$94-08-69-01-1-1 [soundStopAll] [enableFullScreen] [charaSet A 2050000 1 Ptolemaîos] [charaSet B 1098214000 1 "Sì Bú Xiàng"] [charaSet C 1098257310 1 "Da Vinci"] [charaSet D 1098257810 1 Mash] [charaSet E 1098255110 1 Goredolf] [charaSet F 2050000 1 Ptolemaîos_Effects1] [charaSet G 2050000 1 Ptolemaîos_Effects2] [charaSet H 1098214000 1 "Sì Bú Xiàng Effects"] [charaSet I 1098272500 1 ???] [charaSet J 1098272550 1 ???] [charaSet K 1098272560 1 ???] [charaSet L 1098272540 1 ???] [sceneSet M 192800 1] [sceneSet N 192800 1] [sceneSet O 192800 1] [charaSet Q 98115000 1 "Transmission Effect"] [charaSet R 98115000 1 "Transmission Effect"] [charaSet S 98115000 1 Effect] [scene 192800] [subCameraOn 3] [subCameraFilter #A through] [subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,255] [subCameraFilter #C maskEdge cut359_mask10 5 255,255,255,255] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [charaLayer F sub #A] [charaLayer G sub #B] [charaLayer N sub #B] [charaLayer H sub #C] [charaLayer O sub #C] [charaFace F 0] [charaFadein F 0.1 1] [charaDepth G 2] [charaDepth N 1] [charaScale G 1.1] [charaScale N 1.1] [charaFace G 13] [charaFadein G 0.1 -40,150] [charaFadein N 0.1 -100,-50] [charaDepth H 2] [charaDepth O 1] [charaScale H 1.1] [charaScale O 1.1] [charaFace H 0] [charaFadein H 0.1 -40,200] [charaFadein O 0.1 100,-20] [subRenderFadein #A 0.1 0,0] [charaTalk off] [charaTalk depthOff] [charaDepth F 3] [charaDepth B 2] [charaDepth M 1] [charaFace F 8] [charaFadein F 0.1 1] [charaPut R 2000,2000] [charaEffect R bit_talk_10] [charaScale M 1.1] [charaFadein M 0.1 0,-240] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_147 0.1] @Ptolemaîos Well, well. You're pretty good at this. [k] [charaFace F 0] @Ptolemaîos I took you for a mage, but I wouldn't have guessed you control the shadows of Servants like myself. [k] @Ptolemaîos If Iskandar were here, I'm sure he'd be champing at the bit to secure your services. No, wait.[wt 0.6][se ad987][seStop ad987 0.4][charaFace F 1][charaMove F 0,5 0.3][charaMoveScale F 1.1 0.3][sr]Why don't you work for me? [k] [se ad984] [effect bit_talk_41_fs] [charaFace F 15] [charaMove F 0,10 0.3] [charaMoveScale F 1.2 0.3] @Ptolemaîos Yes, that's an excellent idea! [k] [messageOff] [charaTalk off] [effectDestroy bit_talk_41_fs] [charaMove F -60,10 0.8] [charaMove M -60,-240 0.8] [wt 0.4] [subBlur #A lens 0.1 2 20 1.0 subBlur] [charaFace B 0] [charaFadein B 0.4 200,-50] [charaMove B 250,-50 0.4] [wt 0.5] [charaTalk on] [charaTalk B] @Sì Bú Xiàng Mo![charaMoveReturn B 250,-45 0.3] [k] [messageOff] [charaFadeout F 0.6] [charaFadeout B 0.6] [charaFadeout M 0.6] [wt 0.6] [se ad539] [wt 0.1] [charaPut R 1] [wt 0.5] [seStop ad539 0.2] [charaPut R 2000,2000] [wt 0.6] [charaPut Q 1] [charaEffect Q bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci [%1]! [k] [messageOff] [charaTalk G] [subRenderFadeinFSSideR #B 0.4 500,-200] [subRenderMoveFSSideR #B 400,-200 0.4] [wt 0.4] @G:Ptolemaîos Oh, another strange spell. It reminds me of the Atlas Institute. [k] [messageOff] [charaTalk G,C] [subRenderFadeout #B 0.4] [subRenderMoveFSSideR #B 500,-200 0.4] ?1:Da Vinci! ?! [charaFace C 31] @Da Vinci Phew. We finally got the connection working again. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Mash Senpai! You're okay! You too, Sì Bú Xiàng! [k] ?1:What about Taigong Wang? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 22] [charaFadein C 0.1 1] @Da Vinci We haven't been able to contact him yet. [k] [charaFace C 23] @Da Vinci He hasn't come back to us, but his Spirit Origin is still reading as stable... [k] @Da Vinci ...so we think he must be managing to maintain his materialization somehow. [k] [messageOff] [charaTalk H] [subRenderFadeinFSSideL #C 0.4 -500,-200] [subRenderMoveFSSideL #C -400,-200 0.4] [wt 0.4] [charaMoveReturn H -40,205 0.3] @H:Sì Bú Xiàng Mo, mo, mo, mo. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Goredolf Well, if Sì Bú Xiàng there is okay, we can safely assume Taigong Wang is as well. [k] [subRenderFadeout #C 0.4] [subRenderMoveFSSideL #C -500,-200 0.4] @Goredolf Now, can you tell me who that Servant-looking man with the spear is? [k] ?1:He says he's Ptolemaîos I... ?! [bgmStop BGM_EVENT_147 1.0] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.5] [charaFace D 5] [wt 1.0] [bgm BGM_SENGOKU_1 0.1] @Mash Ptolemaîos! That's the hero who served King Iskandar before succeeding him as pharaoh and going on to build his very own dynasty! [k] ?1:Now that you mention it, he said he was a pharaoh, too. [charaFace D 0] @Mash There you go. After King Iskandar's death, he was appointed satrap of Egypt, which led to him becoming the first Macedonian pharaoh. