$94-08-69-03-1-0 [soundStopAll] [enableFullScreen] [charaSet A 2050002 1 Ptolemaîos] [charaSet B 1098214000 1 "Sì Bú Xiàng"] [charaSet C 2051001 1 ???] [charaSet D 2050002 1 "Ptolemaîos (Silhouette)"] [charaFilter D silhouette 00000080] [charaSet E 2050002 1 "Ptolemaîos (Effects)"] [charaSet F 1098272600 1 Dreadnought] [charaSet G 1098272500 1 "Shadow Knight 1"] [charaSet H 1098272510 1 "Shadow Knight 2"] [charaSet I 1098272520 1 "Shadow Knight 3"] [charaSet J 1098272530 1 "Shadow Knight 4"] [charaSet K 1098272540 1 "Shadow Knight 5"] [charaSet L 1098272550 1 "Shadow Knight 6"] [charaSet M 1098272560 1 "Shadow Knight 7"] [charaSet N 1098272600 1 "Dreadnought (Silhouette)"] [charaFilter N silhouette 00000080] [sceneSet O 192600 1] [charaScale O 1.4] [sceneSet P 192701 1] [charaScale P 1.4] [sceneSet Q 192801 1] [charaScale Q 1.01] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 "Effect 2"] [charaSet U 98115000 1 "Effect 3"] [charaSet V 98115000 1 "Effect 4"] [charaSet W 98115000 1 "Effect 5"] [imageSet Y back10001 1 1] [charaScale Y 1.3] [imageSet X black_fade 1 1] [charaScale X 2.0] [imageSet R black_fade 1 1] [charaScale R 2.0] [cameraMove 0 0,0 1.01] [scene 10000] [fadein black 0.2] [wait fade] [wipeout openEye 0.2 1.0] [wait wipe] [scene 192600] [blur lens 0.1 2 30] [charaTalk off] [charaDepth A 1] [charaDepth O 2] [charaDepth E 3] [charaDepth D 4] [charaFace A 0] [charaFadein A 0.1 1] [charaScale O 1.4] [charaScale E 1.2] [charaFace E 0] [charaFadein E 0.1 0,40] [charaFadein O 0.1 0,-340] [overlayFadein X 0.1 0,-110] [overlayFadein R 0.1 0,-690] [wt 0.5] [wipein openEye 1.2 1.0] [wait wipe] [wt 0.4] [wipeout openEye 0.15 1.0] [wait wipe] [wipein openEye 0.15 1.0] [wait wipe] [wt 0.2] [wipeout openEye 0.15 1.0] [wait wipe] [wipein openEye 0.15 1.0] [wait wipe] [wt 0.6] @Ptolemaîos ...It's about time you woke up. [k] [messageOff] [wt 0.1] [wipeout openEye 0.3 1.0] [wait wipe] [blurOff lens 0.1] [charaFadeout X 0.1] [charaFadeout R 0.1] [wt 0.55] [wipein openEye 1.5 1.0] [wait wipe] [wt 0.7] [charaFadeout E 0.8] [charaFadeout O 0.8] [wt 1.4] ?1:Uh... Who're you? ?! [charaTalk on] [charaFace A 2] @Ptolemaîos It's me. [k] ?1:Wait. You don't mean... ?2:Ptolemaîos? ?! [bgm BGM_MAP_41 0.1] [charaFace A 3] @Ptolemaîos That's right. I'm Ptolemaîos. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sì Bú Xiàng Mo, mo, mo, mo. (Trying to convey his own surprise) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Ptolemaîos You know how Servants are summoned in the prime of their lives? Well, there were two points in my life where I shone equally bright. [k] [messageOff] [charaFace A 9] [wt 1.0] [charaFace A 0] @Ptolemaîos The time I fought beside Iskandar, and the time I became pharaoh. [k] @Ptolemaîos So now, as a Servant, I have two separate forms to reflect those different times. [k] [charaFace A 10] @Ptolemaîos I don't know why I change to one in the day and the other at night, though. That may have something to do with this peculiar Singularity. [k] ?1:What about me? Do you know who I am? ?! [charaFace A 2] @Ptolemaîos Oh yes, no need to worry about that. I'm still the