$94-08-69-18-1-0 [soundStopAll] [enableFullScreen] [charaSet A 2050000 1 Ptolemaîos] [charaSet B 2050002 1 Ptolemaîos_Third] [charaSet C 2051001 1 "Sugitani Zenjubou"] [charaSet D 1098257310 1 "Da Vinci"] [charaSet E 1098255110 1 Goredolf] [charaSet F 1098257810 1 Mash] [charaSet G 2050000 1 Ptolemaîos_Effects] [charaSet H 2050002 1 Ptolemaîos_Third_Effects] [charaSet I 1098272600 1 Dreadnought] [charaSet J 1098272600 1 Dreadnought] [charaScale I 0.8] [charaScale J 0.8] [charaSet K 1098272500 1 "Shadow Knight_Saber"] [charaSet L 1098272530 1 "Shadow Knight_Rider"] [charaSet M 1098272520 1 "Shadow Knight_Lancer"] [sceneSet O 194100 1] [sceneSet P 194100 1] [sceneSet Q 194100 1] [sceneSet R 194100 1] [sceneSet S 10001 1] [charaScale S 1.01] [charaSet T 98115000 1 "Transmission Effect"] [charaSet U 98115000 1 Effect] [imageSet V cut404_line_vs 1] [scene 194100] [subCameraOn 4] [subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0] [subCameraFilter #B mask cut359_mask15] [subCameraFilter #C mask cut359_mask16] [subCameraFilter #D through] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [subRenderScale #C 1.0] [subRenderScale #D 1.0] [subRenderDepth #A 4] [subRenderDepth #B 2] [subRenderDepth #C 1] [subRenderDepth #D 3] [charaLayer F sub #A] [charaLayer D sub #A] [charaLayer T sub #A] [charaLayer O sub #A] [charaLayer G sub #B] [charaLayer Q sub #B] [charaLayer H sub #C] [charaLayer R sub #C] [charaLayer V sub #D] [charaDepth T 4] [charaDepth D 3] [charaDepth F 3] [charaDepth O 1] [charaPut T -10,170] [charaEffect T bit_talk_10_LowLevel_depth] [charaFace F 6] [charaFadein F 0.1 0,250] [charaScale O 1.1] [charaFadein O 0.1 -250,50] [charaDepth G 2] [charaDepth Q 1] [charaScale G 1.2] [charaScale Q 1.3] [charaFace G 1] [charaFadein G 0.1 -50,300] [charaFadein Q 0.1 450,0] [charaDepth H 2] [charaDepth R 1] [charaScale H 1.2] [charaScale R 1.3] [charaFace H 6] [charaFadein H 0.1 110,300] [charaFadein R 0.1 50,0] [charaScale V 1.25] [charaRoll V 140 0 0] [charaFadein V 0.1 150,50] [cueSe SE_23 23_ade909] [cueSeVolume 23_ade909 0 0.8] [charaPut U 1] [charaEffect U bit_talk_miasma_eruption] [charaTalk depthOff] [charaDepth S 5] [charaDepth U 4] [charaDepth A 3] [charaDepth B 2] [charaDepth K 4] [charaDepth L 3] [charaDepth M 2] [charaDepth I 3] [charaDepth J 2] [charaDepth P 1] [charaScale P 1.6] [charaFadein P 0.1 200,-250] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_MAP_102 0.1] [charaTalk F] [subRenderFadeinFSR #A 0.4 280,-240] [subRenderMoveFSR #A 280,-270 0.4] [wt 0.4] @Mash Patch data uploaded! Mystic Code and spell sync authenticated! Everything's ready to go! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 0,250] @Da Vinci All right, here goes! Activate Spring of Arcana Mystic Code spell! [k] [messageOff] [subRenderFadeout #A 0.4] [subRenderMoveFSR #A 280,-300 0.4] [wt 0.4] [se ad912] [seVolume ad912 0 0.4] [cueSe SE_21 21_ade562] [cueSeVolume 21_ade562 0 0.5] [fowardEffect bit_talk_raniment03 0,50] [wt 1.0] [seStop ad912 1.0] [wt 1.2] [cueSe SE_23 23_ad1306] [fowardEffectStop bit_talk_raniment03] [wt 1.0] [cueSeStop 23_ad1306 1.0] [wt 1.2] [cueSe Servants_100100 bac1457] [charaFadein S 0.4 0,-200] [wt 0.4] [fowardEffectDestroy bit_talk_raniment03] [wt 0.1] [charaFadeout S 1.0] [wt 1.5] [cueSeStop 23_ade909 2.0] [charaEffectStop U bit_talk_miasma_eruption] [wt 2.0] [wipeout rectangleStripRightToLeft 0.6 1.0] [bgm BGM_MAP_102 0.6 0.4] [wait wipe] [charaPut U 2000,2000] [charaEffectDestroy U bit_talk_miasma_eruption] [charaEffect K bit_talk_11 0,-100] [charaEffect