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] ?2:The Ptolemaîc dynasty! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci That's right. He and Iskandar were the ones who defeated Darius III and ended the Achaemenid dynasty of the Persian Empire. [k] ?! @Da Vinci He's a fearsome Macedonian warrior who conquered the known world, and a wise king who spread Hellenism, which influences human culture to this day. [k] @Da Vinci Given his tremendous achievements in war, politics, and the humanities, I think we can say he's one of the most accomplished heroes of all time. [k] @Da Vinci Of the Heroic Spirits we know, Taigong Wang probably comes the closest. They may come from very different times and places, but they have a surprising amount in common. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ptolemaîos What an interesting discussion. I'd like to hear more... [k] [bgmStop BGM_SENGOKU_1 1.5] [charaFace A 0] @Ptolemaîos ...but first, we should do something about those things. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadeout A 0.1] [charaLayer F normal] [charaLayer G normal] [charaLayer N normal] [charaLayer H normal] [charaLayer O normal] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout N 0.1] [charaFadeout H 0.1] [charaFadeout O 0.1] [subCameraOff] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth N 1] [charaDepth K 2] [charaDepth J 3] [charaDepth I 4] [charaScale N 1.2] [charaFadein N 0.1 0,-300] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [cueSe SE_21 21_ad1119] [wait wipe] [charaFace I 0] [charaFadein I 0.4 1] [charaEffect I bit_talk_11 0,-100] [wt 0.4] [charaFace J 0] [charaFadeinFSR J 0.4 300,0] [charaEffect J bit_talk_11 0,-100] [wt 0.2] [charaFace K 0] [charaFadeinFSL K 0.4 -300,0] [charaEffect K bit_talk_11 0,-100] [cueSeStop 21_ad1119 0.4] [wt 0.4] [bgm BGM_EVENT_80 0.1] ?1:They just keep coming! ?2:There's no end to them! ?! [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_80 0.7 0.4] [wait wipe] [charaEffectDestroy I bit_talk_11] [charaEffectDestroy J bit_talk_11] [charaEffectDestroy K bit_talk_11] [charaFadeout N 0.1] [charaFadeout K 0.1] [charaFadeout J 0.1] [charaFadeout I 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_80 0.7 1.0] [wait wipe] @Ptolemaîos As I thought. We need to cut them off at the source.[sr]You there. Heroic Spirit tamer. [k] ?1:My name's [%1]. ?! [charaFace A 2] @Ptolemaîos Oho. I've never heard a name like that before. [k] [charaFace A 0] @Ptolemaîos At any rate, you may know your way around a battlefield, but these shadow knights are not your typical foes. [k] ?1:Shadow knights! ?! [charaFace A 11] @Ptolemaîos They're firmly tied to this land. If we want to truly defeat them, we'll need to take care of that first. [k] [charaFace A 0] @Ptolemaîos So, what do you say? Think you can work with me? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 23] [charaFadein C 0.1 1] @Da Vinci Hmm. Under the current circumstances, I don't see a problem with teaming up... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [charaMoveReturn B 0,5 0.3] [wait charaMove B] [charaMoveReturn B 0,5 0.3] @Sì Bú Xiàng Mo, mo. (Agreeing, probably) [k] ?1:It does seem like we need your help. ?2:Well, you did save my life. ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ptolemaîos Great. I'll make this simple. [k] @Ptolemaîos If we are to stop them from multiplying, we'll need to do something about the corrupted leyline. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_80 0.7 0.4] [wait wipe] [charaFadeout A 0.1] [effect bit_talk_miasma_eruption -200,0] [charaScale M 1.8] [charaFadein M 0.1 300,-420] [cueSe SE_23 23_ade909] [cueSeVolume 23_ade909 0 0] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [cueSeVolume 23_ade909 0.7 0.4] [bgm BGM_EVENT_80 0.7 1.0] [wait wipe] [wt 1.0] ?1:You mean that? ?2:The thing spouting some kind of miasma? ?! [wipeout rectangleStripRightToLeft 0.7 1.0] [cueSeStop 23_ade909 0.8] [wait wipe] [effectDestroy bit_talk_miasma_eruption] [charaFadeout M 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] @Ptolemaîos Correct. That leyline is producing these shadow knights. [k] @Ptolemaîos You have the look of a mage. Can you purify that miasma? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 23] [charaFadein C 0.1 1] @Da Vinci One second.