same person I was during the day, so I remember you just fine. [k] [charaFace A 0] @Ptolemaîos Having said that, my physical form does have some effect on my mind, so I may not act or speak quite the same. [k] @Ptolemaîos Oh, and there's one other thing that's different... But, that can wait until later. [k] @Ptolemaîos For the time being, do you remember our objective? [k] ?1:This castle... ?2:This is where those knights are protecting the Holy Grail. ?! @Ptolemaîos That's right. There is a Holy Grail in this castle, protected by mysterious, shadowy knights. [k] @Ptolemaîos So our first order of business is to claim this castle as our own. [k] @Ptolemaîos But one step at a time. Let me show you what's changed here between night and day. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadeout A 0.1] [scene 10000] [wt 0.2] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [charaSet X 1098272600 1 "Dreadnought (Effects)"] [charaSet R 1098272600 1 "Dreadnought (Effects)"] [charaTalk off] [charaDepth A 1] [charaDepth Q 2] [charaDepth P 3] [charaFace A 10] [charaFadein A 0.1 2000,2500] [charaScale P 1.1] [charaFadein P 0.1 50,-240] [charaFadein Q 0.1 25,-240] [wt 0.7] [charaMove P -50,-240 5.0] [fadein black 1.0] [wait fade] [wt 2.2] [fadeout black 0.8] [wait fade] [charaFadeout P 0.1] [wt 0.5] [charaScale Q 1.2] [charaMove Q 25,-320 5.0] [fadein black 0.8] [wait fade] [wt 2.6] [fadeout black 0.8] [wait fade] [charaFadeout Q 0.1] [scene 10000] [wt 0.2] [fadein black 0.1] [wait fade] [wipeout rectangleStripRightToLeft 0.1 1.0] [wait wipe] [scene 192600] [charaPut A 1] [wt 0.2] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [wt 0.6] ?1:That's weird. This place seems totally different now. ?2:Is this really the same place? ?! [charaTalk on] @Ptolemaîos Indeed. By day, this castle was falling apart. But at night, it is whole once more. [k] @Ptolemaîos It's as though time itself is distorted in this Singularity. I expect that's also why I look so different here. [k] [charaFace A 0] @Ptolemaîos At any rate, talk alone will get us nowhere. There's something you need to see with your own eyes. [k] @Ptolemaîos Sì Bú Xiàng, you wait here. Can we trust you to guard this crucial area? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sì Bú Xiàng Mo![charaMoveReturn B 0,7 0.3] (Full of pep) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Ptolemaîos Good. I'm counting on you! In the meantime, we have some reconnaissance to perform. [k] [charaFace A 0] @Ptolemaîos We'll need to be quiet, so the shadow knights don't find us. Can you do that, Master? [k] [messageOff] [wt 0.05] [cameraMove 0.4 0,10 1.01] [wt 0.5] [cameraMove 0.4 0,0 1.01] [wt 1.2] [fadeout black 1.0] [bgmStop BGM_MAP_41 1.0] [wait fade] [charaFadeout A 0.1] [sceneSet P 192901 1] [charaScale P 1.4] [sceneSet Q 192901 1] [charaScale Q 1.01] [scene 192901] [charaTalk depthOff] [charaDepth P 1] [charaDepth A 2] [charaFadein P 0.1 -260,-320] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.2] [se ad60] [seVolume ad60 0 0.2] [wt 0.4] [seStop ad60 0.2] [wt 0.8] [se ad60] [seVolume ad60 0 0.2] [wt 0.4] [seStop ad60 