L bit_talk_11 0,-100] [charaEffect M bit_talk_11 0,-100] [charaTalk off] [charaFace K 0] [charaFadein K 0.1 1] [charaFace L 0] [charaFadeinFSR L 0.1 300,0] [charaFace M 0] [charaFadeinFSL M 0.1 -300,0] [charaFadein P 0.1 -350,-250] [wt 0.2] [wipein rectangleStripLeftToRight 0.6 1.0] [bgm BGM_MAP_102 0.6 1.0] [wait wipe] [wt 0.5] [cueSe SE_22 22_ade777] [charaEffect K bit_talk_atomization] [charaEffect L bit_talk_atomization] [charaEffect M bit_talk_atomization] [charaSpecialEffect K erasure] [charaSpecialEffect L erasure] [charaSpecialEffect M erasure] [wt 0.7] [charaEffectStop K bit_talk_11] [charaEffectStop L bit_talk_11] [charaEffectStop M bit_talk_11] [wt 3.5] [bgmStop BGM_MAP_102 1.0] [charaFadeout P 1.0] [wt 1.2] [charaTalk D] [charaFace D 0] [subRenderFadeinFSR #A 0.4 280,-270] [wt 0.4] @Da Vinci Well, it's not completely purified, but it IS down to twenty percent of what it was before. [k] [messageOff] [subRenderFadeout #A 0.6] [charaTalk I,J] [charaFace I 0] [charaFadein I 0.6 320,-80] [charaFace J 0] [charaFadein J 0.6 -290,-80] [charaScale P 1.4] [charaFadein P 0.6 100,-250] [wt 1.2] [charaFadeout D 0.1] [charaFace F 1] [charaFadein F 0.1 0,250] [se ad642] [charaMove I 270,-80 1.0] [charaFadeout I 0.6] [wt 0.4] [charaMove J -340,-80 1.0] [charaFadeout J 0.6] [wt 1.2] [seStop ad642 2.0] [wt 1.8] [charaTalk F] [subRenderFadeinFSR #A 0.4 280,-270] [wt 0.4] @Mash The Dreadnoughts are going away, too. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaFadeout P 0.1] [subRenderFadeout #A 0.1] [charaDepth A 2] [charaDepth B 1] [charaTalk B] [charaFace A 0] [charaFadeinFSL A 0.1 0] [charaFace B 0] [charaFadeinFSR B 0.1 2] [cameraMove 0.1 0,0 1.01] [wait camera] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [bgm BGM_EVENT_62 0.1] @B:Ptolemaîos Good. All that's left now is to charge in and find Typhon. [k] @B:Ptolemaîos We still need to be careful. I do not sense much inside the castle right now, but there's no telling what we may find in there. [k] [clear] [charaTalk A] [charaFace A 1] @A:Ptolemaîos Hey! Don't think you can tell the rest of us what to do just because you're the oldest one here! [k] [messageOff] [charaTalk off] [charaFace B 6] [wt 0.8] [subRenderFadein #B 0.3 -259,-270] [subRenderMove #B -259,-320 0.4] [subRenderFadein #C 0.3 135,-370] [subRenderMove #C 135,-320 0.4] [wt 0.2] [se adm31] [subRenderFadein #D 0.1 0,220] [wt 0.1] [shake 0.01 3 4 0.4] [wt 0.8] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 1.2] [seStop adm31 0.6] [charaTalk on] [charaTalk G,H,C] [subRenderFadeout #B 0.6] [subRenderFadeout #C 0.6] [subRenderFadeout #D 0.6] [wt 0.6] [charaFace C 11] [charaFadein C 0.1 1] @Sugitani Zenjubou Are you two bickering again? You never get tired of that, do you? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 18] [charaFadeinFSL A 0.1 0] [charaFace B 10] [charaFadeinFSR B 0.1 2] @Ptolemaîos Hmph... That aside, I do agree with your opinion. We are the same person, after all. [k] [charaFace A 16] @Ptolemaîos So yes, we do need to move as swiftly as we can, while also remaining vigilant. The more cowardly the rabbit, the more difficult the hunt. [k] [charaFace A 0] @Ptolemaîos Understood, Master? [k] ?1:Got it! ?2:Let's go! ?! [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_62 2.0] [cueSe SE_21 21_ad1066] [wait wipe] [cueSeStop 21_ad1066 1.5] [wt 1.0] [charaTalk depthOn] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaPut T 2000,2000] [charaEffectDestroy T bit_talk_10_LowLevel_depth] [charaLayer F normal] [charaLayer D normal] [charaLayer