$94-08-64-01-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098257910 1 Mash] [charaSet B 1098257310 1 "Da Vinci"] [charaSet C 1098239320 1 Kadoc] [charaSet D 1098273900 1 "E-Olga Marie"] [charaSet E 1098273900 1 "E-Olga Marie_Effects"] [charaSet F 1098257910 1 Mash_Effects] [charaSet G 1098257910 1 Mash_Effects] [charaSet H 98115000 1 Effect] [charaSet I 98115000 1 Effect] [charaSet J 98115000 1 Effect] [charaSet K 98115000 1 Effect] [sceneSet M 192100 1] [sceneSet N 192100 1] [sceneSet O 192100 1] [charaSet Q 98115000 1 Effect] [charaSet R 98115000 1 Effect] [charaSet S 98115000 1 Effect] [scene 192100] [subCameraOn 4] [subCameraFilter #A maskEdge cut359_mask05 2 255,255,255,255] [subCameraFilter #B through] [subCameraFilter #C maskEdge cut359_mask05 2 0,0,0,0] [subCameraFilter #D maskEdge cut359_mask05 2 0,0,0,0] [subRenderScale #A 1.0] [subRenderScale #B 1.15] [subRenderScale #C 0.9] [subRenderScale #D 0.9] [charaLayer F sub #A] [charaLayer N sub #A] [charaLayer H sub #A] [charaLayer G sub #B] [charaLayer O sub #B] [charaLayer S sub #B] [charaLayer I sub #B] [charaLayer E sub #B] [charaLayer J sub #C] [charaLayer K sub #D] [charaDepth F 2] [charaDepth N 1] [charaDepth E 2] [charaDepth H 1] [charaScale F 1.1] [charaScale H 1.4] [charaScale E 1.1] [charaFace F 24] [charaFadein F 0.1 -80,140] [charaFadein N 0.1 -50,50] [charaDepth S 3] [charaDepth G 2] [charaDepth O 1] [charaScale G 1.1] [charaScale O 1.1] [charaScale I 1.4] [charaFadein O 0.1 120,-240] [charaPut S -50,0] [charaEffect S bit_talk_fire_elements_light] [charaScale J 1.4] [charaPut J -170,300] [charaEffect J bit_talk_4elements_light] [charaScale K 1.4] [charaPut K -510,300] [charaEffect K bit_talk_4elements_light] [charaTalk depthOff] [charaDepth M 9] [charaDepth Q 2] [charaDepth C 1] [charaDepth B 1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [cameraMove 0.1 0,0 1.01] [wait camera] [shake 0.03 3 3 1.0] [fadein black 1.0] [cueSe Servants_9944510 m93119] [wait fade] [cueSe Servants_104700 m41906] [cueSeStop m41906 0.6] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [shake 0.03 3 3 0.4] [wt 0.6] [cueSe Servants_104700 m41906] [charaShake D 0.02 2 2 0.6] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [shake 0.03 3 3 0.4] [wt 0.8] [cueSeStop m41906 1.2] [se ad52] [seVolume ad52 0 0.5] [charaSpecialEffect D flashErasure 1 1.7] [wait charaSpecialEffect D] [se ad39] [wt 0.5] [seStop ad39 1.0] [wt 0.7] [cueSe Servants_9944140 m90911] [effect bit_talk_fire_elements_light] [wt 2.0] [charaTalk F] [subRenderFadeinFSR #A 0.4 300,-150] [subRenderMoveFSR #A 300,-180 0.4] [wt 0.4] @F:Mash The fire element has vanished! Recovering magical energy signal now! [k] [messageOff] [subRenderMoveFSR #A 300,-210 0.4] [subRenderFadeout #A 0.4] [wt 0.5] [se ad667] [subRenderFadein #B 0.8 -50,-20] [wt 0.8] [charaTalk G] [charaFace G 6] [charaFadein G 0.5 300,0] [charaMove G 200,0 0.8] [seStop ad667 0.8] [wt 1.2] [effectDestroy bit_talk_fire_elements_light] [se ad656] [wt 1.0] [charaMoveReturn G 200,-5 0.6] [charaEffectStop S bit_talk_fire_elements_light] [wt 1.6] [subRenderFadeout #B 0.8] [wt 1.2] [subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask05 2 0,0,0,0] [subRenderScale #A 0.9] [subRenderScale #B 0.9] [charaPut H 510,300] [charaEffect H bit_talk_4elements_light] [charaFadeout F 0.1] [charaFadeout N 0.1] [charaPut I 170,300] [charaEffect I bit_talk_4elements_light] [charaFadeout G 0.1] [charaFadeout O 0.1] [bgm BGM_MAP_91 0.1] @Count My, my. It seems congratulations are in order. An excellent start. [k] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Still acting like you've got the upper hand? Your plan failed. Just show yourself already. [k] @A:Count I'm sorry? [k] @A:Count Oh, I see. My apologies for the confusion. I didn't think you truly believed this was all there was to it. [k] [charaFace C 1] @Kadoc Huh? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 1] [charaEffect Q bit_talk_10_LowLevel_depth] [charaTalk B] [charaFace B 23] [charaFadein B 0.1 1] @Da Vinci Remember what he said before, Kadoc. [k] ?1:... @Da Vinci When he first told us about the elements, he said “Olga Maries.” Plural. [k] @Da Vinci And on top of that, he would need to mount multiple attacks against the Foundation of Humanity to shake it up this badly. [k] @Da Vinci Which means[line 2] [k] ?2:He mentioned Olga Maries...plural. [charaFadeout B 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Kadoc ...Right. He did, didn't he? And he even gave this one the fire element. [k] @Kadoc Which means...there are other elements still out there! [k] ?! [messageOff] [charaScale M 1.2] [charaFadein M 0.7 80,-300] [charaMove M -80,-300 30.0] [wt 1.0] [charaFadeout C 0.1] [charaFadeout B 0.1] [charaPut Q 2000,2000] @Count Right you are. The game has only just begun. [k] @Count Every one of these elements is a Presidential Singularity and weapon of mass destruction. [k] @Count When activated, they induce gravitational fluctuations and disrupt the workings of Proper Human History. [k] @Count As you are all set on reaching Chaldeas and the true Foreign God... [k] @Count ...I cannot stand by and do nothing. [k] @Count Now, you have won your first battle. For my part, I couldn't be happier. [k] @Count I did put a great deal of work into ensuring this game would be as interesting as possible. [k] [messageOff] [charaTalk off] [charaFadeout M 0.8] [wt 1.0] [subRenderFadeinFSSideL #A 0.4 -370,-120] [subRenderMoveFSSideL #A -370,-160 0.5] [wt 0.2] [subRenderFadeinFSL #B 0.4 -120,-120] [subRenderMoveFSL #B -120,-160 0.5] [wt 0.2] [subRenderFadeinFSR #C 0.4 120,-120] [subRenderMoveFSR #C 120,-160 0.5] [wt 0.2] [subRenderFadeinFSSideR #D 0.4 370,-120] [subRenderMoveFSSideR #D 370,-160 0.5] [wt 1.2] @Count I[charaFace E 0][charaFadein E 0.8 10,120] designed the first one to make a strong first[sr]impression,[charaEffectDestroy I bit_talk_4elements_light] and to have a reasonable starting[sr]difficulty. [k] @Count The second, I designed to be too brutal for even the most well-prepared Chaldea to handle. [k] @Count The third, I imbued with overwhelming destructive force to break you out of your routine. [k] @Count And finally, I fashioned the fourth to be impossible to beat. Even I can't predict how she'll turn out. [k] @Count I do hope you enjoy these later works when you reach them. [k] [messageOff] [subRenderFadeout #A 0.6] [subRenderFadeout #B 0.6] [subRenderFadeout #C 0.6] [subRenderFadeout #D 0.6] [wt 1.0] @Count Now, if you'll excuse me, we Disciples are very busy. [k] [messageOff] [wt 0.2] [se ad95] [wt 1.5] [fadeout black 2.0] [seStop ad95 2.0] [bgmStop BGM_MAP_91 2.0] [wait fade] [charaEffectDestroy H bit_talk_4elements_light] [charaEffectDestroy I bit_talk_4elements_light] [charaEffectDestroy J bit_talk_4elements_light] [charaEffectDestroy K bit_talk_4elements_light] [charaLayer F normal] [charaLayer G normal] [charaLayer E normal] [charaLayer H normal] [charaLayer I normal] [charaLayer J normal] [charaLayer K normal] [charaLayer N normal] [charaLayer O normal] [charaLayer S normal] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout S 0.1] [subCameraOff] [wt 0.5] [charaTalk on] [charaTalk depthOn] [scene 122605] [wt 1.0] [se ad291] [seVolume ad291 0 0] [se ad241] [seVolume ad241 0 0] [fadein black 1.0] [seVolume ad291 1.0 0.5] [seVolume ad241 1.0 0.5] [wait fade] [wt 2.5] [fadeout black 1.5] [seStop ad291 1.5] [seStop ad241 1.5] [wait fade] [charaSet A 1098257800 1 Mash] [charaSet B 1098257300 1 "Da Vinci"] [charaSet E 1098255100 1 Goredolf] [charaSet F 1098257400 1 Sion] [charaSet G 1098158330 1 Nemo] [charaSet H 1098254800 1 "Nemo Marine"] [sceneSet M 132900 1] [sceneSet N 132900 1] [scene 132900] [charaTalk B] [charaFace B 34] [charaFadein B 0.1 1] [wt 2.