$94-08-69-06-1-0 [soundStopAll] [enableFullScreen] [charaSet A 2050000 1 Ptolemaîos] [charaSet B 2051001 1 "Sugitani Zenjubou"] [charaSet C 1098214000 1 "Sì Bú Xiàng"] [charaSet D 1098257310 1 "Da Vinci"] [charaSet E 1098272500 1 "Shadow Knight 1"] [charaSet F 1098272510 1 "Shadow Knight 2"] [charaSet G 1098272520 1 "Shadow Knight 3"] [charaSet H 1098272800 1 Giant] [charaSet I 1098228200 1 Cerberus] [charaSet J 2050000 1 "Ptolemaîos (Effects)"] [imageSet K back10000 1 1] [charaScale K 1.3] [sceneSet O 193100 1] [charaScale O 1.4] [sceneSet P 193100 1] [charaScale P 1.4] [sceneSet Q 192900 1] [charaScale Q 1.4] [sceneSet R 192900 1] [charaScale R 1.4] [sceneSet S 193100 1] [charaScale S 1.4] [sceneSet T 193100 1] [charaScale T 1.01] [charaSet V 98115000 1 Effect] [charaSet W 98115000 1 "Effect 2"] [scene 192800] [fadein black 1.5] [wait fade] [bgm BGM_MAP_28 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ptolemaîos I see. So you went with this version of me. [k] [charaFace A 0] @Ptolemaîos You chose well. This is my body from when I was actively going around laying siege to enemy strongholds. [k] @Ptolemaîos You need only say the word and I will lay low any fortification you like, be it the Persian Gate or the Rock of Chorienes. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sugitani Zenjubou Someone's having fun, huh? So what'm I supposed to do here? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ptolemaîos Support us, of course. First off, we're going to sneak back inside. [k] [charaFace A 0] @Ptolemaîos Hold down the fort while we're gone, Sì Bú Xiàng. You're the only one we can trust with this. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Sì Bú Xiàng Mo, mo, mo![charaMoveReturn C 0,10 0.3] (Attempt to salute) [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_MAP_28 1.0] [wait fade] [charaFadeout C 0.1] [scene 192900] [charaScale Q 1.2] [charaFadein Q 0.1 -120,-230] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.2] [bgm BGM_MAP_57 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth Q 1] [charaDepth R 2] [charaDepth E 2] [charaDepth F 3] [charaDepth G 4] [charaDepth K 5] [charaDepth B 2] [charaDepth A 3] [cueSe SE_21 21_ad1119] [wt 0.4] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFadein E 0.4 -50,0] [charaFadeinFSL F 0.4 -350,0] [charaFadeinFSR G 0.4 250,0] [charaMove E 0,0 0.4] [charaMoveFSL F -300,0 0.4] [charaMoveFSR G 300,0 0.4] [charaEffect E bit_talk_11 0,-100] [charaEffect F bit_talk_11 0,-100] [charaEffect G bit_talk_11 0,-100] [wt 0.4] [cueSeStop 21_ad1119 0.4] [wt 0.8] [charaMoveReturnFSR G 300,-10 0.5] [wt 0.9] [charaMoveReturnFSL F -300,-10 0.6] [wt 1.2] [cueSe SE_21 21_ad1119] [charaMove E 50,0 0.4] [charaMoveFSL F -250,0 0.4] [charaMoveFSR G 350,0 0.4] [charaFadeout E 0.4] [charaFadeout F 0.4] [charaFadeout G 0.4] [cueSeStop 21_ad1119 1.2] [wt 0.2] [charaEffectStop E bit_talk_11] [charaEffectStop F bit_talk_11] [charaEffectStop G bit_talk_11] [wt 1.4] [charaMoveScale Q 1.01 1.2] [charaMove Q 0,-200 1.2] [wt 1.7] [se ad452] [seVolume ad452 0 0.4] [se ad60] [seVolume ad60 0 0.4] [charaFace A 0] [charaFace B 0] [charaFadeinFSR A 0.4 256,-30] [charaFadeinFSL B 0.4 -256,-30] [charaMoveFSR A 2 0.4] [charaMoveFSL B 0 0.4] [wt 0.4] [seStop ad452 0.2] [seStop ad60 0.2] [wt 0.4] [charaTalk on] @Ptolemaîos Okay, let's walk and talk. But quietly. [k] @Sugitani Zenjubou Understood. [k] ?1:Got it. ?! [messageOff] [charaTalk off] [se ad452] [seVolume ad452 0 0.4] [se ad60] [seVolume ad60 0 0.4] [charaMoveFSR A 206,0 0.4] [charaMoveFSL B -306,0 0.4] [charaFadeout B 0.4] [charaFadeout A 0.4] [seVolume ad452 1.2 0.2] [seVolume ad60 1.2 0.2] [wt 1.6] [charaScale R 1.2] [charaFadein