T normal] [charaLayer O normal] [charaLayer G normal] [charaLayer Q normal] [charaLayer H normal] [charaLayer R normal] [charaLayer V normal] [charaFadeout F 0.1] [charaFadeout D 0.1] [charaFadeout T 0.1] [charaFadeout O 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout V 0.1] [subCameraOff] [wt 0.1] [charaSet G 1098123010 1 Meunière] [charaSet H 1098273000 1 "Crystal Book"] [charaScale H 0.58] [imageSet I cut475_tpn_full 1] [imageSet J cut475_tpn_full 1] [imageSet K cut475_tpn_full 1] [charaSet L 1098273120 1 Ephemeros] [charaSet M 1098273120 1 "Ephemeros_Effects (Liquid Metal)"] [sceneSet O 194200 1] [sceneSet P 194300 1] [sceneSet Q 194300 1] [sceneSet R 194300 1] [sceneSet S 194300 1] [scene 194200] [wt 0.5] [charaScale O 1.2] [charaFadein O 0.1 -80,-220] [charaMove O 80,-220 8.0] [se ad95] [seVolume ad95 0 0] [seVolume ad95 1.0 0.5] [wt 0.1] [se adm36] [seVolume adm36 0 0] [seVolume adm36 1.0 0.5] [wt 0.2] [wipein rightToLeft 1.0 1.0] [se ade422] [seVolume ade422 0 0] [seVolume ade422 1.0 0.5] [wait wipe] [wt 1.4] [charaFadeout O 0.7] [seStop ad95 0.6] [seStop ade422 0.4] [seStop adm36 0.4] [wt 1.0] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_81 0.1] @Ptolemaîos So this is the Castle of Twilight's interior... [k] ?1:Can we even call this a castle? ?2:This seems less like a castle and more like[line 2] ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Sugitani Zenjubou I know what you mean. It reminds me more of an ant colony than a castle. [k] [charaFace C 3] @Sugitani Zenjubou I can't imagine any humans actually living here. [k] [charaFace C 17] @Sugitani Zenjubou I'm sure it was built with war in mind, but that's exactly why you're not supposed to scrimp on the living quarters. [k] @Sugitani Zenjubou You can't possibly fight at full strength if you're also constantly dealing with pain and discomfort. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] @Ptolemaîos The structure is bizarrely simplistic as well. [k] [charaFace A 0] @Ptolemaîos A castle is usually designed to lure opposing armies to certain areas, but I see nothing like that here. [k] @Ptolemaîos Each of the other castle's we've seen reflected their lord's personalities, but this one just seems empty. [k] @Ptolemaîos It's also strange that we have not run into any of the shadow knights we saw outside. [k] [clear] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace B 0] [charaFadein B 0.1 1] @Ptolemaîos At any rate, if this castle is built like the others, then we should be nearing its center. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgmStop BGM_EVENT_81 1.0] [wait wipe] [se ad95] [seVolume ad95 0 0.5] [wt 0.1] [se adm36] [seVolume adm36 0 0.5] [wt 0.2] [se ade422] [seVolume ade422 0 0.5] [charaTalk on] [charaFadeout B 0.1] [sceneSet O 194300 1] [wt 0.1] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask07 5 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask07 5 0,0,0,0] [subCameraFilter #C maskEdge cut359_mask16 5 255,255,255,255] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [subRenderScale #C 1.0] [subRenderDepth #A 3] [subRenderDepth #B 2] [subRenderDepth #C 1] [charaLayer I sub #A] [charaLayer O sub #A] [charaLayer J sub #B] [charaLayer P sub #B] [charaLayer A sub #C] [charaLayer C sub #C] [charaLayer D sub #C] [charaLayer E sub #C] [charaLayer F sub #C] [charaLayer G sub #C] [charaLayer T sub #C] [charaLayer Q sub #C] [charaDepth I 2] [charaDepth O 1] [charaScale I 2.2] [charaScale O 1.2] [charaFace I 1] [charaFadein I 0.1 550,500] [charaFadein