0.2] [wt 0.8] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [bgm BGM_MAP_6 0.5] @Ptolemaîos Hmm. Have you done this sort of thing before, Master? [k] ?1:It's come up once or twice. [charaFace A 2] @Ptolemaîos I see. So you have even more experience than I thought. Then I suppose I needn't hold back. [k] ?2:Yup. I even know a little ninjutsu. [charaFace A 3] @Ptolemaîos Ninjutsu! As in, the Mystic from the Far East!? You'll have to write down everything you know about it for me later! [k] [charaFace A 1] @Ptolemaîos ...Ah, apologies! I'm afraid I let my enthusiasm run away with me. I hope you can put that from your mind. [k] ?! [charaFace A 0] @Ptolemaîos Anyway, I sensed what I believe to be the Holy Grail's magical energy coming from inside this room, but[line 2] [k] [messageOff] [bgmStop BGM_MAP_6 1.5] [charaFadeout A 0.1] [wt 0.1] [se ad882] [wt 0.05] [shake 0.02 2 1 1.6] [wt 2.2] ?1:What was that!? ?! [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Ptolemaîos There it is! Although, that sounded a bit strange. [k] [messageOff] [charaFace A 9] [wt 1.0] [charaFace A 0] @Ptolemaîos Follow me, Master, but be very careful. You're about to see the primary reason I wasn't able to claim this castle alone. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [wait wipe] [charaFadeout A 0.1] [charaPut P 260,-320] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [se ad133] [wt 1.5] [wt 0.6] [bgm BGM_EVENT_80 0.1] [charaDepth C 2] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @??? Dammit, it just keeps coming after me! [k] [charaFace C 3] @??? I know they say you're supposed to take the bull by the horns, but I'll be damned if I'm letting that thing gore me! [k] [messageOff] [charaFadeout C 0.1] [wt 0.3] [charaTalk off] [charaDepth U 1] [charaDepth F 2] [charaDepth N 3] [charaDepth T 4] [charaDepth S 5] [se ad882] [shake 0.01 1 1 1.6] [wt 1.0] [seStop ad882 0.7] [wt 0.6] [se ad854] [seVolume ad854 0 0.3] [wt 0.1] [shake 0.01 2 2 1.8] [se ad609] [seVolume ad609 0 0.3] [wt 1.0] [seStop ad854 0.8] [seStop ad609 0.8] [wt 0.8] [charaPut T 1] [charaPut U 1] [charaEffect T bit_talk_sand_dust_front_blk] [charaEffect U bit_talk_sand_dust_back_blk] [se ad914] [se ad623] [se ad828] [shake 0.03 4 4 2.8] [charaPut S 0,50] [charaEffect S bit_talk_impactlanding] [wt 0.2] [fadeout white 0.6] [wait fade] [subCameraOn 3] [charaLayer R sub #A] [charaLayer V sub #A] [charaLayer P sub #A] [charaLayer X sub #B] [charaLayer W sub #B] [charaLayer Q sub #B] [charaLayer Y sub #C] [subCameraFilter #A maskEdge cut359_mask06 3 139,0,0,255] [subCameraFilter #B maskEdge cut359_mask06 3 139,0,0,255] [subCameraFilter #C through] [subRenderDepth #A 3] [subRenderDepth #B 2] [subRenderDepth #C 1] [subRenderScale #A 1.2] [subRenderScale #B 1.2] [charaTalk off] [charaTalk depthOff] [charaDepth P 1] [charaDepth Q 1] [charaDepth R 2] [charaDepth X 2] [charaDepth V 3] [charaDepth W 3] [charaScale R 1.2] [charaScale X 1.2] [charaScale P 1.4] [charaScale Q 1.4] [charaFace R 0] [charaFace X 0] [charaFadein R 0.1 25,740] [charaFadein X 0.1 -25,15] [charaFadein P 0.1 25,350] [charaFadein Q 0.1 -25,-240] [charaPut