad608] [seStop ad608 1.0] [wt 1.1] [seStop ad322 0.3] [charaSet A 1098257910 1 Mash] [charaSet F 1098158330 1 Nemo] [charaSet G 1098257310 1 "Da Vinci"] [charaSet I 1098273900 1 "E-Olga Marie Silhouette_Effects"] [charaFilter I silhouette 00000080] [charaSet K 1098273900 1 "E-Olga Marie_Silhouette"] [charaFilter K silhouette 00000080] [sceneSet N 192100 1] [sceneSet O 192100 1] [scene 192100] [blur lens 0.1 2 10] [wt 2.0] [wipein openEye 0.6 1.0] [wait wipe] [wipeout openEye 0.6 1.0] [wait wipe] [wt 0.5] [wipein openEye 0.8 1.0] [wait wipe] [wipeout openEye 0.8 1.0] [wait wipe] [blurOff lens 0.1] [wt 0.5] [wipein openEye 1.5 1.0] [wait wipe] [wt 0.5] [bgm BGM_EVENT_81 0.1] [se ad668] [seStop ad668 0.6] [charaScale A 1.0] [charaTalk A] [charaFace A 24] [charaFadein A 0.4 1] [wt 0.4] @Mash Phew, I caught you just in time. Are you okay, Master!? [k] ?1:I-I feel sick... ?! [charaFace A 3] @Mash Oh, right. I can't blame you, after all that tumbling... [k] @Mash Let me try rubbing your back and see if that helps. [k] [charaFadeout A 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Kadoc Well, that was awful. Glad I skipped breakfast today. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Goredolf Looks like our comms are still intact. Thank goodness for that, at least. I trust everyone is all right? [k] @Goredolf Just seeing the live feed of you all tumbling in the sky made me queasy, so I can only imagine how it felt for you. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Yes, Commander Goredolf. We all landed safely. [k] [charaFace A 11] @Mash Although Master is still a little groggy... [k] ?1:J-just give me a minute and I'll be fine... [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Goredolf I wish I could, [%1], but there's a strong[sr]possibility an enemy is nearby. You need to keep moving right now. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Kadoc Good point. Mash, why don't you let [&him:her] lean on your[sr]shoulder for now? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Understood. Can you stand, Senpai? [k] ?2:(Inhale... Exhale...) There. I'm okay, more or less. [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Goredolf Well done, my [&boy:girl]. Deep breathing is key to a great[sr]many things. [k] [charaFace C 0] @Goredolf All right, time for you to get to work. There could be an enemy nearby, after all! [k] ?! [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_81 1.0 0.4] [wait fade] [charaPut S 2000,2000] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_81 1.0 1.0] [wait fade] [charaPut S 1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Sion The magical energy signal is just up ahead. Can you see anything? [k] @Sion Observation from here is proving difficult, possibly due to the gravitational fluctuation. Signals are being rejected. [k] @Sion It is like trying to watch something through thick, cloudy glass. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Kadoc We'll try to get as close to the gravitational fluctuations as we can. [k] @Kadoc Hopefully we'll be able to see something... [k] [messageOff] [wipeout leftToRight 0.7 1.0] [bgm BGM_EVENT_81 0.7 0.4] [se ade74] [seVolume ade74 1.0 0.4] [se ad666] [seVolume ad666 1.0 0.4] [wait wipe] [charaPut S 2000,2000] [charaEffectDestroy S bit_talk_10_LowLevel] [wt 0.1] [charaSet D 1098273900 1 "E-Olga Marie_Effects"] [charaSet F 1098273900 1 "E-Olga Marie Silhouette_Effects"] [charaFilter F silhouette 00000080] [sceneSet N 192100 1] [sceneSet O 192100 1] [sceneSet P 192100 1] [sceneSet R 192100 1] [imageSet T back10000 1 1] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask08 2 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask06 2 0,0,0,0] [subCameraFilter #C through] [subRenderScale #A 1.0] [subRenderScale #B 1.2] [subRenderScale #C 1.2] [subRenderDepth #A 2] [subRenderDepth #B 3] [subRenderDepth #C 4] [charaLayer I sub #A] [charaLayer O sub #A] [charaLayer D sub #B] [charaLayer F sub #B] [charaLayer P sub #B] [charaLayer J sub #C] [charaLayer N sub #C] [charaScale I 1.1] [charaScale O 1.2] [charaDepth I 2] [charaDepth O 1] [charaFace I 0] [charaFadein I 0.1 50,260] [charaFadein O 0.1 -50,0] [charaScale D 1.1] [charaScale F 1.1] [charaScale P 1.2] [charaDepth F 3] [charaDepth D 2] [charaDepth P 1] [charaFace D 0] [charaFadein D 0.1 -80,610] [charaFace F 0] [charaFadein F 0.1 -80,610] [charaFadein P 0.1 -50,200] [charaScale J 1.0] [charaScale N 1.01] [charaDepth J 2] [charaDepth N 1] [charaFace J 0] [charaFadein J 0.1 1] [charaFadein N 0.1 0,-200] [charaTalk depthOff] [charaDepth T 9] [charaDepth S 3] [charaDepth E 2] [charaDepth G 2] [charaDepth C 2] [charaDepth A 3] [charaDepth R 2] [charaDepth B 1] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel_depth] [charaFadeout B 0.1] [wt 1.0] [wipein rightToLeft 0.7 1.0] [bgm BGM_EVENT_81 0.7 1.0] [seStop ade74 1.0] [seStop ad666 1.0] [wait wipe] [wt 0.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Over there! [k] [bgmStop BGM_EVENT_81 1.0] [charaFaceFade A 20 0.3] @Mash That's... That's... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Kadoc ...Hey, Storm Border. Are you still having trouble with the visuals? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Sion Yes, our attempts to observe are still getting nowhere. Why? What have you found? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2000] [subRenderFadein #A 1.0 0,-320] [wt 1.2] [charaMove I 50,180 3.0] [charaMove O -50,-80 3.0] [wt 4.0] ?1:I can't believe it, but...it's definitely her... ?2:She looks a little different, but it's still her... ?! [bgm BGM_EVENT_115 0.1] ?1:It's the president of Earth...U-Olga Marie! [subRenderFadeout #A 0.4] [wt 0.5] [charaPut S 1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Goredolf Wh-wh-wh-what was that!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk off] [subRenderFadein #B 0.8 -20,-580] [subRenderMove #B 20,-580 5.0] [wt 1.4] [charaFadeout F 0.8] [wt 2.0] [subRenderFadeout #B 0.6] [wt 0.6] [charaFace D 0] [charaFadein D 0.1 100,90] [charaFace F 0] [charaFadein F 0.1 100,90] [charaFadein P 0.1 50,200] [wt 0.2] [subRenderFadein #B 0.8 20,-300] [subRenderMove #B -20,-300 5.0] [wt 1.4] [charaFadeout F 0.8] [wt 2.0] [subRenderFadeout #B 0.6] [wt 0.6] [charaFadein T 1.0 0,-200] [subRenderFadein #C 1.0 0,-15] [subRenderMove #C 0,-45 3.5] [subRenderMoveScale #C 1.1 3.5] [wt 4.0] @U-Olga Marie? ... [k] ?2:It's Mysterious Olga Marie X! [subRenderFadeout #A 0.4] [wt 0.5] [charaPut S 1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Goredolf S-[messageShake 0.05 4 4 0.4]-s-say whaaat!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk off] [subRenderFadein #B 0.8 -20,-580] [subRenderMove #B 20,-580 5.0] [wt 1.4] [charaFadeout F 0.8] [wt 2.0] [subRenderFadeout #B 0.6] [wt 0.6] [charaFace D 0] [charaFadein D 0.1 100,90] [charaFace F 0] [charaFadein F 0.1 100,90] [charaFadein P 0.1 50,200] [wt 0.2] [subRenderFadein #B 0.8 20,-300] [subRenderMove #B -20,-300 5.0] [wt 1.4] [charaFadeout F 0.8] [wt 2.0] [subRenderFadeout #B 0.6] [wt 0.6] [charaFace J 1] [charaFadein T 1.0 0,-200] [subRenderFadein #C 1.0 0,-15] [subRenderMove #C 0,-45 3.5] [subRenderMoveScale #C 1.1 3.5] [wt 4.0] @Mysterious Olga Marie X ... [k] ?! [messageOff] [subRenderFadeout #C 0.8] [charaFadeout T 0.1] [wt 1.0] [charaTalk on] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Kadoc Hold on, you two! [k] @Kadoc Yes, that looks like Olga Marie, but it can't be her. No chance. [k] [charaFace B 0] @Kadoc Got that, [%1]? Mash?