O 0.1 0,0] [charaFilter O silhouette 00000080] [charaEffect O bit_talk_suspicious] [charaDepth J 2] [charaDepth P 1] [charaScale J 2.2] [charaScale P 1.2] [charaFace J 1] [charaFadein J 0.1 -180,-350] [charaFadein P 0.1 0,0] [charaFilter P silhouette 00000080] [charaEffect P bit_talk_suspicious] [charaDepth T 3] [charaDepth A 2] [charaDepth C 2] [charaDepth D 2] [charaDepth E 2] [charaDepth F 2] [charaDepth G 2] [charaDepth P 1] [charaScale A 1.0] [charaScale C 1.0] [charaScale D 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaScale G 1.0] [charaScale Q 1.15] [charaPut T 0,180] [charaEffect T bit_talk_10_LowLevel_depth] [charaFace F 5] [charaFadein F 0.1 0,180] [charaFadein Q 0.1 -580,20] [charaTalk depthOff] [charaDepth H 5] [charaDepth L 4] [charaDepth B 4] [charaDepth R 3] [charaDepth M 2] [charaDepth S 1] [scene 194300] [cameraMove 0.1 0,0 1.01] [wait camera] [wt 1.0] [wipein rectangleStripRightToLeft 0.7 1.0] [seStop ad95 0.7] [seStop ade422 0.7] [seStop adm36 0.7] [wait wipe] [wt 1.0] [bgm BGM_EVENT_79 0.1] [charaScale R 1.3] [charaFadein R 0.7 -80,-200] [wt 1.0] [charaTalk F] [subRenderFadeinFSSideR #C 0.4 370,-160] [subRenderMoveFSSideR #C 350,-200 0.4] [wt 0.4] @Mash An enormous dragon!? Is that Typhon's real body!? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,180] @Ptolemaîos No. I wouldn't actually call that a dragon. [k] [messageOff] [subRenderFadeout #C 0.4] [wt 0.6] [charaFadeout A 0.1] [charaPut T 0,180] [charaFace E 5] [charaFadein E 0.1 0,180] [blur lens 1.0 2 20] [subRenderFadeinFSL #A 1.0 -150,-200] [charaMove I 550,450 10.0] [wt 3.0] [subRenderFadeout #A 0.8] [wt 0.8] [subRenderFadeinFSR #B 1.0 150,-200] [charaMove J -180,-300 10.0] [wt 3.0] [subRenderFadeout #B 0.8] [blurOff lens 0.8] [wt 0.8] [charaFadeout R 1.0] [wt 1.2] [charaTalk E] [subRenderFadeinFSSideR #C 0.4 350,-200] [wt 0.4] [charaFilter O normal] [charaFilter P normal] [charaEffectDestroy O bit_talk_suspicious] [charaEffectDestroy P bit_talk_suspicious] @Goredolf I-I see what you mean. It looks more like a cross between a dragon and a rocket. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 0,180] @Da Vinci Does this mean...it came from outer space? [k] [branchQuestNotClear lblNotClear01 3000628] [branch lblClear01] [label lblNotClear01] [branch lblConf01] [label lblClear01] ?1:Like the gods of Olympus!? ?! @Da Vinci Yeah, I think so! [k] @Da Vinci This Typhon clearly has some extraterrestrial elements to its body. [k] @Da Vinci Maybe it's from the same lineage as the Twelve Olympian Machine Gods, or maybe ... [k] @Da Vinci ...something similar to it acquired the shape and traits of dragonkin when it first made contact with Earth...? [k] [label lblConf01] [charaFadeout D 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 0,180] @Sugitani Zenjubou This thing's friggin' huge, but...it looks like it's sleeping. [k] [messageOff] [cueSe SE_23 23_ade895] [wt 0.7] [charaTalk M] [charaFace M 28] [charaFadein M 0.4 -200,0] [cueSeStop 23_ade895 0.4] [wt 0.4] @M:Typhon So, you have learned my sleeping self's name. [k] ?1:Typhon! ?! [charaFace C 15] @Sugitani Zenjubou There's two of them!? ...Oh, right. Mash mentioned a real body before, so you must be a clone or something. [k] [charaFace C 17] @Sugitani Zenjubou Of course your real body can't move if it's still sealed away. [k] [messageOff] [charaTalk M] [wt 1.2] [subRenderFadeout #C 0.6] [charaTalk L] [charaScale L 1.2] [charaScale R 1.2] [charaFace L 28] [charaFadein L 0.6 1] [charaFadein R 0.6 0,-200] [charaMove L 0,0 0.6] [charaMove