V 50,475] [charaPut W -100,350] [charaEffect V bit_talk_sand_dust_front_blk] [charaEffect W bit_talk_sand_dust_front_blk 0,0 H] [subRenderFadein #C 0,0 0] [charaFadein Y 0.1 0,-200] [seStop ad914 1.5] [seStop ad623 1.5] [seStop ad828 1.5] [wt 1.5] [fadein white 1.0] [wait fade] [se ad623] [seVolume ad623 0 0.6] [wt 0.2] [subRenderFadein #A 0.35 200,-570] [subRenderMove #A 0,-570 0.35] [wt 0.35] [charaMove R -25,740 5.0] [charaMove P -25,350 5.0] [wt 1.45] [seStop ad623 0.4] [wt 0.2] [se ade215] [cueSe SE_22 22_ade764] [subRenderFadein #B 0.35 -200,-300] [subRenderMove #B 0,-300 0.35] [wt 0.35] [charaMove X 25,15 5.0] [charaMove Q 25,-240 5.0] [charaFace N 0] [charaFadein N 0.7 1] [wt 1.65] [subRenderFadeout #A 0.7] [subRenderFadeout #B 0.7] [wt 0.7] [charaFadeout P 0.1] [wt 0.1] [sceneSet P 192901 1] [charaScale P 1.4] [cameraMove 0 0,0 1.1] [wt 0.1] [charaLayer P normal] [wt 0.1] [charaDepth P 1] [charaDepth U 2] [charaDepth F 3] [charaDepth N 4] [charaDepth T 5] [charaScale P 1.4] [charaFadein P 0.4 260,-320] [wt 0.1] [cameraMove 2.0 0,0 1.01] [subRenderFadeout #C 0.9] [wt 0.9] [charaMove T 400,0 3.0] [charaMove U -400,0 3.0] [wt 0.4] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.8] [se ad1018] [wt 0.2] [charaFadeout N 0.7] [wt 0.7] [charaEffectStop T bit_talk_sand_dust_front_blk] [charaEffectStop U bit_talk_sand_dust_back_blk] [wt 1.9] [charaFadeout R 0.1] [charaFadeout X 0.1] [charaFadeout Q 0.1] [charaPut V 2000,2500] [charaPut W 2000,2500] [charaEffectDestroy V bit_talk_sand_dust_front_blk] [charaEffectDestroy W bit_talk_sand_dust_front_blk] [wt 0.2] [subCameraOff] [charaLayer R normal] [charaLayer X normal] [charaLayer V normal] [charaLayer W normal] [charaLayer Q normal] [charaScale R 1.0] [charaScale X 1.0] [charaScale V 1.0] [charaScale W 1.0] [charaScale Q 1.0] ?1:What in the world is THAT!? ?! [messageOff] [charaPut S 1] [charaPut T 2000,2500] [charaPut U 2000,2500] [charaEffectDestroy S bit_talk_impactlanding] [charaEffectDestroy T bit_talk_sand_dust_front_blk] [charaEffectDestroy U bit_talk_sand_dust_back_blk] [subCameraOn 1] [charaLayer A sub #A] [charaLayer Q sub #A] [subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,255] [charaTalk depthOff] [charaDepth Q 1] [charaDepth A 2] [charaTalk on] [charaTalk A] [charaScale A 1.1] [charaScale Q 1.4] [charaFace A 4] [charaFadein A 0.1 -20,225] [charaFadein Q 0.1 -820,0] [subRenderFadeinFSSideR #A 0.3 465,-120] [subRenderMoveFSSideR #A 425,-250 0.3] [wt 0.5] @Ptolemaîos The Dreadnought...! [k] ?1:Dreadnought? ?! [charaFaceFade A 0 0.2] @Ptolemaîos That's what I chose to call it, based on my knowledge of modern history. It's a monster that calls this castle home. [k] @Ptolemaîos I've seen my share of monsters in my time, but never one like this. I know nothing about it save that it is ferociously strong. [k] @Ptolemaîos I doubt even one of King Darius's famous war elephants could budge it. [k] [messageOff] [subRenderFadeout #A 0.15] [charaFadeout F 0.1] [wt 0.2] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.1] [cueSe SE_23 23_ade911] [charaMove C 0,-8 0.15] [wt 0.55] [cueSe SE_23 