[sr]Don't be hasty about this. [k] [messageOff] [charaScale A 1.2] [charaScale R 1.2] [charaTalk A,B] [charaFace A 6] [charaFadein A 1.0 150,0] [charaMove A 100,0 1.0] [charaFadein R 1.0 -30,-230] [charaMove R -80,-230 1.0] [wt 2.6] [charaTalk A,B] [charaMove A 150,0 1.0] [charaMove R -30,-230 1.0] [charaFadeout A 1.0] [charaFadeout R 1.0] [wt 1.4] ?1:I know that! ?! @Kadoc Storm Border, I'd like you to try narrowing down your observation target. [k] @Kadoc Can you tell if that Olga Marie is at the center of the gravitational fluctuations? [k] [messageOff] [wt 0.5] [fadeout black 1.0] [bgm BGM_EVENT_115 1.0 0.4] [wait fade] [charaFadeout B 0.1] [charaTalk depthOn] [charaEffectDestroy S bit_talk_10_LowLevel_depth] [charaLayer J normal] [charaLayer I normal] [charaLayer D normal] [charaLayer K normal] [charaLayer F normal] [charaLayer N normal] [charaLayer O normal] [charaLayer P normal] [charaFadeout J 0.1] [charaFadeout I 0.1] [charaFadeout D 0.1] [charaFadeout K 0.1] [charaFadeout F 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [subCameraOff] [wt 0.1] [charaSet D 1098257910 1 Mash_Effects] [charaSet F 1098239320 1 Kadoc_Effects] [charaSet I 1098257310 1 "Da Vinci_Effects"] [charaSet K 98115000 1 Effect] [charaSet T 98115000 1 Effect] [subCameraOn 1] [subCameraFilter #A maskEdge cut359_mask16 2 255,255,255,255] [subRenderScale #A 1.0] [charaLayer D sub #A] [charaLayer F sub #A] [charaLayer I sub #A] [charaLayer K sub #A] [charaLayer O sub #A] [charaDepth K 3] [charaDepth D 2] [charaDepth F 2] [charaDepth I 2] [charaDepth O 1] [charaScale K 1.1] [charaScale D 1.1] [charaScale F 1.1] [charaScale I 1.1] [charaScale O 1.1] [charaFace D 15] [charaFadein D 0.1 -120,120] [charaFadein O 0.1 -120,-80] [charaPut K 2000,2000] [charaEffect K bit_talk_10_LowLevel_depth] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [charaTalk G] [charaFace G 23] [charaFadein G 0.1 1] [wt 2.0] [fadein black 1.0] [bgm BGM_EVENT_115 1.0 1.0] [wait fade] @Da Vinci ...There. Finally got it. You're right, Kadoc. [k] @Da Vinci The Olga Marie you're seeing is indeed the center of the gravitational fluctuations. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Sion More than that, something else has just come to light. [k] @Sion The Foundation of Humanity is shifting a great deal more even than the gravity. [k] @Sion Basically, everything within a one-kilometer radius. [k] @Sion Which means this recreation of Olympus is shaking up the Foundation of Humanity merely by existing. [k] ?1:And it's because of U-O? ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 23] [charaFadein G 0.1 1] @Da Vinci That[line 2] [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut S 2000,2000] [bgmStop BGM_EVENT_115 1.0] @??? The dead don't come back to life. There's no way she could still be alive, right? [k] [charaScale A 1.0] [charaTalk A] [charaFace A 28] [charaFadein A 0.1 1] @Mash ...! [k] [bgm BGM_EVENT_71 0.1] ?1:Who are you!? ?! [charaFadeout A 0.1] [wt 0.1] @C:??? My name is of little importance, but... [k] @C:??? ...most usually call me “Count.” [k] @C:Count A pleasure to make your acquaintance, dear Chaldeans. [k] @C:Count I hope you can forgive me for communicating with you only through my voice at the moment... [k] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Kadoc So this tasteless production was your doing? [k] [charaFadeout B 0.1] [wt 0.1] @Count Oh yes. I'm actually fairly well-known for my poor taste. [k] @Count But more importantly...I can't stand waste. It's just so, well, wasteful. [k] ?1:What do you want? ?! @Count Well, you see...it was such a waste that I just couldn't help myself. [k] @Count These Olga Maries are fragments of fractured power. Each is a vessel for a dead god. I thought it only right that I put them to good use. [k] @Count They're more than strong enough to tire you out, no? So I'm going to use them to wear you all down, body and soul. [k] @Count Now, begin operation.[bgmStop BGM_EVENT_71 1.0] Roar like fire in response[sr]to my forgery, my creation! [k] @Count For you are a dead god...with the element of fire! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaEffectDestroy S bit_talk_10_LowLevel] [wt 0.1] [charaTalk depthOff] [charaDepth T 5] [charaDepth J 4] [charaDepth A 4] [charaDepth N 3] [charaDepth S 2] [charaDepth G 1] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel_depth] [charaScale J 1.0] [charaScale N 1.0] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-20] [charaFadein N 0.1 0,-220] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaMoveScale J 1.2 2.0] [charaMoveScale N 1.2 2.0] [charaMove J 0,0 2.0] [charaMove N 0,-290 2.0] [wt 2.2] [se ad904] [charaShake J 0.02 2 2 0.8] [wt 1.2] [bgm BGM_BATTLE_139 0.1] [charaScale T 1.2] [charaPut T 1] [charaEffect T bit_talk_kien02] [se ad960] [se bac27] [seVolume bac27 0 0.5] [cueSe Servants_9942940 m84916] [cueSeVolume m84916 0 0.2] [wt 5.0] [charaTalk D] [subRenderFadeinFSSideR #A 0.4 450,-160] [subRenderMoveFSSideR #A 400,-160 0.4] [wt 0.4] [cueSeStop m84916 2.0] @D:Mash The being who looks like Director Olga Marie has begun to move! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut K -80,120] [charaTalk I] [charaFace I 26] [charaFadein I 0.1 -80,120] @I:Da Vinci Sure looks hostile now! Guess that Count guy's words got it pretty riled up. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut K 2000,2000] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 -60,120] @F:Kadoc Fragments of fractured power... [k] @F:Kadoc So basically, he reused the remnants of her magical energy after she vanished in the South American Lostbelt. [k] @F:Kadoc Maybe it's a kind of necromancy? The output's crazy, given who it's targeting... [k] [messageOff] [charaEffectDestroy T bit_talk_kien02] [subRenderFadeout #A 0.6] [charaFadeout J 0.6] [charaFadeout N 0.6] [wt 0.6] @Count Oh yes, you can think of it that way if you like. [k] @Count You may also call it an encore for a tragic god who never even used a fraction of her power in the South American Lostbelt. [k] @Count What you see before you now are fragments of her divine vessel that have been collected, repaired, and refined to draw out their unique traits. [k] @Count I like to call the results “god elements.” But I would humbly ask that you refer to them as Ms. E-Olga Marie as a sign of respect. [k] @Count I did use a vast amount of magical energy to make these very expensive dolls, after all. [k] [messageOff] [charaScale A 1.3] [charaScale N 1.3] [charaTalk A] [charaFace A 14] [charaFadein A 0.4 120,0] [charaFadein N 0.4 -80,-300] [wt 0.4] @Mash You... You...! [k] [charaPut S 1] [charaFace G 35] [charaFadein G 0.1 1] @B:Count Now, now. While I don't mind speaking to ignorant commoners about my secret arts... [k] @B:Count ...I don't want to draw attention away from the star of this show. [k] @B:Count After all, it would be shameless for me to take center stage when all I did was create and reanimate her vessel, no? [k] [messageOff] [charaTalk G] [charaFadeout A 0.6] [charaFadeout N 0.6] [wt 0.7] @Da Vinci ...I see. I don't know what your deal is, but I can tell you're not ready to fight us directly. [k] [charaFace G 23] @Da Vinci So instead, you came up with the worst possible, most effective stand-in to fight us in your place. [k] @Da Vinci If you are using the remains of Olga Marie Animusphere, the Foreign God's vessel, as your weapon... [k] @Da Vinci ...then we don't have to listen to a word you say either. [k] @Da Vinci ...[%1], Mash. [k] @Da Vinci The enemy before you is almost certainly more dangerous than any opponent you've faced so far. [k] @Da Vinci Keeping that in mind, let me ask you one last time:[sr]Can you do this? [k] ?1:Yes! ?2:Of course! ?! [charaFadeout G 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk depthOn] [charaScale A 1.0] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Mash Preparing to engage enemy! [k] @Mash I don't care if she's even stronger than the Olga Marie we met in South America! [k] @Mash I won't let anyone use Director Olga Marie like this! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_139 0.4] [wait fade] [subCameraOff] [charaLayer D normal] [charaLayer F normal] [charaLayer I normal] [charaLayer K normal] [charaLayer O normal] [wt 0.5] [soundStopAllEnd] [end]