R 0,-200 0.6] [wt 1.0] [charaFadeout M 0.1] ?1:Why are you doing this? ?! [charaFace L 14] @Typhon Why? A pointless question. [k] [charaFace L 15] @Typhon You and I are fundamentally different beings. [k] [charaFace L 28] @Typhon Strictly speaking, dragonkin cannot have free will as long as they are facing the end of their line, their fate. [k] @Typhon I am the light that shows them a better way. I am the storm encouraging them to fight for it. [k] ?1:Light... ?2:A storm... ?! [messageOff] [bgmStop BGM_EVENT_79 1.0] [charaFadeout L 1.0] [charaFadeout R 1.0] [wt 1.5] [bgm BGM_EVENT_72 0.1] [se ade103] [seVolume ade103 0 0.5] [wt 0.1] [charaScale S 1.03] [charaFadein S 0.4 0,-200] [charaShake S 0.01 4 4 1.0] [wt 0.4] [seStop ade103 0.2] [charaFadeout S 0.4] [wt 1.0] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaShakeStop S] [charaTalk depthOn] [charaLayer I normal] [charaLayer O normal] [charaLayer J normal] [charaLayer P normal] [charaLayer A normal] [charaLayer C normal] [charaLayer D normal] [charaLayer E normal] [charaLayer F normal] [charaLayer G normal] [charaLayer T normal] [charaLayer Q normal] [charaFadeout I 0.1] [charaFadeout O 0.1] [charaFadeout J 0.1] [charaFadeout P 0.1] [charaFadeout A 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout T 0.1] [charaPut T 2000,2000] [charaEffectDestroy T bit_talk_10_LowLevel_depth] [charaFadeout Q 0.1] [subCameraOff] [wt 0.2] [charaScale U 1.2] [charaPut U 0,60] [charaEffect U bit_talk_10] [charaPut T 2000,2000] [charaEffect T bit_talk_10_LowLevel] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] [wt 0.1] [wipein rectangleStripLeftToRight 0.4 1.0] [se ad539] [wait wipe] [wt 0.1] [seStop ad539 0.1] @Meunière The hell!? These magical energy readings are insane! [k] @Meunière It hasn't even fully woken up yet, and its attention alone is making all our instruments go haywire! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut U 2000,2000] [wt 0.4] [se ade103] [wt 0.1] [charaShake R 0.01 4 4 1.0] [charaScale R 1.05] [charaFadein R 0.4 0,-200] [wt 0.4] [seStop ade103 0.2] [charaFadeout R 0.4] [wt 0.6] [charaPut U 0,60] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Meunière Hey! [%1]! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut U 2000,2000] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Ptolemaîos [%1]! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [shake 0.01 4 3 1.5] [wt 0.2] [se ad240] [fowardEffect bit_talk_35] [wt 2.2] [charaTalk L] [charaScale L 1.1] [charaScale R 1.1] [charaFace L 28] [charaFadein L 0.6 -150,0] [charaFadein R 0.6 -30,-200] [charaMove L -120,0 0.6] [charaMove R 0,-200 0.6] [wt 1.0] [charaFaceFade L 16 0.3] [wt 1.5] [charaFadeout L 0.6] [charaMove L -150,0 0.6] [charaFadeout R 0.6] [charaMove R -30,-200 0.6] [wt 0.6] [charaPut U 0,60] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Mash Senpai! [k] [charaFace F 14] @Mash V-vitals are falling rapidly! Internal organs and nervous system have sustained heavy damage! Initiating stimulation and stabilization spells via Mystic Code! [k] [charaFadeout F 0.1] [wt 0.1] [charaPut U 2000,2000] [charaTalk off] [charaFace B 11] [charaFadein B 0.1 1] @Ptolemaîos Khh, Light of Wisdom! Aid those spells however you can! [k] [messageOff] [cueSe SE_23 23_ade912] [wt 0.05] [charaFace H 0] [charaFadein H 0.3 -170,-230] [charaMoveEase H -170,-180 0.5 easeOutCubic] [wt 1.4] [charaFadeout B 0.1] [charaFadeout H 0.1] [wt 0.1] [se ad39] [effect bit_talk_spell_r] [wt 2.0] [bgmStop BGM_EVENT_72 2.0] [cueSe SE_23 23_ade913] [effect