23_ade910] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.6] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.1] [se ad82] [se ad602] [cueSe Battle bac179] [cueSe Battle bac58] [cueSeVolume bac58 0 0.4] [effect bit_talk_14 150,50] [wt 0.2] [charaShake F 0.01 1 1 0.4] [wt 1.1] [effectDestroy bit_talk_14] [charaTalk A] [charaFace A 9] [subRenderFadeinFSSideR #A 0.2 425,-250] @Ptolemaîos You see? Even a modern-day firearm can't pierce its hide. [k] [messageOff] [subRenderFadeout #A 0.15] [charaFadeout F 0.1] [wt 0.2] [bgmStop BGM_EVENT_80 2.0] [charaTalk off] [charaDepth G 4] [charaDepth H 3] [charaDepth I 2] [charaDepth J 5] [charaDepth K 4] [charaDepth L 3] [charaDepth M 2] [se ad219] [cueSe SE_21 21_ad1082] [cueSeVolume 21_ad1082 0 0.5] [charaPut G 1] [charaPutFSR H 300,0] [charaPutFSL I -300,0] [charaFace G 0] [charaFace H 0] [charaFace I 0] [charaSpecialEffect G appearance 0,0 1.4] [charaSpecialEffect H appearance 0,0 1.4] [charaSpecialEffect I appearance 0,0 1.4] [wt 0.9] [charaEffect G bit_talk_11 0,-100] [charaEffect H bit_talk_11 0,-100] [charaEffect I bit_talk_11 0,-100] [wt 1.5] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaEffectDestroy G bit_talk_11] [charaEffectDestroy H bit_talk_11] [charaEffectDestroy I bit_talk_11] [wt 0.05] [se ad219] [charaPut J 150,0] [charaPut K -150,0] [charaPutFSR L 450,0] [charaPutFSL M -450,0] [charaFace J 0] [charaFace K 0] [charaFace L 0] [charaFace M 0] [charaSpecialEffect J appearance 0,0 1.4] [charaSpecialEffect K appearance 0,0 1.4] [charaSpecialEffect L appearance 0,0 1.4] [charaSpecialEffect M appearance 0,0 1.4] [wt 0.9] [charaEffect J bit_talk_11 0,-100] [charaEffect K bit_talk_11 0,-100] [charaEffect L bit_talk_11 0,-100] [charaEffect M bit_talk_11 0,-100] [wt 0.1] [cueSeStop 21_ad1082 1.5] [wt 1.7] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout A 0.1] [charaFadeout Q 0.1] [wt 0.2] [subCameraOff] [charaLayer A normal] [charaLayer Q normal] [charaScale A 1.0] [charaScale Q 1.0] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaEffectDestroy J bit_talk_11] [charaEffectDestroy K bit_talk_11] [charaEffectDestroy L bit_talk_11] [charaEffectDestroy M bit_talk_11] [charaPut P -260,-320] [wt 0.1] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk on] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Ptolemaîos And to make matters worse, more of those shadow knights are popping up. Today is clearly not that soldier's day. [k] [charaFace A 0] @Ptolemaîos The smart thing to do would be to stay out of this, but... What is your decision, Master? [k] ?1:We have to help her! ?2:I'm sure you can save her. Right, Ptolemaîos? ?! [bgm BGM_SEIHAI_4 0.1] [charaFace A 2] @Ptolemaîos Not so much as a moment's hesitation! [&Bravo:Brava]! [k] [charaFace A 0] @Ptolemaîos However, we do still lack any means of defeating that beast. We'll need to find an alternative. [k] ?1:Like what? ?! [charaFace A 3] @Ptolemaîos Remember what I told you during the day? It's time to make use of your Servant tactics once again! [k] [messageOff] [wt 0.5] [fadeout black 1.5] [bgmStopEnd BGM_SEIHAI_4 1.5] [wait fade] [wt 0.5] [soundStopAllEnd] [end]