R 1.0 -120,-260] [charaMove R 120,-260 60.0] [wt 1.0] [charaFadeout Q 0.1] [wt 0.6] [subCameraOn 1] [charaLayer A sub #A] [charaLayer Q sub #A] [subCameraFilter #A maskEdge cut359_mask07 4 255,255,255,255] [charaTalk depthOff] [charaDepth Q 1] [charaDepth A 2] [charaScale A 1.2] [charaScale Q 1.4] [charaFace A 0] [charaFadein A 0.1 0,225] [charaFadein Q 0.1 -120,-125] [charaMove Q 120,-125 60.0] [charaTalk on] [charaTalk A,Q] [subRenderFadein #A 0.4 0,-300] [subRenderMove #A 0,-250 0.4] [charaPut K 1] [charaFadeTime K 0.4 0.5] [wt 0.6] @Ptolemaîos The first thing you need to know is that laying siege to a castle like this is done in two phases. [k] @Ptolemaîos The first phase is a battle to infiltrate the castle. The second is a battle to capture it. [k] [charaFace A 3] @Ptolemaîos In this case, we're already inside, so we don't have to worry about infiltration. All we have to do now is capture it. [k] [charaFace A 16] @Ptolemaîos The only problem is the general. [k] ?1:General? ?2:Problem? ?! @Ptolemaîos You'll see soon enough. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_MAP_57 1.0] [seStop ad452 1.0] [seStop ad60 1.0] [wait wipe] [charaFadeout R 0.1] [charaFadeout K 0.1] [subRenderFadeout #A 0.1] [charaFadeout A 0.1] [charaFadeout Q 0.1] [subCameraOff] [charaLayer A normal] [charaLayer Q normal] [charaScale A 1.0] [charaScale Q 1.0] [scene 10000] [wt 0.2] [wipein rightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 193100] [charaTalk off] [charaDepth O 1] [charaDepth P 2] [charaDepth H 3] [charaDepth I 3] [charaFadein O 0.1 -260,-140] [wt 1.0] [charaMove O -160,-140 4.5] [fadein black 1.0] [wait fade] [wt 2.5] [charaFadein P 1.0 150,-320] [charaMove P 150,-420 5.0] [wt 1.0] [charaScale O 1.01] [charaPut O 0,-200] [wt 3.0] [charaFadeout P 1.0] [wt 1.6] ?1:This must be the throne room. And, is that... ?2:No way. Is that... ?! [messageOff] [charaMoveScale O 1.2 1.6] [charaMove O 0,-270 1.6] [wt 2.0] [charaTalk H] [charaFace H 0] [charaFadein H 0.7 0,-50] [wt 1.6] [bgm BGM_EVENT_90 0.1] ?1:A giant!? ?! [messageOff] [subCameraOn 3] [charaLayer A sub #A] [charaLayer P sub #A] [charaLayer B sub #B] [charaLayer S sub #B] [charaLayer J sub #C] [charaLayer T sub #C] [subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,255] [subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255] [subCameraFilter #C through] [subRenderScale #C 1.01] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [charaTalk on] [charaTalk depthOff] [charaDepth P 1] [charaDepth S 1] [charaDepth A 2] [charaDepth B 2] [charaDepth T 1] [charaDepth J 2] [charaScale A 1.0] [charaScale B 1.0] [charaScale P 1.4] [charaScale S 1.4] [charaFace A 0] [charaFace B 14] [charaFadein A 0.1 -35,225] [charaFadein B 0.1 35,225] [charaFadein P 0.1 -820,0] [charaFadein S 0.1 820,0] [charaFace J 0] [charaFadein J 0.1 1] [charaFadein T 0.1 0,-200] [charaTalk B] [subRenderFadeinFSSideL #B 0.4 -440,-300] [subRenderMoveFSSideL #B -450,-250 0.4] [wt 0.55] @Sugitani Zenjubou Aw c'mon, is that thing even alive? It's got freaking dust on it. [k] [messageOff] [charaTalk A] [subRenderFadeinFSSideR #A 0.4 440,-300] [subRenderMoveFSSideR #A 450,-250 0.4] [wt 0.55] @Ptolemaîos It is, unfortunately. And take a look at its feet. [k] [messageOff] [charaTalk H] [charaMoveEase H 0,150 2.9 easeInOutQuad] [charaMoveEase O 0,-160 2.9 easeInOutQuad] [wt 0.7] [wipeout rectangleStripDownToUp 0.5 1.0] [wait wipe] [charaFadeout H 0.1] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [wt 0.7] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [wt 0.8] [se ad526] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [wt 2.0] ?1:Cerberus! ?! [messageOff] [charaScale P 1.4] [charaScale