bit_talk_diremond_dust] [effect bit_talk_barrier_white_once] [wt 0.3] [fowardEffect bit_talk_barrier_iyo] [wt 1.2] [subCameraOn 1] [subCameraFilter #A through] [subRenderScale #A 1.15] [charaLayer M sub #A] [charaLayer O sub #A] [charaDepth M 9] [charaDepth O 1] [charaScale M 1.0] [charaScale O 1.2] [charaFace M 28] [charaFadein M 0.1 -100,-40] [charaFadein O 0.1 0,-250] [effectStop bit_talk_diremond_dust] [wt 1.0] [charaTalk on] [charaTalk depthOff] [charaScale U 1.0] [charaPut U 2000,2000] [charaPut T 2000,2000] [wt 1.5] [se ad874] [charaPut U 1] [charaTalk D] [charaFace D 33] [charaFadein D 0.1 1] [wt 0.6] [charaPut U 2000,2000] [charaPut T 1] [seStop ad874 0.2] [wt 0.3] [charaPut T 2000,2000] [charaPut U 1] [se ad539] [wt 0.4] [seStop ad539 0.3] [charaPut U 2000,2000] [charaPut T 1] [wt 0.7] [charaPut T 2000,2000] [charaPut U 1] [se ad539] [seStop ad539 0.4] [wt 0.2] [charaPut U 2000,2000] [charaEffectDestroy U bit_talk_10] [charaPut T 1] [wt 0.4] @Da Vinci [%1]! Can you hear me!? [k] ?1:I-I'm okay! ?2:I-I'm fine. Just a little queasy. ?! [messageOff] [charaFace D 10] [wt 1.0] [charaFace D 22] [bgm BGM_MAP_36 0.1] @Da Vinci I'm sorry. Please, listen to me! [k] @Da Vinci I couldn't believe this at first either, but Typhon there is apparently the closest thing to a phenomenon out of all dragonkin. [k] ?1:Phenomenon? ?2:What do you mean? ?! [charaFace D 23] @Da Vinci Most gods began as natural phenomena or concepts that became conscious and intelligent. Greek gods became humanlike through human interaction. [k] @Da Vinci But Typhon is a dragonkin that was born for the sole purpose of killing the gods of Olympus. [k] @Da Vinci The fact that it came from outer space only makes that purpose even more pronounced. [k] @Da Vinci It's a monster among monsters that originated outside of Earth and became a pure god-killing phenomenon. [k] [charaFace D 8] @Da Vinci That's why its dragonkin purity is so unbelievably high. [k] @Da Vinci So much so that you could plausibly call it a pure-blooded dragon. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Sugitani Zenjubou ...I think I get what you're saying. It's like the mountain god. [k] [charaFace C 17] @Sugitani Zenjubou The mountains are home to thousands, maybe millions of living things... [k] @Sugitani Zenjubou ...and we perceive that collective whole as if it were a single god. [k] [charaFace C 3] @Sugitani Zenjubou But this thing became like a mountain god all by itself. [k] @Sugitani Zenjubou I'm sure it doesn't need human faith to exist. Hell, it probably doesn't even need attention from other gods. [k] [charaFace C 17] @Sugitani Zenjubou It forced its way into becoming natural phenomena and concepts, all while remaining an individual. [k] @Sugitani Zenjubou I can't even imagine the sheer power it'd take to do something like that. [k] [messageOff] [charaTalk M,C] [subRenderFadein #A 0.6 -15,-40] [subRenderMove #A 15,-40 7.0] [wt 0.6] [charaFadeout C 0.1] @Typhon Typhon the dragon is a phenomenon meant to pass judgment on gods[line 2]a mechanism for guiding[sr]sin and vice. [k] @Typhon I am sin. I am transgression. I am wickedness. [k] [charaFace B 0] [charaFadein B 0.1 1] @Typhon Now, I will give you all a fitting end. [k] [messageOff] [charaTalk off] [subRenderFadeout #A 0.6] [wt 0.8] @Ptolemaîos ... [k] @Ptolemaîos ...I knew it. Something is off. [k] ?1:Ptolemaîos? ?2:How so? ?! @Ptolemaîos Yes, you're saying all the right things. The same things a truly powerful dragonkin would say. [k] @Ptolemaîos But something's not adding up. I sense a