[wt 0.4][charaFace C 22][sr]...Yeah, I think so. [k] @Da Vinci Our analysis lines up with yours. Those leyline's numbers are definitely funky. [k] [charaFace C 0] @Da Vinci Luckily, for an anomaly of this scale, we should be able to use a summoning circle to tamp it down without too much trouble. [k] @Da Vinci Just give me a little time to whip up a purification spell that'll work with [%1]'s Mystic Code. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk depthOff] [charaDepth J 5] [charaDepth L 4] [charaDepth K 3] [charaDepth M 2] [charaDepth A 1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ptolemaîos Excellent. It seems my faith in you was well-founded. [k] [messageOff] [charaTalk off] [charaScale M 1.1] [charaFadein M 0.6 -40,-200] [charaMove M 0,-200 0.6] [wt 0.7] [se ad219] [cueSe SE_21 21_ad1082] [cueSeVolume 21_ad1082 0 0.5] [charaPut J 1] [charaPutFSR L 300,0] [charaPutFSL K -300,0] [charaFace J 0] [charaFace L 0] [charaFace K 0] [charaSpecialEffect J appearance 0,0 1.2] [charaSpecialEffect L appearance 0,0 1.2] [charaSpecialEffect K appearance 0,0 1.2] [wt 0.6] [charaEffect J bit_talk_11 0,-100] [charaEffect K bit_talk_11 0,-100] [charaEffect L bit_talk_11 0,-100] [wt 0.2] [cueSeStop 21_ad1082 1.3] [wt 1.4] [charaFace A 0] ?1:Now there's even more of them! ?2:Come on! We've got to hurry! ?! [messageOff] [charaTalk on] [charaTalk A] [charaFadeout J 0.6] [charaFadeout K 0.6] [charaFadeout L 0.6] [charaFadeout M 0.6] [wt 0.3] [charaEffectStop J bit_talk_11] [charaEffectStop K bit_talk_11] [charaEffectStop L bit_talk_11] [wt 0.3] @Ptolemaîos Calm down. These enemies are endless, remember? We'll never get anywhere if we stop to fight every one of them. [k] [charaTalk depthOn] @Ptolemaîos You there, the remote mage. What's the effective range for this spell of yours? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Q 1] [charaTalk C] [charaFace C 23] [charaFadein C 0.1 1] @Da Vinci Well, it'll be repurposing a summoning circle, so[sr][%1] there will need to make[sr]physical contact with the target. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk depthOff] [charaDepth F 3] [charaDepth M 2] [charaDepth A 1] [bgmStop BGM_EVENT_80 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Ptolemaîos I see. Then we're going to need a strategy. [k] ?1:A strategy? ?! [bgm BGM_MAP_23 0.1] @Ptolemaîos Having seen how you fought just now, I can tell you've seen your share of battle. [k] [charaFace A 11] @Ptolemaîos However, I'm guessing most of those battles were fought on an individual level. [k] [charaFace A 0] @Ptolemaîos In other words, you tend to gather your summoned Servants in one place and wield them as if they were a single sword. [k] @Ptolemaîos It's the quickest and easiest way to make use of your power, just as if you were swinging that sword yourself. [k] ?1:You can tell? ?2:You figured all that out? ?! [charaFace A 2] @Ptolemaîos Indeed. [k] [charaFace A 0] @Ptolemaîos I would never have known any success as a general if I could not tell an opponent's combat experience at a glance. [k] [charaFace A 16] @Ptolemaîos At any rate, your methods are fine for simply defeating an opponent, but not when it comes to controlling a battlefield. [k] [charaFace A 0] @Ptolemaîos To do that, you will need to fight in an entirely different way, on a completely different level. [k] @Ptolemaîos Your Servants will need to function as spears, shields, bows, or even fortresses, depending on the situation. [k] @Ptolemaîos And to do that, you'll need to simultaneously give them different commands while they're in different locations. [k] [charaFace A 3] @Ptolemaîos That is the crux of strategy. So, what do you think? Can you do that? [k] ?1:I have trained for situations like that. [charaFace A 8] @Ptolemaîos Oho, have you now? Your organization must be big on preparing for contingencies. [k] ?2:I'm not sure I can. [charaFace A 0] @Ptolemaîos I see. I appreciate your honesty. There's no quicker way to get yourself killed than to go into battle unsure of yourself. [k] ?! [charaFace A 0] @Ptolemaîos All right, I have a fairly good idea of your experience now. [k] @Ptolemaîos Just focus on giving the necessary commands, and I'll chime in when you need help. [k] [messageOff] [charaTalk off] [charaScale F 1.2] [charaScale M 1.2] [charaFace F 0] [charaFadein F 0.4 1] [charaFadein M 0.4 0,-280] [wt 0.4] @F:Ptolemaîos Don't worry. Once you get started, you'll get the hang of it in no time. [k] [charaFace F 4] @F:Ptolemaîos And if you don't, well, this will be where your journey ends! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_MAP_23 1.0] [wait fade] [soundStopAll] [end]