S 1.4] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 -35,225] [charaFadein P 0.1 -820,0] [charaFace B 0] [charaFadein B 0.1 35,225] [charaFadein S 0.1 820,0] [subRenderFadeinFSSideR #A 0.2 450,-250] @Ptolemaîos Oh, so you know about him. Yes, that's the very beast who guards the gates to the Greek underworld. [k] [charaFace A 0] @Ptolemaîos Now you can see why I didn't feel confident trying to capture this castle on my own. [k] [messageOff] [charaTalk B] [subRenderFadeinFSSideL #B 0.2 -450,-250] @Sugitani Zenjubou Gotcha. So this is why you were looking to bolster your forces. You're more cautious than I thought, Ptolemaîos. [k] [charaFace A 0] @Ptolemaîos One should act recklessly only in extremis. It's always better to build things up properly when you can. [k] @Ptolemaîos Ideally, we would assassinate the pair of them right now, but I doubt a single shot from that matchlock will be sufficient to instantly kill them both. [k] [charaFace B 12] @Sugitani Zenjubou Yeah, no way I could do that. This thing's meant for people. Maybe I could take down one of the tengu underlings, but that's it. [k] [charaFace B 0] @Sugitani Zenjubou The only way I could handle something like a Daidarabotchi or an uwabami would be if we worked together. [k] [charaFace A 4] @Ptolemaîos Does that mean you could handle them if we did? [k] [charaFace B 13] @Sugitani Zenjubou If that's what that sounded like to you, then sure, why not? [k] [charaFace A 0] @Ptolemaîos Understood. Are you ready, Master? [k] ?1:Leave it to me. What do I do? ?2:Sure am. What's the plan? ?! @Ptolemaîos Take another look at the throne. [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [wait wipe] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaFadeout O 0.1] [charaFadeout I 0.1] [charaFadeout B 0.1] [charaTalk depthOff] [charaDepth O 2] [charaDepth D 3] [charaDepth A 3] [charaDepth W 4] [charaDepth V 4] [charaScale O 1.2] [charaFadein O 0.1 0,-240] [wt 0.6] [wipein rectangleStripDownToUp 0.5 1.0] [wait wipe] [se ade404] [seVolume ade404 0 0] [wt 0.3] [charaScale V 1.2] [charaPut V 0,50] [charaEffect V bit_talk_light_throne01] [seVolume ade404 1.0 0.1] [wt 1.5] [charaLayer D sub #B] [charaLayer W sub #B] [charaDepth D 2] [charaDepth W 3] [charaScale D 1.0] [charaFace D 23] [charaFadein D 0.1 50,225] [charaPut W 50,225] [charaEffect W bit_talk_10_LowLevel] [wt 1.5] [seStop ade404 1.5] [charaTalk D] [subRenderFadeinFSSideL #B 0.2 -450,-250] @Da Vinci I see it too. That whole throne is covered in very, very potent magical energy. [k] [bgmStop BGM_EVENT_90 1.5] ?1:Magical energy? You mean[line 2] ?2:Then, does that mean[line 2] ?! [messageOff] [charaTalk A] [charaFace A 8] [subRenderFadeinFSSideR #A 0.2 450,-250] [bgm BGM_SEIHAI_4 0.1] @Ptolemaîos That's right. The Holy Grail is inside that throne. [k] [charaFace A 0] @Ptolemaîos Which is why our primary objective in this battle is to defeat the giant and claim that throne for ourselves. [k] @Ptolemaîos Once the giant is defeated, we should be able to stop the shadow knights from endlessly spawning. [k] ?1:Got it. ?2:Then that's what I'll do. ?! [messageOff] [charaTalk A,J] [subRenderFadein #C 0.8 0,0] [wt 0.9] [charaFadeout O 0.1] [charaPut V 2000,2500] [charaPut W 2000,2500] [wt 0.1] [charaEffectStop V bit_talk_light_throne01] [charaEffectDestroy W bit_talk_10_LowLevel] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaFadeout A 0.1] [charaFadeout D 0.1] [charaFadeout B 0.1] [charaFadeout P 0.1] [charaFadeout S 0.1] [wt 0.3] [charaTalk on] [charaFace J 15] @J:Ptolemaîos Let's go, Master! [k] [messageOff] [wt 0.5] [fadeout black 1.5] [bgmStopEnd BGM_SEIHAI_4 1.5] [wait fade] [wt 0.5] [soundStopAllEnd] [end]