faint but genuine hatred in you. [k] @Ptolemaîos It was like this back with Thēseus and Asterios as well. [k] @Ptolemaîos You tried to talk Thēseus over the edge of despair in a way that no simple phenomenon would ever bother with. [k] @Ptolemaîos A true natural phenomenon would never hold mere humans in such contempt. [k] [charaFadeout B 0.1] [wt 0.1] [charaScale L 1.0] [charaTalk on] [charaTalk L] [charaFace L 28] [charaFadein L 0.1 1] @Typhon ... [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk A] [charaFace A 16] [charaFadein A 0.1 1] @Ptolemaîos See? You're doing it right now. Yes, you're certainly acting like a dragon would. [k] [charaFace A 0] @Ptolemaîos But those feelings seething inside you aren't the sort you can keep hidden. [k] @Ptolemaîos Trust me, you couldn't get by in my time if you couldn't tell what people were really feeling. [k] [bgmStop BGM_MAP_36 2.0] @Ptolemaîos So...are you actually Typhon? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk L] [charaFace L 28] [charaFadein L 0.1 1] @Typhon ... [k] [messageOff] [charaFaceFade L 15 0.4] [wt 1.4] [charaFace L 14] [bgm BGM_MAP_91 0.1] @Typhon ...Have you ever regretted having a wish come true? [k] ?1:...Huh? ?2:A wish? ?! [charaFadeout L 0.1] [wt 0.1] [subRenderScale #A 1.1] [charaFace M 0] [charaFadein M 0.1 0,-40] [charaFadein O 0.1 0,-250] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Sugitani Zenjubou What do you mean? [k] [messageOff] [charaTalk M,C] [charaFace M 28] [subRenderFadein #A 0.6 0,0] [subRenderMoveScale #A 1.15 8.0] [subRenderMove #A 0,-15 8.0] [wt 0.6] [charaFadeout C 0.1] @Typhon If Taigong Wang hadn't won, he wouldn't have had to kill Daji. [k] @Typhon If Thēseus hadn't won, he wouldn't have had to kill Asterios. [k] [charaFace A 11] [charaFadeinFSL A 0.1 0] [charaFace B 9] [charaFadeinFSR B 0.1 2] @Typhon And if your people hadn't won, the Wars of the Diadochi would never have happened. [k] [messageOff] [charaTalk off] [subRenderFadeout #A 0.6] [wt 2.0] [charaTalk on] [charaTalk B] @B:Ptolemaîos What are you[line 2] [k] [messageOff] [charaTalk M,B] [subRenderScale #A 1.2] [subRenderFadein #A 0.6 0,-20] [wt 0.6] @Typhon This isn't limited to Servants, either. How about you, Master of Chaldea? [k] @Typhon Have you ever won a fight you wish you hadn't? [k] [messageOff] [fadeout white 0.7] [cueSe SE_22 22_ad1177] [bgm BGM_MAP_91 0.7 0.4] [wait fade] [charaTalk depthOn] [subRenderFadeout #A 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [sceneSet A 87501 1 1] [imageSet B cut164_twins02 1] [sceneSet C 129201 1] [sceneSet D 177600 1] [charaSet H 1098272500 1 "Shadow Knight_Saber"] [charaSet I 1098272520 1 "Shadow Knight_Lancer"] [charaSet J 1098272560 1 "Shadow Knight_Berserker"] [charaSet K 1098272530 1 "Shadow Knight_Rider"] [sceneSet R 56800 1 1] [sceneSet S 62703 1 1] [sceneSet U 77300 1 1] [charaScale R 1.0] [charaScale S 1.05] [charaScale U 1.0] [charaScale A 1.05] [charaScale B 1.31] [charaScale C 1.0] [charaFadein R 0.1 0,-200] [fadein white 0.7] [wait fade] [wt 1.5] [branchQuestNotClear lblNotClear02 3000218] [branch lblClear02] [label lblNotClear02] [branch lblConf02] [label lblClear02] [fadeout white 0.7] [wait fade] [charaFadeout R 0.1] [charaFadein S 0.1 0,-250] [wt 0.5] [fadein white 0.7] [wait fade] [wt 1.5] [branchQuestNotClear lblNotClear03 3000421] [branch lblClear03] [label lblNotClear03] [branch lblConf03] [label lblClear03] [fadeout white 0.7] [wait fade] [charaFadeout S 0.1] [charaFadein U 0.1 0,-200] [wt 0.5] [fadein white 0.7] [wait fade] [wt 