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] @Da Vinci Phew... Nice job out there, everyone. [k] [charaFace B 23] @Da Vinci To recap, you just defeated the fire element, a biological weapon made from the remnants of Olga Marie's magical energy. [k] @Da Vinci The gravitational fluctuations are shrinking rapidly; it won't be long before this recreation of Olympus disappears. [k] [charaFace B 8] @Da Vinci But that doesn't mean we're in the clear. The Count was clear that there are other similar elements out there. [k] @Da Vinci And let's not forget, the Count himself is also a Disciple of the Foreign God we didn't know about before. I'm sure he will be more than dangerous in his own right. [k] @Da Vinci Long story short, we can expect to see more of these “elements” showing up to impede our future missions. [k] @Da Vinci They may be tough foes, and we won't be able to ignore them. [k] @Da Vinci The very fact that these...E-Olga Maries are Singularities in themselves means that the foundation for restoring human history will fall apart unless we do something about them. [k] ?1:... ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 2.3] [charaTalk depthOff] [charaDepth A 3] [charaDepth H 2] [charaDepth G 1] [charaTalk A,H,G] [charaFace A 4] [charaFadeinFSR A 0.1 280,0] [charaFace H 4] [charaFadein H 0.1 1] [charaFace G 5] [charaFadeinFSL G 0.1 -280,0] [wt 1.4] [charaFadeout A 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Goredolf ... [k] [bgm BGM_KYOSU_1 0.1] [charaFace E 14] @Goredolf Quite so! [k] @Goredolf These are battles we cannot avoid, regardless of the appearance our foes may take! [k] @Goredolf From now on, we will expand the Storm Border's scanning range even further, and move to eliminate these gravitational fluctuations as soon as we find them! [k] @Goredolf I know what you're thinking. “Are we really going that far for this!? We're still in the middle of Operation Ordeal Call!” [k] @Goredolf Nonetheless, our reasons for doing so should be clear! [k] [charaFace E 12] @Goredolf This is a matter of honor for all of Chaldea! [k] @Goredolf Just imagine what will happen if a look-alike of our previous director goes on to destroy the whole world! [k] @Goredolf As the current director, I'll be utterly ruined! The last thing I need right now is another false accusation! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 4] [charaDepth B 3] [charaDepth F 2] [charaDepth C 1] [charaTalk A,C,F,B] [charaFace A 6] [charaFadeinFSSideR A 0.1 390,0] [charaFace B 22] [charaFadeinFSR B 0.1 170,0] [charaFace C 3] [charaFadeinFSL C 0.1 -60,0] [charaFace F 13] [charaFadeinFSSideL F 0.1 -350,0] [wt 1.4] [charaFadeout A 0.1] [charaFadeout C 0.1] [charaFadeout F 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 1] @Goredolf I am therefore asking all of you to work your very hardest on this, and in so doing, help me get promoted at the Clock Tower! [k] [charaFace E 16] @Goredolf ...And, um, while you're at it, I suppose this may also help protect Olga Marie Animusphere's reputation as well. [k] @Goredolf At any rate, don't worry about anything except the upcoming battles. [k] @Goredolf If Olga Marie's ghost shows up here to haunt us, she'll no doubt come to my quarters first. [k] [charaFace E 1] @Goredolf So when and if that time comes, I'll be generous and listen to her grievances. [k] ?1:...Yes, sir! ?2:If she shows up here, don't forget to call us, too! First thing! ?! [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth A 9] [charaDepth B 8] [charaDepth C 7] [charaDepth N 6] [charaDepth H 5] [charaDepth G 4] [charaDepth F 3] [charaDepth M 2] [charaDepth E 1] [charaScale A 1.2] [charaScale B 1.2] [charaScale C 1.2] [charaScale F 1.2] [charaScale G 1.2] [charaScale H 1.2] [charaScale N 1.2] [charaScale M 1.2] [charaFace F 8] [charaFadein F 1.0 -320,0] [charaFace H 2] [charaFadein H 1.0 340,0] [charaFace G 2] [charaFadein G 1.0 20,0] [charaFadein M 1.0 80,-280] [charaMove F -300,0 1.0] [charaMove G 40,0 1.0] [charaMove H 360,0 1.0] [charaMove M 100,-280 1.0] [wt 2.4] [charaFadeout E 0.1] [charaFace C 8] [charaFadein C 1.0 -290,0] [charaFace A 30] [charaFadein A 1.0 380,0] [charaFace B 4] [charaFadein B 1.0 60,0] [charaFadein N 1.0 -80,-280] [charaMove C -310,0 1.0] [charaMove A 360,0 1.0] [charaMove B 40,0 1.0] [charaMove N -100,-280 1.0] [wt 2.2] [messageOff] [fadeout black 2.0] [bgmStop BGM_KYOSU_1 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]