1.5] [branchQuestNotClear lblNotClear04 3000531] [branch lblClear04] [label lblNotClear04] [branch lblConf04] [label lblClear04] [fadeout white 0.7] [wait fade] [charaFadeout U 0.1] [charaFadein A 0.1 0,-250] [wt 0.5] [fadein white 0.7] [wait fade] [wt 1.5] [branchQuestNotClear lblNotClear05 3000628] [branch lblClear05] [label lblNotClear05] [branch lblConf05] [label lblClear05] [fadeout white 0.7] [wait fade] [charaFadeout A 0.1] [charaFadein B 0.1 0,-300] [wt 0.5] [fadein white 0.7] [wait fade] [wt 1.5] [branchQuestNotClear lblNotClear06 3001009] [branch lblClear06] [label lblNotClear06] [branch lblConf06] [label lblClear06] [fadeout white 0.7] [wait fade] [charaFadeout B 0.1] [charaFadein C 0.1 0,-200] [wt 0.5] [fadein white 0.7] [wait fade] [wt 1.5] [branchQuestNotClear lblNotClear07 3001327] [branch lblClear07] [label lblNotClear07] [branch lblConf07] [label lblClear07] [fadeout white 0.7] [wait fade] [charaFadeout C 0.1] [charaFadein D 0.1 0,-200] [wt 0.5] [fadein white 0.7] [wait fade] [wt 1.5] [label lblConf02] [label lblConf03] [label lblConf04] [label lblConf05] [label lblConf06] [label lblConf07] [fadeout white 0.7] [wait fade] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaFadeout U 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.2] [scene 194300] [charaEffectDestroy T bit_talk_10_LowLevel] [charaPut T 2000,2000] [charaEffect T bit_talk_10_LowLevel_depth] [charaTalk depthOff] [charaDepth L 9] [charaDepth H 8] [charaDepth I 7] [charaDepth K 6] [charaDepth J 5] [charaDepth P 3] [charaDepth T 2] [charaDepth E 1] [wt 0.2] [fadein white 0.7] [bgm BGM_MAP_91 0.7 1.0] [wait fade] ?1:I... ?2:I don't... ?! [charaPut T 1] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Goredolf Get a hold of yourself, [%1]! [k] ?1:Director... ?! [charaFace E 13] @Goredolf This is no time to be answering the enemy's questions! As far as we can tell, Typhon's real body is still asleep! [k] @Goredolf We can't risk it waking up, however small that risk may be! [k] [charaFace E 11] @Goredolf So you should be doing whatever it takes to capture that girl as peacefully as possible! [k] [messageOff] [charaScale L 1.2] [charaScale P 1.2] [charaTalk L,E] [charaFace L 28] [charaFadein L 0.4 -100,0] [charaFadein P 0.4 -100,-220] [charaMove L -50,0 0.4] [charaMove P -50,-220 0.4] [bgmStop BGM_MAP_91 0.4] [wt 0.4] [charaFaceFade L 10 0.3] [wt 1.0] [charaFace L 15] @Typhon There. You just said you can't let Typhon awaken. [k] [messageOff] [charaTalk L,E] [charaFadeout L 0.4] [charaFadeout P 0.4] [wt 0.4] [charaFace E 4] @Goredolf Huh? [k] [messageOff] [charaScale L 1.0] [charaScale P 1.1] [charaTalk L] [charaFace L 16] [overlayFadein L 0.4 1] [charaFadein P 0.4 0,-220] [bgm BGM_BATTLE_107 0.1] [wt 0.4] [charaFadeout E 0.1] [charaPut T 2000,2000] @Typhon I heard it! I heard your wish loud and clear![sr]Now, give them a good fight, my shadow knights! [k] [messageOff] [charaScale H 0.9] [charaScale I 0.9] [charaScale J 0.9] [charaScale K 0.9] [se ad769] [cueSe SE_21 21_ad1119] [charaEffect H bit_talk_11 0,-100] [charaFace H 0] [charaFadeinFSL H 0.4 -200,-20] [wt 0.3] [charaEffect K bit_talk_11 0,-100] [charaFace K 0] [charaFadeinFSR K 0.4 200,-20] [wt 0.2] [charaEffect I bit_talk_11 0,-100] [charaFace I 0] [charaFadeinFSSideL I 0.4 -440,-20] [wt 0.3] [charaEffect J bit_talk_11 0,-100] [charaFace J 0] [charaFadeinFSSideR J 0.4 440,-20] [cueSeStop 21_ad1119 1.0] [seStop ad769 1.0] [wt 1.8] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_107 0.4] [wait fade] [subCameraOff] [wt 0.5] [soundStopAllEnd] [end]